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Tracey Jordan
Tronhadar Free Guard Minmatar Republic
7
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Posted - 2012.08.23 15:30:00 -
[31] - Quote
Saiibot wrote:LOL! But MAG had massive cross-platform implications just like DUST does right? But MAG WASN'T running off a much more arcaic engine in order to accomodate those 256 players though right? Gimme a break
Those cross-platform implications being a few extra packets of data that probably use less overhead than a single player?
Still no evidence then.
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Saiibot
Crux Special Tasks Group Gallente Federation
142
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Posted - 2012.08.23 16:04:00 -
[32] - Quote
Tracey Jordan wrote:Saiibot wrote:LOL! But MAG had massive cross-platform implications just like DUST does right? But MAG WASN'T running off a much more arcaic engine in order to accomodate those 256 players though right? Gimme a break Those cross-platform implications being a few extra packets of data that probably use less overhead than a single player? Still no evidence then. "A few extra data packets" Thats real funny (sarcasm) |
Tracey Jordan
Tronhadar Free Guard Minmatar Republic
7
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Posted - 2012.08.23 16:07:00 -
[33] - Quote
Saiibot wrote:"A few extra data packets" Thats real funny (sarcasm)
Then what is it then? If its like any other server/client setup it'll be no more than that. You honestly think the Dust 514 client is going to be calculating anything?
Come on Mr Python expert. Share the knowledge.
Oh wait.
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Stile451
Red Star.
76
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Posted - 2012.08.23 16:26:00 -
[34] - Quote
Frostbite crashes quite a bit on PC(anyone who has a realtek integrated sound card can attest to this), less so on PS3 but it still happens. Assuming that Dust will eventually end up on the PC frostbite would be a bad choice.
The Unreal engine is the best choice for most game developers mainly because the tools are already made and it's not incredibly difficult to modify. |
MrShooter01
Expert Intervention Caldari State
268
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Posted - 2012.08.23 16:28:00 -
[35] - Quote
CCP chose UE3 for whatever reason We have a playable beta of said game in our hands now It is >5 years past the point where it would have ever been feasible for them to even consider doing something as absurd as changing the engine
OP is implying that it would have somehow been a good idea for CCP to license a recently created engine that is still in development and just delete all their code so far I guess
Why? God why? So we can cut up watermelons with a katana? WHY IS THIS A THREAD |
Jaiden Longshot
Pink Fluffy Bounty Hunterz RISE of LEGION
216
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Posted - 2012.08.23 17:03:00 -
[36] - Quote
Tracey Jordan wrote:Saiibot wrote:The mmo aspect of the game would suffer tremendously if it was under a newer engine due to the ps3 hardware limitations. Care to back that up with any evidence? Its no more MMO than MAG. Which had more players per match and a metagame.
I threw up a little bit in my mouth reading this.....
MAG had a metagame? Really?
Please explain the metgame beyond the forum epeen contests and useless contract system that meant nothing in the grand scheme of things. MAG didn't even have competitive clan features and for the longest time you couldn't get more than 8 people into a game together without circumventing the intended grouping mechanics.
The players created what little meta MAG had, not the Devs....and it was craptastic, at best.
TBH, you have no idea what the meta level will be in Dust 514 yet and no idea what the match sizes will be 6 months from now.
Try and enjoy the ride |
Aijul
ZionTCD Legacy Rising
55
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Posted - 2012.08.23 17:35:00 -
[37] - Quote
Unreal Engine 3 is not the problem... As for FOX, that's a proprietary engine (which is still in development I believe) so it would be impossible and rather silly for CCP to even consider that as an option. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1593
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Posted - 2012.08.23 17:47:00 -
[38] - Quote
Iron Wolf Saber wrote:Billy Kzov wrote:... I wanted Carbon. Technically Dust 514 uses the carbon engine as well. Carbon is just a engine methoodology they use between eve dust 514 and world of darkness. The idea is that if any one of these games develops a technological advantage or valuable assest the other two could possibily benifit. For example Dust 514 development lead to planets being redone (again) so shortly after the first rehash.
Carbon is also used to render the avatars within the Eve Online Captains Quarters environment. The reason the Carbon engine was not used this time around is because the engine is resource intensive. The current PS3 console doesn't have the capacity to handle the rendering demands set by the engine without causing the video card to melt. And I'm not exaggerating here. During the initial Incarna expansion for Eve, people have reported that their video cards actually melted inside their computer casings because of not only the resource demands but also the expansion was poorly optimized and had memory leaks.
If DUST uses this engine, it will have to wait for the PS4 or later so that the Carbon engine can be given enough time to be optimized and stable. Even though development began back as early as 2009, it is still in development. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2012.08.23 18:09:00 -
[39] - Quote
It was the most detailed and realistic character creation I ever saw, before my computer crashed, and It only made a still with all that.
I heard the textures are scaled back to help with download size right now, so it will look better at release.
It will be just as mmorpg as EvE. (EvE's not really a rpg either, no idea what it's genre is. Massive Multiplayer Online Ships and Spreadsheets) Dust 514 just needs the corp/alliance and player market/industry to have all the rpg elements of EvE. |
Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.08.24 07:12:00 -
[40] - Quote
4447 wrote:
where is the fox engine being shown in two day?
Kojima will show it for the MGS 25 years anniversary in Tokyo at a special event. Also I made a mistake: the fox engine will be shown on the 30th if august not the 25, sot it not 1 days but 6 days. |
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Dewie Cheecham
Villore Sec Ops Gallente Federation
677
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Posted - 2012.08.24 22:41:00 -
[41] - Quote
Templar Two wrote:First the Cryengine 3 is A LICENSE ENGINE exactly like the UE so CCP could have used that. Second: at today Cryengine 3 it's the best license engine on the market; Cryengine 3 can already do on PC what Unreal Engine 4 will do next gen: it's a fact. As much as I hate Yerli he did a marvelous job with the Crynegine 3. Cryengien on PS3 is only surpassed by the ND & GG engines which are tailored on the PS3 and so can exploit it like no-one else.
1. No. Primarily because the Cryengine 3 didn't exist when they started DUST development. 2. Having started on UE3, they will ahve less trouble migrating to UE4 should it be needed.
Templar Two wrote:This said the UE is a great engine, my favorite license engine, and it's super versatile but IMHO it's not suited for games that wants to achieve photo-realism...the Frostbite 2 is that kind of engine. In fact one of the greatest things about UE it's that its "look/style" is not limited to "I want to look like real life" and it's the reason why it shines far more in titles such as Transformers Fall of Cybertron then in Dust 514 that wants to be photo realistic.
At present DUST is not striving for photo realism. There are more pressing issues that need to be ironed out before that happens. And I'd rather have a great game at a slightly lower quality settings, than a great looking game, with major gameplay issues. |
Domingo Cervezas
Cult of the Warrior
15
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Posted - 2012.08.24 23:07:00 -
[42] - Quote
Dust514's art direction, etc, kinda grows on you, although did say ewwww the first time I loaded in. I do understand though, the PS3 is 7 years old or some nonsense like that.
Q: can you get environment destruction in UE3 like you see in BF3?
I only played BF3 for a month but I loved being an Engineer and as the fight progressed the buildings were just destroyed. Eventually the opposing team had no building to go into, thanks to my rounds. So much fun. |
4447
ZionTCD Legacy Rising
649
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Posted - 2012.08.25 12:14:00 -
[43] - Quote
Domingo Cervezas wrote:Dust514's art direction, etc, kinda grows on you, although did say ewwww the first time I loaded in. I do understand though, the PS3 is 7 years old or some nonsense like that.
Q: can you get environment destruction in UE3 like you see in BF3?
I only played BF3 for a month but I loved being an Engineer and as the fight progressed the buildings were just destroyed. Eventually the opposing team had no building to go into, thanks to my rounds. So much fun.
i can't think of a UE3 game that had destruction on a scale like BF? |
Icy Tiger
496
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Posted - 2012.08.25 12:29:00 -
[44] - Quote
Unreal hasn't had a game focused on destruction yet, but it could handle it easily. Remember, all Bioshock games are made on it, including Infinite coming up, Borderlands and it's amazing art style is created on it, Game of Thrones, Hawken, which looks amazing, search it up, Mirrors Edge, Red Orchestra and all tese games are exceptionally good looking.
Finally, look up Huxley: The Dystopia, an MMOFPS game, which highligts why this is a great engine for Dust. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
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Posted - 2012.08.25 13:32:00 -
[45] - Quote
Unreal engine utilize less polygons to create a life like visual. Lighting. |
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