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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Psychotic Shooter
Opus Arcana Orion Empire
23
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Posted - 2012.12.25 22:47:00 -
[1] - Quote
currently we have the
Flux grenades
Locas grenades
Anti vehicle grenades
I have been thinking we could have grenades like
Smoke grenades (for getting up that downed teammate
Incendiary grenades (for blocking paths and setting the enemy on fire)
micro bugs gas grenades (for low damage over a long time prolonged damage) |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
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Posted - 2012.12.26 01:24:00 -
[2] - Quote
There was a thread like this many moons ago. I was suggesting smoke,emp/chaff,and caltrop grenades. More importantly,I sold like to see the ability to carry multiple types of grenades as well. |
Skihids
Tritan-Industries Legacy Rising
969
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Posted - 2012.12.26 01:29:00 -
[3] - Quote
Flash grenades |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.26 01:34:00 -
[4] - Quote
Items have been spotted on servers that are similar to smoke grenades called Miasma Grenades before, not sure when they're coming. https://forums.dust514.com/default.aspx?g=posts&t=33499 |
Sev Alcatraz
Tritan-Industries Legacy Rising
185
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Posted - 2012.12.26 01:54:00 -
[5] - Quote
Psychotic Shooter wrote:currently we have the
Flux grenades
Locas grenades
Anti vehicle grenades
I have been thinking we could have grenades like
Smoke grenades (for getting up that downed teammate
Incendiary grenades (for blocking paths and setting the enemy on fire)
Gas grenades (for low damage over a long time prolonged damage)
^----fancy drop suit laughs at nerve gas |
fred orpaul
Tritan-Industries Legacy Rising
213
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Posted - 2012.12.26 03:27:00 -
[6] - Quote
this please. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
391
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Posted - 2012.12.26 04:36:00 -
[7] - Quote
I would want two more skills - 'chemical canister' and 'Electronic Warfare canister'
the chemical canister would be the smoke grenades and gas grenades (using acid so they are effective against armor) and other sort of chemical based applications
the E-war canister would be a quickly deployable versions of radar/ comms/ equipment jamming or an item that spots nanohives or drop uplinks.
The reason i want these devices spread out across two more skills is so genades won't become an overpowered skill, as access to too many items through use of a single skill isn't balanced. |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
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Posted - 2012.12.26 04:39:00 -
[8] - Quote
Psychotic Shooter wrote:currently we have the
Flux grenades
Locas grenades
Anti vehicle grenades
I have been thinking we could have grenades like
Smoke grenades (for getting up that downed teammate
Incendiary grenades (for blocking paths and setting the enemy on fire)
Gas grenades (for low damage over a long time prolonged damage)
Ummm..... how is a gas grenade going to effect anyone? we are in dropsuits... |
Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.12.26 04:41:00 -
[9] - Quote
Web grenades. |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
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Posted - 2012.12.26 05:52:00 -
[10] - Quote
what about chaff grenades that look like a bunch of glitter so it's harder to see after youve been hit as well....
never mind everyone running through glitter and looking like their dropsuit just cam out of a strip club........... |
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Legionay
Doomheim
39
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Posted - 2012.12.26 09:32:00 -
[11] - Quote
Skihids wrote:Flash grenades
--->http://www.youtube.com/watch?v=umDr0mPuyQc <--- |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
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Posted - 2012.12.26 09:36:00 -
[12] - Quote
http://www.youtube.com/watch?feature=player_detailpage&v=Eal4fep7pK4#t=104s |
Tammerion
Codex Troopers
7
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Posted - 2012.12.26 09:39:00 -
[13] - Quote
I was thinking smoke grenades would be very valuable too...
Then....night vision / thermal goggles...
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Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
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Posted - 2012.12.26 09:45:00 -
[14] - Quote
Tammerion wrote:I was thinking smoke grenades would be very valuable too... Then....night vision / thermal goggles...
would love to have thermal goggles.... OH HOW OP I WOULD BE!!!!!! Thermal Goggles and a Mass Driver MWAHAHAHAhah ha ha ha ha |
Psychotic Shooter
Opus Arcana Orion Empire
23
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Posted - 2012.12.26 10:52:00 -
[15] - Quote
Enji Elric wrote:Psychotic Shooter wrote:currently we have the
Flux grenades
Locas grenades
Anti vehicle grenades
I have been thinking we could have grenades like
Smoke grenades (for getting up that downed teammate
Incendiary grenades (for blocking paths and setting the enemy on fire)
Gas grenades (for low damage over a long time prolonged damage) Ummm..... how is a gas grenade going to effect anyone? we are in dropsuits...
In the gas could be little micro bugs that eat away at your suit |
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GM Kitten
Game Masters C C P Alliance
2
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Posted - 2012.12.26 13:24:00 -
[16] - Quote
Moved thread to Feedback/Requests |
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Moonracer2000
Subdreddit Test Alliance Please Ignore
314
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Posted - 2012.12.26 18:44:00 -
[17] - Quote
How about grenades that heal armor or shields?
They fire off a single pulse of energy that repairs a set amount to everyone within the radius. The only setback is they heal everyone so you can't just blindly throw it at a cluster of players.
Might be an interesting tool for support players. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2012.12.26 21:07:00 -
[18] - Quote
Borone enhanced napalm grenade Makes thick black smoke, smoke is highly toxic(not that it matters in suits) and sticky(particles cling to you if you pass through it). Borane boosted fuels(zip fuels) have about 40% more energy, so fire would be hotter then regular naplam. The particularities clog and damage machinery, so a 'poison cloud' that would work on drop suits. Abandoned 1950's tech, but sounds sci-fi enough.
wiki quote explaining mechanical damage better then I could.
Quote:Additionally, the fuels burn to create solids that are both "sticky" and corrosive. In particular, boron oxides are chemically reactive (and thus toxic), and boron carbide is mechanically "sharp". This caused serious problems for turbine blades in jet engines, where the exhaust built up on the blades and reduced their effectiveness and sometimes caused catastrophic failure of the engine.[5][6] Finally, the exhaust plume is filled with particulates, like coal smoke, allowing an aircraft to be spotted visually at long range.
Chain grenade I think the suit system would cancel out most of a flash bangs effect. But mass driver shots moving the aim could fill roll. So, a grenade that makes chain of weak blasts at 1 second intervals. A standard could have same radius as locus but only do 69 damage in chain of 4 blasts, so damage is reduced to 276 from the 400 of the locus. Variants could have the blasts closer for more distraction or further apart for more persistence.
Sticky grenade non-homing av grenade that sticks to what it hits, has same time delay as locus. Splash damage increased so it has secondary anti-infantry role, but much worse then locus. If it hits drop suit it sticks, but causes prompt to hit O to remove grenade. Could also have a flux variant.
Rubber grenade Same as locus but bounces a lot more. harder to place in a exact spot, but can be used to make trick shots into hard to reach areas. should be thrown straight from aim point instead of fixed angle. Could also have a flux variant.
Sensor grenade Been in few movies, and U.S. is developing 40mm fired version. It could have it's own sensor precision and radius from where it lands, but only last 30 seconds.
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Forlorn Destrier
ZionTCD Legacy Rising
915
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Posted - 2012.12.26 23:56:00 -
[19] - Quote
Psychotic Shooter wrote:currently we have the
Flux grenades
Locas grenades
Anti vehicle grenades
I have been thinking we could have grenades like
Smoke grenades (for getting up that downed teammate
Incendiary grenades (for blocking paths and setting the enemy on fire)
micro bugs gas grenades (for low damage over a long time prolonged damage)
Yes please, especially to the Incendiary. |
Kaathe
Osmon Surveillance Caldari State
41
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Posted - 2012.12.27 01:46:00 -
[20] - Quote
Most of the things you guys are suggesting are already in game or they are on there way, but not in grenade form.
Besides...how does Smoke grenades fit into the EVE universe? We have advance technology that could probably look past the smoke..so beside giving away your location, what other possible method can smokes be effective for? Flashes aren't practical in open field combat, you basically give your position away to the other team as well.
Some one mentioned about healing grenades... we have repair tools and nano hives that can repair armor too.
Active scanners are going to be fixed, so someones sensor grenades will be in here...but not now..
Dropsuits can not inhale gas that would kill them; they filter air already and they are basic miniature biological domes that can shield the harshness of interplanetary radiation and intense temperatures....and a gas grenade is suppose to kill them?
Though, the idea of incendiary nades sound practical...would be a wall of radiation fire that burns through armor, but has a tough time working against shield. They would probably last for a few seconds, spreading fire on the ground, blocking paths and access roads..
Other then that...keep thinking guys |
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Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2012.12.27 09:18:00 -
[21] - Quote
Eve Shields take more damage from thermal then armour does, so wouldn't a incendiary grenade do more shield then armour?
I had thought the active scanner was to be hand held, I was suggesting a short lived thrown variant. The post Moonracer2000 made about healing grenades sounded like similar variant of triage nanohive. Longer throw, less nanites, different slot, works on both teams, disappears right away instead of laying on ground.
The miasma grenades spotted from eve side do sound like they would fill the smoke/chaff roll.
Do you have a suggestion on where to look for info on coming grenades, other then miasma and web? Info on future additions is always fun to read about. |
Daalzebul Del'Armgo
D3LTA FORC3 Orion Empire
48
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Posted - 2012.12.27 15:35:00 -
[22] - Quote
hurm how about a suit that holds more than 1 type of grenade?
trick is how to limit it so it's not an op toss grenades all day long suit.
no equipment slot? make the wheel have grenade selections instead of equipment?
perhaps Side arm only? no light primary just 2 sidearm slots.
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