Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
861. Clan Skills - in General Discussions [original thread]
I think wow has guilds. Some games don't have any in game recognition of groups of players and have clans. Nothing would stop a group staying in npc starter corps and organizing a clan through a website or something, putting a tag in bio. The in...
- by Ten-Sidhe - at 2012.08.08 19:03:00
|
862. Mortar tube spawning. - in General Discussions [original thread]
That new amarr thing from the trailer could be a new type of drop ship. Enters from redzone fully loaded, good for first clone deployment of squad. I Think we will eventually be able to fly the vehicle dropoff type also, once we get bigger maps, t...
- by Ten-Sidhe - at 2012.08.08 16:58:00
|
863. DUST 514 - EVE Online Link Leak! - in General Discussions [original thread]
We don't have infantry shield boosters yet. Vehicles have them, but no dropsuit modules. I was wondering if they just hadn't been added or if they wouldn't be made small enough for infantry. Looks like we will have active shield tanking infantry s...
- by Ten-Sidhe - at 2012.08.08 16:43:00
|
864. [Question] Turret Types - in General Discussions [original thread]
Blaster are a plasma weapon like the shotgun and assault rifle. Autocannon fire bullets/shells like the smg and hmg. Blasters are the highest damage per second but the shortest range. Blasters cause heat and kinetic damage, autocannon can cause an...
- by Ten-Sidhe - at 2012.08.08 16:34:00
|
865. Novafox Armory Presents Gallente PP-22 Plasma Pistol 'Grendel' - in General Discussions [original thread]
Most current flame throwers do not spray the burning liquid, they spread it with a short range rocket. RPO-A bumblebee from Russia and american M-202 fash (Flame Assualt SHoulder weapon). The flash reminds me of swarm launcher, fires 4 rockets loa...
- by Ten-Sidhe - at 2012.08.08 06:44:00
|
866. Minmatar/Amarr Vehicles and Projectile/Laser Weaponry - in General Discussions [original thread]
And the other race specific stuff too, I want a caldari scout suit. (caldri use shield tanks, gallente armour so the caldari scout should have a better shield and less armour then the current gallente scout) I am more curious about the laser/arti...
- by Ten-Sidhe - at 2012.08.08 05:31:00
|
867. Huge maps? - in General Discussions [original thread]
zoom out on one of the maps and look at how big the red zone is, looks like we are playing in a tiny section of future larger maps, looking forward to running 7-8min to next objective in epic multi-hour battles. I wonder how long till we get them...
- by Ten-Sidhe - at 2012.08.07 04:08:00
|
868. Will dust 514 take actual fps skill to level characters... or will just "gr... - in General Discussions [original thread]
EvE can be played from readouts not even looking at ships, and a skilled player can still beat someone with more sp and better gear. So, a fps version will need even more player skill. Gear and sp can make up some of the difference but not make up...
- by Ten-Sidhe - at 2012.08.07 03:49:00
|
869. Please DEV's fix the scout suit - in General Discussions [original thread]
The speed is only a defense at close range, assuming it is not a silly glitch. The speed tank in EvE requires circling at close range. Some of the hits not scored may be due to the hit detection issues, makes sense that a faster target would mak...
- by Ten-Sidhe - at 2012.08.07 03:22:00
|
870. Dual-Wielding - in General Discussions [original thread]
It could be added as a special suit, tech 2 normally had a specialty, and were very expensive. A tech 2 scout with two side arm and no light slot. The tech 2 would require a new skill with higher modifier unlocked at same time as proto. Another te...
- by Ten-Sidhe - at 2012.08.06 18:51:00
|
871. Kills, ISK or objectives. How do you play yours...? - in General Discussions [original thread]
I go for the stuff that helps team, then sp, then kills, then kdr(separate since I make a lot of suicidal charges, in character for someone that knows they will wake up in new body) I put down droplinks and hack cru, then take objectives/supply. ...
- by Ten-Sidhe - at 2012.08.06 18:30:00
|
872. Top 50 SP earners - in General Discussions [original thread]
Just short of 26million, would have been higher if I didn't have to work most the weekends. I also tended to play after work till falling asleep(shift ends at 1am, nearly 2am after eating/driving home), waking up to find the merc has been standing...
- by Ten-Sidhe - at 2012.08.06 18:08:00
|
873. Dust 514 increasingly unplayable. - in General Discussions [original thread]
To me, It sounds like the complaints are about stuff that should be fixed by release. The one exception being nerf vehicles, I disagree with this one.(I have killed multiple marauders in single game with standard scout and assault suits with diffe...
- by Ten-Sidhe - at 2012.08.06 17:51:00
|
874. DEV QUESTION: HAV dropship LAV skills questions if the clone changes is it still... - in General Discussions [original thread]
EvE had modules to hack from a distance with ships. In dust you have to hop out to hack. leaving the vehicle vulnerable to teammates. What if hacked vehicles didn't need skills, but unhacked did. Then the team mate would have to hack the friendl...
- by Ten-Sidhe - at 2012.08.05 18:26:00
|
875. Forge Gun vs Vehicle Turrets - in General Discussions [original thread]
Also turret disruptors that make aiming harder, and webs to reduce speed to prevent escape. I'm looking forward to ewar. cargo hold like eve would be nice, do I want lots of main gun ammo or small rockets for gunners, possibly ap and at ammo to ...
- by Ten-Sidhe - at 2012.08.05 06:59:00
|
876. An interesting option for APC's - in General Discussions [original thread]
Not if they require the skills to drive it, the guy that buys it can't drive it without skills so why should a random person be able to. The real life versions add armour since the turret is heavy, extra weight can be added elsewhere with its rem...
- by Ten-Sidhe - at 2012.08.03 19:04:00
|
877. Getting owned all the time is getting frustrating. - in General Discussions [original thread]
Look at what a level of a skill gets you before spending it. Demolition above lv1 does nothing, dropsuit command gives a passive bonus. It is not suited to how you were playing, it does help with scouts infiltrating though. You can get away withou...
- by Ten-Sidhe - at 2012.08.03 06:31:00
|
878. PLEASE enough with the wipes...resets - in General Discussions [original thread]
The x4 skill gain allows testing in 6 months two years of skill gap. New people show up every other week, and the vets have 2 more months of skills then the last time new people came in. So, they get a look at how the gap affects the new player ex...
- by Ten-Sidhe - at 2012.08.03 06:05:00
|
879. Vehicle limit reached bug fixed! - in General Discussions [original thread]
Called a Sagaris in match few minutes ago. Dreaded limited reached message appeared. Checked number of tanks left, it didn't take one away. No more hundreds of thousands of isk lost becuase peaople called to many vehicles!
- by Ten-Sidhe - at 2012.08.02 18:44:00
|
880. The death of a Sagaris - in General Discussions [original thread]
adv. swarm and av grenades, finish off with any weapon available. Once the shield is down a sagaris is no stronger in armour then a sica. I ran out of av grenades bringing the shield down,so I chewed through the armour with boundless breech smg. T...
- by Ten-Sidhe - at 2012.08.02 18:33:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
First page | Previous page | Next page | Last page |