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Derek Barnes
ZionTCD Legacy Rising
340
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Posted - 2012.08.07 01:22:00 -
[31] - Quote
Omnipotent lilmamaj wrote:Derek Barnes wrote:Omnipotent lilmamaj wrote:Derek Barnes wrote:Omnipotent lilmamaj wrote:^EvE mentallity at its best. Just because you can counter something that is overpowered doesn't mean that thing should be so overpowered. Tanks are suppose to be strong, people have upgraded the shields or armor to make up that way, if they spend all there time on one thing, they deserve to have something strong. Strongest tank I've seen took 7 or 8 forge gun shots to destroy, but it was destroyed. Just because you yourself can't destroy them doesn't mean they are over powered. To me people in vehicles are free kills. Also, I will say this again, Why do I come across like an EVE player when I have never played EVE. I'm just saying common sense. You come across like an eve player because you say nooby stuff. It shouldn't take 7-8 forge gun shots to kill a tanks. Maybe 2-3. This is the Future, Tanks have armor made out much different material then tanks are made of in real life, and these tanks have a thing called Shields which are pretty much a force field that negates damage done to the armor, and each hit the shield losses some power to it. So the longer you spend on increasing the Shields and armor, the more abuse the tanks can take. Just look at other futuristic stuff, for example Futuristic movies even have Shields/Force fields on there stuff and look how much it takes to destroy them. This game is no where near our age of technology with that kind of stuff. Plus, they don't even have all the AV equipment in this beta yet. And right now in the beta, vehicles don't have a stacking penalty so they can stack as much armor or shields onto their vehicles as they can. Which CCP is working on to fix it. So they will be weaker in the released game. EDIT: But we are slowly getting there with the technology This is the future AV weapons are more powerful... Your argument made my argument possible.
Again, look at futuristic movies and such. Shields/Force fields can take hits like crazy no matter what hits it, unless someone uses an EMP type item to deactivate the shield. Which we don't know if an item like that will be in Dust or not when it releases.
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Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.08.07 01:24:00 -
[32] - Quote
Mamaj, once grouping comes in things will be fine. You've got a decent crew to roll with, and I might come along for a while too. Don't worry until next build. |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
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Posted - 2012.08.07 01:26:00 -
[33] - Quote
Tony Calif wrote:Mamaj, once grouping comes in things will be fine. You've got a decent crew to roll with, and I might come along for a while too. Don't worry until next build. I can see us grouping up in the future. Who are you btw? Do I know you? |
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.08.07 01:30:00 -
[34] - Quote
Oh and shields are BS, because somewhere you need a shield generator. That has to be mounted somewhere. The mounting points will take the force of the impact eventually being destroyed. It's why in Scifi they're often underground. Well, that's my understanding. Not even going into you'd need multiple fields to deflect/absorb energy (laser vs bullet). I'm sure it's all covered in the "EvE science" manual. (I like HARD science fiction) |
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.08.07 01:32:00 -
[35] - Quote
Played MAG on Valor for KEQ but don't really wish to give out my PSN on here. I've got crimson on my flist, so it'll be good to play with some of the Sver groups. |
Regis Mark V
249
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Posted - 2012.08.07 02:15:00 -
[36] - Quote
Personally just make tanks weak in the rear! If someone manages to get behind a tank it should take 1 or 2 shots from a swarm to the back to kill a tank. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
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Posted - 2012.08.07 02:58:00 -
[37] - Quote
Omnipotent lilmamaj wrote:Derek Barnes wrote:Omnipotent lilmamaj wrote:^EvE mentallity at its best. Just because you can counter something that is overpowered doesn't mean that thing should be so overpowered. Tanks are suppose to be strong, people have upgraded the shields or armor to make up that way, if they spend all there time on one thing, they deserve to have something strong. Strongest tank I've seen took 7 or 8 forge gun shots to destroy, but it was destroyed. Just because you yourself can't destroy them doesn't mean they are over powered. To me people in vehicles are free kills. Also, I will say this again, Why do I come across like an EVE player when I have never played EVE. I'm just saying common sense. You come across like an eve player because you say nooby stuff. It shouldn't take 7-8 forge gun shots to kill a tanks. Maybe 2-3.
Lol. So, let me get this straight. Instead of prototype tanks being perfectly balanced with the AV weapons that you can use against them, they should be as weak as a militia LAV? Honestly, if it took 2-3 hits to kill a tank, I would be raging all over these forums for a major tank buff.
And before you start saying "Says the guy that drives a Sagaris", I will have you know that the only vehicle I ever use, is the militia LAV. I have no vehicle skills what-so-ever. I am a forge gunner, I like my job on the battlefield; but if it were that easy to kill a tank, I would be pretty bored and disappointed. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
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Posted - 2012.08.07 03:00:00 -
[38] - Quote
Regis Mark V wrote:Personally just make tanks weak in the rear! If someone manages to get behind a tank it should take 1 or 2 shots from a swarm to the back to kill a tank.
No thanks. Tanks are made to take massive amounts of damage, weak spots are just a crutch for players that don't want to work together to complete a common goal. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2012.08.07 03:49:00 -
[39] - Quote
EvE can be played from readouts not even looking at ships, and a skilled player can still beat someone with more sp and better gear. So, a fps version will need even more player skill. Gear and sp can make up some of the difference but not make up for large gap or complete lack of skill.
I'm sure anybody on top ten of leaderboard could kill me easily with a new char and default fit if I had 100k sp and full proto gear. |
testguy242
44
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Posted - 2012.08.07 07:41:00 -
[40] - Quote
Derek Barnes wrote:Saiibot wrote:Only those grinding in tanks and dropships are labeled as scrubs and fps noobs This is war, there will have to be vehicle specialists in your Corp. I don't think people at war would just send infantry, both sides want to win, so they will do whatever it takes to win. And also there are things called Forge guns, Swarm Launchers and other AV Items. You aren't meant to be Jack of all Trades and be able to do everything yourself. Im a Forge Gunner and Vehicles don't get on my nerves at all because I destroy whatever vehicle I see. Thats where Teamwork and Corps. come into play, you are going to have a organized group of people of all the dropsuits and weapon types. If you are assault you focus on Infantry, Assault isn't something that would take down a tank by themselves.
Exactly, this is not some little clan match over e-peen. It's war. The goal is to win--at any cost. If you persist in only using weapons that you think "require skill", then you will get destroyed and laughed at when full integration comes along.
This is not a series of 1v1 duels, it's team vs team and it doesn't matter how much more skilled you think you are or what your K/D ratio is--if your team loses, you might as well be the newbiest newb that ever newbed a newb. |
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Regis Mark V
249
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Posted - 2012.08.07 07:59:00 -
[41] - Quote
Veigar Mordekaiser wrote:Regis Mark V wrote:Personally just make tanks weak in the rear! If someone manages to get behind a tank it should take 1 or 2 shots from a swarm to the back to kill a tank. No thanks. Tanks are made to take massive amounts of damage, weak spots are just a crutch for players that don't want to work together to complete a common goal.
LOL Tanks have weak spots buddy or did you not know this? Tanks are very weak from the top, bottom, and rear! Why do you think IED's take them out or that the US created the Javelin because tanks armor is thinner on the top and bottom.
Now as to why it's weak from the rear should I even have to go there? One word "ENGINE"! Tanks were... are designed to be forward operating bombardment the tip of the spear so to speak and because of this it's the tanks greatest strength and flaw. All of the armor was placed to the front and sides. Tanks were used in the Iraqi war to move soldiers into urban areas while they are being transported. Tanks have proven to be a liability to roadside bombs.
The M1 Abrams MBT has since been modified to accommodate it's weakness but at the cost mobility and operation time because the engine had to be ramped up to pull the extra armor proving to be costly on fuel and maintenance... So either tanks have weak spots or they become snails... you take your pick. |
testguy242
44
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Posted - 2012.08.07 08:07:00 -
[42] - Quote
Veigar Mordekaiser wrote:Regis Mark V wrote:Personally just make tanks weak in the rear! If someone manages to get behind a tank it should take 1 or 2 shots from a swarm to the back to kill a tank. No thanks. Tanks are made to take massive amounts of damage, weak spots are just a crutch for players that don't want to work together to complete a common goal.
Tanks should have weak points and maybe be a little stronger from everywhere else.
You as a tanker, need to have players work together to cover your flanks. Being aware of where the enemy is and keeping your front toward them is part of the skill of playing a tanker. You need to have situational awareness.
Think about it, if someone manages to get behind you, they've probably worked together to keep you distracted while someone else flanked you. Tanks should be called in for a reason and should have infantry support and/or gunners to help spot for you. |
Regis Mark V
249
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Posted - 2012.08.07 08:19:00 -
[43] - Quote
testguy242 wrote:Veigar Mordekaiser wrote:Regis Mark V wrote:Personally just make tanks weak in the rear! If someone manages to get behind a tank it should take 1 or 2 shots from a swarm to the back to kill a tank. No thanks. Tanks are made to take massive amounts of damage, weak spots are just a crutch for players that don't want to work together to complete a common goal. Tanks should have weak points and maybe be a little stronger from everywhere else. You as a tanker, need to have players work together to cover your flanks. Being aware of where the enemy is and keeping your front toward them is part of the skill of playing a tanker. You need to have situational awareness. Think about it, if someone manages to get behind you, they've probably worked together to keep you distracted while someone else flanked you. Tanks should be called in for a reason and should have infantry support and/or gunners to help spot for you.
Agreed! |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.08.07 10:47:00 -
[44] - Quote
If you cant aim
You cant kill
/thread |
JaZZa01
Internal Error. Negative-Feedback
81
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Posted - 2012.08.07 11:09:00 -
[45] - Quote
EnglishSnake wrote:If you cant aim
You cant kill
/thread Auto aim...KB&M...don't think it's too hard buddy. |
Alshadow
Amarr Templars Amarr Empire
71
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Posted - 2012.08.07 11:11:00 -
[46] - Quote
right now sp and gear is like 50% of ur ability to fight, actual fps skill isnt really the major factor due to everyone always standing or walking at you in the open spaming bullets ur way and anyone else has something that they can use to wipe u off the map, or vice versa, id say fps skill is only20% because it only really factors in when ur against someone using similar tactics to yours with similar gear, and luck is a good 30% because there is a such thing as no win senarios |
Oswald Banecroft II
Zumari Force Projection Caldari State
10
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Posted - 2012.08.07 11:13:00 -
[47] - Quote
Alshadow wrote:right now sp and gear is like 50% of ur ability to fight, actual fps skill isnt really the major factor due to everyone always standing or walking at you in the open spaming bullets ur way and anyone else has something that they can use to wipe u off the map, or vice versa, id say fps skill is only20% because it only really factors in when ur against someone using similar tactics to yours with similar gear, and luck is a good 30% because there is a such thing as no win senarios Uh... Sure. Gear means something but not everything, you can still kill people with Militia gear who are using Proto stuff.
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EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.08.07 11:15:00 -
[48] - Quote
JaZZa01 wrote:EnglishSnake wrote:If you cant aim
You cant kill
/thread Auto aim...KB&M...don't think it's too hard buddy.
Auto aim is currently a bug, expect it to be removed
Oh i never new KB+M aimed for you, why i shall just lay on the sofa and let the mouse do all the work while i make a waxwork of the Danish curling team |
Regis Mark V
249
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Posted - 2012.08.07 11:16:00 -
[49] - Quote
EnglishSnake wrote:JaZZa01 wrote:EnglishSnake wrote:If you cant aim
You cant kill
/thread Auto aim...KB&M...don't think it's too hard buddy. Auto aim is currently a bug, expect it to be removed Oh i never new KB+M aimed for you, why i shall just lay on the sofa and let the mouse do all the work while i make a waxwork of the Danish curling team
Correction auto aim is not a bug it is bugged! That's exactly how the dev said it. Auto aim is currently bugged at the moment! |
Mavado V Noriega
SyNergy Gaming
2283
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Posted - 2012.08.07 11:21:00 -
[50] - Quote
Regis Mark V wrote:Personally just make tanks weak in the rear! If someone manages to get behind a tank it should take 1 or 2 shots from a swarm to the back to kill a tank.
2 not 1 should also have a "disable" feature like BF3 once it reaches below a certain amount of armor it becomes disabled but the thing is how do u balance that with tanks that are armor tanking vs shield tanking ones..... |
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Regis Mark V
249
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Posted - 2012.08.07 11:23:00 -
[51] - Quote
Oswald Banecroft II wrote:Alshadow wrote:right now sp and gear is like 50% of ur ability to fight, actual fps skill isnt really the major factor due to everyone always standing or walking at you in the open spaming bullets ur way and anyone else has something that they can use to wipe u off the map, or vice versa, id say fps skill is only20% because it only really factors in when ur against someone using similar tactics to yours with similar gear, and luck is a good 30% because there is a such thing as no win senarios Uh... Sure. Gear means something but not everything, you can still kill people with Militia gear who are using Proto stuff.
Bullshit! I have a new character made and can't stand to play because
1. my weapon shoots peas compared to proto weapons.
2. My militia suit is like paper to a proto gun especially if they have SP to increase the damage by 20%
3. There weapon also has more ammo.
4. The Have SP in decreasing recoil and spread.
5. LOL Creodron face it and you are dead if you wear a militia anything!
6. The proto suites shield regens way faster.
7. God forbid they have armor rep on the suit.
SP wins the game not skills. If you fall even a week behind you are screwed.
Hell even an unskilled or slightly skilled militia has no chance against a decent advanced setup. |
Regis Mark V
249
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Posted - 2012.08.07 11:24:00 -
[52] - Quote
Mavado V Noriega wrote:Regis Mark V wrote:Personally just make tanks weak in the rear! If someone manages to get behind a tank it should take 1 or 2 shots from a swarm to the back to kill a tank. 2 not 1 should also have a "disable" feature like BF3 once it reaches below a certain amount of armor it becomes disabled but the thing is how do u balance that with tanks that are armor tanking vs shield tanking ones.....
I can live with 2! |
Oswald Banecroft II
Zumari Force Projection Caldari State
10
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Posted - 2012.08.07 11:29:00 -
[53] - Quote
Regis Mark V wrote:Oswald Banecroft II wrote:Alshadow wrote:right now sp and gear is like 50% of ur ability to fight, actual fps skill isnt really the major factor due to everyone always standing or walking at you in the open spaming bullets ur way and anyone else has something that they can use to wipe u off the map, or vice versa, id say fps skill is only20% because it only really factors in when ur against someone using similar tactics to yours with similar gear, and luck is a good 30% because there is a such thing as no win senarios Uh... Sure. Gear means something but not everything, you can still kill people with Militia gear who are using Proto stuff. Bullshit! I have a new character made and can't stand to play because 1. my weapon shoots peas compared to proto weapons. 2. My militia suit is like paper to a proto gun especially if they have SP to increase the damage by 20% 3. There weapon also has more ammo. 4. The Have SP in decreasing recoil and spread. 5. LOL Creodron face it and you are dead if you wear a militia anything! 6. The proto suites shield regens way faster. 7. God forbid they have armor rep on the suit. SP wins the game not skills. If you fall even a week behind you are screwed. Hell even an unskilled or slightly skilled militia has no chance against a decent advanced setup. Anecdotal evidence. When I started my character I was able to kill people with my starting gear when they were not in starting gear and I suck. Yes, also anecdotal. :) |
Darkz azurr
Royal Uhlans Amarr Empire
105
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Posted - 2012.08.07 11:48:00 -
[54] - Quote
tanks are so powerful simply because they have 3 men shooting missles and railguns at you constantly, if you wish to take one out . frankly i think tanks are a bit too powerful becauseof how strong there armour/shields can be added onto that 2 men shooting missles at you and one massive railgun all of wich can 1 shot anyone, i dont think any of the small turrets should be able to shoot behind the tank, wich still gives an ifantry man a chancento kill a tank as if he's tactical and gets behind a tank, he only has to deal with the main railgun, or the tank would have to turn giving the man time to run. tanks should be able to be taken out by 1 man, but not an easy task. in highsec where there is not going to be lots of teams of people all working together on mics, 1 proto tank could sit in highsec killing everything every match. |
Oswald Banecroft II
Zumari Force Projection Caldari State
10
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Posted - 2012.08.07 11:59:00 -
[55] - Quote
Darkz azurr wrote:tanks are so powerful simply because they have 3 men shooting missles and railguns at you constantly, if you wish to take one out . frankly i think tanks are a bit too powerful becauseof how strong there armour/shields can be added onto that 2 men shooting missles at you and one massive railgun all of wich can 1 shot anyone, i dont think any of the small turrets should be able to shoot behind the tank, wich still gives an ifantry man a chancento kill a tank as if he's tactical and gets behind a tank, he only has to deal with the main railgun, or the tank would have to turn giving the man time to run. tanks should be able to be taken out by 1 man, but not an easy task. in highsec where there is not going to be lots of teams of people all working together on mics, 1 proto tank could sit in highsec killing everything every match. Tanks can be taken out by one man, and it isn't an easy task...
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EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.08.07 12:50:00 -
[56] - Quote
Regis Mark V wrote:EnglishSnake wrote:JaZZa01 wrote:EnglishSnake wrote:If you cant aim
You cant kill
/thread Auto aim...KB&M...don't think it's too hard buddy. Auto aim is currently a bug, expect it to be removed Oh i never new KB+M aimed for you, why i shall just lay on the sofa and let the mouse do all the work while i make a waxwork of the Danish curling team Correction auto aim is not a bug it is bugged! That's exactly how the dev said it. Auto aim is currently bugged at the moment!
Either way remove it makes it easier
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JaZZa01
Internal Error. Negative-Feedback
81
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Posted - 2012.08.07 12:58:00 -
[57] - Quote
EnglishSnake wrote:JaZZa01 wrote:EnglishSnake wrote:If you cant aim
You cant kill
/thread Auto aim...KB&M...don't think it's too hard buddy. Auto aim is currently a bug, expect it to be removed Oh i never new KB+M aimed for you, why i shall just lay on the sofa and let the mouse do all the work while i make a waxwork of the Danish curling team Well now you know. KB&M is easier than auto aim. |
theschizogenious
KILL-EM-QUICK RISE of LEGION
167
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Posted - 2012.08.07 13:00:00 -
[58] - Quote
Derek Barnes wrote:Saiibot wrote:Sephoran Griffith wrote:Saiibot wrote:Omnipotent lilmamaj wrote:At this point it takes no fps sklll to play. You are going to get killed by scrubs with tanks and dropships. You will get killed by people who have more armor than you unless they make awful mistakes. So true! I'm glad others realize this. Funny how anyone not using an AR is a scrub. Sounds like you just lack the sense to change your tactics for different enemies. Only those grinding in tanks and dropships are labeled as scrubs and fps noobs This is war, there will have to be vehicle specialists in your Corp. I don't think people at war would just send infantry, both sides want to win, so they will do whatever it takes to win. And also there are things called Forge guns, Swarm Launchers and other AV Items. You aren't meant to be Jack of all Trades and be able to do everything yourself. Im a Forge Gunner and Vehicles don't get on my nerves at all because I destroy whatever vehicle I see. Thats where Teamwork and Corps. come into play, you are going to have a organized group of people of all the dropsuits and weapon types. If you are assault you focus on Infantry, Assault isn't something that would take down a tank by themselves. ^^this
about 2 weeks ago i was in a skirmish and the other team called in 3 proto sagaris' while we only had one guy with a forge gun that would be effective.
but instead of hiding in the spawn until he killed them all we coordinated and were able to kill all three by having 4 guys pester the sagaris with grenades and shooting it so that it was to preoccupied with us to notice the forge gun until it was too late.
grinding doesnt mean jack in the face of better cooperation. th team that works better together will win 9.5 times out of 10. |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.08.07 13:06:00 -
[59] - Quote
JaZZa01 wrote:EnglishSnake wrote:JaZZa01 wrote:EnglishSnake wrote:If you cant aim
You cant kill
/thread Auto aim...KB&M...don't think it's too hard buddy. Auto aim is currently a bug, expect it to be removed Oh i never new KB+M aimed for you, why i shall just lay on the sofa and let the mouse do all the work while i make a waxwork of the Danish curling team Well now you know. KB&M is easier than auto aim.
KB+M is meh for me, prefer DS3
If you cant aim you wont kill fact |
vermacht Doe
93
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Posted - 2012.08.07 13:08:00 -
[60] - Quote
EnglishSnake wrote:JaZZa01 wrote:EnglishSnake wrote:JaZZa01 wrote:EnglishSnake wrote:If you cant aim
You cant kill
/thread Auto aim...KB&M...don't think it's too hard buddy. Auto aim is currently a bug, expect it to be removed Oh i never new KB+M aimed for you, why i shall just lay on the sofa and let the mouse do all the work while i make a waxwork of the Danish curling team Well now you know. KB&M is easier than auto aim. KB+M is meh for me, prefer DS3 If you cant aim you wont kill fact
Neither the smg, shotgun, or hmg need aiming |
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