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241. Game needs to be a little bit more friendly to fresh people! - in General Discussions [original thread]
xprotoman23 wrote: somebody should dig up the old threads where we talked about new players and the SP gaps. I made one of those threads, and pointed out my concerns on SP. Not a single reply from CCP on that argument.
- by Templar Two - at 2012.07.29 13:12:00
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242. The Presumption of Safety - in General Discussions [original thread]
Everything needs skills. You will never hear me say otherwise...simply Dust 514 is not a very demanding FPS. Also consider that the net code, the lag & the detection are really bad so players have problems to kill for that not because they la...
- by Templar Two - at 2012.07.29 12:35:00
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243. The Presumption of Safety - in General Discussions [original thread]
Frankly with both Shields & Armor that self regen + Sp + safe zones + Active Aim Assit + headshots not OHK Dust 514 is one of the easiest FPS ever.
- by Templar Two - at 2012.07.29 12:07:00
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244. Passive Roles in DUST 514? - in Feedback/Requests [original thread]
Non combat roles are limited to EVE: no Dust player will ever be able to step away from planets to do other stuff. The moment Dust 514 has non combat roles is the moment it becomes EVE. We are mercenaries and our skill list does not include non co...
- by Templar Two - at 2012.07.25 08:48:00
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245. "Dust is not a True FPS" - in General Discussions [original thread]
Many don't know/believe it but before the beta I was one of Dust 514 greatest fans. Someone was talking badly about Dust 514 on a major EU/US news site: I was there to shut him out. IGN post news about Dust 514: I am there telling people to sing ...
- by Templar Two - at 2012.07.24 20:24:00
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246. "Dust is not a True FPS" - in General Discussions [original thread]
Tony Calif wrote: @Templar While I'm not a huge fan of DICE, they know what they are doing. Experienced guys are exactly what CCP need. I never really liked battlefield because of the maps & movement. But if anyone knows how to make the be...
- by Templar Two - at 2012.07.24 20:14:00
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247. "Dust is not a True FPS" - in General Discussions [original thread]
@Laheon Even Killzone, or Crysis, or Halo, or Transformers, or PlanetSide have ways to give you more HP/armor but the TTK is made so that it doesn't save you at all: here the TTK so high that more HP/armor really saves you + headshots are not OHK...
- by Templar Two - at 2012.07.24 16:54:00
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248. UNOFFICIAL build notes (rumored August update) - in General Discussions [original thread]
Garrett Blacknova wrote: DUST has a couple of BIG advantages that make spawn randomisation all you need. ONE player with a Militia fit and a handful of Drop Uplinks can break a spawn camp even in the current build. At the moment, it will usu...
- by Templar Two - at 2012.07.24 16:19:00
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249. "Dust is not a True FPS" - in General Discussions [original thread]
Is Shooting in First Person enough to qualify Dust 514 as a FPS? YES. Is it enough to make it a quality FPS? NO. Now Dust gives a lot of emphasis to Character Building, and we have already FPS/shooters that have this BUT what is really important ...
- by Templar Two - at 2012.07.24 15:09:00
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250. Get rid of the redline - in General Discussions [original thread]
Noc Tempre wrote: There is a point of merit in this topic, but I fear it just require a huge reevaluation on how battles are staged. By sheer technical limitation, there has to be an edge to the map and until we have actual hot drops with with ...
- by Templar Two - at 2012.07.24 09:53:00
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251. UNOFFICIAL build notes (rumored August update) - in General Discussions [original thread]
Iron Wolf Saber wrote: Now then for 'materialization' I am not sure what you are implying... Simply that for spawning you materialize out of thin air while CRU actually should be structures form which you literally get out!
- by Templar Two - at 2012.07.23 19:56:00
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252. Get rid of the redline - in General Discussions [original thread]
Drake Lyons wrote: I'm guessing that CCP has prioritized developing their network and networked events (hit detection, lag, comms, connection issues, player database, etc.) and basic game mechanics (physics, collision issues, disappearing ass...
- by Templar Two - at 2012.07.23 18:18:00
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253. The Down Fall of Dust 514 - in Feedback/Requests [original thread]
So discriminating players because they don't have the right SP & gear is fine in FPS! If a player thinks that in FPS he can be good "armed" only with his thumbs and reflexes and that he doesn't need SP or better gear then he is wrong?
- by Templar Two - at 2012.07.23 16:50:00
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254. Get rid of the redline - in General Discussions [original thread]
Just Cause 2 on PS3 proved that PS3 can achieve enormous Draw Distance. In Just Cause 2 you have 1 player and thousands of things to be processed for him but here map are barren (no trees bushes, rocks, oceans, cars, NPC, no nothing) so the engine...
- by Templar Two - at 2012.07.23 16:36:00
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255. UNOFFICIAL build notes (rumored August update) - in General Discussions [original thread]
Iron Wolf Saber wrote: You don't play eve alot. One of the newer missions acutally goes over the drawbacks of tinkering with manipulating wormholes. A proven technology that the new Sansha nation has been using for thier invasions and kidnapp...
- by Templar Two - at 2012.07.23 15:57:00
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256. [Request] Sliding - in Feedback/Requests [original thread]
Garrett Blacknova wrote: I think shooting (and ONLY shooting) is reasonable while sliding. But with MASSIVE recoil and accuracy penalties so you may as well not be shooting even when you are. And when I say "massive" I mean "I couldn't hit th...
- by Templar Two - at 2012.07.23 15:43:00
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257. Get rid of the redline - in General Discussions [original thread]
^^^ Without doubt but when is it going to work properly? I mean thy had time to fix it, lot of time. Sadly every time I ask for approximate a ETA for anything people/CCP says "SOONGäó". Things still missing in this build where said to be SOONGäó ...
- by Templar Two - at 2012.07.23 15:37:00
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258. Get rid of the redline - in General Discussions [original thread]
Norbar You here are dividing Draw Distance and Rendering Distance but actually they are one thing. Quote: "Draw distance is a computer graphics term, defined as the maximum distance of objects in a three dimensional scene that are drawn ...
- by Templar Two - at 2012.07.23 15:20:00
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259. UNOFFICIAL build notes (rumored August update) - in General Discussions [original thread]
Precisely Royal EVE don't have materialization but Dust 514 has it; why? Because that's how spawns work in 99% of FPS. Spawning in Dust 514 It's a copy & paste form other FPS...nothing more. Now, I proposed many options to improve Spawning...
- by Templar Two - at 2012.07.23 14:56:00
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260. Get rid of the redline - in General Discussions [original thread]
Danger zones/red lines line surrounding areas serve one purpose and one purpose only: to limit where you can go. Too bad that in sandbox games the only impassable limits/borders acceptable/believable for your play-zone are geographical ones like: ...
- by Templar Two - at 2012.07.23 14:45:00
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