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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Drake Lyons
Seituoda Taskforce Command Caldari State
209
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Posted - 2012.07.23 19:42:00 -
[61] - Quote
Rhadiem wrote:Definitely happy to see Militia vehicle swarms going away, even if it means easy AV kills are less common.
...which means AV builds are less common and receive less SP...which means when there is a vehicle on the field, there's no one there to kill it!
Bugger. |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
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Posted - 2012.07.23 19:51:00 -
[62] - Quote
I really think they should keep militia vehicles, but somehow make them lower priority for deliveries. Someone being unable to call in their serious vehicle because their are too many militias running around is a definite problem.
They should also be a different color than serious vehicles, but I don't like the idea of them leaving entirely. I don't know what I'd do about tower campers if I couldn't call in a cheap dropship to get me up to an effective combat distance. (Die a lot while waiting for someone to pick me up, I guess.) |
Rhadiem
Algintal Core Gallente Federation
496
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Posted - 2012.07.23 19:51:00 -
[63] - Quote
Drake Lyons wrote:Rhadiem wrote:Definitely happy to see Militia vehicle swarms going away, even if it means easy AV kills are less common. ...which means AV builds are less common and receive less SP...which means when there is a vehicle on the field, there's no one there to kill it! Bugger.
Yep. But at 3x the cost, it's still a gamble, especially for Dropship pilots who rely on others for kills. 1 guy with Proto AV gear can take out 750k.. and with those fancy auto-seeking AV grenades, both Pilots and AV guys are getting the short end of the stick.
Good Sagaris / Sureya pilots will probably be ok though. I just hate driving tanks.
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Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2012.07.23 19:54:00 -
[64] - Quote
PDIGGY22 wrote:KryptixX wrote:PDIGGY22 wrote:no comms fix, party system fixes, hit detection, auto aim removal LOL
i'm not playing next build without atleast a party system
no vehicle nerfs either LOL
yea they raised the price but they increased rewards so that offsets, lame i bet you still play. and i bet you still complain about it too. i'll play to see if it's better but not much, hell i only play a couple hours a week anyway all my "complaints" are bugs or game breaking imbalance issues. sorry you werent aware
If that were the case, and I'm not saying it is, than you need to go in depth as to why it's game-breaking or a bug instead of just saying it's broken. Seriously, and while you're at it, at least get the names right. |
Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.07.23 19:56:00 -
[65] - Quote
Iron Wolf Saber wrote:
Now then for 'materialization' I am not sure what you are implying...
Simply that for spawning you materialize out of thin air while CRU actually should be structures form which you literally get out!
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Darky SI
232
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Posted - 2012.07.23 19:58:00 -
[66] - Quote
HMG fix i hope they address it, otherwise am going to play with something else next build |
Pezz IsDank
Pink Fluffy Bounty Hunterz RISE of LEGION
171
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Posted - 2012.07.23 20:02:00 -
[67] - Quote
I agree with the 5 second delay before being able to detonate remote explosives, but lowering the count from 5 to 2? Seems like a bit much imho, probably won't use them at all if that's the case. |
Zeran Haggai
Royal Uhlans Amarr Empire
196
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Posted - 2012.07.23 20:49:00 -
[68] - Quote
Pezz IsDank wrote:I agree with the 5 second delay before being able to detonate remote explosives, but lowering the count from 5 to 2? Seems like a bit much imho, probably won't use them at all if that's the case.
Yeah I'm not sure why they went so overboard with the adjustment, then again they did the same thing with the HMG so it shouldn't be surprising. The number of RE's was never the problem, it was that they made more effective grenades that actual grenades. A 3 second timer, and maybe a reduction in throw distance, was all that was needed IMO. |
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GM Kiriap
Royal Amarr Institute Amarr Empire
122
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Posted - 2012.07.23 21:22:00 -
[69] - Quote
Hello folks,
Just want to remind you all about the rule #30 of the Forum Rules
We are aware that you guys canGÇÖt wait to play the new patch; however, we want to keep things under our control and of course we will inform through our different communication channels the only and official patch notes:
SOONGäó
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GM Nythanos
CorpA Corp
127
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Posted - 2012.07.23 21:43:00 -
[70] - Quote
Remember when speculating on what else could be in patch notes it's good to exercise caution when using your Magic Crystal Ball, or any variant thereof. |
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Ire's thug
GunFall Mobilization Covert Intervention
272
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Posted - 2012.07.23 21:45:00 -
[71] - Quote
Bendtner92 wrote:Ourors wrote:But once you select a spawn point from overview, you'll spawn within 2 seconds by default (so the total wait is still 10 seconds)
Actually I'm a little worried by this. How are we going to be able to disarm the objectives now (and hack the CRU's as well). It won't be enough to have one guy covering their spawnpoint while you hack, since spawns will be more random. Either increase the spawn timer to 5 seconds (while either keeping the mandatory bleedout timer at 8 seconds or lower that to 5 seconds) or make it so you can't spawn on objectives or CRU's while someone is actually hacking the objective/CRU.
This is where the phrase "always cover your angles" comes into play. Im sure you have heard this before? You think people would be happy about the chance of getting spawn camped (which im sure most would agree takes no skill, just a little memory) droping dramaticaly after the next build... yeesh. |
ANDJEH
78
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Posted - 2012.07.23 21:46:00 -
[72] - Quote
GM Nythanos wrote:Remember when speculating on what else could be in patch notes it's good to exercise caution when using your Magic Crystal Ball, or any variant thereof.
LMAO |
xeto rak
Epidemic. Space Immigration
23
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Posted - 2012.07.23 21:50:00 -
[73] - Quote
Will we be able to use the mouse and controller at the same time? I am wondering how friendly is the KB part going to be when used with the mouse... if we could use the move navigation combined with mouse it would probably be great.... I am looking forward to testing this.... |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.23 21:53:00 -
[74] - Quote
At least let us have fun guessing and peicing together the surprise party then maybe you guys at the office snicker a bit and give us something we never expected. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.23 22:11:00 -
[75] - Quote
Templar Two wrote:Random spawn point in non-random areas is the same system used in countless of FPS that have spawn camping! I know this is an old post, but it needs to be addressed.
DUST has a couple of BIG advantages that make spawn randomisation all you need.
ONE player with a Militia fit and a handful of Drop Uplinks can break a spawn camp even in the current build. At the moment, it will usually take a couple of tries to get free, but you can do it. Randomised spawn positions will give you that little bit of extra time to get clear and set up an alternative spawn point (or 2, or 3... or 6 if you have a good enough fitting for it). |
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
421
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Posted - 2012.07.23 23:20:00 -
[76] - Quote
Roccano1 wrote:LOVE the RE changes if those are true. Seriously, im tired of people using them like grenades A better fix would have been to buff grenades so people would throw those down instead.
If the RE is nerfed this much then I hope it gets variants that will be more useful. 5 second arm time will make them almost useless against vehicles, at least in the ways they were used before and in one of the videos.
If we only get 2 of them I hope we can restock them. You need 2 or 3 to take out a low end tank.
They will still be useful for protecting objectives at least. |
Maken Tosch
263
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Posted - 2012.07.23 23:26:00 -
[77] - Quote
ANDJEH wrote:GM Nythanos wrote:Remember when speculating on what else could be in patch notes it's good to exercise caution when using your Magic Crystal Ball, or any variant thereof. LMAO
Full of win. |
des polo
Villore Sec Ops Gallente Federation
22
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Posted - 2012.07.23 23:29:00 -
[78] - Quote
GM Nythanos wrote:Remember when speculating on what else could be in patch notes it's good to exercise caution when using your Magic Crystal Ball, or any variant thereof. it doenst help when you us tease with little niblets of info on the next build |
Icy Tiger
496
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Posted - 2012.07.24 00:16:00 -
[79] - Quote
GM Nythanos wrote:Remember when speculating on what else could be in patch notes it's good to exercise caution when using your Magic Crystal Ball, or any variant thereof. Don't worry, we're using the Prototype version, so it should be fine. |
Forlorn Destrier
ZionTCD Legacy Rising
914
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Posted - 2012.07.24 00:28:00 -
[80] - Quote
Mr TamiyaCowboy wrote:WAR ON LAG ?
it is becoming worse, and less able to pinpoint exact area it happens.
All maps seem to suffer from lag, enduced either by network of a stressed CPU usage on the PS3.
I have suffered zero lag, and have talked to several people that say the same thing. I have 25 up/down. What is your connection speed? |
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Forlorn Destrier
ZionTCD Legacy Rising
914
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Posted - 2012.07.24 00:32:00 -
[81] - Quote
Mr TamiyaCowboy wrote:
if you run over a player with a dropship/tank/jeep, you should at the end of match, that player should have the isk removed and a cut of the LP removed to. the lp/isk is given to the player that was run over. if they wanna run people over go play GTA !!!
Disagree. Part of combat is getting killed by a vehicle. Roadkill is a valid tactic, in my opinion. |
Forlorn Destrier
ZionTCD Legacy Rising
914
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Posted - 2012.07.24 00:35:00 -
[82] - Quote
EnIgMa99 wrote:PEEEEEEETREEEEEEEEEEEEEE wrote:i'm very anxious for kb/m
Im skeptical about whether it can be implemented correctly while still allowing a level playing field.
look on the bright side ill get out of my sagaris more :P
I haven't minded you staying in. I like using my RE's on you (I also think the nerf, while needed is a bit too much if its what is posted here). |
Forlorn Destrier
ZionTCD Legacy Rising
914
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Posted - 2012.07.24 00:36:00 -
[83] - Quote
PEEEEEEETREEEEEEEEEEEEEE wrote:i'm very anxious for kb/m
Im skeptical about whether it can be implemented correctly while still allowing a level playing field.
Dude - had a blast fighting by your side this week. Keep an eye out for me, and we can rock Enigma's world again. :) |
Forlorn Destrier
ZionTCD Legacy Rising
914
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Posted - 2012.07.24 00:37:00 -
[84] - Quote
PEEEEEEETREEEEEEEEEEEEEE wrote:EnIgMa99 wrote:PEEEEEEETREEEEEEEEEEEEEE wrote:i'm very anxious for kb/m
Im skeptical about whether it can be implemented correctly while still allowing a level playing field.
look on the bright side ill get out of my sagaris more :P *SHAKES FIST FEROCIOUSLY* PEEEEEEETREEEEEEEEEEEEEE "GET OUT OF THAT TANK ENIGMA!" EnIgMa99 "No" PEEEEEEETREEEEEEEEEEEEEE *banging on side of tank, "GET OUT HERE YOU COWARD" EnIgMa99 "No" *Boom* EnIgMa99 (Why are projectiles not reported) PEEEEEEETREEEEEEEEEEEEEEPEEEEEEETREEEEEEEEEEEEEE "...******* sagaris"
Forlorn - I'm acomin' Peeeeeeeeetreeeeeeee....! |
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.07.24 00:40:00 -
[85] - Quote
I'm just happy that the DEVs and GMs are aware that we're disgruntled impatient gits.
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Wynn80
43
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Posted - 2012.07.24 01:00:00 -
[86] - Quote
If you read the blog the next feature dropsuit post is going to be all about Command and Pilot suits.
Quote:The battlefield is a selfish place. You work together with your squad largely because it benefits you in some wayGǪ typically, that benefit is staying alive. Nevertheless, teamwork is an important facet of DUST 514GÇÖs gameplay, and the Command dropsuit is the lynchpin of this philosophy. The only suit capable of equipping squad modules, it provides area-of-effect bonuses to allied units or cripples enemies caught within range of its modulesGÇÖ effects. WeGÇÖll talk more about it and the Pilot dropsuit in a future blog.
http://www.dust514.com/community/blog/2012/07/dropsuit-dev-blog-part-two/
Here's hoping they make it in to the next build |
Icy Tiger
496
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Posted - 2012.07.24 01:50:00 -
[87] - Quote
Wynn80 wrote:If you read the blog the next feature dropsuit post is going to be all about Command and Pilot suits. Quote:The battlefield is a selfish place. You work together with your squad largely because it benefits you in some wayGǪ typically, that benefit is staying alive. Nevertheless, teamwork is an important facet of DUST 514GÇÖs gameplay, and the Command dropsuit is the lynchpin of this philosophy. The only suit capable of equipping squad modules, it provides area-of-effect bonuses to allied units or cripples enemies caught within range of its modulesGÇÖ effects. WeGÇÖll talk more about it and the Pilot dropsuit in a future blog. http://www.dust514.com/community/blog/2012/07/dropsuit-dev-blog-part-two/Here's hoping they make it in to the next build
Definitely what I'm skilling up. |
PDIGGY22
Seituoda Taskforce Command Caldari State
189
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Posted - 2012.07.24 02:40:00 -
[88] - Quote
Aeon Amadi wrote:PDIGGY22 wrote:KryptixX wrote:PDIGGY22 wrote:no comms fix, party system fixes, hit detection, auto aim removal LOL
i'm not playing next build without atleast a party system
no vehicle nerfs either LOL
yea they raised the price but they increased rewards so that offsets, lame i bet you still play. and i bet you still complain about it too. i'll play to see if it's better but not much, hell i only play a couple hours a week anyway all my "complaints" are bugs or game breaking imbalance issues. sorry you werent aware If that were the case, and I'm not saying it is, than you need to go in depth as to why it's game-breaking or a bug instead of just saying it's broken. Seriously, and while you're at it, at least get the names right.
i dont do that for free, sorry. |
Peter Hanther
Dead Six Initiative
39
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Posted - 2012.07.24 02:41:00 -
[89] - Quote
SILENTSAM 69 wrote:[quote=Roccano1]LOVE the RE changes if those are true. Seriously, im tired of people using them like grenades A better fix would have been to buff grenades so people would throw those down instead.
If the RE is nerfed this much then I hope it gets variants that will be more useful. 5 second arm time will make them almost useless against vehicles, at least in the ways they were used before and in one of the videos. quote]
Now only if we had anti vehicle grenades that were also getting improved....
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Mobius Wyvern
BetaMax.
1216
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Posted - 2012.07.24 03:21:00 -
[90] - Quote
PDIGGY22 wrote:Aeon Amadi wrote:PDIGGY22 wrote:KryptixX wrote:PDIGGY22 wrote:no comms fix, party system fixes, hit detection, auto aim removal LOL
i'm not playing next build without atleast a party system
no vehicle nerfs either LOL
yea they raised the price but they increased rewards so that offsets, lame i bet you still play. and i bet you still complain about it too. i'll play to see if it's better but not much, hell i only play a couple hours a week anyway all my "complaints" are bugs or game breaking imbalance issues. sorry you werent aware If that were the case, and I'm not saying it is, than you need to go in depth as to why it's game-breaking or a bug instead of just saying it's broken. Seriously, and while you're at it, at least get the names right. i dont do that for free, sorry. Wait, are you kidding? You do realize what we're here to do, right? Why are you even posting here anymore? |
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