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381. [Request] melee/knife finishers and counter-melee? (DEV please reply) - in Feedback/Requests [original thread]
^^^ Well since maps are really enormous OHK is better because after running for 200m you really can't end up in a melee ballet to kill someone decently. Anyway I agree on the fact that heavies should take more hits to go down, that's why I propos...
- by Templar Two - at 2012.07.02 17:18:00
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382. [Request] melee/knife finishers and counter-melee? (DEV please reply) - in Feedback/Requests [original thread]
^^^ Make me the co-author of the suggestion and we are even...but honestly I am just happy I can help to eventually make finishers come true.
- by Templar Two - at 2012.07.02 15:33:00
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383. [Request] Visual Skill Tree - in Feedback/Requests [original thread]
IMO it's absolutely feasible to have a skill tree: the starmap is enormous and it's readable.
- by Templar Two - at 2012.07.02 12:40:00
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384. [Request] Disable aim assist option. - in Feedback/Requests [original thread]
I hope CCP is reading this because a FPS with aim assist isn't worth playing IMO.
- by Templar Two - at 2012.07.02 11:42:00
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385. [Request] melee/knife finishers and counter-melee? (DEV please reply) - in Feedback/Requests [original thread]
^^^ WFC has great melee but there maces/swards had a far higher reach then the knives we have here here. Also whne it took 2 hits to kill a giant robot ti was believable...here the knife is so weak that heavies goes down in 4-5 hits :( In FPS wit...
- by Templar Two - at 2012.07.02 11:32:00
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386. An FPS for an FPS fan? - in Feedback/Requests [original thread]
UI is one of the greatest weakness of Dust 514: I have games, not only FPS, with an enormous deepness that are far more clear and understandable than Dust 514. Simplicity is not stupidity EVE players be careful FPS are maybe simple but are not s...
- by Templar Two - at 2012.07.02 09:56:00
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387. [Request] Bring Back Wobbling HUD - in Feedback/Requests [original thread]
^^^ Speaking of UI, I made a thread that might interest you. Go here.
- by Templar Two - at 2012.07.02 09:29:00
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388. How I think this game could be amazing - in Feedback/Requests [original thread]
^^^ Too bad we have it already. Also I agree with Saryn . Shooting is the weakest part: as a FPS Dust is below average sadly :(
We need better vehicle handling.
We should have customization opposed to pre-set gear.
Dust 514 should n...
- by Templar Two - at 2012.07.02 09:17:00
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389. [Request] melee/knife finishers and counter-melee? (DEV please reply) - in Feedback/Requests [original thread]
^^^ It can't be a skill because we can't afford to have players that can OHK melee you simply because they have invested more time in the game. Veterans already get 25% more damage thanks to skill simply because they played more, which in a FPS is...
- by Templar Two - at 2012.07.02 08:33:00
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390. HEALING - in Feedback/Requests [original thread]
^^^ Do your realize that to get medics better weapons you basically turn it into another role altogether.
- by Templar Two - at 2012.07.02 08:27:00
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391. [Request] Visual Skill Tree - in Feedback/Requests [original thread]
Tobi night wrote: No. eve, and dust skill system does NOT work that way, having a skill "tree" system would simply ...well not work, the skill system is just too diverse, EDIT, to clarify, there are just far to many interlinking skills, it w...
- by Templar Two - at 2012.07.02 08:16:00
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392. [Request] melee/knife finishers and counter-melee? (DEV please reply) - in Feedback/Requests [original thread]
^^^ I forgot to tell you earlier but you din't steal my idea...we both where inspired by Killzone 3 which IMO has the best melee system in any FPS multiplayer.
- by Templar Two - at 2012.07.02 06:43:00
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393. HEALING - in Feedback/Requests [original thread]
I would understand keeping the medic if it it finally gets some love. BF & Killzone have medics but at least there they can sue big HMG, can deploy mad packs, have drones that shoot for you, have healing aura and in Killzone revive is super ...
- by Templar Two - at 2012.07.02 06:25:00
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394. [Request] melee/knife finishers and counter-melee? (DEV please reply) - in Feedback/Requests [original thread]
Zach Shanna wrote: But you wouldnt stand a chance if he was cloaked and not on your mini map and very fast as recons are I am a Killzone 3 player and I constantly have to deal with OHK melee, especially from Infiltrators that runs faster th...
- by Templar Two - at 2012.07.02 06:15:00
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395. [Request] melee/knife finishers and counter-melee? (DEV please reply) - in Feedback/Requests [original thread]
^^^ If you let a enemy get close enough to melee you then HE deserves the OHK.
- by Templar Two - at 2012.07.02 05:21:00
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396. PLEASE allow reloading while running - in Feedback/Requests [original thread]
^^^ I agree. I am a long time supporter of this thread but I am 100% open have the feature balanced.
- by Templar Two - at 2012.07.01 16:06:00
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397. Love the game! But please change the 'suicide terminology' - in Feedback/Requests [original thread]
I propose to change "Suicide" into "Transmit conscience". In the "Immortal Soldiers" trailer clearly transpires that this is how immortality works in Dust 514. It's not FPS familiar terminology like "Respawn" to "Bleedout" so it coudl confuse pla...
- by Templar Two - at 2012.07.01 15:48:00
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398. Cinematics when arriving to battle - in Feedback/Requests [original thread]
It's nice thing IMO, definitely I wold love cinematics when moving from planet to planet. BTW cinematic can be used to hide loading times.
- by Templar Two - at 2012.07.01 15:44:00
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399. [Request] Add cockpit view to vehicles. - in Feedback/Requests [original thread]
I can't believe I am the only one that wants cockpit view. Really BF 3 has cockpit view, Killzone 3 has it and you can use only 1 vehicle. Some of the best FPS out there have it, not to mention mech games. It's a must have.
- by Templar Two - at 2012.07.01 15:40:00
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400. [Request] Disable aim assist option. - in Feedback/Requests [original thread]
Fire from the hip and you will see that auto aim kicks in.
- by Templar Two - at 2012.07.01 15:17:00
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