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181. why did CCP use unreal engine? - in General Discussions [original thread]
4447 wrote: it's but here... but not much of it... That is not a tech demo, that is a off-screen sneak peak of a looped video. You can't judge the quality of an engine by still frames or that. This is a tech demo.
- by Templar Two - at 2012.08.23 13:22:00
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182. why did CCP use unreal engine? - in General Discussions [original thread]
I really want to know how any of you can say something on the Fox Engine when ti will be officially shown for the firs time in two days. There is not a tech demo of the Fox engine in existence so you are just guessing. Also the Fox Engine it's in...
- by Templar Two - at 2012.08.23 13:14:00
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183. why did CCP use unreal engine? - in General Discussions [original thread]
First the Cryengine 3 is A LICENSE ENGINE exactly like the UE so CCP could have used that. Second: at today Cryengine 3 it's the best license engine on the market; Cryengine 3 can already do on PC what Unreal Engine 4 will do next gen: it's a fact...
- by Templar Two - at 2012.08.23 13:06:00
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184. What do YOU think of the graphics? - in General Discussions [original thread]
BLENDEDDAVE WARRIORS wrote: the graphics are the best thing about this game right now. And it's so depressing.
- by Templar Two - at 2012.08.23 12:47:00
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185. [Request] VR Training Room - in Feedback/Requests [original thread]
Give up Mavado. If they where interested they would have said you. VR, though a great idea that I support 100%, will not see the light simply because it will takes time make/implement it, and more time to test it. At this point in the developed c...
- by Templar Two - at 2012.08.22 07:00:00
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186. [REQUEST] Snipers need to be seen. - in Feedback/Requests [original thread]
2, already consolidated ways, to make snipers more "traceable": -Vapor trail of bullet. -Scope/lens glint.
- by Templar Two - at 2012.08.20 18:10:00
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187. KBM vs DS3 - Balance - in Feedback/Requests [original thread]
You MKB players don't want balance: you want advantages. But if CCP gives you the advantages you desire then they loose us on PS3. Frankly what did you guys expect when MKB was promised? Did you really think MKB on PS3 would have been like on PC ...
- by Templar Two - at 2012.08.18 15:53:00
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188. Not enjoying Precursor. - in Feedback/Requests [original thread]
There's a saying: "You harvest what you seeded" For Dust this works on many levels.
- by Templar Two - at 2012.08.18 12:40:00
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189. KBM Gimped Beyond Measure. - in Feedback/Requests [original thread]
@ Veigar Sure pal, FPS players always look for a skill system in a FPS instead then good FPS gameplay...keep telling you that. Also in your first post here you admit you "suck with DS3" which proves that you want MKB just to compensate for you ...
- by Templar Two - at 2012.08.18 12:24:00
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190. KBM vs DS3 - Balance - in Feedback/Requests [original thread]
^^^ Quoted from the same post of mine I quoted above : Quote: DS3 is superior to any keyboard in therms to movement so without the superior accuracy of the mouse the KB players will then be the ones disadvantaged...then I would have to feel ...
- by Templar Two - at 2012.08.17 20:39:00
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191. KBM vs DS3 - Balance - in Feedback/Requests [original thread]
Oh the irony. Months ago I said this: Templar Two wrote: You all say MKB will be fine as long as it will be well balanced. Well, to balance a mouse with a DS3 you must: Make it as accurate/fast as an analog stick.
A mouse as accurate/fast ...
- by Templar Two - at 2012.08.17 20:12:00
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192. [Feedback] Hit detection....... - in Feedback/Requests [original thread]
@ Mavado V Noriega Me and xprotoman23 have been saying what you say in the OP, and basically in any other post on this thread, for months and guess what: NOBODY LISTENED TO ME/US, WE WERE COMPLETELY IGNORED. Our warnings, our feedback, our ...
- by Templar Two - at 2012.08.17 17:19:00
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193. [Request] Bring Back Wobbling HUD - in Feedback/Requests [original thread]
CCP said to me they are bringing it back.
- by Templar Two - at 2012.08.14 18:23:00
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194. Precursor Patch Notes - in General Discussions [original thread]
CCP why "fix " the aim assist when we asked an option to remove it altogether?
- by Templar Two - at 2012.08.10 09:41:00
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195. New Update Coming August 21st - in General Discussions [original thread]
Forlorn Destrier wrote: This is an advertisement piece. They are not going to say anything about broken things as that hurts marketing. Be patient, grasshopper, and read the release notes when they are available. I suspect you will be surpris...
- by Templar Two - at 2012.08.10 09:37:00
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196. New Update Coming August 21st - in General Discussions [original thread]
No gameplay fixes; this is not heartening. Also separating/filtering players based on what they use to play is a very bad thing. Really CCP first you give us the tools then you punish/discriminate us for using them (I sound like Thomas More now).
- by Templar Two - at 2012.08.09 20:21:00
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197. Hi, I'm a console gamer - in General Discussions [original thread]
2 things. 1) A "gaming PC", with appropriate hardware (CPU/GRU), is superior to any console not a "PC." Also: Quote: The advantages of a fixed architecture in a console mean that developers target the specific strengths of the GPU, inevitably ...
- by Templar Two - at 2012.08.08 06:35:00
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198. Lets talk game mechanics. - in General Discussions [original thread]
Dust 514, on the FPS side, doesn't offer anything that PlanetSide din't do already in 9 years ago or BF 2142. What Dust 514 is offering is access to the EVE universe and MMO aspects (even if sandbox elements are somehow limited compared to PalnetS...
- by Templar Two - at 2012.08.03 12:21:00
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199. Lets talk game mechanics. - in General Discussions [original thread]
So for you being a bullet sponge (high TTK), having shield and HP that re-gen make a FPS hard. A FPS that protects you isn't hard: it's easy! When a FPS in unforgiving, when few deciseconds of distraction cost you death, when few bullets can ki...
- by Templar Two - at 2012.08.03 08:57:00
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200. Lets talk game mechanics. - in General Discussions [original thread]
Just to throw in a quick fact. Guild Wars2 is a RPG and it has PVP that doesn't rely on stats & gear. Why Dust 514, that is a PVP FPS, wants to rely so much on stats & gear while Guild Wars is going the other way around? Why Guild Wars 2 ...
- by Templar Two - at 2012.08.02 17:17:00
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