Pages: 1 2 3 [4] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Kira Lannister
Hellstorm Inc League of Infamy
711
|
Posted - 2012.07.24 03:28:00 -
[91] - Quote
Will we be wiped?
|
Waruiko DUST
G I A N T
90
|
Posted - 2012.07.24 03:57:00 -
[92] - Quote
Icy Tiger wrote:Wynn80 wrote:If you read the blog the next feature dropsuit post is going to be all about Command and Pilot suits. Quote:The battlefield is a selfish place. You work together with your squad largely because it benefits you in some wayGǪ typically, that benefit is staying alive. Nevertheless, teamwork is an important facet of DUST 514GÇÖs gameplay, and the Command dropsuit is the lynchpin of this philosophy. The only suit capable of equipping squad modules, it provides area-of-effect bonuses to allied units or cripples enemies caught within range of its modulesGÇÖ effects. WeGÇÖll talk more about it and the Pilot dropsuit in a future blog. http://www.dust514.com/community/blog/2012/07/dropsuit-dev-blog-part-two/Here's hoping they make it in to the next build Definitely what I'm skilling up.
You and everyone else... I'm guessing that Command Suits will either have little tank, or little damage until you hit proto. That should make the pickings a bit easier. Then I'll be getting points from both support and kills when I play Logi! That said its likely going to be my secondary too. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.07.24 04:40:00 -
[93] - Quote
GM Nythanos wrote:Remember when speculating on what else could be in patch notes it's good to exercise caution when using your Magic Crystal Ball, or any variant thereof.
Not many know of this ancient secret - many Eve Players often go years without knowledge of such archaeological importance.. You are a God amongst men, good sir.. |
PDIGGY22
Seituoda Taskforce Command Caldari State
189
|
Posted - 2012.07.24 05:02:00 -
[94] - Quote
If that were the case, and I'm not saying it is, than you need to go in depth as to why it's game-breaking or a bug instead of just saying it's broken. Seriously, and while you're at it, at least get the names right. [/quote]
i dont do that for free, sorry.[/quote] Wait, are you kidding? You do realize what we're here to do, right? Why are you even posting here anymore?[/quote]
i already post pretty in depth, im not filling out or logging bugs for them thats what qa testers are for, i play it and give my thoughts/views and what should change, nothing more or nothing less.
if they want things done professionally maybe they should pony up and hire people. JMO.
|
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.07.24 05:11:00 -
[95] - Quote
PDIGGY22 wrote:If that were the case, and I'm not saying it is, than you need to go in depth as to why it's game-breaking or a bug instead of just saying it's broken. Seriously, and while you're at it, at least get the names right. -Shakes head.- Man you are one dumb douche-nozzle, you know that..? You signed the agreement to pretty much do everything you're saying that they should hire someone for - and this is CCP; they've had hired play-testers long before you ever got your driver's license.. |
Arcushek Dion
Doomheim
73
|
Posted - 2012.07.24 05:16:00 -
[96] - Quote
PDIGGY22 wrote:Aeon Amadi wrote:PDIGGY22 wrote:KryptixX wrote:PDIGGY22 wrote:no comms fix, party system fixes, hit detection, auto aim removal LOL
i'm not playing next build without atleast a party system
no vehicle nerfs either LOL
yea they raised the price but they increased rewards so that offsets, lame i bet you still play. and i bet you still complain about it too. i'll play to see if it's better but not much, hell i only play a couple hours a week anyway all my "complaints" are bugs or game breaking imbalance issues. sorry you werent aware If that were the case, and I'm not saying it is, than you need to go in depth as to why it's game-breaking or a bug instead of just saying it's broken. Seriously, and while you're at it, at least get the names right. i dont do that for free, sorry.
Then wait till release or quit whining. |
zerkin gerend
Villore Sec Ops Gallente Federation
67
|
Posted - 2012.07.24 06:12:00 -
[97] - Quote
Kira Lannister wrote:Will we be wiped?
come on you are a big boy wipe yourself im not helping you do it im not your mom. lol
also... Laser Rifles?plz....no ok |
tribal wyvern
ZionTCD Legacy Rising
673
|
Posted - 2012.07.24 06:25:00 -
[98] - Quote
WOOOOOOOO GM & DEV in the hizzoooouse!! I love to see those red and blue name tags on threads :) See people......they DO read the posts.
|
Ourors
Doomheim
130
|
Posted - 2012.07.24 07:16:00 -
[99] - Quote
GM Kiriap wrote:Hello folks, Just want to remind you all about the rule #30 of the Forum Rules We are aware that you guys canGÇÖt wait to play the new patch; however, we want to keep things under our control and of course we will inform through our different communication channels the only and official patch notes: SOONGäó
everything in the OP is stuff i have directly witnessed on IRC from a dev, or from forum posts. i linked the forum posts as sources next time i catch some of the irc devs on, i'll double-check and get a screenshot from them
i should probably add a "none of this is guaranteed" warning to the op as well |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.07.24 07:25:00 -
[100] - Quote
GM Kiriap wrote:Hello folks, Just want to remind you all about the rule #30 of the Forum Rules We are aware that you guys canGÇÖt wait to play the new patch; however, we want to keep things under our control and of course we will inform through our different communication channels the only and official patch notes: SOONGäó
Why do people seem happy to see dev and GM intervene ? Cause both their intervention pretty much mean : "Everything you mentionned WONT be added in the next build"
So, reason to be happy ? meh. not sure. |
|
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.24 07:56:00 -
[101] - Quote
Link to forum post confirming the RE changes: https://forums.dust514.com/default.aspx?g=posts&m=208585#post208585
Personally I don't think they need quite such a long delay. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.07.24 11:43:00 -
[102] - Quote
Agreed. Nerf bat is coming down a bit too heavy on RE in my taste. Remote explosive should be traps.
=> Planted on a road with enough power to damage a tank => Planted on objectives or choke point to destroy an ennemy infantry rush or disturb its lines. |
Creatio Mundane
Osmon Surveillance Caldari State
1
|
Posted - 2012.07.24 15:58:00 -
[103] - Quote
RE's are the only weapons that seem to be able to kill me ATM and I am more than ecstatic about a nerf on these. People tossing them like grenades and detonating them in mid-air kinda eliminates the whole practicality of this weapon. I am hoping that the nerf will be a good balance adjustment. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.07.24 16:19:00 -
[104] - Quote
Garrett Blacknova wrote:
DUST has a couple of BIG advantages that make spawn randomisation all you need.
ONE player with a Militia fit and a handful of Drop Uplinks can break a spawn camp even in the current build. At the moment, it will usually take a couple of tries to get free, but you can do it. Randomised spawn positions will give you that little bit of extra time to get clear and set up an alternative spawn point (or 2, or 3... or 6 if you have a good enough fitting for it).
Sorry but a little bit of extra time is the difference between dying in 0 seconds and 5-10 seconds! Nothing heartening in that situation. Randomization around fixed points has been present already for many years and if it doesn't work it's because it's a broken system: you can't make soothing less broken and believe it's fixed. It's not CCP fault, they dind't invent it, but it's their fault if they keep and frustration will continue. We need a another system entirely. Also Drop Uplinks won't help either: in Killzone 2 we had spawn grenades and spawn-camping around them was easy. Once someone founded them he waited, killed the spawners, rinse & repeat. In one of my first matches in this new Built this was already happening: people spawned on a DU but the enemy was waiting around the corner camping. The only way to escape that situation is to use CRU...which then brings us back to the original problem.
Sorry but I have seen these methods already and they don't work.
Dropships are more reliable as spawn points but are not the basic spawn method. |
Forlorn Destrier
ZionTCD Legacy Rising
914
|
Posted - 2012.07.24 22:45:00 -
[105] - Quote
Templar Two wrote:[quote=Garrett Blacknova]
Dropships are more reliable as spawn points but are not the basic spawn method.
Not really - they always seem to crash as soon as I spawn
I think we should be able to spawn anywhere on the map with a 30 second delay (we are dropping from orbit and need time to target landing zone and descend), 20 seconds at drop uplinks (no time needed for targeting, but sill need time to descend) or 10 seconds at CRU's and objectives or designated spawn points beyond the red line (which to be honest should have a CRU out of line of sight/fire - 10 seconds only because you just have to prepare the clone and not fall from the sky).
Thoughts?
|
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.24 23:26:00 -
[106] - Quote
Templar Two wrote:Sorry but a little bit of extra time is the difference between dying in 0 seconds and 5-10 seconds! And when that 5 - 10 seconds is enough to get an Uplink a little further out from the spawn-campers, you just broke the spawn-camp.
Usually with a Dragonfly (or a Militia Scout suit if you don't have one), and a Militia Catalyser, you have enough speed that 5 seconds is enough to get clear and break line of sight, EVEN in the open maps we have now. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.25 03:50:00 -
[107] - Quote
Ourors wrote:
Biomass will be returned to rotation. it was removed due to strange memory errors, part of the reason for the infamous freezes last build. those will be fixed (uncertain, hopefully it will be ready in time)
Will it return for Skirmish also? |
Tosh Tearg
BetaMax.
53
|
Posted - 2012.07.25 05:07:00 -
[108] - Quote
GM Nythanos wrote:Remember when speculating on what else could be in patch notes it's good to exercise caution when using your Magic Crystal Ball, or any variant thereof.
So that means the promised Unicorns will be in the game?
|
PDIGGY22
Seituoda Taskforce Command Caldari State
189
|
Posted - 2012.07.25 05:21:00 -
[109] - Quote
Roccano1 wrote:LOVE the RE changes if those are true. Seriously, im tired of people using them like grenades
im so tired of people not being aware of there surrounding and taking deaths, then asking for nerfs.
|
UltraMind Regenersis
Algintal Core Gallente Federation
22
|
Posted - 2012.07.25 06:40:00 -
[110] - Quote
TotalBreakage wrote:Vehicles are 4x as expensive? It's sad to see CCP gave into complainers on the forums. LAV's and dropships are already expensive when fully fitted and very diffivult to try and keep for a whole game.
My dropship is 170k ISK and now it will be 680k ISK?! Thats BS. They better have made them more powerful or else CCP giving into complainers will be evident.
Its not giving into complainers - its implementing what they had already said they were going to do. Look at the trailer with the skyfire launch in it. See the price of a tank? Oh yeah its 1.2 Mil. That trailer is well over 6 and maybe 12 months old now. |
|
tribal wyvern
ZionTCD Legacy Rising
673
|
Posted - 2012.07.25 06:57:00 -
[111] - Quote
UltraMind Regenersis wrote:TotalBreakage wrote:Vehicles are 4x as expensive? It's sad to see CCP gave into complainers on the forums. LAV's and dropships are already expensive when fully fitted and very diffivult to try and keep for a whole game.
My dropship is 170k ISK and now it will be 680k ISK?! Thats BS. They better have made them more powerful or else CCP giving into complainers will be evident. Its not giving into complainers - its implementing what they had already said they were going to do. Look at the trailer with the skyfire launch in it. See the price of a tank? Oh yeah its 1.2 Mil. That trailer is well over 6 and maybe 12 months old now. Good point you got there |
Garma QUDA
Zumari Force Projection Caldari State
468
|
Posted - 2012.07.25 07:01:00 -
[112] - Quote
PEEEEEEETREEEEEEEEEEEEEE wrote:i'm very anxious for kb/m
Im skeptical about whether it can be implemented correctly while still allowing a level playing field.
:o if your good with kb/m use it. If your good with ds3 use it. I see no unlevel playing field. |
Rugman91
Deep Space Republic
143
|
Posted - 2012.07.25 07:20:00 -
[113] - Quote
Minmatar Slave 74136 wrote:Just a note: OP said that this is what he read so far, there may be a lot more included in this new build. As much as the support player in me hates to say this - if there is a max 30 second bleed time before death, then we might have to be allow to coup de grace the wounded to keep them from coming back on us. Of course, you also might want to hang around and see if you can use the wounded guy as bait to sucker in the medic and cack him too...
You can already do this |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.25 07:44:00 -
[114] - Quote
3 new maps on thursday for this weekends event.
|
Garma QUDA
Zumari Force Projection Caldari State
468
|
Posted - 2012.07.25 07:47:00 -
[115] - Quote
Iron Wolf Saber wrote:3 new maps on thursday for this weekends event.
LIES! |
|
|
|
Pages: 1 2 3 [4] :: one page |
First page | Previous page | Next page | Last page |