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61. Too much depth and complexity? Dust 514's biggest failing. - in General Discussions [original thread]
howard sanchez wrote: https://forums.dust514.com/default.aspx?g=posts&t=34744&find=unread Today's post, bullet about gunplay seeming 'off'. I must admit that yours and Brahma's posts cause me concern. You make valid arguments about w...
- by Templar Two - at 2012.09.20 08:14:00
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62. Too much depth and complexity? Dust 514's biggest failing. - in General Discussions [original thread]
3 years of development and counting. Begin this poor after this much time is not a success: it's worrisome. Here there is no gold. You can't refine what you don't have.
- by Templar Two - at 2012.09.19 18:06:00
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63. Too much depth and complexity? Dust 514's biggest failing. - in General Discussions [original thread]
So CCP is letting us test a mock build. This then means they have mocked us for all these months. Nice...or rather not. Cling to you hopes but betas can't turn common stone into Gold.
- by Templar Two - at 2012.09.19 17:50:00
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64. Dust potential release date...??? - in General Discussions [original thread]
^^^ Oh, ok.
- by Templar Two - at 2012.09.19 17:31:00
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65. Dust potential release date...??? - in General Discussions [original thread]
The poin is that if it is limited to the beta then you can claim it only for a short period. If it is for the final game it's not time limited.
- by Templar Two - at 2012.09.19 17:29:00
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66. Dust potential release date...??? - in General Discussions [original thread]
Personally I doubt those $30 of content are for the beta. The beta will end and that content will be gone: not a great move. Also if you are not interested into the beta, for one reason or another, you basically loose it: stupid to say the least.
- by Templar Two - at 2012.09.19 17:10:00
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67. Dust potential release date...??? - in General Discussions [original thread]
DUST Fiend wrote: I severely doubt DUST is going to launch before December, personally. Doubt or hope?
- by Templar Two - at 2012.09.19 17:06:00
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68. Too much depth and complexity? Dust 514's biggest failing. - in General Discussions [original thread]
So for you we are all testing smoke. CCP then is doing things far wrong then I thought.
- by Templar Two - at 2012.09.19 17:00:00
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69. Too much depth and complexity? Dust 514's biggest failing. - in General Discussions [original thread]
We compared Dust 514 to good products. If Dust was good and unpolished I would be happy. Finished or not Dust lacks the basic. CCP build this game without having the foundations to sustain it.
- by Templar Two - at 2012.09.19 16:43:00
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70. Too much depth and complexity? Dust 514's biggest failing. - in General Discussions [original thread]
A professional QA came here saying that Dust is a poor FPS and that he tested far better games in his many years of career. He was attacked and insulted regardless. The truth is that here it's not about begin right or wrong, or begin an expert: th...
- by Templar Two - at 2012.09.19 16:31:00
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71. Dust, no lifers, and skill? - in General Discussions [original thread]
^^^ Let's just say I don't love Bethesda as much as I love Guerrilla Games.
- by Templar Two - at 2012.09.19 15:10:00
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72. Dust, no lifers, and skill? - in General Discussions [original thread]
Saying that Dust strongly relies on stats is a lie. Much like any RPG in Dust what makes your more effective is not only your skills as player but your skills as a character. In FPS character skills don't exist...unless you are called Borderlands.
- by Templar Two - at 2012.09.19 14:36:00
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73. Too much depth and complexity? Dust 514's biggest failing. - in General Discussions [original thread]
Dust makes slightly more sense on PS3 but on PC is even more in trouble and not jut because there is PS2 but also because there are far better Free to Play FPS available on PC, and more will come soon.
- by Templar Two - at 2012.09.19 13:43:00
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74. Too much depth and complexity? Dust 514's biggest failing. - in General Discussions [original thread]
^^^ Gaikai is coming on Playstation and with it eventually PlanetSide 2. We already have a SOE MMO on PS3 so I don't see any obstacles to PS2 on PlayStation.. Even a PS2 version with 300 players per continent, with smaller continents, would still...
- by Templar Two - at 2012.09.19 13:01:00
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75. Too much depth and complexity? Dust 514's biggest failing. - in General Discussions [original thread]
What makes you think that people will wait more time to get from Dust 514 what other games can deliver NOW...especially with 2 shooter MMO coming in 2013 on console. I don't feel any loyalty towards CCP, especially after participating to this bet...
- by Templar Two - at 2012.09.19 12:58:00
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76. Too much depth and complexity? Dust 514's biggest failing. - in General Discussions [original thread]
I have been in this beta beta for months and CCP has difficulties to fix even the slightest thing. Something like "sprint out of crouch" took months, MONTHS, to be implemented and what Dust needs is a complete re-design of the gameplay, sounds, an...
- by Templar Two - at 2012.09.19 12:32:00
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77. Too much depth and complexity? Dust 514's biggest failing. - in General Discussions [original thread]
Don't let the "it's new, it's never seen before" PR blind you. Dust does what other games/developers already did...just it's doing it badly. Nothing new, or never seen before here: -FPS gameplay/mechanics in Dust are clearely taken from Halo, and ...
- by Templar Two - at 2012.09.19 10:03:00
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78. Too much depth and complexity? Dust 514's biggest failing. - in General Discussions [original thread]
leukoplast Dust is advertised as a FPS MMO, so it should play like a FPS but with hundreds of players per map. (PlanetSide) The relity is that Dust, as you say, is more a RPG MMO...with poor FPS gameplay attached. I here have said it many tim...
- by Templar Two - at 2012.09.19 09:34:00
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79. [Request] Cover system implemented - in Feedback/Requests [original thread]
Cover system in a FPS can be implemented at one condition: the game must have very low TTK. If you can already take lots of bullets before dying, like in Dust 514, then a cover system is pointless/useless. An example of a game with good TTK with ...
- by Templar Two - at 2012.09.19 08:31:00
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80. Too much depth and complexity? Dust 514's biggest failing. - in General Discussions [original thread]
First of all "simple" isn't stupid, nor complex = clever. Dust 514 also is not complex, Dust takes 10 words to say "Hi". This is not complexity, this is poor design: nothing more. Everything could be more elegant, more simple (not easy or stupid),...
- by Templar Two - at 2012.09.19 07:51:00
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