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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.23 20:22:00 -
[61] - Quote
Drake Lyons wrote:Knarf Black wrote:This is silly. Nobody will ever, ever press the "lose the match and give the spawn camping team slaughtering me some of my stuff" button instead of the power button on their console.
It was kind of a disheartening weekend, seeing high level players I respected parking on the towers, quicktossing REs, and quitting out of matches simply because their team wasn't winning handily.
Yes, the lack of grouping and the constant search for new exploits are very annoying, but if you care that much about your beta KDR, why not just quit while you're ahead and await the final release? Two options when totally overrun: 1) Quit Out: Lose whatever equipment you already lost in the match and the current fitting and receive 0 SP and 0 ISK. 2) Surrender: Lose your current fitting, and receive greater than 0 SP and greater than 0 ISK. Simple logic. If you aren't choosing option 2 you're an idiot. The problem is right now we have: 1) Quit Out: Lose whatever equipment you already lost in the match and the current fitting and receive 0 SP and 0 ISK. 2) Keep dying: Lose your current fitting, and the next one, and the next one, and the next one. And receive greater than 0 SP and greater than 0 ISK. You missed something on the current option 2.
If you know you're not getting anywhere, you can always stick to Militia/default fittings that you don't lose. |
Jimbeezy
Imperfects Negative-Feedback
219
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Posted - 2012.07.23 20:28:00 -
[62] - Quote
Players should be able to spawn in a safe zone. Are you seriously trying to run off all the new players. With a game with this much depth there needs to be a safe zone. Your main goal in skirmish is to capture the objective, not spawn camp them. Should be ashamed lol. |
xprotoman23
Internal Error. Negative-Feedback
1452
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Posted - 2012.07.23 20:29:00 -
[63] - Quote
Jimbeezy wrote:Players should be able to spawn in a safe zone. Are you seriously trying to run off all the new players. With a game with this much depth there needs to be a safe zone. Your main goal in skirmish is to capture the objective, not spawn camp them. Should be ashamed lol.
So people should just waste their time fighting a losing battle? |
PEEEEEEETREEEEEEEEEEEEEE
Seituoda Taskforce Command Caldari State
781
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Posted - 2012.07.23 20:32:00 -
[64] - Quote
Knarf Black wrote:This is silly. Nobody will ever, ever press the "lose the match and give the spawn camping team slaughtering me some of my stuff" button instead of the power button on their console.
It was kind of a disheartening weekend, seeing high level players I respected parking on the towers, quicktossing REs, and quitting out of matches simply because their team wasn't winning handily.
Yes, the lack of grouping and the constant search for new exploits are very annoying, but if you care that much about your beta KDR, why not just quit while you're ahead and await the final release?
It is not so much my KDR and more about my sanity.
I refuse to bang my head against the wall for randoms who are "afraid" of the opposition. When I realize I'm the only one running around trying to cap things while my 'super elite' sniper team is still at the spawn, I leave.
BUT, If you're not that great AND you're at least running with me and trying to move as a squad while using comms, I'll fight till the end with you. |
Jimbeezy
Imperfects Negative-Feedback
219
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Posted - 2012.07.23 20:33:00 -
[65] - Quote
xprotoman23 wrote:Jimbeezy wrote:Players should be able to spawn in a safe zone. Are you seriously trying to run off all the new players. With a game with this much depth there needs to be a safe zone. Your main goal in skirmish is to capture the objective, not spawn camp them. Should be ashamed lol. So people should just waste their time fighting a losing battle?
Yes. This is a game, not real life. Just relish the fact that you pinned them down in there spawn. That itself is a victory. If you had it where you could spawn camp there spawn then EVERYBODY would do it and no novice skill ranged players would stick around. Now in NullSec......I'm game for it but players should know what to expect when they go to NullSec. |
BAD FURRY
Hellstorm Inc League of Infamy
247
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Posted - 2012.07.23 20:37:00 -
[66] - Quote
xprotoman23 wrote:If this game really is supposed to be a sandbox redlines and safe zones have no place. People shouldn't be able to hide in their spawn when they are getting destroyed. so what your saying is BBQtime ? i like ! |
Rorek IronBlood
ZionTCD Legacy Rising
746
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Posted - 2012.07.23 20:47:00 -
[67] - Quote
Jimbeezy wrote:xprotoman23 wrote:Jimbeezy wrote:Players should be able to spawn in a safe zone. Are you seriously trying to run off all the new players. With a game with this much depth there needs to be a safe zone. Your main goal in skirmish is to capture the objective, not spawn camp them. Should be ashamed lol. So people should just waste their time fighting a losing battle? Yes. This is a game, not real life. Just relish the fact that you pinned them down in there spawn. That itself is a victory. If you had it where you could spawn camp there spawn then EVERYBODY would do it and no novice skill ranged players would stick around. Now in NullSec......I'm game for it but players should know what to expect when they go to NullSec.
Why do you even bother trying to reason with him, Jimbeezy? That is the real question.
The boundries serve multiple purposes, and this is just a fact to any and every game. Technologically we may have the means to rid ourselves of those boundries, but the costs would not justify it, and the time to literally fill every inch is just absurd even from a business standpoint. I've already rationally explained this, and even given my thoughts on expanding said boundries for Dust. However the point in which, Proto, is trying to assert is absurd. At the moment we do not know how, or even if CCP intends to have multiple security, or leveled areas like EVE Online has with high-sec, low-sec, and null-sec. The best way for Dust to take on this would be to take a page from Warhawk and implement not only a ranking or grade system, but to implement then a "leveled" area system. Anyone who played Warhawk in the first two years will know what I am talking about.
Let me explain though.
This example is where you have grade and you must meet the certain minimum requirement to enter, but there is a certain cap too on the limit of which you can in this certain area.
Example: Lv.4 Area: Minimum Rank: [Major] Maximum: [General] or Higher
Of course the best way to handle this is just to try using algorithims that allow for not only a balance using a base set of stats for guidlines, but in which also fosters a chain of command, and still relatively balances the game, and/or battlefield zone/district. MAG for the part implemented this very well even considering the grouping. Anyway this is just my thoughts on the discussion at hand here at the moment.
Ps. I really wish Warhawk had never done away with it's original server designs. Damn. |
VigSniper101
204
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Posted - 2012.07.23 21:10:00 -
[68] - Quote
Drake Lyons wrote:Omnipotent lilmamaj wrote:Drake Lyons wrote:Omnipotent lilmamaj wrote:Icy Tiger wrote:Protoman, youre getting on my nerves. Its funny you want to remove redlining when you leave the battle whenever a tank starts kicking your ass. HIs actions are completely understandable. I'm surprised he even plays this game because of all the overpowered tanks. I think I'm right in saying jumpman is a specialist. He specializes in antipersonnel. He is probably the best there is. If there is no one to take out tanks he can't do his job. And by his own logic, he lost for being such a poor soldier who can't be bothered to support his team in anything other than striclty AP combat. So he then must pay the price and die repeatedly to his aggressor until the match ends. Or...wait...would he not like that? That's just unnecessary... This is why we need grouping. Specialist are good in every fps. You need a close quarters guy. An assault rifle person. A sniper, and an anti vehicle person who can also specialize in smgs as well. I agree. Grouping is necessary and specialization is the name of the game. But...I dunno. I guess I just look at it differently. Instead of constantly spawning in with an AR when faced with an immediate major tank threat, I would expect my team, even the specialists, to change to an alternate fitting. Even a militia fitting, because that extra 500-1000 damage a few times over can make or break a tank. I know - I watched three marauders do down within seconds of each other because the other team got smart and loaded out with swarms and forge guns. Pop pop pop. Only one got called back in, and it went down quickly. Of course, if we get rid of redlines, maybe I could just sit in the spawn with my tank and the enemy would clip it when they spawn and immediately die without being given the opportunity to even shoot...
This...thou lve set myself as a Sniper/Sabetour , lve got 2 other settings for when things have gone bad...if a heavy push is needed or theres a few too many tanks/dropships.
I thought because we can have so many fittings and create our own..this was the done thing.
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BigBry HNK
Algintal Core Gallente Federation
39
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Posted - 2012.07.23 21:20:00 -
[69] - Quote
If you are being spawn camped you know it the first time you die, move to another spawn and only spawn in militia gear... If you run out of spawns quit the game. The Eve players will get tired of losing and/or not being able to take over the goal and they will complain themselves and then CCP will listen. Till then, I don't waste my time respawning once I know there isn't away to spawn safely. |
Rorek IronBlood
ZionTCD Legacy Rising
746
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Posted - 2012.07.23 21:30:00 -
[70] - Quote
Pfft.. People these days. Pansies. The whole lot of them.
The line must drawn here! No farther!
People need to grow a pair. |
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VigSniper101
204
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Posted - 2012.07.23 21:49:00 -
[71] - Quote
All Hail Professor X! |
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
421
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Posted - 2012.07.23 23:22:00 -
[72] - Quote
Some type of audible warning to go with the countdown would be nice. maybe that Aura could warn us with her voice... |
Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.07.24 01:34:00 -
[73] - Quote
There is a point of merit in this topic, but I fear it just require a huge reevaluation on how battles are staged. By sheer technical limitation, there has to be an edge to the map and until we have actual hot drops with with viable attacking and defense options, I would rather the redline have a lore reason. For example, the MCC could project a very tight POS style shield on the deployment zone (the red-line). Perhaps with a limitation that it is exit only (so no bouncing in and out of immunity).
Personally, I would love to see the battle open with the attackers coming in by loaded dropships and RDVs with pilots already jacked in. Then leave it up to the attackers and defenders to see if a foothold can be established and where. But CCP is trying to "idiot-proof" some aspects of the game; I doubt an opening that could be stonewalled so brutally will be allowed to go live, even if it is more immersion. |
thereal herbzula
Sanmatar Kelkoons Minmatar Republic
62
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Posted - 2012.07.24 01:48:00 -
[74] - Quote
Well if you read this thread you know who all the cry babies are, take it like a good sport and play the course. Its just a game and the fact that the game is closed beta and you all are crying this hard is super entertaining. We should leave our complaining till after the game is released, eh? Until then lets provide constructive feedback, not everyone beat up on xprotoman23 becuase you are envious of his sweet gear.
hehe, good sport, have to be gender neutral with a game like this i guess. |
Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.07.24 09:53:00 -
[75] - Quote
Noc Tempre wrote:There is a point of merit in this topic, but I fear it just require a huge reevaluation on how battles are staged. By sheer technical limitation, there has to be an edge to the map and until we have actual hot drops with with viable attacking and defense options, I would rather the redline have a lore reason. For example, the MCC could project a very tight POS style shield on the deployment zone (the red-line). Perhaps with a limitation that it is exit only (so no bouncing in and out of immunity).
Personally, I would love to see the battle open with the attackers coming in by loaded dropships and RDVs with pilots already jacked in. Then leave it up to the attackers and defenders to see if a foothold can be established and where. But CCP is trying to "idiot-proof" some aspects of the game; I doubt an opening that could be stonewalled so brutally will be allowed to go live, even if it is more immersion.
Speaking of technical limitation we could have had maps that support 256 players (MAG) all handcrafted and designed with sandbox geographical limitation in mind (check my post at page 2) Imagine this: 1/10 of the maps/planets but all with 256 players and all designed as "mini continents". |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
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Posted - 2012.07.24 10:23:00 -
[76] - Quote
Meh I would nevar wave a white flag let alone hand over stuffz to the other side.
Been redlined in like 3 games so far and it aint so bad. Got myself ca scout build called redline for exactly this which basicly makes a dropuplink stepping stone thingy wutsit with every death I can creep a little further from the spawn point untill I can risk getting that eryx up in the air and start getting the lads back on objectives.
Hope they dont take away the redline cos when my side gets em redlined I like to fly in, land then get out and fight till the redline takes me its a fun game if your not worried about ya KD ratio cos lol you die every time. My record is 5 befor they actualy started shooting back. |
fred orpaul
Tritan-Industries Legacy Rising
212
|
Posted - 2012.07.24 13:31:00 -
[77] - Quote
Armatsu wrote:Zeran Haggai wrote:So wait, we've moved on from "fix spawn camping" to "make spawn camping easier"? In most games i've found that the people who don't care about spawn camping are the ones who quit out of games when they are being spawn camped. They love doing it to other people but they despise it so much they leave games and are never affected by it.
um thank you no I play every game to the end and I spawn camp because it gives me a tactical advantage. If spawn camped I weigh the advantages of successfully spawning against chance of successfully spawning. I will take any and all advantage given me. hell I have a suit specifically designed to turn the reward/loss ratio in my favor during redlining.
Its war yet those who use any advantage available are demonized by those who cant or wont adapt to new tactics. |
fred orpaul
Tritan-Industries Legacy Rising
212
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Posted - 2012.07.24 13:46:00 -
[78] - Quote
Tony Calif wrote:Proto is not to blame for CCP's epic design failure that is putting spawns in 100m open ground. But don't forget "it's a beta" so we can't mention that.
Troll much? Yes you can mention it thats the POINT of the beta. However make some recommendations and dont just ***** |
fred orpaul
Tritan-Industries Legacy Rising
212
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Posted - 2012.07.24 20:45:00 -
[79] - Quote
what would be cool is to have a reason for red line deaths like surface to surface missiles or artillery fire, that kills people crossing the redline. think concord in base defense form. |
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