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DUST Fiend
Onslaught Inc RISE of LEGION
14624
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Posted - 2014.07.18 02:12:00 -
[61] - Quote
Atiim wrote:This wouldn't be a buff to the Swarm Class as a whole, as all it does is make STD and ADV Swarms effective, whilist leaving the Absolute Swarm Launcher Damage unchanged, so that is yet another null point.
Does anyone here have an argument as to why this shouldn't happen besides not wanting players who can't or don't use PRO Swarm Launchers to be effective? Why should a single player who refuses to skill into AV be a persistent threat all by himself to a vehicle player who is very likely fully skilled into vehicles?
Why can't he bring one other player who refuses to skill into AV to compensate for his decision to not skill into AV?
Especially considering that the weapon requires no aim.
The Future
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Baal Omniscient
Onslaught Inc RISE of LEGION
1962
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Posted - 2014.07.18 02:24:00 -
[62] - Quote
DUST Fiend wrote:Baal Omniscient wrote:DUST Fiend wrote:Tebu Gan wrote:Atiim wrote:The Problem
Swarm Launchers have a damage increase of 25% per tier. Not only is this ridiculously higher than any other item in the game, but it makes lower tiered Swarm Launchers effectively useless as well (880 HP per volley is pathetic). The Solution
My proposition, would be to make them fire the same amount of Missiles per Volley, but with 10% increments in Missile Damage per tier, which will bring it's progression in-line with other items, while making STD Swarm Launchers viable. I made a spreadsheet with the proposed changes here. I truly feel sorry for maddie drivers. This would mean ANY swarm launcher will pose a threat, and when grouped, certain death. Yup, and Atiim seems to believe that infantry are the only ones who have to skill into proto. Who knew. This also applies to Incubus, which is already owned to death by swarms if you do anything other than punch your AB and keep flying away. I think you may want to start running some dedicated gunners my friend, I've had my entire 6-man AV squad wrecked by 2 incubus with two specced gunners a piece. (big road map, Border Gultch?) The sheer number of rounds flying at you guarantees you'll get tagged, and it only takes 1-2 hits to kill 90% of players. All we could do is sit in the redline and try to forge them when they got close enough. One of the most depressing matches of my recent AVing career. I refuse to abuse bugs but thanks for the tip. I'd have to see it to believe it, I'm a terrible forge gunner and I can down most Incubus no problem, and I know you guys run a good AV squad so I'm pretty confused lol. Would really need to see that for myself. It's that crazy range. They knew where we were spawning because we were redlined, so they knew where to look for us and just spammed rounds at us in our redline. SOOO frustrating because our blues were worthless and wouldn't push when we managed to shoo them away to recover, so we stayed redlined for the entirety of our MCC's armor >_< I didn't realize stacking skills was a bug, huh.
I would like to see ADS's get more PG/CPU and an additional slot a piece, but that's for another thread. Make THAT thread, and I'll be there.
Cross Atu for CPM1
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
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Atiim
Fooly Cooly. Anime Empire.
10625
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Posted - 2014.07.18 02:26:00 -
[63] - Quote
DUST Fiend wrote: Yup, and Atiim seems to believe that infantry are the only ones who have to skill into proto. Who knew.
Hmm...
- Basic 120mm Plates
- Basic 60mm Plates
- Basic Heavy Armor Repairer
- Basic Armor Hardener*
- Basic Light Shield Extender
- Basic Light Shield Booster
- Basic Heavy Shield Extender
- Basic Heavy Shield Booster
- Basic Shield Hardener*
- Basic Fuel Injector*
- Basic Afterburner*
- Basic Damage Amplifier
- ST-1 Missile Launcher
- 20GJ Railgun
All of these items are perfectly viable, and some (marked with an asterisk) are equally viable through all tiers.
DUST Fiend wrote:This also applies to Incubus, which is already owned to death by swarms if you do anything other than punch your AB and keep flying away. Perhaps you should fit a Shield Extender.
The Snack That Smiles Back, Tankers!
-HAND
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Malkai Inos
Any Given Day
1544
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Posted - 2014.07.18 02:29:00 -
[64] - Quote
Atiim wrote:Sir Dukey wrote: you are null so stfu. There is no counter to swarms therefor no buffs needed.
Why is it that you only support stuff you skilled into???
Am I null? My ideas may not always be the best, but at least I present them in an organized and orderly fashion. As for counter to the Swarm Launcher, there are always:
- Shield Extenders
- Shield Hardeners
- Shield Boosters
- Afterburners
- Fuel Injectors
- Anyone with an AP Weapon
- Making a quick turn around a corner
- Taking cover
- etc, etc, etc...
This wouldn't be a buff to the Swarm Class as a whole, as all it does is make STD and ADV Swarms effective, whilist leaving the Absolute Swarm Launcher Damage unchanged, so that is yet another null point. Does anyone here have an argument as to why this shouldn't happen besides not wanting players who can't or don't use PRO Swarm Launchers to be effective? PS: How could I not "only support what I'm skilled into" when I've invested SP into quite literally every item in the game? At the risk of having Atiim disagree with me here, let me just add that I see no reason why nerfing swarms overall with the new scaling in mind should be out of question IFF this change ends up causing a real balance problem.
The current swarm progression is out of line with every other primary weapon in the game and it causes an obvious issue. Where in the damage spectrum the family of swarms should generally fall is a seperate matter that we could be discussing right now instead of arguing about preserving a clear game design flaw that has no reason to exist besides maybe, incidentally masking a more fundamental problem that has always existed regardless.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Baal Omniscient
Onslaught Inc RISE of LEGION
1962
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Posted - 2014.07.18 02:30:00 -
[65] - Quote
Atiim wrote:DUST Fiend wrote: Yup, and Atiim seems to believe that infantry are the only ones who have to skill into proto. Who knew.
Hmm...
- Basic 120mm Plates
- Basic 60mm Plates
- Basic Heavy Armor Repairer
- Basic Armor Hardener*
- Basic Light Shield Extender
- Basic Light Shield Booster
- Basic Heavy Shield Extender
- Basic Heavy Shield Booster
- Basic Shield Hardener*
- Basic Fuel Injector*
- Basic Afterburner*
- Basic Damage Amplifier
- ST-1 Missile Launcher
- 20GJ Railgun
All of these items are perfectly viable, and some (marked with an asterisk) are equally viable through all tiers. DUST Fiend wrote:This also applies to Incubus, which is already owned to death by swarms if you do anything other than punch your AB and keep flying away. Perhaps you should fit a Shield Extender. To be fair, even if you could fit a shield extender to an Incubus without sacrificing the rest of your fit, you only have one high slot so you loose out on the be-all-end-all module all ADS's need to properly escape from AV - the Afterburner.
But beyond that, I don't want to interrupt you two. I'll be on my way. o/
Cross Atu for CPM1
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
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Atiim
Fooly Cooly. Anime Empire.
10625
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Posted - 2014.07.18 02:34:00 -
[66] - Quote
DUST Fiend wrote: Why should a single player who refuses to skill into AV be a persistent threat all by himself to a vehicle player who is very likely fully skilled into vehicles?
Why can't he bring one other player who refuses to skill into AV to compensate for his decision to not skill into AV?
At no point in time should any weapon of any tier be ineffective within it's niche that equipping it does more harm than good. Making vehicles "near-immune" to lower tiered Swarms is also carcinogenic to the new player experience.
Though even if the weapon itself is good, it's up to the player to make good use of it. If the Pilot is truly skilled, then they'll have no problem defeating the AVer. Investment Gëá Victory
DUST Fiend wrote:Especially considering that the weapon requires no aim. Swarm Launchers already make sacrifices for their guidance capabilities, so this is yet again, null.
The Snack That Smiles Back, Tankers!
-HAND
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DUST Fiend
Onslaught Inc RISE of LEGION
14624
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Posted - 2014.07.18 03:05:00 -
[67] - Quote
Atiim wrote:DUST Fiend wrote: Why should a single player who refuses to skill into AV be a persistent threat all by himself to a vehicle player who is very likely fully skilled into vehicles?
Why can't he bring one other player who refuses to skill into AV to compensate for his decision to not skill into AV?
At no point in time should any weapon of any tier be ineffective within it's niche that equipping it does more harm than good. Making vehicles "near-immune" to lower tiered Swarms is also carcinogenic to the new player experience. Though even if the weapon itself is good, it's up to the player to make good use of it. If the Pilot is truly skilled, then they'll have no problem defeating the AVer. Investment Gëá Victory DUST Fiend wrote:Especially considering that the weapon requires no aim. Swarm Launchers already make sacrifices for their guidance capabilities, so this is yet again, null. If there was any way to avoid swarms other than running away, I would be inclined to agree with you.
Giving every single player on the field access to effortless AV that is threatening at all tiers (low tier swarms ARE threatening when not solo, wow, who knew) ensures that all we ever do is run away with the occasional fly by to steal a kill. And, of course, it further reduces the desire to fit blasters or rails since sitting still in an incubus on a field full of AV is certain death, especially with your asinine suggestion of adding a couple hundred shield HP at the expense of my armor tank and an AB.
Your wisdom pours down upon me like a waterfall from the heavens.
The Future
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Baal Omniscient
Onslaught Inc RISE of LEGION
1967
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Posted - 2014.07.18 03:31:00 -
[68] - Quote
DUST Fiend wrote:Atiim wrote:DUST Fiend wrote: Why should a single player who refuses to skill into AV be a persistent threat all by himself to a vehicle player who is very likely fully skilled into vehicles?
Why can't he bring one other player who refuses to skill into AV to compensate for his decision to not skill into AV?
At no point in time should any weapon of any tier be ineffective within it's niche that equipping it does more harm than good. Making vehicles "near-immune" to lower tiered Swarms is also carcinogenic to the new player experience. Though even if the weapon itself is good, it's up to the player to make good use of it. If the Pilot is truly skilled, then they'll have no problem defeating the AVer. Investment Gëá Victory DUST Fiend wrote:Especially considering that the weapon requires no aim. Swarm Launchers already make sacrifices for their guidance capabilities, so this is yet again, null. If there was any way to avoid swarms other than running away, I would be inclined to agree with you. Giving every single player on the field access to effortless AV that is threatening at all tiers (low tier swarms ARE threatening when not solo, wow, who knew) ensures that all we ever do is run away with the occasional fly by to steal a kill. And, of course, it further reduces the desire to fit blasters or rails since sitting still in an incubus on a field full of AV is certain death, especially with your asinine suggestion of adding a couple hundred shield HP at the expense of my armor tank and an AB. Your wisdom pours down upon me like a waterfall from the heavens. I truly feel that an additional high slot to the Incubus and an additional low for the Python (coinciding with a suitable pg/cpu bump) would help with this. Armor ADS's could toss on a shield booster to give themselves their small amount of shields back to buffer them v swarms or toss on an extender to give them a buffer before their armor is breached without loosing their afterburner slot, and Pythons would have an additional low for an armor rep or an extra pg/cpu upgrade.
I'm not sure the buff for the Python is 100% called for, but I truly feel that the Incubus should have at least 2 highs. It's fitting options are far too limited without it.
Side-note: If it were possible, I would have preferred the after burner to be built-in and a module option made available that increases it's effectiveness instead of having the current system. The afterburner is far too vital to an ADS's functionality as things currently stand.
Cross Atu for CPM1
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
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Temias Mercurial
Knights Of Ender RISE of LEGION
124
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Posted - 2014.07.18 04:06:00 -
[69] - Quote
Baal Omniscient wrote:DUST Fiend wrote:Atiim wrote:DUST Fiend wrote: Why should a single player who refuses to skill into AV be a persistent threat all by himself to a vehicle player who is very likely fully skilled into vehicles?
Why can't he bring one other player who refuses to skill into AV to compensate for his decision to not skill into AV?
At no point in time should any weapon of any tier be ineffective within it's niche that equipping it does more harm than good. Making vehicles "near-immune" to lower tiered Swarms is also carcinogenic to the new player experience. Though even if the weapon itself is good, it's up to the player to make good use of it. If the Pilot is truly skilled, then they'll have no problem defeating the AVer. Investment Gëá Victory DUST Fiend wrote:Especially considering that the weapon requires no aim. Swarm Launchers already make sacrifices for their guidance capabilities, so this is yet again, null. If there was any way to avoid swarms other than running away, I would be inclined to agree with you. Giving every single player on the field access to effortless AV that is threatening at all tiers (low tier swarms ARE threatening when not solo, wow, who knew) ensures that all we ever do is run away with the occasional fly by to steal a kill. And, of course, it further reduces the desire to fit blasters or rails since sitting still in an incubus on a field full of AV is certain death, especially with your asinine suggestion of adding a couple hundred shield HP at the expense of my armor tank and an AB. Your wisdom pours down upon me like a waterfall from the heavens. I truly feel that an additional high slot to the Incubus and an additional low for the Python (coinciding with a suitable pg/cpu bump) would help with this. Armor ADS's could toss on a shield booster to give themselves their small amount of shields back to buffer them v swarms or toss on an extender to give them a buffer before their armor is breached without loosing their afterburner slot, and Pythons would have an additional low for an armor rep or an extra pg/cpu upgrade. I'm not sure the buff for the Python is 100% called for, but I truly feel that the Incubus should have at least 2 highs. It's fitting options are far too limited without it. Side-note: If it were possible, I would have preferred the after burner to be built-in and a module option made available that increases it's effectiveness instead of having the current system. The afterburner is far too vital to an ADS's functionality as things currently stand.
To do that, we need about 50-60% more pg and cpu, with that extra slot. Currently, everything just barely fits...
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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Baal Omniscient
Onslaught Inc RISE of LEGION
1968
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Posted - 2014.07.18 04:14:00 -
[70] - Quote
Temias Mercurial wrote:To do that, we need about 50-60% more pg and cpu, with that extra slot. Currently, everything just barely fits...
Things are supposed to just barely fit. That's the idea, sacrificing some things to fit others. It's the same for everything else in the game with only a few exceptions. No way on earth ADS pilots would get a 50-60% PG/CPU bump, that's an inane request.
Cross Atu for CPM1
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
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DUST Fiend
Onslaught Inc RISE of LEGION
14624
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Posted - 2014.07.18 07:04:00 -
[71] - Quote
Baal Omniscient wrote:Things are supposed to just barely fit. Finding women who share that philosophy is always a pain, no pun intended
The Future
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virgindestroyer7
Onslaught Inc RISE of LEGION
716
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Posted - 2014.07.18 07:16:00 -
[72] - Quote
DUST Fiend wrote:Baal Omniscient wrote:Things are supposed to just barely fit. Finding women who share that philosophy is always a pain in the ass, no pun intended
everyone knows forum warriors are virgins so they have no idea what this means. whether pun intended or not, no one will get it.
:P |
DUST Fiend
Onslaught Inc RISE of LEGION
14625
|
Posted - 2014.07.18 07:17:00 -
[73] - Quote
virgindestroyer7 wrote:DUST Fiend wrote:Baal Omniscient wrote:Things are supposed to just barely fit. Finding women who share that philosophy is always a pain in the ass, no pun intended everyone knows forum warriors are virgins so they have no idea what this means. whether pun intended or not, no one will get it. :P I'm a virgin, I don't get it
The Future
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virgindestroyer7
Onslaught Inc RISE of LEGION
716
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Posted - 2014.07.18 07:19:00 -
[74] - Quote
DUST Fiend wrote:virgindestroyer7 wrote:DUST Fiend wrote:Baal Omniscient wrote:Things are supposed to just barely fit. Finding women who share that philosophy is always a pain in the ass, no pun intended everyone knows forum warriors are virgins so they have no idea what this means. whether pun intended or not, no one will get it. :P I'm a virgin, I don't get it
hook a sister up? i didn't get this name for nothing.
though i am partial to the 7 at the end of my name by now...
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DUST Fiend
Onslaught Inc RISE of LEGION
14628
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Posted - 2014.07.18 07:20:00 -
[75] - Quote
virgindestroyer7 wrote:DUST Fiend wrote:virgindestroyer7 wrote:DUST Fiend wrote:Baal Omniscient wrote:Things are supposed to just barely fit. Finding women who share that philosophy is always a pain in the ass, no pun intended everyone knows forum warriors are virgins so they have no idea what this means. whether pun intended or not, no one will get it. :P I'm a virgin, I don't get it hook a sister up? i didn't get this name for nothing. though i am partial to the 7 at the end of my name by now... You can destroy me any day of the week. I heard that kinky is good, but I don't really know what that is? Is it like, when you touch their bum?
The Future
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Temias Mercurial
Knights Of Ender RISE of LEGION
124
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Posted - 2014.07.18 07:46:00 -
[76] - Quote
Baal Omniscient wrote:Temias Mercurial wrote:To do that, we need about 50-60% more pg and cpu, with that extra slot. Currently, everything just barely fits...
Things are supposed to just barely fit. That's the idea, sacrificing some things to fit others. It's the same for everything else in the game with only a few exceptions. No way on earth ADS pilots would get a 50-60% PG/CPU bump, that's an inane request.
Having another slot would be useless when you literally could not fit anything else in it. By the way, the 50-60% CPU/PG increase are just estimates, but without more cpu/pg you could not fit a booster as you stated previously... not even with a complex pg extender.
The Incubus use to have 2high and 4Low, which was marvelous and balanced (not OP) when you could fit what you wanted and needed with the old module cpu/pg values, you would still get eaten alive by AV thought, but ever since they did the vehicle overhaul in 1.7 and "buffed" the ADS, they have been terrible ever since.
I'm serious though... you could not fit anything in that extra slot without more cpu and pg that is not provided through the respective modules. You can not sacrifice module slots with an ADS. Doing so is butchering your thin line of life and death as a pilot.
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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Baal Omniscient
Onslaught Inc RISE of LEGION
1970
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Posted - 2014.07.18 07:53:00 -
[77] - Quote
Temias Mercurial wrote:Baal Omniscient wrote:Temias Mercurial wrote:To do that, we need about 50-60% more pg and cpu, with that extra slot. Currently, everything just barely fits...
Things are supposed to just barely fit. That's the idea, sacrificing some things to fit others. It's the same for everything else in the game with only a few exceptions. No way on earth ADS pilots would get a 50-60% PG/CPU bump, that's an inane request. Having another slot would be useless when you literally could not fit anything else in it. By the way, the 50-60% CPU/PG increase are just estimates, but without more cpu/pg you could not fit a booster as you stated previously... not even with a complex pg extender. The Incubus use to have 2high and 4Low, which was marvelous and balanced (not OP) when you could fit what you wanted and needed with the old module cpu/pg values, you would still get eaten alive by AV thought, but ever since they did the vehicle overhaul in 1.7 and "buffed" the ADS, they have been terrible ever since. I'm serious though... you could not fit anything in that extra slot without more cpu and pg that is not provided through the respective modules. You can not sacrifice module slots with an ADS. Doing so is butchering your thin line of life and death as a pilot. I.... DID sorta specifically say "with a suitable pg/cpu bump" in that post....
Cross Atu for CPM1
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
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Temias Mercurial
Knights Of Ender RISE of LEGION
124
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Posted - 2014.07.18 08:07:00 -
[78] - Quote
Baal Omniscient wrote:Temias Mercurial wrote:Baal Omniscient wrote:Temias Mercurial wrote:To do that, we need about 50-60% more pg and cpu, with that extra slot. Currently, everything just barely fits...
Things are supposed to just barely fit. That's the idea, sacrificing some things to fit others. It's the same for everything else in the game with only a few exceptions. No way on earth ADS pilots would get a 50-60% PG/CPU bump, that's an inane request. Having another slot would be useless when you literally could not fit anything else in it. By the way, the 50-60% CPU/PG increase are just estimates, but without more cpu/pg you could not fit a booster as you stated previously... not even with a complex pg extender. The Incubus use to have 2high and 4Low, which was marvelous and balanced (not OP) when you could fit what you wanted and needed with the old module cpu/pg values, you would still get eaten alive by AV thought, but ever since they did the vehicle overhaul in 1.7 and "buffed" the ADS, they have been terrible ever since. I'm serious though... you could not fit anything in that extra slot without more cpu and pg that is not provided through the respective modules. You can not sacrifice module slots with an ADS. Doing so is butchering your thin line of life and death as a pilot. I.... DID sorta specifically say "with a suitable pg/cpu bump" in that post....
That 'suitable pg/cpu bump' will need to be a value of 40-60% increase if you want to stay alive from getting hit by AV with a decent fit... as I said before, you can not simply sacrifice modules with an ADS if you want to keep it. I mean no disrespect.
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1036
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Posted - 2014.07.21 02:01:00 -
[79] - Quote
Atiim wrote:Sir Dukey wrote: you are null so stfu. There is no counter to swarms therefor no buffs needed.
Why is it that you only support stuff you skilled into???
Am I null? My ideas may not always be the best, but at least I present them in an organized and orderly fashion. As for counter to the Swarm Launcher, there are always:
- Shield Extenders
- Shield Hardeners
- Shield Boosters
- Afterburners
- Fuel Injectors
- Anyone with an AP Weapon
- Making a quick turn around a corner
- Taking cover
- etc, etc, etc...
This wouldn't be a buff to the Swarm Class as a whole, as all it does is make STD and ADV Swarms effective, whilist leaving the Absolute Swarm Launcher Damage unchanged, so that is yet another null point. Does anyone here have an argument as to why this shouldn't happen besides not wanting players who can't or don't use PRO Swarm Launchers to be effective? PS: How could I not "only support what I'm skilled into" when I've invested SP into quite literally every item in the game?
to dodge bullets you strafe... to dodge swarms in the sky is like impossible unless you hide behind a building the whole match and you cant even fight back since you cannot hit anything beyond 50m without luck. Also a swarmer to an ADS pilot from 80m is like a grain of sand on a 50 inch TV. Oh btw, swarm users are more than capable of fighting back, ScP and SMG are one of the best guns in the game. The assault ScP is literally one of the best weapons in the game, but OHH WAIT, that takes too much skill to use since it doesn't lock on to targets therefore we are defenseless.
Edit- tanks are fine. |
Atiim
Fooly Cooly. Anime Empire.
10768
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Posted - 2014.07.21 02:18:00 -
[80] - Quote
Sir Dukey wrote: to dodge bullets you strafe... to dodge swarms in the sky is like impossible unless you hide behind a building the whole match and you cant even fight back since you cannot hit anything beyond 50m without luck. Also a swarmer to an ADS pilot from 80m is like a grain of sand on a 50 inch TV.
And this is an argument against making STD & ADV Swarm Launchers effective, how?
Sir Dukey wrote:Oh btw, swarm users are more than capable of fighting back, ScP and SMG are one of the best guns in the game. The assault ScP is literally one of the best weapons in the game, but OHH WAIT, that takes too much skill to use since it doesn't lock on to targets therefore we are defenseless. The moment you begin using a ScP or SMG, is the moment that you become a ScP or SMG user, not a Swarm user. That's be like me saying Large Missile users can easily rack-up kills because they can use 20GJ Railguns.
Assuming equal skill, the rifle user will always win, due to the superior stats of their sidearm equivalent. In terms of how "great" weapons are, the best would have to go to the Combat Rifle, and HMG. Assault SCPs would have a spot up there, but the RoF nerf removed that status.
Do you have an actual argument, or are you just going to stand on a soap box screaming at people because you don't want new players to stand a chance against you?
Sir Dukey wrote:Edit- tanks are fine. In a PRO vs PRO engagement, yes.
In a STD/ADV vs STD/ADV/PRO engagement, far from (at least where SLs are concerned).
Once a ScRub, always a sCRub.
-HAND
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1036
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Posted - 2014.07.21 03:51:00 -
[81] - Quote
Atiim wrote:Sir Dukey wrote: to dodge bullets you strafe... to dodge swarms in the sky is like impossible unless you hide behind a building the whole match and you cant even fight back since you cannot hit anything beyond 50m without luck. Also a swarmer to an ADS pilot from 80m is like a grain of sand on a 50 inch TV.
And this is an argument against making STD & ADV Swarm Launchers effective, how? Sir Dukey wrote:Oh btw, swarm users are more than capable of fighting back, ScP and SMG are one of the best guns in the game. The assault ScP is literally one of the best weapons in the game, but OHH WAIT, that takes too much skill to use since it doesn't lock on to targets therefore we are defenseless. The moment you begin using a ScP or SMG, is the moment that you become a ScP or SMG user, not a Swarm user. That's be like me saying Large Missile users can easily rack-up kills because they can use 20GJ Railguns. Assuming equal skill, the rifle user will always win, due to the superior stats of their sidearm equivalent. In terms of how "great" weapons are, the best would have to go to the Combat Rifle, and HMG. Assault SCPs would have a spot up there, but the RoF nerf removed that status. Do you have an actual argument, or are you just going to stand on a soap box screaming at people because you don't want new players to stand a chance against you? Sir Dukey wrote:Edit- tanks are fine. In a PRO vs PRO engagement, yes. In a STD/ADV vs STD/ADV/PRO engagement, far from (at least where SLs are concerned).
Since when did new players every have a chance? There is no reason to skull into something If it's already effective at std/adv levels unless your overkill. Thus is what Happen with std cloaks before the nerfa. They were just as effective as proto and much much much easier to fit. What is your reason to buff std/adv swarms.. is it because poor basterds cant one clip my proto fitted tank/ dropship worth over 500k isk. One volley of militia swams makes my python run. Stfu and adapt. |
Atiim
Commando Perkone Caldari State
10771
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Posted - 2014.07.21 04:55:00 -
[82] - Quote
Sir Dukey wrote: Since when did new players every have a chance? There is no reason to skull into something If it's already effective at std/adv levels unless your overkill. Thus is what Happen with std cloaks before the nerfa.
Since always? Put any skilled player in a MLT/STD and they'll still perform well.
Null point. There's also no reason skill into something if you'd only be remotely effective at PRO, especially when other items with the same role allow you to be effective at all tiers.
Sir Dukey wrote:They were just as effective as proto and much much much easier to fit. What is your reason to buff std/adv swarms.. is it because poor basterds cant one clip my proto fitted tank/ dropship worth over 500k isk. This is also null, because while the STD/ADV SLs (with these new changes) will be effective, they still won't be as effective as PRO (especially compared to the efficiency of STD/ADV vs. PRO tiers found in other items).
I've already explained my reasoning through this thread, though I'd like to see your reasoning as to why they shouldn't be buffed, as so far you've presented none.
Sir Dukey wrote:One volley of militia swams makes my python run. Your Python is threatened by MLT SLs? You should probably start fitting Shield Hardners.
Though I highly doubt that only 704 HP (422HP w//Hardener) forces you to take evasive action. If you find yourself doing anything but laughing at that, you have a serious problem.
Sir Dukey wrote:Stfu and adapt Adapt to what? I already have PRO Swarms and enough ISK to lose 1000s of my AV suits and still not have to worry about ISK financially.
This change won't benefit me.
Once a ScRub, always a sCRub.
-HAND
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1036
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Posted - 2014.07.21 05:01:00 -
[83] - Quote
Atiim wrote:Sir Dukey wrote: Since when did new players every have a chance? There is no reason to skull into something If it's already effective at std/adv levels unless your overkill. Thus is what Happen with std cloaks before the nerfa.
Since always? Put any skilled player in a MLT/STD and they'll still perform well. Null point. There's also no reason skill into something if you'd only be remotely effective at PRO, especially when other items with the same role allow you to be effective at all tiers. Sir Dukey wrote:They were just as effective as proto and much much much easier to fit. What is your reason to buff std/adv swarms.. is it because poor basterds cant one clip my proto fitted tank/ dropship worth over 500k isk. This is also null, because while the STD/ADV SLs (with these new changes) will be effective, they still won't be as effective as PRO (especially compared to the efficiency of STD/ADV vs. PRO tiers found in other items). I've already explained my reasoning through this thread, though I'd like to see your reasoning as to why they shouldn't be buffed, as so far you've presented none. Sir Dukey wrote:One volley of militia swams makes my python run. Your Python is threatened by MLT SLs? You should probably start fitting Shield Hardners. Though I highly doubt that only 704 HP (422HP w//Hardener) forces you to take evasive action. If you find yourself doing anything but laughing at that, you have a serious problem. Sir Dukey wrote:Stfu and adapt Adapt to what? I already have PRO Swarms and enough ISK to lose 1000s of my AV suits and still not have to worry about ISK financially. This change won't benefit me. reason not to buff: because they are balanced.
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Atiim
Commando Perkone Caldari State
10771
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Posted - 2014.07.21 05:06:00 -
[84] - Quote
Sir Dukey wrote:because they are balanced. Having a 25% increase per tier while not being able to kill anything is in no way balanced.
Is that really the best you've got?
Once a ScRub, always a sCRub.
-HAND
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1036
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Posted - 2014.07.21 15:09:00 -
[85] - Quote
Atiim wrote:Sir Dukey wrote:because they are balanced. Having a 25% increase per tier while not being able to kill anything is in no way balanced. Is that really the best you've got?
But it does kill and I do it all the time with my adv swarms. Also, chasing away something is just as good as killing it. Also, swarms are not great at killing shield so stop being a dumbass and pulling out on a vehicle with 5300 shields and a hardener. 25% means nothing as long as the weapon is viable which it is. Av does not need to be more ease mode than it already is. Use av/flux nades if you have too... res are also good and swarms are too. Stop being a sore loser.
Swams give up firepower so it can be fitted on a light/medium suit. |
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