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Tread Loudly 2
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
9
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Posted - 2014.07.15 20:00:00 -
[91] - Quote
Zindorak wrote:Actually you can lose alot of money if your running a proto suit and you have boundless re's. So we sacrifice alot doing this.
This is false JLAV drivers simply put the re's on the vehicle then switch to a free/cheap suit to avoid a majority of expenses.
I Like Tanks, ADS's, and Ion Pistols!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11875
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Posted - 2014.07.15 20:09:00 -
[92] - Quote
Tread Loudly 2 wrote:Zindorak wrote:Actually you can lose alot of money if your running a proto suit and you have boundless re's. So we sacrifice alot doing this. This is false JLAV drivers simply put the re's on the vehicle then switch to a free/cheap suit to avoid a majority of expenses.
BPO Suit BPO LAV unfit possibly 14K ISK Remote Explosives
set as a hugely viable counter for
200,000 ISK hull 281,000 ISK turret 50-60,000 ISK in modules possibly 50-75,000 ISK on turrets
Well when CCP releases a Soma or Sica BPO I'd be happy to keep having JLAV's exist.
"Your Faith stands as a shield for the Faithful, and you are one of His Angels." - Soren Tyrhannos to Templar Ouryon
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Atiim
Fooly Cooly. Anime Empire.
10511
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Posted - 2014.07.15 20:18:00 -
[93] - Quote
True Adamance wrote: Well when CCP releases a Soma or Sica BPO I'd be happy to keep having JLAV's exist.
There used to be Sica and Soma BPOs.
The Snack That Smiles Back, Tankers!
-HAND
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Seymour KrelbornX
Holdfast Syndicate Amarr Empire
577
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Posted - 2014.07.15 20:25:00 -
[94] - Quote
True Adamance wrote:I do wish to point out that dealing with JLAVs when we had no dispersion was fine since a good tanker could pick off the remotes if they had the piece of mind....... now that the dispersion is atroscious...... half your shots will miss the LAV, 45% will miss your intended target on the LAV, and odds are even after a solid 3-4 seconds of firing your enemy will drive with impunity into the side of your vastly more expensive and SP invested vehicle......
put some small rail turrets on that tank and get a buddy to shoot for you, problem solved... also it literally takes one shot from the big turret to connect to make a jlav go poof... |
Harpyja
Legio DXIV
2084
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Posted - 2014.07.15 20:26:00 -
[95] - Quote
Seymour KrelbornX wrote:when did I say vehicles spent most of their time in rough terrain? I said when they are.....
I am not going to deign to respond to you anymore.... you are a scrub and I'm tired of arguing with you... if it wasn't obvious already to your pea brain ratati doesn't care about the tank QQ and jlavs are here to stay...
I have made valid counters to all jlav QQ and my likes on this thread are proof of this... you and lorhak have run out of anything sensible to say and have strayed into the realm of ridiculousness and desperation....
tell me why jlavs break the game, until you can come up with a sensible reason... which you cant, cause they don't, I'm done entertaining your moronic perceptions of this dead game... Lol. Nobody's QQ'ing here. Though I do find it rather funny you wanted to remove frisbee remotes... you're the stereotypical infantry scrub that doesn't want anything to kill them other than another rifle. I'm done talking to you; your brain's the size of a grain of sand
"By His light, and His will"- The Scriptures, 12:32
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Seymour KrelbornX
Holdfast Syndicate Amarr Empire
577
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Posted - 2014.07.15 20:28:00 -
[96] - Quote
Tread Loudly 2 wrote:Zindorak wrote:Actually you can lose alot of money if your running a proto suit and you have boundless re's. So we sacrifice alot doing this. This is false JLAV drivers simply put the re's on the vehicle then switch to a free/cheap suit to avoid a majority of expenses.
I stay in my remote suit, incase I have to manually detonate... 10.5k isk in my dren suit. |
Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2481
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Posted - 2014.07.15 20:41:00 -
[97] - Quote
Seymour KrelbornX wrote:Tread Loudly 2 wrote:Zindorak wrote:Actually you can lose alot of money if your running a proto suit and you have boundless re's. So we sacrifice alot doing this. This is false JLAV drivers simply put the re's on the vehicle then switch to a free/cheap suit to avoid a majority of expenses. I stay in my remote suit, incase I have to manually detonate... 10.5k isk in my dren suit. Fail
Tanker/Logi
0 The number of 7ucks given
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Seymour KrelbornX
Holdfast Syndicate Amarr Empire
577
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Posted - 2014.07.15 20:50:00 -
[98] - Quote
Benjamin Ciscko wrote:Seymour KrelbornX wrote:Tread Loudly 2 wrote:Zindorak wrote:Actually you can lose alot of money if your running a proto suit and you have boundless re's. So we sacrifice alot doing this. This is false JLAV drivers simply put the re's on the vehicle then switch to a free/cheap suit to avoid a majority of expenses. I stay in my remote suit, incase I have to manually detonate... 10.5k isk in my dren suit. Fail
hardly... I have great success with it, and I live this way |
Atiim
Fooly Cooly. Anime Empire.
10514
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Posted - 2014.07.15 21:12:00 -
[99] - Quote
Benjamin Ciscko wrote: Fail
+1 for creating a perfect synopsis of this thread, and the pilots inside.
The Snack That Smiles Back, Tankers!
-HAND
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2482
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Posted - 2014.07.15 22:17:00 -
[100] - Quote
Seymour KrelbornX wrote:Benjamin Ciscko wrote:Seymour KrelbornX wrote:Tread Loudly 2 wrote:Zindorak wrote:Actually you can lose alot of money if your running a proto suit and you have boundless re's. So we sacrifice alot doing this. This is false JLAV drivers simply put the re's on the vehicle then switch to a free/cheap suit to avoid a majority of expenses. I stay in my remote suit, incase I have to manually detonate... 10.5k isk in my dren suit. Fail hardly... I have great success with it, and I live this way So you live ha then it's 0 ISK and 0 clone loss and in fact a K/D buff and if it's that effective then it's OP.
Tanker/Logi
0 The number of 7ucks given
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2482
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Posted - 2014.07.15 22:18:00 -
[101] - Quote
Atiim wrote:Benjamin Ciscko wrote: Fail
+1 for creating a perfect synopsis of this thread, and the pilots inside. It was a synopsis of you... Who has to defend a crutch and if you don't know how to properly jihad jeep for near 100% effectiveness then lol.
Tanker/Logi
0 The number of 7ucks given
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Jack 3enimble
Vengeance Unbound Dark Taboo
27
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Posted - 2014.07.15 22:32:00 -
[102] - Quote
Lorhak Gannarsein wrote:BLOOD Ruler wrote:No you just suck I use it and love dying by it. How much do your fittings cost? I'll tell you what, next time I see you running infantry I'll pull a BPO LAV with a nitrous and an HMG and I'll murder-taxi you. Deal? Or if you're flying I'll pull out a Gorgon and ram you. Sound fun?
Since JLAV needs to go i think we should introduce seat switch delay. Say 4 seconds to prevent you from using your same coward like tactics. How about that. Hello Pot, meet Kettle...
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taxi bastard
jihad taxi co.
145
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Posted - 2014.07.15 23:37:00 -
[103] - Quote
its not ok to JLAV, but its ok to be a tank scrub with a heavy and HMG to jump out the tank and mow down AV players if their loosing?
JLAV is at least a realistic tactic.......instant poping in and out of tanks is not! |
Harpyja
Legio DXIV
2084
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Posted - 2014.07.15 23:54:00 -
[104] - Quote
taxi bastard wrote:its not ok to JLAV, but its ok to be a tank scrub with a heavy and HMG to jump out the tank and mow down AV players if their loosing?
JLAV is at least a realistic tactic.......instant poping in and out of tanks is not! No, it's not OK to hop out with a heavy and an HMG. I don't do it because 1) I don't have SP into HMGs or Heavies 2) I prefer to have a rep tool to rep my Gunnlogi's armor and 3) I personally consider it better to at least attempt to drive my Gunnlogi to safety rather than hop out and let it sit there for AV's pleasure while I attempt to kill them and risking dying with my rather squishy dropsuit anyways.
But in the end, it seems that JLAV's don't care that I'm not a scrub and I get the same treatment at the end of the day
"By His light, and His will"- The Scriptures, 12:32
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2484
|
Posted - 2014.07.16 00:41:00 -
[105] - Quote
taxi bastard wrote:its not ok to JLAV, but its ok to be a tank scrub with a heavy and HMG to jump out the tank and mow down AV players if their loosing?
JLAV is at least a realistic tactic.......instant poping in and out of tanks is not! Hopping out in a heavy is going to save you from that roof top forge gunner? A heavy tried to do that to me once he died by my RE's and then lost his precious aurum tank. If he's relying on his heavy he's also likely a scrub tanker.
Tanker/Logi
0 The number of 7ucks given
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Seymour KrelbornX
Holdfast Syndicate Amarr Empire
605
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Posted - 2014.07.16 04:04:00 -
[106] - Quote
Seymour KrelbornX wrote:Benjamin Ciscko wrote:Seymour KrelbornX wrote:Tread Loudly 2 wrote:Zindorak wrote:Actually you can lose alot of money if your running a proto suit and you have boundless re's. So we sacrifice alot doing this. This is false JLAV drivers simply put the re's on the vehicle then switch to a free/cheap suit to avoid a majority of expenses. I stay in my remote suit, incase I have to manually detonate... 10.5k isk in my dren suit. Fail hardly... I have great success with it, and I live this way So you live ha then it's 0 ISK and 0 clone loss and in fact a K/D buff and if it's that effective then it's OP.[/quote]
you ever sit next to a guy on a bus and he strikes up a conversation with you, and at first you're like," ok this is a cool guy, I could have enjoyed this bus ride (or train or plane) in peaceful silence, watching the scenery go by, but I can get down with this conversation" and then little by little you start to realize this guy might not be playing with a full set so politely you try to exit the conversation hoping it isn't to late to do this without seriously offending this guy you have to sit next to for the next hour and at most least just making for an awful and uncomfortable ride?
you're that guy... at first you seemed fine, but something definitely isn't right with you.... /slowly gets up and moves to another seat, backing away with a courteous smile. |
Temias Mercurial
Knights Of Ender RISE of LEGION
117
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Posted - 2014.07.16 07:14:00 -
[107] - Quote
The only thing that I want in a game is balance of which that requires skill, and not a bunch of winers who can't deal with it themselves or a small group of people. I can not believe people who speak of encounters of a single tank that is impervious with more than two players targeting it. To me that simply implies just how incompetent they are. When tanks were 'OP' all you had to do was ignore them or get two AV guys to get it to screw off... yet nearly every AV player I saw thought it was a great idea to stand in front of the damn tank... and it's the same thing with an ADS when some idiot thinks that standing out in the open to get a clear shot is absolutely brilliant, and then complains when they die to missiles. The other thing I don't understand is why AV players think that proto tier weapons and equipment are needed to take down one vehicle. I find adv gear more than sufficient, and it only costs around 32,000 isk, compared to a 250,000 isk fitting.
Driving a LAV with remotes strapped to the front and ramming into a tank (a rather large target) requires no skill whatsoever, if you're a decent player that is...
Also, kamikazi dropships ramming into other dropships requires no skill, nor investment, which is the exact opposite of what a balanced and invested game suggests. The current damage that dropships suffer from colliding into structures/vehicles is ridiculous, and should toned down to the point where it's simply not viable, but still inflicts damage on a scale that makes the process utterly worthless.
If I wanted everything in this game to be cheap, then I'd have proxies detonate not only by vehicles, but infantry as well, and be free of all concerns of an actual fight.
It just surprises me how many people simply don't want a fight, or a challenge at that, in this game, or any game for that matter. The fact is that when people are given a simple and exploitable tactic to use, they will abuse it to no end, and not give a damn about the consequence that arises from it.
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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Seymour KrelbornX
Holdfast Syndicate Amarr Empire
614
|
Posted - 2014.07.16 19:26:00 -
[108] - Quote
Temias Mercurial wrote:The only thing that I want in a game is balance of which that requires skill, and not a bunch of winers who can't deal with it themselves or a small group of people. I can not believe people who speak of encounters of a single tank that is impervious with more than two players targeting it. To me that simply implies just how incompetent they are. When tanks were 'OP' all you had to do was ignore them or get two AV guys to get it to screw off... yet nearly every AV player I saw thought it was a great idea to stand in front of the damn tank... and it's the same thing with an ADS when some idiot thinks that standing out in the open to get a clear shot is absolutely brilliant, and then complains when they die to missiles. The other thing I don't understand is why AV players think that proto tier weapons and equipment are needed to take down one vehicle. I find adv gear more than sufficient, and it only costs around 32,000 isk, compared to a 250,000 isk fitting.
Driving a LAV with remotes strapped to the front and ramming into a tank (a rather large target) requires no skill whatsoever, if you're a decent player that is...
Also, kamikazi dropships ramming into other dropships requires no skill, nor investment, which is the exact opposite of what a balanced and invested game suggests. The current damage that dropships suffer from colliding into structures/vehicles is ridiculous, and should toned down to the point where it's simply not viable, but still inflicts damage on a scale that makes the process utterly worthless.
If I wanted everything in this game to be cheap, then I'd have proxies detonate not only by vehicles, but infantry as well, and be free of all concerns of an actual fight.
It just surprises me how many people simply don't want a fight, or a challenge at that, in this game, or any game for that matter. The fact is that when people are given a simple and exploitable tactic to use, they will abuse it to no end, and not give a damn about the consequence that arises from it.
you have never jlaved or kamikaze derpshipped...so you don't know what you're talking about....
and personally I do want a fight... I want a bloody, dirty fight...
your the type of carebear who wants everything clean and fair.... pfffft!
you are playing the wrong game.... |
Bormir1r
Fatal Absolution General Tso's Alliance
524
|
Posted - 2014.07.16 22:56:00 -
[109] - Quote
Lorhak Gannarsein wrote:JLAVs were introduced in 1.7 as an apparently unintended byproduct of the change to REs. At the time the vehicle armour hardeners all but prevented dangerous damage being dealt to HAVs; this left the JLAV, usually stacked with prototype level equipment (because otherwise there just wasn't enough damage for success), as the only real viable means for AVing outside a tank. For that reason I, and many other members of the HAV community, accepted them as necessary for some form of balance. Time passed and hardeners were nerfed. Forge guns were now somewhat viable, but the power of the rep-tanked Madrugar meant that JLAVs were still the most effective tactic for dealing with those tanks, and so we bit our tongues. Now the armour repairers have been nerfed; as well as Large Blasters being less effective for attacking infantry, infantry AV is, as a general rule, in a very good place at the moment.
Consequently, I think the time has come to formally request that they be removed. The JLAV is a low-ISK high-reward tactic; indeed, for much of the community it entails zero risk. It is difficult to counter short of hiding in the redline at the peak of a hill, owing to the speed and manoeuvrability of the LAV, and should it strike you there is no possible way to survive, short of a max-tank hardened Gunnlogi (the fittings being 2x Complex Heavy Extenders and 1x Hardener, and 1x Complex Heavy Extender and 2x Hardeners).
It is akin to the much-reviled 'bumper dropship' in its near-zero investment reward, and is actually much higher reward owing to the enormous number of vehicle damage points it brings.
It is also alike to the old 'murder taxi' of early Uprising, particularly considering the near-free reward those had, and to the current 'LAV Heavy', which is similarly low-investment, low-skill high reward.
I hope you'll make the right decision.
I think JLAVs were the best indirect inventions CCP has made. I mean it's the closest thing there is to one of those scenes in an action movie where a guy sacrifices himself in order to save the group by using his vehicle as a way of destroying the enemy. Taking this capability away would be a shame.
"One does not simply" run like a Raptor. Only mk.0 Scouts do ... wait... I'm still outclassed by Gal scouts.
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Bormir1r
Fatal Absolution General Tso's Alliance
524
|
Posted - 2014.07.16 23:03:00 -
[110] - Quote
Seymour KrelbornX wrote:Lorhak Gannarsein wrote:Brokerib wrote:This answer is good enough that I think it bares repeating. Baal Omniscient wrote:This is silly. A prof 5 proto assault forge on a fully bpo'd out skinweave heavy can 3 shot a fully fitted, fully specced, massively expensive ADS out of the sky for under 80k..... and you guys are pissy that a 30k car loaded up with RE's by a guy who specced into them for that purpose and who can navigate close enough to you to RAM you without you noticing is blowing up your tank?
Um... situational awareness much?
Teamwork?
Isn't that the drivel AV players have been hearing for the last 6-8 months? "Use Teamwork!" Well, have your squad let you know when there's a LAV in your vicinity. You're not with your squad? Well, you're not using teamwork. Sad day.
Player ingenuity. It's a beautiful thing. Rail tankers could (and on some maps, do) camp the redline all match. They thought it up as an effective tactic. The only issue I have with it is that there's no effective way to counter it since OB's can't really drop decent tanks anymore. jLAV's ARE easy to counter. You can have teammates set up proxy's which will detonate the RE's on the LAV when they go off. You can have a teammate with a swarm on standby to hit the LAV's and either scare them off, kill them or tag their RE's with missiles, detonating them (along with the driver). Or you can have teammates spot LAV's for you. Or you can have situational awareness since you can hear LAV's from a long ways off. OR you can combine some of these ideas and do pretty well avoiding/killing 99% of them.
Happy tanking, jLAV's are the least of your worries. ;) https://forums.dust514.com/default.aspx?g=posts&m=2240587#post2240587 I responded to it in the same thread. There is a huge difference between a prof 5 IAFG and a JLAV. I imagine people would be complaining somewhat if a CRG SG could one-shot a max EHP proto Sentinel with a bodyshot. but you're not being one shot... it takes at least 6 remotes to blow up a tank.... that's 6 shots. EDIT: oh and 1 remote kills all but proto amar heavies so....
Proto Amarr Heavies are 3-4 shot at the least depending on they're configuration. Never one shotted.
"One does not simply" run like a Raptor. Only mk.0 Scouts do ... wait... I'm still outclassed by Gal scouts.
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Leeroy Gannarsein
Legio DXIV
502
|
Posted - 2014.07.17 00:07:00 -
[111] - Quote
Bormir1r wrote:Proto Amarr Heavies are 3-4 shot at the least depending on they're configuration. Never one shotted.
Mathematically speaking Amarr Sentinel maxes out at 595/1195, which is 991/1327 vs explosives (if my maths is correct).
In other words, you are categorically, mathematically wrong.
It would seem like wisdom, but for the warning in my heart...
CCP BLOWOUT FOR CPM1
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Leeroy Gannarsein
Legio DXIV
502
|
Posted - 2014.07.17 00:11:00 -
[112] - Quote
Seymour KrelbornX wrote:Leeroy Gannarsein wrote:Seymour KrelbornX wrote:Death Shadow117 wrote:^ Above poster isnt very smart. Have you ever even tried tanking? Do you even know how much sp/isk it takes to become a real tanker because im sure you dont. yes I have tanked.... but that wasn't my point... I was trying to convey the frustration of non tankers who are told by tankers their means of anti tanking takes no skill, while tankers act like they are the only skill intensive role in the game. I'm sorry that went over your head... I'll try to type more slowly for you in the future.... How about this, then: in a world of JLAVs, what is the point of FGs and SL vs. HAVs? Also, yeah, your method of anti-tanking takes no skill. HAV piloting is approximately as skill-intensive as FGing, and significantly more SP and ISK intensive. I never said jlav is my style of av... I use nades, swarms (proto) and forge too (at 3 atm) the point is to give another option, both effective and fun... and seriously... whats the point???? then I could say the same of rifles, why have more than one type... that's just a ridiculous thing to ask.... and it does take skill... its all about dodging fire sneaking into position maneuvering well and hitting the tank the right way and compensating afterward for a second try if it doesn't pan out... and yes HAV is sp intensive... but that doesn't mean it takes a lot of player effort... whether tanking does or doesn't take skil isn't even the point... the point is to respect the way other people play even if it is different than yours, so long as they aren't using exploits or other cheats.... in this whole thread you still haven't told me how jlavs break the game.... because you cant.... because they don't. It is not.
It is about nothing more than sticking REs somewhere they won't get shot (I mean really, this should be obvious), driving somewhere you can see the tank, hitting nitrous and exploding.
I tried it about ten-fifteen times, and I was exploded by infantry twice. My ram failed once.
It is really not hard to JLAV, and you suggesting they are is ridiculous.
And I have at no point suggested JLAVs are 'game-breaking'. Don't you be putting words in my mouth. At every point I have stated they are a BS, no-skill tactic and they should be removed.
People defended SLs from outside render distance too.
It would seem like wisdom, but for the warning in my heart...
CCP BLOWOUT FOR CPM1
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11923
|
Posted - 2014.07.17 00:17:00 -
[113] - Quote
Seymour KrelbornX wrote:True Adamance wrote:I do wish to point out that dealing with JLAVs when we had no dispersion was fine since a good tanker could pick off the remotes if they had the piece of mind....... now that the dispersion is atroscious...... half your shots will miss the LAV, 45% will miss your intended target on the LAV, and odds are even after a solid 3-4 seconds of firing your enemy will drive with impunity into the side of your vastly more expensive and SP invested vehicle......
put some small rail turrets on that tank and get a buddy to shoot for you, problem solved... also it literally takes one shot from the big turret to connect to make a jlav go poof...
Already do, I can give you that point......but you know as well as I that fitting small turrets is bloody hard even with fitting optimisation V.
"Your Faith stands as a shield for the Faithful, and you are one of His Angels." - Soren Tyrhannos to Templar Ouryon
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Leeroy Gannarsein
Legio DXIV
503
|
Posted - 2014.07.17 00:24:00 -
[114] - Quote
Atiim wrote:Leeroy Gannarsein wrote: How about this, then: in a world of JLAVs, what is the point of FGs and SL vs. HAVs?
JLAVs aren't ideal for every situation, because the terrain may be ridiculously bumpy, and you may be facing a tanker who's actually competent and destroys the JLAV every time. The point of Forge Guns and Swarm Launchers, would be long range AV Weaponry. Leeroy Gannarsein wrote:Also, yeah, your method of anti-tanking takes no skill. HAV piloting is approximately as skill-intensive as FGing, and significantly more SP and ISK intensive. Swarm Launchers require that you have situational awareness, as you -typically- cannot see around you during engagements because your too focused on the vehicle. They also require that you make every shot count (resource management) due to the awful ammunition reserves, and they require patience in the sense that firing at the wrong time guarantees that your target escapes (the only other AV weapon actively requiring this skill is the Plasma Cannon). HAV Piloting is not as skill intensive as Forging. The FGer puts themselves at risk to far more items, and has a TTK far lower than that of an HAV. When you also consider the fact that an HAV can easily escape danger in most situations, they're quite literally the easiest item to use in DUST 514. I'm a PRO FGer too. I am not a proficiency'd swarmer, so I am not using it for examples. The only times I have ever used a swarm was when they were OP and I wanted to annoy someone I knew.
FGs are easy to kill with.
Unlike HAVs, an FG is not an obvious target. Not being an idiot means your fatsuit (which is pretty defensible against anything except SGs and HMGs) is pretty safe.
Hell, when I kill the tank in my ADV suit I usually go to town on people with my SMG.
Being 'at risk to more items' is a red herring. So are snipers vs infantry, but I can guarantee that a dedicated sniper has a better ISK gained/lost margin than an infantry player. I would never suggest that a logi is 'at risk to more items' than an assault, but it sure as hell feels that way when I'm playing one. The number of things to which you are vulnerable is entirely irrelevant.
My DAU 3-shots most Sicas. Considering the dramatically longer average TTK of vehicles vs infantry (particularly considering HAV's sluggish acceleration) this is practically an insta-kill. My 'investment' is about 50k, and it takes me about ten seconds from engaging to killing the target. Compare, then, to a Neutron blaster, which can take dramatically longer than the FG, which is a direct result of the Sica's pilot (and some low-tank Gunnlogis, for the record) often knowing the other vehicle is there.
Now, I'm not trying to argue that MLT HAVs are balanced; far from it. I'd like their price to be increased. Maybe even doubled (with a commensurate increase to STD HAVs.
Had some more to say, but I have to run - will edit post or respond further later.
I also should probably subscribe to this thread.
It would seem like wisdom, but for the warning in my heart...
CCP BLOWOUT FOR CPM1
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Leeroy Gannarsein
Legio DXIV
503
|
Posted - 2014.07.17 00:26:00 -
[115] - Quote
Jack 3enimble wrote:Lorhak Gannarsein wrote:BLOOD Ruler wrote:No you just suck I use it and love dying by it. How much do your fittings cost? I'll tell you what, next time I see you running infantry I'll pull a BPO LAV with a nitrous and an HMG and I'll murder-taxi you. Deal? Or if you're flying I'll pull out a Gorgon and ram you. Sound fun? Since JLAV needs to go i think we should introduce seat switch delay. Say 4 seconds to prevent you from using your same coward like tactics. How about that. Hello Pot, meet Kettle... Sounds good.
Also, what seat switch tactics?
It would seem like wisdom, but for the warning in my heart...
CCP BLOWOUT FOR CPM1
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Leeroy Gannarsein
Legio DXIV
503
|
Posted - 2014.07.17 00:27:00 -
[116] - Quote
Seymour KrelbornX wrote:True Adamance wrote:I do wish to point out that dealing with JLAVs when we had no dispersion was fine since a good tanker could pick off the remotes if they had the piece of mind....... now that the dispersion is atroscious...... half your shots will miss the LAV, 45% will miss your intended target on the LAV, and odds are even after a solid 3-4 seconds of firing your enemy will drive with impunity into the side of your vastly more expensive and SP invested vehicle......
put some small rail turrets on that tank and get a buddy to shoot for you, problem solved... also it literally takes one shot from the big turret to connect to make a jlav go poof... See, I JLAVed a little, I AV a lot, but clearly you don't ever tank.
It would seem like wisdom, but for the warning in my heart...
CCP BLOWOUT FOR CPM1
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Temias Mercurial
Knights Of Ender RISE of LEGION
124
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Posted - 2014.07.17 00:45:00 -
[117] - Quote
Seymour KrelbornX wrote:Temias Mercurial wrote:The only thing that I want in a game is balance of which that requires skill, and not a bunch of winers who can't deal with it themselves or a small group of people. I can not believe people who speak of encounters of a single tank that is impervious with more than two players targeting it. To me that simply implies just how incompetent they are. When tanks were 'OP' all you had to do was ignore them or get two AV guys to get it to screw off... yet nearly every AV player I saw thought it was a great idea to stand in front of the damn tank... and it's the same thing with an ADS when some idiot thinks that standing out in the open to get a clear shot is absolutely brilliant, and then complains when they die to missiles. The other thing I don't understand is why AV players think that proto tier weapons and equipment are needed to take down one vehicle. I find adv gear more than sufficient, and it only costs around 32,000 isk, compared to a 250,000 isk fitting.
Driving a LAV with remotes strapped to the front and ramming into a tank (a rather large target) requires no skill whatsoever, if you're a decent player that is...
Also, kamikazi dropships ramming into other dropships requires no skill, nor investment, which is the exact opposite of what a balanced and invested game suggests. The current damage that dropships suffer from colliding into structures/vehicles is ridiculous, and should toned down to the point where it's simply not viable, but still inflicts damage on a scale that makes the process utterly worthless.
If I wanted everything in this game to be cheap, then I'd have proxies detonate not only by vehicles, but infantry as well, and be free of all concerns of an actual fight.
It just surprises me how many people simply don't want a fight, or a challenge at that, in this game, or any game for that matter. The fact is that when people are given a simple and exploitable tactic to use, they will abuse it to no end, and not give a damn about the consequence that arises from it. you have never jlaved or kamikaze derpshipped...so you don't know what you're talking about.... and personally I do want a fight... I want a bloody, dirty fight... your the type of carebear who wants everything clean and fair.... pfffft! you are playing the wrong game....
Why is it that you arrogantly assume that I myself have not partaken in this stupid act of suicide? Also, there is a difference between 'clean and fair' and following the rules of which this game was based on... investment... not exploitation, but CCP always leave so many holes in their work that questions their intelligence...
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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Seymour KrelbornX
Holdfast Syndicate Amarr Empire
616
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Posted - 2014.07.17 00:55:00 -
[118] - Quote
Leeroy Gannarsein wrote:Seymour KrelbornX wrote:Leeroy Gannarsein wrote:Seymour KrelbornX wrote:Death Shadow117 wrote:^ Above poster isnt very smart. Have you ever even tried tanking? Do you even know how much sp/isk it takes to become a real tanker because im sure you dont. yes I have tanked.... but that wasn't my point... I was trying to convey the frustration of non tankers who are told by tankers their means of anti tanking takes no skill, while tankers act like they are the only skill intensive role in the game. I'm sorry that went over your head... I'll try to type more slowly for you in the future.... How about this, then: in a world of JLAVs, what is the point of FGs and SL vs. HAVs? Also, yeah, your method of anti-tanking takes no skill. HAV piloting is approximately as skill-intensive as FGing, and significantly more SP and ISK intensive. I never said jlav is my style of av... I use nades, swarms (proto) and forge too (at 3 atm) the point is to give another option, both effective and fun... and seriously... whats the point???? then I could say the same of rifles, why have more than one type... that's just a ridiculous thing to ask.... and it does take skill... its all about dodging fire sneaking into position maneuvering well and hitting the tank the right way and compensating afterward for a second try if it doesn't pan out... and yes HAV is sp intensive... but that doesn't mean it takes a lot of player effort... whether tanking does or doesn't take skil isn't even the point... the point is to respect the way other people play even if it is different than yours, so long as they aren't using exploits or other cheats.... in this whole thread you still haven't told me how jlavs break the game.... because you cant.... because they don't. It is not. It is about nothing more than sticking REs somewhere they won't get shot (I mean really, this should be obvious), driving somewhere you can see the tank, hitting nitrous and exploding. I tried it about ten-fifteen times, and I was exploded by infantry twice. My ram failed once. It is really not hard to JLAV, and you suggesting they are is ridiculous. And I have at no point suggested JLAVs are 'game-breaking'. Don't you be putting words in my mouth. At every point I have stated they are a BS, no-skill tactic and they should be removed. People defended SLs from outside render distance too. EDIT: so would you be okay with me having a BPO suit that suicide/insta kills on contact, is faster than a scout and tanky enough to survive more than two seconds' DPS? I'll just go running into heavies all day erry day for luls. 1KDR and infinite ISK destroyed/zero lost seems pretty legit, right?
ok so basically you went 12/3 with JLAVs?
and how many kills you get as a tanker? 20/0? 30/2? 40/6?
12/3 is a pretty average score for infantry, down right terrible for a tanker.... I'd say it's pretty balanced... thanks for once again proving my point that JLAVs are fine... |
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
616
|
Posted - 2014.07.17 01:02:00 -
[119] - Quote
Temias Mercurial wrote:Seymour KrelbornX wrote:Temias Mercurial wrote:The only thing that I want in a game is balance of which that requires skill, and not a bunch of winers who can't deal with it themselves or a small group of people. I can not believe people who speak of encounters of a single tank that is impervious with more than two players targeting it. To me that simply implies just how incompetent they are. When tanks were 'OP' all you had to do was ignore them or get two AV guys to get it to screw off... yet nearly every AV player I saw thought it was a great idea to stand in front of the damn tank... and it's the same thing with an ADS when some idiot thinks that standing out in the open to get a clear shot is absolutely brilliant, and then complains when they die to missiles. The other thing I don't understand is why AV players think that proto tier weapons and equipment are needed to take down one vehicle. I find adv gear more than sufficient, and it only costs around 32,000 isk, compared to a 250,000 isk fitting.
Driving a LAV with remotes strapped to the front and ramming into a tank (a rather large target) requires no skill whatsoever, if you're a decent player that is...
Also, kamikazi dropships ramming into other dropships requires no skill, nor investment, which is the exact opposite of what a balanced and invested game suggests. The current damage that dropships suffer from colliding into structures/vehicles is ridiculous, and should toned down to the point where it's simply not viable, but still inflicts damage on a scale that makes the process utterly worthless.
If I wanted everything in this game to be cheap, then I'd have proxies detonate not only by vehicles, but infantry as well, and be free of all concerns of an actual fight.
It just surprises me how many people simply don't want a fight, or a challenge at that, in this game, or any game for that matter. The fact is that when people are given a simple and exploitable tactic to use, they will abuse it to no end, and not give a damn about the consequence that arises from it. you have never jlaved or kamikaze derpshipped...so you don't know what you're talking about.... and personally I do want a fight... I want a bloody, dirty fight... your the type of carebear who wants everything clean and fair.... pfffft! you are playing the wrong game.... Why is it that you arrogantly assume that I myself have not partaken in this stupid act of suicide? Also, there is a difference between 'clean and fair' and following the rules of which this game was based on... investment... not exploitation, but CCP always leave so many holes in their work that questions their intelligence...
the way you talk about proves to me you haven't.... and yes I agree they are always leaving holes.... tanks have been a very big exploitive hole since the dawn of dust....
and yes this game is based off investment, but there are always flukes... a guy investing in apple in 1982 would not have been able to imagine the return on that investment... sometimes a small investment has big results, re working the game to make that possibility impossible would just make this game even more bland... |
Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2492
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Posted - 2014.07.17 01:11:00 -
[120] - Quote
Leeroy Gannarsein wrote:Seymour KrelbornX wrote:True Adamance wrote:I do wish to point out that dealing with JLAVs when we had no dispersion was fine since a good tanker could pick off the remotes if they had the piece of mind....... now that the dispersion is atroscious...... half your shots will miss the LAV, 45% will miss your intended target on the LAV, and odds are even after a solid 3-4 seconds of firing your enemy will drive with impunity into the side of your vastly more expensive and SP invested vehicle......
put some small rail turrets on that tank and get a buddy to shoot for you, problem solved... also it literally takes one shot from the big turret to connect to make a jlav go poof... See, I JLAVed a little, I AV a lot, but clearly you don't ever tank. I know I can make an LAV that can tank 2 Particle Cannon shots with a Fuel Injector or possibly 3 w/ out a Fuel Injector considering the LAV's driving in a slolem down the road at you with a fuel injector I doubt anyone can hit an LAV 3 times as it's speeding at top speeds at you.
Tanker/Logi
0 The number of 7ucks given
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