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IamI3rian
OSG Planetary Operations Covert Intervention
223
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Posted - 2013.06.21 00:04:00 -
[31] - Quote
Telleth wrote:Maybe if while initiating the recall it locked anyone out so a blueberry couldn't drive off with it, but then make the recall hacking bit last a solid minute, or comparable to counter hacking an objective.
You sir are a genius. If, while the driver starts the recall (hacks) and the blue comes to jump in... it should add to the hack, like when you pile on an objective.
I'm not certain if this is what you meant, but you're a genius regardless. = D
--- Remember: IamI3rian told ya Kinda like this game but there's something you should know... I just came to say hello |
Harry Hendersons
Royal Uhlans Amarr Empire
3
|
Posted - 2013.06.21 00:06:00 -
[32] - Quote
Scheneighnay McBob wrote:Today, I witnessed a pretty annoying exploit.
I was running AV, going after a redline sniper HAV. What simply happened was that every time the HAV was on fire and I was close to destroying it, it drove behind a little bit of cover, then was recalled by the owner before the next volley of swarms could hit it. After that, the owner just ran further back into the redline, and called it in again, fully repaired.
There needs to be some measure to prevent the vehicle recall to be used this way. Since I know RDVs will eventually pick them up, there should be a 15 second delay before the vehicle actually vanishes; or you shouldn't be able to recall it when it's on fire.
This has been spammed for weeks now. Where u been?
Yes a fix should be done. |
DJINN leukoplast
Hellstorm Inc League of Infamy
523
|
Posted - 2013.06.21 00:10:00 -
[33] - Quote
The recall shouldn't have been an instant vanish, it should be the opposite of what happens when you call in a vehicle. A RDV gets called in, 15 seconds later it shows up, picks up the vehicle then fly's away. All the while being vulnerable to AV.
This way vehicle owners have some sort of risk when putting the vehicle back in their inventory, and would keep them from abusing it to avoid getting taken out by AV. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4471
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Posted - 2013.06.21 00:18:00 -
[34] - Quote
DJINN leukoplast wrote:The recall shouldn't have been an instant vanish, it should be the opposite of what happens when you call in a vehicle. A RDV gets called in, 15 seconds later it shows up, picks up the vehicle then fly's away. All the while being vulnerable to AV.
I agree, though the RDV and vehicle should be cloaked again while its being carried away, just like the RDV and vehicle are cloaked when they're being initially flown in. |
Void Echo
Internal Error. Negative-Feedback
245
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Posted - 2013.06.21 00:30:00 -
[35] - Quote
KAGEHOSHI Horned Wolf wrote:DJINN leukoplast wrote:The recall shouldn't have been an instant vanish, it should be the opposite of what happens when you call in a vehicle. A RDV gets called in, 15 seconds later it shows up, picks up the vehicle then fly's away. All the while being vulnerable to AV.
I agree, though the RDV and vehicle should be cloaked again while its being carried away, just like the RDV and vehicle are cloaked when they're being initially flown in.
you guys have 100+ things that make battles go to your advantage while we have barely 2 things maybe speaking as of mechanics. the vehicle should not take damage once the rdv has gotten it. why are you guys always trying to make it harder for tank drivers to play this game? we are just starting to recover from our marauders being taken away and being replaced by expensive militia ones.
tell me this, what is your idea of how the vehicle should work in dust 514, and don't hold anything back, I want to know how far you want to nerf us from where we are at the moment. |
EternalRMG
ZionTCD
295
|
Posted - 2013.06.21 00:35:00 -
[36] - Quote
:D |
Zero Harpuia
WarRavens League of Infamy
515
|
Posted - 2013.06.21 00:42:00 -
[37] - Quote
KAGEHOSHI Horned Wolf wrote:DJINN leukoplast wrote:The recall shouldn't have been an instant vanish, it should be the opposite of what happens when you call in a vehicle. A RDV gets called in, 15 seconds later it shows up, picks up the vehicle then fly's away. All the while being vulnerable to AV.
I agree, though the RDV and vehicle should be cloaked again while its being carried away, just like the RDV and vehicle are cloaked when they're being initially flown in. Only once it has left the play area. The only reason the RDV and it's cargo are 'cloaked' on entry is that they are outside the play area, or in English, have yet to spawn/finish rendering at the top of the skybox. They can cloak, sure, but only once they leave local airspace. |
Zero Harpuia
WarRavens League of Infamy
515
|
Posted - 2013.06.21 00:47:00 -
[38] - Quote
Void Echo wrote:KAGEHOSHI Horned Wolf wrote:DJINN leukoplast wrote:The recall shouldn't have been an instant vanish, it should be the opposite of what happens when you call in a vehicle. A RDV gets called in, 15 seconds later it shows up, picks up the vehicle then fly's away. All the while being vulnerable to AV.
I agree, though the RDV and vehicle should be cloaked again while its being carried away, just like the RDV and vehicle are cloaked when they're being initially flown in. you guys have 100+ things that make battles go to your advantage while we have barely 2 things maybe speaking as of mechanics. the vehicle should not take damage once the rdv has gotten it. why are you guys always trying to make it harder for tank drivers to play this game? we are just starting to recover from our marauders being taken away and being replaced by expensive militia ones. tell me this, what is your idea of how the vehicle should work in dust 514, and don't hold anything back, I want to know how far you want to nerf us from where we are at the moment.
What happened to 50-to-1? Was that 'statistic' not severe-sounding enough for you?
Now on to being levelheaded, this 'thing going your way' as you put it is a half-implemented feature, and we all know it. So why, when they add the pickup RDV, should the vehicle and RDV suddenly gain invulnerability? Wouldn't it make more sense for this magic invul-tech to always be on? |
Void Echo
Internal Error. Negative-Feedback
245
|
Posted - 2013.06.21 00:50:00 -
[39] - Quote
Zero Harpuia wrote:Void Echo wrote:KAGEHOSHI Horned Wolf wrote:DJINN leukoplast wrote:The recall shouldn't have been an instant vanish, it should be the opposite of what happens when you call in a vehicle. A RDV gets called in, 15 seconds later it shows up, picks up the vehicle then fly's away. All the while being vulnerable to AV.
I agree, though the RDV and vehicle should be cloaked again while its being carried away, just like the RDV and vehicle are cloaked when they're being initially flown in. you guys have 100+ things that make battles go to your advantage while we have barely 2 things maybe speaking as of mechanics. the vehicle should not take damage once the rdv has gotten it. why are you guys always trying to make it harder for tank drivers to play this game? we are just starting to recover from our marauders being taken away and being replaced by expensive militia ones. tell me this, what is your idea of how the vehicle should work in dust 514, and don't hold anything back, I want to know how far you want to nerf us from where we are at the moment. What happened to 50-to-1? Was that 'statistic' not severe-sounding enough for you? Now on to being levelheaded, this 'thing going your way' as you put it is a half-implemented feature, and we all know it. So why, when they add the pickup RDV, should the vehicle and RDV suddenly gain invulnerability? Wouldn't it make more sense for this magic invul-tech to always be on?
then while were at it, we should increase your vulnerability when your switching out your fittings at a supply depot. when your in the menu, your shield and armor energy are transferred over to the computer portion of your dropsuit in order to access the supply depot making you weaker. |
Delta 749
Kestrel Reconnaissance
502
|
Posted - 2013.06.21 01:01:00 -
[40] - Quote
Void Echo wrote:Zero Harpuia wrote:Void Echo wrote:KAGEHOSHI Horned Wolf wrote:DJINN leukoplast wrote:The recall shouldn't have been an instant vanish, it should be the opposite of what happens when you call in a vehicle. A RDV gets called in, 15 seconds later it shows up, picks up the vehicle then fly's away. All the while being vulnerable to AV.
I agree, though the RDV and vehicle should be cloaked again while its being carried away, just like the RDV and vehicle are cloaked when they're being initially flown in. you guys have 100+ things that make battles go to your advantage while we have barely 2 things maybe speaking as of mechanics. the vehicle should not take damage once the rdv has gotten it. why are you guys always trying to make it harder for tank drivers to play this game? we are just starting to recover from our marauders being taken away and being replaced by expensive militia ones. tell me this, what is your idea of how the vehicle should work in dust 514, and don't hold anything back, I want to know how far you want to nerf us from where we are at the moment. What happened to 50-to-1? Was that 'statistic' not severe-sounding enough for you? Now on to being levelheaded, this 'thing going your way' as you put it is a half-implemented feature, and we all know it. So why, when they add the pickup RDV, should the vehicle and RDV suddenly gain invulnerability? Wouldn't it make more sense for this magic invul-tech to always be on? then while were at it, we should increase your vulnerability when your switching out your fittings at a supply depot. when your in the menu, your shield and armor energy are transferred over to the computer portion of your dropsuit in order to access the supply depot making you weaker.
Yeah, because standing perfectly still while switching from one suit to another and back again isnt enough You vehicle guys complain to much, infantry only carries three things that are a "threat" Threat in quotations since swarms do **** all against shields and carry a huge delay after firing to begin any other action being it locking on again, throwing a grenade, or even reloading Forges are better off but you are stuck in a heavy suit so if you get zeroed you are a sitting duck and if the tank is on the move at all like they should be you have no chance of following and are only able to lock down a small area Now the grenades you all like to moan about get saddled with a short range and extremely limited ammo, oh and like I mentioned before if you are on the move you can drive away faster than I can throw them at you
And none of this stuff will kill you one on one unless you are an absolutely **** driver that knows nothing about infantry tactics and how to counter them |
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Void Echo
Internal Error. Negative-Feedback
246
|
Posted - 2013.06.21 01:20:00 -
[41] - Quote
oh I see, your crying when I bring something up about nerfing your classes huh?
all the changes that have happened to tanks are because of you assaulters and infantry, nothing tank drivers want ever get put into the game. then you cry "whaa I got nerfed I got nerfed" when one of your advantages is taken away from you, HOW THE **** DO YOU THINK WE FEEL. |
Delta 749
Kestrel Reconnaissance
507
|
Posted - 2013.06.21 01:23:00 -
[42] - Quote
Void Echo wrote:oh I see, your crying when I bring something up about nerfing your classes huh?
all the changes that have happened to tanks are because of you assaulters and infantry, nothing tank drivers want ever get put into the game. then you cry "whaa I got nerfed I got nerfed" when one of your advantages is taken away from you, HOW THE **** DO YOU THINK WE FEEL.
Thats because tank drivers were a bunch of whiny little cunts that wanted to play god mode and couldnt handle dying to concentrated fire Oddly enough I find a lot of vehicle players come from EVE, you would think they could harden the **** up but noooo thats to hard
Im infantry, I have to worry about other infantry, LAVs, HAVs, gun emplacements, and sometimes dropships but those are exceedingly rare Anyway go through my post history and tell me how many bitchy crying posts you see me make demanding that everything that kills me should be nerfed |
Scheneighnay McBob
Bojo's School of the Trades
1702
|
Posted - 2013.06.21 01:25:00 -
[43] - Quote
Delta 749 wrote:Void Echo wrote:oh I see, your crying when I bring something up about nerfing your classes huh?
all the changes that have happened to tanks are because of you assaulters and infantry, nothing tank drivers want ever get put into the game. then you cry "whaa I got nerfed I got nerfed" when one of your advantages is taken away from you, HOW THE **** DO YOU THINK WE FEEL. Thats because tank drivers were a bunch of whiny little cunts that wanted to play god mode and couldnt handle dying to concentrated fire Oddly enough I find a lot of vehicle players come from EVE, you would think they could harden the **** up but noooo thats to hard Im infantry, I have to worry about other infantry, LAVs, HAVs, gun emplacements, and sometimes dropships but those are exceedingly rare Anyway go through my post history and tell me how many bitchy crying posts you see me make demanding that everything that kills me should be nerfed +1000 |
Zero Harpuia
WarRavens League of Infamy
518
|
Posted - 2013.06.21 01:34:00 -
[44] - Quote
Void Echo wrote:oh I see, your crying when I bring something up about nerfing your classes huh?
all the changes that have happened to tanks are because of you assaulters and infantry, nothing tank drivers want ever get put into the game. then you cry "whaa I got nerfed I got nerfed" when one of your advantages is taken away from you, HOW THE **** DO YOU THINK WE FEEL. We aren't 'crying' over your idea of a nerf, we are pointing out how you utterly fail at grasping how a balanced mechanic works. When those of us who use dropsuits as our primary platform swap suits at a supply depot we have to stand perfectly still for a few moments before and after the swap. This provides ample time for a swapper to get slaughtered. If we were to balance this to your proposed invulnerable vehicle removal, then those who are swapping suits should be invulnerable, and they should get spawncloak as well once they finish swapping.
I'm sure you understand how unrepentantly silly that sounds. |
Enderr Wigginn
KILL-EM-QUICK RISE of LEGION
122
|
Posted - 2013.06.21 01:35:00 -
[45] - Quote
Scheneighnay McBob wrote:Today, I witnessed a pretty annoying exploit.
I was running AV, going after a redline sniper HAV. What simply happened was that every time the HAV was on fire and I was close to destroying it, it drove behind a little bit of cover, then was recalled by the owner before the next volley of swarms could hit it. After that, the owner just ran further back into the redline, and called it in again, fully repaired.
There needs to be some measure to prevent the vehicle recall to be used this way. Since I know RDVs will eventually pick them up, there should be a 15 second delay before the vehicle actually vanishes; or you shouldn't be able to recall it when it's on fire.
Completely off topic, yesterday we were in a skirmish match on line harvest and you ran me off a roof top where I was forging from. Then I was attempting to shot your drop ship down and was having trouble due to annoying infantry. I swear I hit my second shot and saw you start to catch fire but I never got points and did not see it crash, did I take it down ? |
Scheneighnay McBob
Bojo's School of the Trades
1704
|
Posted - 2013.06.21 01:38:00 -
[46] - Quote
Enderr Wigginn wrote:Scheneighnay McBob wrote:Today, I witnessed a pretty annoying exploit.
I was running AV, going after a redline sniper HAV. What simply happened was that every time the HAV was on fire and I was close to destroying it, it drove behind a little bit of cover, then was recalled by the owner before the next volley of swarms could hit it. After that, the owner just ran further back into the redline, and called it in again, fully repaired.
There needs to be some measure to prevent the vehicle recall to be used this way. Since I know RDVs will eventually pick them up, there should be a 15 second delay before the vehicle actually vanishes; or you shouldn't be able to recall it when it's on fire. Completely off topic, yesterday we were in a skirmish match on line harvest and you ran me off a roof top where I was forging from. Then I was attempting to shot your drop ship down and was having trouble due to annoying infantry. I swear I hit my second shot and saw you start to catch fire but I never got points and did not see it crash, did I take it down ? Uhhhh. maybe? Only reason I was flying (I seriously never do) was because your team had uplinks all over the towers. Only reason I kept flying is because I had a blueberry who wouldn't GTFO.
I know I almost got shot down, recovered, then got shot down later. Funny thing is, the killfeed said I killed the dumbass blueberry gunner (who was trying to shoot you with a blaster from high altitude) |
Void Echo
Internal Error. Negative-Feedback
246
|
Posted - 2013.06.21 01:41:00 -
[47] - Quote
I see that there is no reasoning with you infantry, all you want is COD 514, so whatever. and yes I do understand how mechanics work and you are trying to kill off a class type because you cant control us or overpower us as a whole. |
Scheneighnay McBob
Bojo's School of the Trades
1704
|
Posted - 2013.06.21 01:45:00 -
[48] - Quote
Void Echo wrote:I see that there is no reasoning with you infantry, all you want is COD 514, so whatever. and yes I do understand how mechanics work and you are trying to kill off a class type because you cant control us or overpower us as a whole. I see tanks doing fine with AV after them all the time-
Perhaps you suck? Wait a second... last build... weren't you that NF guy who brought his HAV out, drove it into a stupid place, lost it to a pair of railgun installations (all within the first few minutes), then AFKed in the MCC the rest of the battle? I know it was one of you, and I remember recognizing the name from the forums. You seem to fit the bill |
Void Echo
Internal Error. Negative-Feedback
246
|
Posted - 2013.06.21 01:48:00 -
[49] - Quote
Scheneighnay McBob wrote:Void Echo wrote:I see that there is no reasoning with you infantry, all you want is COD 514, so whatever. and yes I do understand how mechanics work and you are trying to kill off a class type because you cant control us or overpower us as a whole. I see tanks doing fine with AV after them all the time- Perhaps you suck? Wait a second... last build... weren't you that NF guy who brought his HAV out, drove it into a stupid place, lost it to a pair of railgun installations (all within the first few minutes), then AFKed in the MCC the rest of the battle? I know it was one of you, and I remember recognizing the name from the forums. You seem to fit the bill
when was that? I don't remember... probably a few months ago when I 1st joined them, oh well the past doesn't matter to me on that point. im a tank driver, I know how to drive tanks and iv been battle hardened because of all the nerfs weve gone through and as a result can adapt to almost any situation. so whatever. and yeah that probably happened although the present me doesn't care about what past me did. |
Enderr Wigginn
KILL-EM-QUICK RISE of LEGION
122
|
Posted - 2013.06.21 01:55:00 -
[50] - Quote
Scheneighnay McBob wrote: Uhhhh. maybe? Only reason I was flying (I seriously never do) was because your team had uplinks all over the towers. Only reason I kept flying is because I had a blueberry who wouldn't GTFO.
I know I almost got shot down, recovered, then got shot down later. Funny thing is, the killfeed said I killed the dumbass blueberry gunner (who was trying to shoot you with a blaster from high altitude)
Lol they need a eject button in drop ships to dump unwanted blueberries. Yep that makes sense cause I hit you once then had to dodge around the map fighting infantry for awhile before I could make the second attempt and when it did go down it gave you the kill causing me not to get the points. Thank you that was driving me nuts yesterday. |
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Telleth
DUST University Ivy League
55
|
Posted - 2013.06.21 02:04:00 -
[51] - Quote
Another point worth noting. I remember going to a supply depot, grabbing another suit, then switching back to refill armor when no one is around with a repper. Not too different from doing that...
As far as having an actual RDV spawn in and carry off the vehicle. Can you imagine the amount of RDV's coming and going borking up the airspace for dropships? Or the amount of extra resources being used to spawn in the RDV, have it come pick up the durn thing and fly off with it?
I still stand by my earlier idea of lengthening the hack time (to similar when you are stopping a hostile hack on an objective). Or maybe longer before it actually goes invisible/invulnerable. |
Syther Shadows
The Unholy Legion Of DarkStar DARKSTAR ARMY
145
|
Posted - 2013.06.21 04:40:00 -
[52] - Quote
should take 15 seconds to recall mlt tank 5 seconds to recall std tank 10 seconds to recall adv tank and 20 seconds to recall proto tank ~
(this is a hack recall RDV can't be trusted hacking mods don't effect recall speed) |
Terry Turner
Mannar Focused Warfare Gallente Federation
0
|
Posted - 2013.06.22 19:04:00 -
[53] - Quote
It is being abused especially late in game. Terrible addition. |
Akurabis
Dark Force Katana General Tso's Alliance
10
|
Posted - 2013.06.23 00:53:00 -
[54] - Quote
HTFU you whining scum-dog.
If you have beef with a redline, that's legitimate and you should take it up with CCP.
If you don't and you think that people should just gallop out to die a beautiful death (because you're obviously firing swarms at the tank - you expect him to drive OUT of the redline?), then grab an LAV or hiking boots or something and take a dive in. I've had some great confrontations behind the redline by people who adjust tactically.
Unless you have a reliable team, it's incredibly disadvantageous for a long range tank to decrease the distance between it and it's targets. |
Scheneighnay McBob
Bojo's School of the Trades
1727
|
Posted - 2013.06.23 00:55:00 -
[55] - Quote
Akurabis wrote:HTFU you whining brat.
If you have beef with a redline, that's legitimate and you should take it up with CCP.
If you don't and you think that people should just gallop out to die a beautiful death (because you're obviously firing swarms at the tank - you expect him to drive OUT of the redline?), then grab an LAV or hiking boots or something and take a dive in. I've had some great confrontations behind the redline by people who adjust tactically.
Unless you have a reliable team, it's incredibly disadvantageous for a long range tank to decrease the distance between it and it's targets, you blithe moron. Carebear ***** |
Akurabis
Dark Force Katana General Tso's Alliance
10
|
Posted - 2013.06.23 01:03:00 -
[56] - Quote
Scheneighnay McBob wrote:Akurabis wrote:HTFU you whining brat. you blithe moron. Carebear *****
Carebear? You bi*ch. You're the one who considers it an exploit when somebody avoids getting killed by you. Risk your own behind. You're too far away if he managed to do that, and armor reps work very fast.
I don't even know why i'd waste another second, you are obviously a completely self centred ass who considers it [sissy?] behaviour for one to be intelligent in any way resulting in your own personal disadvantage.
You child, are a narcissistic carebear. |
Akurabis
Dark Force Katana General Tso's Alliance
10
|
Posted - 2013.06.23 01:27:00 -
[57] - Quote
Delta 749 wrote:
Thats because tank drivers were a bunch of whiny little cunts that wanted to play god mode and couldnt handle dying to concentrated fire Oddly enough I find a lot of vehicle players come from EVE, you would think they could harden the **** up but noooo thats to hard
Im infantry, I have to worry about other infantry, LAVs, HAVs, gun emplacements, and sometimes dropships but those are exceedingly rare Anyway go through my post history and tell me how many bitchy crying posts you see me make demanding that everything that kills me should be nerfed
Oh my god it's such a festival of "Hey let's rely on the rote line: Tankers wanted to play god mode; so lo, the heavens split and a voice sayeth:"
Go penetrate yourself.
You festival *******. You're all the worst kind of crap. You're whining. You want to play god mode. And change the game. Bi*ch. |
Akurabis
Dark Force Katana General Tso's Alliance
10
|
Posted - 2013.06.23 01:33:00 -
[58] - Quote
Zero Harpuia wrote: at a supply depot we have to stand perfectly still for a few moments before and after the swap.
And here;
We HAVE to stand still for a few moments to recall a vehicle, and only from one side of it (it seems so anyway).
And then you go on to say you want spawncloak after jumping into a new suit at a supply depot???
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Scheneighnay McBob
Bojo's School of the Trades
1727
|
Posted - 2013.06.23 02:06:00 -
[59] - Quote
Akurabis wrote:Zero Harpuia wrote: at a supply depot we have to stand perfectly still for a few moments before and after the swap.
And here; We HAVE to stand still for a few moments to recall a vehicle, and only from one side of it (it seems so anyway). And then you go on to say you want spawncloak after jumping into a new suit at a supply depot??? You can move while hacking, dumbshit. And yes, it is an exploit when you can make your vehicle magically disappear while the person shooting at you is reloading |
Charlotte O'Dell
Molon Labe. League of Infamy
588
|
Posted - 2013.06.23 06:51:00 -
[60] - Quote
You can't recall it when it's on fire and the last thing we need is another tank nerf. After we get adv and pro havs, as well as our 25% pg we are missing back, then sure, i will support this. |
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