Pages: [1] 2 3 4 5 |
1. ADS King of Skirmish without LargeRailTurret - in Feedback/Requests [original thread]
I've figured it out. Give LRT's a narrow optimal band, like a laser rifle. My first thought would be 300m-350m being 100% effective, and then dialing it back the further from that band. around 400m or so be effective for ADS popping, but not the i...
- by Telleth - at 2014.04.04 01:46:00
|
2. Yet Another Heavy Weapon Idea - in Feedback/Requests [original thread]
How about something that has the range and a bit more than current dps of the rail rifle, rof of the rail rifle, and a magazine size half'ish of an HMG, but takes a solid second or so to spool up, slows the move speed like a forge. Use it to melt ...
- by Telleth - at 2014.03.20 01:43:00
|
3. Potential Logi Dropship uses if/when they return. - in Feedback/Requests [original thread]
Setting a drop off location would be nice, but SL's can do that through the overview map and a rally point already. I would see the logi DS move to more vehicle support. Now that vehicles need ammo, I would think turning a LDS into a mobile supply...
- by Telleth - at 2014.03.01 19:26:00
|
4. 50 clone Ambush needs to be removed - in Feedback/Requests [original thread]
I wouldn't mind seeing a 100 or 150 clone ambush. I agree that most ambushes end in 5 minutes or so. While a lot of that is stacked teams and no one wanting to switch to AV to deal with the tanks. While we would better be served with fixing those ...
- by Telleth - at 2014.03.01 18:32:00
|
5. [Feedback] 1.7 and the Audio Changes - in Feedback/Requests [original thread]
So the sound effects for DUST are generally overlooked, but pretty awesome. Many a time I have been saved from impending doom by hearing a vehicle or person approach, knowing what types of weapons are being used ahead. Other times they just sound ...
- by Telleth - at 2013.12.12 23:08:00
|
6. Plasma Cannon FEEDBACK ( an in depth look ) - in Feedback/Requests [original thread]
I would just like splash to be buffed. Hell nerf the amount of splash damage and increase the splash radius by a good chunk, while leaving the direct damage where it's at.
- by Telleth - at 2013.11.02 19:47:00
|
7. Secondary SMG Trigger function now changed? - in Feedback/Requests [original thread]
I've found the weapon swap to be real slow when using the plasma cannon, though that could be because that's when I need to swap the most
- by Telleth - at 2013.10.28 01:22:00
|
8. [Request] DS thruster damage infantry - in Feedback/Requests [original thread]
I would love the damage, but I would be happy with a push-back effect as well. Would make assaulting a group on a tower more interesting.
- by Telleth - at 2013.10.15 02:04:00
|
9. Suggestion: Make Repair Tools take up a Light Weapon slot - in Feedback/Requests [original thread]
So with the current way of things, this would be rather not good. When is the last time you heard someone say put a rep tool on your PC fit? However I think I could get behind this if all logi suits had a sidearm, and the rep tool was buffed a l...
- by Telleth - at 2013.10.13 16:04:00
|
10. New dropship camera is BAD. and you should feel bad. - in Feedback/Requests [original thread]
Oswald Rehnquist wrote: I always seem to be on the wrong end of this, but I actually like the new camera angle more, it is definitely more suited to a non combat role, as the downside of forward targeting/aiming is tougher, but the distance add...
- by Telleth - at 2013.10.11 12:24:00
|
11. CCP, ignore if you dare .. - in Feedback/Requests [original thread]
What if forges just weren't as accurate, if the center of the forge shot would be a random spot within the aiming reticule. Make it so that a shot 100m or less is a fairly easy shot, and over 100m a lot more difficult, but not impossible. Breach a...
- by Telleth - at 2013.10.11 00:02:00
|
12. where did the heavies and scouts go? - in Feedback/Requests [original thread]
Ever listen to the gunfire throughout a match? AR, AR, AR, SR, AR, AR, SMG, AR, MD, AR, AR, SR, SR, MD. Occasionally, you'll get a few HMG, Shotgun Scout, and other niche weapons run by the determined, but AR is king, with the others mentioned abl...
- by Telleth - at 2013.10.05 00:13:00
|
13. Increase the damage gap between shield/armor for laser/explosive weaponry - in Feedback/Requests [original thread]
I like the idea with a few tweaks. Make hybrid weapons 80% effective to both shields and armor, or other reduced value. Make locust grenade a hybrid grenade and add an armor equivalent of the flux(high armor damage but little to no shield damage)....
- by Telleth - at 2013.10.01 04:38:00
|
14. [Request] Does we need Smoke Grenade ??? - in Feedback/Requests [original thread]
Smoke grenade and active scanner on a scout, pop the smoke, scan, run to the chevrons and shotgun away... Nade spam and assaulting a point, or hacking a point watched by a sniper. HUD shutdown nade paired with a smoke grenade. The havoc would ...
- by Telleth - at 2013.10.01 04:27:00
|
15. REQUEST...EvE ships as new maps and game mode - in Feedback/Requests [original thread]
Think faction warfare and missions. EVE player ships are run by a capsuleer, but npc ships still use crews. A mission chain only progresses if you hire a dust team to retrieve important fragile thingy in one piece. Then used to assault a planet, s...
- by Telleth - at 2013.10.01 03:43:00
|
16. [Request] Planetary Conquest 2.0 - in Feedback/Requests [original thread]
So some thoughts on the two issues I see. First with the "mini" PC 8v8 idea, this made me think about the moons used in moon mining... 8v8 on tight, twisty, moon mining installations, would be vehicle unfriendly, but helps keep costs lower for sma...
- by Telleth - at 2013.09.28 00:40:00
|
17. [Reqest] Who drop the orbital - in Feedback/Requests [original thread]
I think the only change to orbitals, aside from them not always hitting those on higher levels, would be splitting the WP among the squad. 5 more points per kill for the SL and then the rest of the 50 per kill split evenly among the squad. Would a...
- by Telleth - at 2013.09.18 01:03:00
|
18. [Request] How to Make the Warbarge Fun - in Feedback/Requests [original thread]
I like a lot of the ideas, they're probably all long term doable. The one thing I thought about with the dynamic maps would be the staggering amounts of penises drawn on it...
- by Telleth - at 2013.09.18 00:50:00
|
19. Supply Depots and 1.5 - in Feedback/Requests [original thread]
As far as the nanohive idea, it would be cool, but probably would need a vehicle specific one, at least for the large turrets. What would be awesome and hopefully has been thought of would be to put it on a LLAV. Would really love to see the LLAV ...
- by Telleth - at 2013.09.14 23:02:00
|
20. Supply Depots and 1.5 - in Feedback/Requests [original thread]
Sgt Buttscratch wrote: They just need to give the supply depots a 2nd AOE for vehicle ammo regen, in a full orb around the SD, 20m. all will be fine. Main issue wil be, you bring a tank out then these swarmer nuggets, who join games to do nothi...
- by Telleth - at 2013.09.14 11:41:00
|
Pages: [1] 2 3 4 5 |
First page | Previous page | Next page | Last page |