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White-Lion
SVER True Blood General Tso's Alliance
4
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Posted - 2014.03.01 16:31:00 -
[1] - Quote
I have recently been talking to a few people on the roles of dropships, we've agreed that assault dropships are for fighting and should not be used as transport of groups due to the fact that putting on extra turrets on the side take away from the vehicles ability to survive in combat. We then later got on the topic of potential uses of logo dropships.
One Idea I had for logi dropships was that the mcru that was built in to the vehicle should be shown in the layout of the vehicle, which leads to my next idea. They probably have thought of this already but, the different levels of mcru (that don't exist yet) that can be put on vehicles should reduce the amount of time it takes to respawn. Seeing that in the 1.8 update, spawn times will be increasing this would be a reasonable explanation to have the different grades of mcru. Other things that might be included for passengers for all dropship types are: The ability to move their camera in the dock of a dropship The ability to set drop off locations visible to the pilot The ability to shoot out of the dropship with specific weapons such as light or sidearms because (I don't thing you should be able heavy weapons from the dock).
I am open to new ideas, please also let me know what you think about my idea. |
Telleth
Molon Labe. General Tso's Alliance
169
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Posted - 2014.03.01 19:26:00 -
[2] - Quote
Setting a drop off location would be nice, but SL's can do that through the overview map and a rally point already. I would see the logi DS move to more vehicle support. Now that vehicles need ammo, I would think turning a LDS into a mobile supply depot that can't change suits would be where it could fit.
To really turn this into a pipe dream, bringing back remote reps for shield and armor, make them an aura radius, low rep rate, about 100 for vehicles and 25 for dropsuits, but for all the people/vehicles in it's radius. Make it have a nanite supply for ammo and reps so they have to refill at supply depots and need to resupply themselves, Logi DS skill increases the amount of nanites on board.
God I'd poop myself for this. |
Arx Ardashir
Imperium Aeternum
611
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Posted - 2014.03.01 21:25:00 -
[3] - Quote
White-Lion wrote:I have recently been talking to a few people on the roles of dropships, we've agreed that assault dropships are for fighting and should not be used as transport of groups due to the fact that putting on extra turrets on the side take away from the vehicles ability to survive in combat. ADS can still carry 4 other people, even without the other turrets. That's just one person shy of a whole squad.
But yes, the mCRU needing it's own skill and then having only one variant is a glaring deficiency. I really don't understand why they couldn't throw in other variants with just decreased spawn times (really the only stat that could be changed - there is no current "spawn count" for mCRUs).
Having LDS being flying nanohives sounds pretty cool. They'd have to come in low to get things within their resupply aura and thus open themselves up to counter fire. This would have to be an inbuilt module, though, or require the inclusion of a fitting bonus for it.
Now is the winter of our non-content.
Ghosts Chance's hero for 3/1/14.
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White-Lion
SVER True Blood General Tso's Alliance
4
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Posted - 2014.03.01 21:46:00 -
[4] - Quote
Telleth wrote: To really turn this into a pipe dream, bringing back remote reps for shield and armor, make them an aura radius, low rep rate, about 100 for vehicles and 25 for dropsuits, but for all the people/vehicles in it's radius. Make it have a nanite supply for ammo and reps so they have to refill at supply depots and need to resupply themselves, Logi DS skill increases the amount of nanites on board.
I think having this as a pulse mod, and different grades of having different aspects would be cool, like have a mod that pulses either ammo or health to the people in the radius. I think something like that would be cool! |
Subject 36
The New Age Outlaws WINMATAR.
103
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Posted - 2014.03.01 21:47:00 -
[5] - Quote
How many modules would a Logi dropship have? Or how much CPU/PG does it have?
Minmatar Freedom Fighter
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White-Lion
SVER True Blood General Tso's Alliance
4
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Posted - 2014.03.01 21:51:00 -
[6] - Quote
Arx Ardashir wrote: ADS can still carry 4 other people, even without the other turrets. That's just one person shy of a whole squad.
No ADSes can only carry 2 people with out turrets. Either way, I don't think that they should be used for transport. That's were the LDS should come in along with being able to give ammo and heal (only dropsuits) in a short area would make the LDS actually useful along with having different grade MCRU that would allow for shorter spawn times.
Pilot of Sver True Bloods
See you in the sky
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White-Lion
SVER True Blood General Tso's Alliance
4
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Posted - 2014.03.01 21:54:00 -
[7] - Quote
Subject 36 wrote:How many modules would a Logi dropship have? Or how much CPU/PG does it have?
I would say 4 or 5 by 2 respectively to both types. As far as CPU/PG I would say it would need enough to be able to put on turrets or decent mods, so probably more than what the Standard DS have now.
Pilot of Sver True Bloods
See you in the sky
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Meee One
The dyst0pian Corporation Zero-Day
427
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Posted - 2014.03.02 03:25:00 -
[8] - Quote
White-Lion wrote:I have recently been talking to a few people on the roles of dropships, we've agreed that assault dropships are for fighting and should not be used as transport of groups due to the fact that putting on extra turrets on the side take away from the vehicles ability to survive in combat
My aren't you pompous. It's called an assault DROPSHIP. NOT an assault ship.
It's meant to clear the ground so it can drop its troops safely,then go back and pick up more,and repeat.
Players are using them incorrectly and are facing 0 penalties for doing so. It ISN'T meant to attack solo.
Only users lose drugs.
Time wounds all heels.
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Meee One
The dyst0pian Corporation Zero-Day
427
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Posted - 2014.03.02 03:27:00 -
[9] - Quote
EDIT:Double post.
Only users lose drugs.
Time wounds all heels.
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Odigos Ellinas
Mannar Focused Warfare Gallente Federation
12
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Posted - 2014.03.02 04:00:00 -
[10] - Quote
The LDS should be for vehicles what the Logisuit is for infantry. Bonuses like the logisuit's will have in 1.8. Bonus on PG CPU for: mobile CRU, Reptool (for vehicles only) and a module for ammo supply (for vehicles only). No weapons at all would be a sacrifice for better defense ability. |
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Hoover Damn
H.A.R.V.E.S.T. Legacy Rising
60
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Posted - 2014.03.02 05:23:00 -
[11] - Quote
EDIT: Never mind. |
Alena Ventrallis
The Neutral Zone
777
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Posted - 2014.03.02 05:42:00 -
[12] - Quote
The only light weapon that would make sense is the swarm launcher. No other light or heavy weapon has the range to do anything useful out of a dropship.
LDS should resupply ammo for everyone and rep vehicle armor/shield. Resupplying only vehicles severely limits its usefulness.
Perhaps to emphasize its support role, it would have to turret slots at all. It would have to rely solely on others to support it. LLAVs would be the same. Trading no offensive capability for high defense.
Best PVE idea I've seen.
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White-Lion
SVER True Blood General Tso's Alliance
4
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Posted - 2014.03.05 22:12:00 -
[13] - Quote
Meee One wrote:White-Lion wrote:I have recently been talking to a few people on the roles of dropships, we've agreed that assault dropships are for fighting and should not be used as transport of groups due to the fact that putting on extra turrets on the side take away from the vehicles ability to survive in combat My aren't you pompous. It's called an assault DROPSHIP. NOT an assault ship. It's meant to clear the ground so it can drop its troops safely,then go back and pick up more,and repeat. Players are using them incorrectly and are facing 0 penalties for doing so. It ISN'T meant to attack solo.
Okay so let me just put my 750k assault DROPSHIP on the ground so ONLY 2 PEOPLE can get in, and my only defense would be to waste my armor hardener and wait 30sec to a minute to cool down, or wait until i get hit and use my afterburner straight up hoping I don't get hit again with the (mostly likely) rail tank stacking damage mods. Yea, that will never happen with an ADS, I would do that with a tanked out LDS though because I would have better tanking against such weapons but, I couldn't shoot back and would have to rely on weak side turrets controlled by other members. Players aren't using them unwisely, they're using them correctly because of the fear of rail tanks which are everywhere. And yes we are getting penalized because we aren't getting the points for carrying other troops, and the only way we get points is by risking our expensive vehicles to get kills. I think to roll of assault dropships would be to cover the troops that were dropped by an actually DROPship like the LDS or the standard DS which can carry 2x as many people.
Pilot of Sver True Bloods
See you in the sky
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White-Lion
SVER True Blood General Tso's Alliance
4
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Posted - 2014.03.05 22:21:00 -
[14] - Quote
Alena Ventrallis wrote:The only light weapon that would make sense is the swarm launcher. No other light or heavy weapon has the range to do anything useful out of a dropship.
LDS should resupply ammo for everyone and rep vehicle armor/shield. Resupplying only vehicles severely limits its usefulness.
Perhaps to emphasize its support role, it would have to turret slots at all. It would have to rely solely on others to support it. LLAVs would be the same. Trading no offensive capability for high defense. It's true that being able to shoot out of a dropship would seem useless when in the air, but imagine getting into a rescue dropship that had came to pick you up in the middle of a fire fight. Well at that point you are in range of both firing at and firing back at. I don't want soldiers to be able to kill people from +100m from an assault rifle shooting above them from a DS, I want some use for my passengers while we are vulnerable on the ground picking people up. Obviously you wouldn't be able to scope due to forces put on to the body by movement and you have a limited field of view so its hard to get kills but still possible.
Pilot of Sver True Bloods
See you in the sky
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White-Lion
SVER True Blood General Tso's Alliance
4
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Posted - 2014.03.05 22:26:00 -
[15] - Quote
Odigos Ellinas wrote:The LDS should be for vehicles what the Logisuit is for infantry. Bonuses like the logisuit's will have in 1.8. Bonus on PG CPU for: mobile CRU, Reptool (for vehicles only) and a module for ammo supply (for vehicles only). No weapons at all would be a sacrifice for better defense ability. I agree, what it would be sacrificing would be its speed and ability to fight. Although, I do think that there should be mods to resupply ground troops within a certain medium-size pulsating ring. This would mean that a LDS would have to be close enough to the ground that it would be vulnerable to all types of AV weapons, but that also means it would have to tank a lot in order to do its job.
Pilot of Sver True Bloods
See you in the sky
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Kigurosaka Laaksonen
DUST University Ivy League
524
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Posted - 2014.03.06 00:11:00 -
[16] - Quote
I wasn't playing much when Logi Dropships were first in the game, so I can't speak from that perspective.
From the EVE view of Logistics (T1 version is 'Support') providing healing and capacitor, I feel that DUST's Logistics should reflect that or be renamed. If we have an equivalent Logistics role in DUST rather than our all in one equipment dudes, or 1.8 equipment specialized dudes, then I feel that the strict healing and DUST equivalent to capacitor (maybe a mod that help cool down?) Logistics role should be given to the MAV vehicle hull.
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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