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RydogV
Shadow Company HQ
282
|
Posted - 2013.09.06 12:36:00 -
[31] - Quote
True Adamance wrote:RydogV wrote:True Adamance wrote:Good thoughts and suggestions but ultimately like in EVE those who are the best at what they do will own the lions share of...well everything and will always have the vision to keep taking whatever they can. Even the most modest hunter should have the chance to stalk a lion. Doesn't mean the lion wont rip his face off and stuff the rest of his mangled corpse down its throat.....
I can live...or die...with that reality. |
Draco Cerberus
Hellstorm Inc League of Infamy
283
|
Posted - 2013.09.06 13:04:00 -
[32] - Quote
A restructuring of PC battles is definitely needed. They don't currently feel at all like a conquest when fighting smaller corps and when facing groups from the top of the Leaderboards they can often be extremely challenging. Current mechanics allow, anyone dedicated to ruining a Corp, the ability to force mercs into a situation where they have to be online during their timer window or lose the district, causing a burnout effect when facing a stronger corp or one that has more isk. This battle of wills can cause a problem for mercs economically if they lose their battles as well as if they win as they are forced to field the best gear possible, totalling in the millions range for tank drivers, often totalling 2-5 million for players with who suffer massive losses whether they are in a tank or not.
A two fold solution to the problem should be made available, rather than just more seats at the table, the value of PC districts should be increased to allow mercs to deploy to their district at any time for a undetermined length of time that. This would allow us to train for PC and also explore our planets. This would allow an implementation of PVE to be actively pursued by devs and remove our shackles of Lobby matches in which we are all starting to hate Scotty the matchmaker a little more each patch.
Part two of this fix would allow mercs to board Eve spaceships for transport to planetary surfaces or to buy tickets to planets where the battles occurring in High Sec space could be "observed" and interacted with as they are happening. Would you flood the battlefield with Corp mates and wreck two other teams of mercenaries focused on killing each other in an ambush where you need no lobby timer around infrastructure you have no plans on controlling? Or would you bring with you a backup force to help support an overwhelmed Team fight back from the brink of destruction and secure the infrastructure against the attacking or defending team? Only time will tell.
Deploying without the need for a PC battle to the planet's surface is key for both parts of this solution and would solve many issues people are having about boredom, frustration and an inability to train for PC in a meaningful way. Since we are without a test server I suggest open the worlds. Open station doors to the possibility that Eve // Dust is One Universe // One War, isn't it time to walk side by side? |
RydogV
Shadow Company HQ
342
|
Posted - 2013.09.14 22:37:00 -
[33] - Quote
Draco Cerberus wrote:A restructuring of PC battles is definitely needed. They don't currently feel at all like a conquest when fighting smaller corps and when facing groups from the top of the Leaderboards they can often be extremely challenging. Current mechanics allow, anyone dedicated to ruining a Corp, the ability to force mercs into a situation where they have to be online during their timer window or lose the district, causing a burnout effect when facing a stronger corp or one that has more isk. This battle of wills can cause a problem for mercs economically if they lose their battles as well as if they win as they are forced to field the best gear possible, totalling in the millions range for tank drivers, often totalling 2-5 million for players with who suffer massive losses whether they are in a tank or not.
A two fold solution to the problem should be made available, rather than just more seats at the table, the value of PC districts should be increased to allow mercs to deploy to their district at any time for a undetermined length of time that. This would allow us to train for PC and also explore our planets. This would allow an implementation of PVE to be actively pursued by devs and remove our shackles of Lobby matches in which we are all starting to hate Scotty the matchmaker a little more each patch.
Part two of this fix would allow mercs to board Eve spaceships for transport to planetary surfaces or to buy tickets to planets where the battles occurring in High Sec space could be "observed" and interacted with as they are happening. Would you flood the battlefield with Corp mates and wreck two other teams of mercenaries focused on killing each other in an ambush where you need no lobby timer around infrastructure you have no plans on controlling? Or would you bring with you a backup force to help support an overwhelmed Team fight back from the brink of destruction and secure the infrastructure against the attacking or defending team? Only time will tell.
Deploying without the need for a PC battle to the planet's surface is key for both parts of this solution and would solve many issues people are having about boredom, frustration and an inability to train for PC in a meaningful way. Since we are without a test server I suggest open the worlds. Open station doors to the possibility that Eve // Dust is One Universe // One War, isn't it time to walk side by side?
You make some valid points and decent ideas. However, what you suggest is a fairly in-depth overhall. I think we need something that can affect the desired changes but does not overwhelm a development team that already seems stretched thin,
Expanding PC to another region, doubling the number of total PC planets/districts, but making 2/3 of the Districts of the smaller variety for 8V8 battles seems more viable in the short term. It would be great if they could roll something like that out in the next few months. Not holding my breath though. |
RydogV
Shadow Company HQ
370
|
Posted - 2013.09.26 14:09:00 -
[34] - Quote
It is becoming more and more apparent that a change is needed:
https://forums.dust514.com/default.aspx?g=posts&m=1335692#post1335692 |
Draco Cerberus
Hellstorm Inc League of Infamy
331
|
Posted - 2013.09.26 14:26:00 -
[35] - Quote
RydogV wrote:Something I would like to see when CCP decides to further expand Planetary Conquest out of Molden Heath (or even within it) is a version of PC that might provide improved access for smaller corporations.
[TL;DR]: 8v8 Matches, Smaller (3-point) Maps, Less ISK Payout, Less Salvage, Smaller Bonues
Greater Participation
I think most Dust 514 players like the idea of Planetary Conquest and want to be involved in some aspect of the Meta Game. PC as it stands right now is restrictive and exclusive. The necessity of fielding 16 players consistently on consecutive nights is just not possible. To that some might say "tough kitten". But in a title that seems to be hemorrhaging players as the development team scrambles to fix core mechanics, wouldn't it seem fitting to provide even access to premiere game modes to all corporation...just in the interest of retention?
Joining alliances is the only way small corporations can participate and even then we are penalized through high taxes and low participation for all but exemplary players. With no mode that supports player development properly and a Faction Warfare system that does everything within its power to turn away serious competition, Planetary Conquest is the only way for good players to become better and better players to become great players because (ideally) you are fighting players that are most skilled and organized.
Smaller Matches
Most small to medium size corporations could support sustained 8v8 gameplay. Fought on smaller (3-point) maps, teams can still used proper tactics and strategies through organized play, while fighting meaningful battles. Vehicle limits could also be halved.
Smaller Reward
Obviously things should be scaled back some. Smaller districts should provide less incentive, especially to larger corporations/alliances that have the capability to fight full 16v16 matches. ISK payouts can be smaller, say somewhere between half to two-thirds current levels. Salvage recovery could also be reduced.
The bonuses and capabilities, inherent within the districts themselves, could also be less than standard sized territories. Stunted clone production and reduced storage capabilities would be required.
In the end you have a version of PC that is accessible but does not undermine the current model supported by larger organizations. More importantly you provide incentive to smaller groups without forcing them into marginalized game modes or living under the thumb of mega corps and alliances.
Lets call it a Small Business movement within New Eden.
EDIT: I failed to mention the impact such a change could have on recruitment for smaller corporations. Lets face it, there is not a deep well of players out there right now. Those that are serious about the game are obviously going to favor recruitment options that might provide them some opportunity to participate in PC. Right now smaller corps struggle because we generally do not have that to offer a prospective recruit.
In the case of my Corporation, we are actually part of a larger gaming community with over 500 members supporting multiple titles. Even internal recruitment is tough when you cannot offer something unique like PC.
Ultimately these opportunities could grow a corp to the point that they can begin to dip into the larger stakes and offer more competition at all levels. It certainly can't hurt the game in any substantial way. Okay I really like the ideas, but feel that a smaller team is not the answer. The answer is to make a varying size of battle based on map size, not just reduce the team size. It should allow for matches on districts varying from 4vs4 to 100vs100 and varying clone count maximums appropriately. This allows for a uniquely tactical style of PC battle instead of one size fits all. This would also allow for more corp participation in corps who have both many and few PC ready players. |
RydogV
Shadow Company HQ
381
|
Posted - 2013.09.26 22:18:00 -
[36] - Quote
Draco Cerberus wrote:Okay I really like the ideas, but feel that a smaller team is not the answer. The answer is to make a varying size of battle based on map size, not just reduce the team size. It should allow for matches on districts varying from 4vs4 to 100vs100 and varying clone count maximums appropriately. This allows for a uniquely tactical style of PC battle instead of one size fits all. This would also allow for more corp participation in corps who have both many and few PC ready players.
Right. Just because I support smaller battles does not mean I don't support larger ones too. I am in favor of CCP making it as big as they can get it, honestly. But so long as they don't fail to see the forest for the trees. In this case, realize that there are many players who are shut out from PC due to the player number requirements.
If this was a thriving game with tens of thousands of active players and a multitude of thriving corporations then I would say 'go big, or go home'. It is not that. It is actually far from that. So the focus needs to be on keeping the current (and small) player base engaged. This change could help do that...and it doesn't require an exorbitant developer resources because all they need to do is copy what is already out there, just to a smaller scale.
From what I understand PC matches already have some stability issues. I am not sure that now is the time to jack things up to the likes of 100v100. Right? In fact, they should probably wait until the title moves to PS4 to try that kind of expansion. |
deepfried salad gilliam
Sanguine Knights
7
|
Posted - 2013.09.26 23:55:00 -
[37] - Quote
Yes |
Draco Cerberus
Hellstorm Inc League of Infamy
336
|
Posted - 2013.09.27 06:52:00 -
[38] - Quote
RydogV wrote:Draco Cerberus wrote:Okay I really like the ideas, but feel that a smaller team is not the answer. The answer is to make a varying size of battle based on map size, not just reduce the team size. It should allow for matches on districts varying from 4vs4 to 100vs100 and varying clone count maximums appropriately. This allows for a uniquely tactical style of PC battle instead of one size fits all. This would also allow for more corp participation in corps who have both many and few PC ready players. Right. Just because I support smaller battles does not mean I don't support larger ones too. I am in favor of CCP making it as big as they can get it, honestly. But so long as they don't fail to see the forest for the trees. In this case, realize that there are many players who are shut out from PC due to the player number requirements. If this was a thriving game with tens of thousands of active players and a multitude of thriving corporations then I would say 'go big, or go home'. It is not that. It is actually far from that. So the focus needs to be on keeping the current (and small) player base engaged. This change could help do that...and it doesn't require an exorbitant developer resources because all they need to do is copy what is already out there, just to a smaller scale. From what I understand PC matches already have some stability issues. I am not sure that now is the time to jack things up to the likes of 100v100. Right? In fact, they should probably wait until the title moves to PS4 to try that kind of expansion. Who is to say this couldn't be a thriving game (5k+-2k at a time doesn't count) on the PS3. Wouldn't the ability to have larger battles and smaller battles draw in a bigger audience with a few more options? I also feel that although it is a big undertaking, the open world idea should be given more thought and at least extended in small parts not only on Dust but Eve as well. With Rubicon on it's way (November 19th) the Dev conversations on Twitch.tv have led me to the conclusion that this is the direction they are headed sometime in the future if not tomorrow or the next day which I agree is a fairly agressesive aproach to the situation considering walking in stations (not in MQ or the Captains Quarters) will take a fair bit of design and testing to get right considering they are not only tweaking the Dust universe should it happen but the Eve universe as well.
This is of course something I believe they have implied by the advertisement of One Universe // One War campaign and feel that it would greatly increase CCP's market share in the genre that it has seemed to dominate and really mold over the last 10 years leading to expansion and growth we are now seeing. World of Darkness and Dust being only two of the projects that have come out of diligent work and careful planning of Eve to create a solid revenue stream to be able to do this sort of thing. The massive undertaking to mold each world has already been partially completed with the system to randomize map making and implement variations for each planet surface along with a reduction in map sizes originally during closed beta due to the real need to have smaller maps to be able to find targets to shoot has brought us to what we have today. With the implementation of an open world system the redzones would be removed and it would be necessary to use vehicles to get around, something I know many people really do not care for but are here to stay.
Many people have been asking for the new vehicles slated to come out such as fighters and speeders. The addition of open world game mode would allow these types of vehicles the ability to really shine, both for solo PVEers on speeders looking for drones to kill and for Fighter Pilots travelling long distances on reconnaissance or bombing/fire support missions for teams engaged in battle and allow a meaningful use for the dropships we have now for transporting troops. Can you imagine what it would be like to have an air borne company flying the ground troops in to battle in pythons with fighters escorting them to the battle field on a neighboring corporation's district while they are busy fighting off some overly aggressive drones?
Rome wasn't built in a day and I know Dust won't be completed in one either. This is all just feedback on where we want the game to go, better ideas should make a better game, unfortunately we have to start somewhere. I believe the randomly sized districts and battles is a good place to start as well as allowing us to explore planets. We don't need to start off being able to ambush a group of mercs already doing battle right away but I feel the move away from a solely lobby based shooter will add some uniqueness to the game as well as allow us the ability to really enjoy the fantastic maps that we have only ever been able to see small portions of. Dust is somewhat unique in the aspect that we have the choice to tell devs what we want to see done with our universe we are creating. This is what I absolutely love about the game. |
Levithunder
Butt Hurt Try Hards
48
|
Posted - 2013.09.27 09:25:00 -
[39] - Quote
I like how ccp is absolutely fine with just 2 corperations owning a whole region, so PC has turned into a isk faucet for every player in those corps. ever person I talk to who was in chrome can agree with me it is still better than uprising y? You ask , all the weapons were good shotguns,AR's,LR's,hmg,mass drivers, dropships ,tanks,yeah it was laggy yeah there was disconnecting yeah there was less features like tax and corp roles but the battles were better also what Made it great was the 8vs8 corp battles It was cost effective 4 any corp, fun when you had 8 people on you could have one ready in a hour,also corps were better then too because people didnt jump ship for another corp because the other corp was better than them. I've been playing this game for 8 months and contract battles were and always will be the best thing for small corps BRING IT BACK. PC isn't ready for everyone thats why your active members are at a all time low because all anyone wants todo is play with there friends on this game not buy a 40 million isk clone pack todo be in a battle togeather. |
RydogV
Shadow Company HQ
388
|
Posted - 2013.09.27 20:13:00 -
[40] - Quote
Draco Cerberus wrote: Who is to say this couldn't be a thriving game (5k+-2k at a time doesn't count) on the PS3. Wouldn't the ability to have larger battles and smaller battles draw in a bigger audience with a few more options? I also feel that although it is a big undertaking, the open world idea should be given more thought and at least extended in small parts not only on Dust but Eve as well. With Rubicon on it's way (November 19th) the Dev conversations on Twitch.tv have led me to the conclusion that this is the direction they are headed sometime in the future if not tomorrow or the next day which I agree is a fairly agressesive aproach to the situation considering walking in stations (not in MQ or the Captains Quarters) will take a fair bit of design and testing to get right considering they are not only tweaking the Dust universe should it happen but the Eve universe as well.
This is of course something I believe they have implied by the advertisement of One Universe // One War campaign and feel that it would greatly increase CCP's market share in the genre that it has seemed to dominate and really mold over the last 10 years leading to expansion and growth we are now seeing. World of Darkness and Dust being only two of the projects that have come out of diligent work and careful planning of Eve to create a solid revenue stream to be able to do this sort of thing. The massive undertaking to mold each world has already been partially completed with the system to randomize map making and implement variations for each planet surface along with a reduction in map sizes originally during closed beta due to the real need to have smaller maps to be able to find targets to shoot has brought us to what we have today. With the implementation of an open world system the redzones would be removed and it would be necessary to use vehicles to get around, something I know many people really do not care for but are here to stay.
Many people have been asking for the new vehicles slated to come out such as fighters and speeders. The addition of open world game mode would allow these types of vehicles the ability to really shine, both for solo PVEers on speeders looking for drones to kill and for Fighter Pilots travelling long distances on reconnaissance or bombing/fire support missions for teams engaged in battle and allow a meaningful use for the dropships we have now for transporting troops. Can you imagine what it would be like to have an air borne company flying the ground troops in to battle in pythons with fighters escorting them to the battle field on a neighboring corporation's district while they are busy fighting off some overly aggressive drones?
Rome wasn't built in a day and I know Dust won't be completed in one either. This is all just feedback on where we want the game to go, better ideas should make a better game, unfortunately we have to start somewhere. I believe the randomly sized districts and battles is a good place to start as well as allowing us to explore planets. We don't need to start off being able to ambush a group of mercs already doing battle right away but I feel the move away from a solely lobby based shooter will add some uniqueness to the game as well as allow us the ability to really enjoy the fantastic maps that we have only ever been able to see small portions of. Dust is somewhat unique in the aspect that we have the choice to tell devs what we want to see done with our universe we are creating. This is what I absolutely love about the game.
Love your passion and enthusiasm :) |
|
Hellkeizer
The Avutora Complex
116
|
Posted - 2013.09.27 20:40:00 -
[41] - Quote
IR Scifi wrote:Yes, what we need right now is the high sec -> low sec -> null sec progression that EVE has. RIght now you either do pub matches (high sec) or PC battles (null sec). There's no in-between. Even opening up the faction warfare system a bit more or (better yet) bringing back Corp battles would be make an improvement. Actually PC in Molden Hearth is low sec because CCP regulates it. If it was null sec there would be no locking districts and fighting would be non-stop. |
Telleth
Molon Labe. RISE of LEGION
138
|
Posted - 2013.09.28 00:40:00 -
[42] - Quote
So some thoughts on the two issues I see. First with the "mini" PC 8v8 idea, this made me think about the moons used in moon mining... 8v8 on tight, twisty, moon mining installations, would be vehicle unfriendly, but helps keep costs lower for smaller corps. Should be tough to defend, with a lot of turn over back and forth, they provide a bonus to the effectiveness of the installations on the planet. Would be good fun lightning raid style stuff.
The problem with this is that it still won't really bring smaller corps into meaningful PC. PC requires a lot of logistics and diplomacy (meta gaming) to have a true meaningful impact in the universe. Decreasing the amount of players for a battle won't make it easier to hold more than a single base.
To really bring small corps into meaningful interaction I think PVE should be the starting point. 8 man and 16man battles. Think incursions and mission running. Something that requires the high coordination of players who work together regularly to succeed and rewards them accordingly. |
RydogV
Shadow Company HQ
390
|
Posted - 2013.09.28 21:46:00 -
[43] - Quote
Telleth wrote: The problem with this is that it still won't really bring smaller corps into meaningful PC. PC requires a lot of logistics and diplomacy (meta gaming) to have a true meaningful impact in the universe. Decreasing the amount of players for a battle won't make it easier to hold more than a single base.
Good point. But we are talking baby steps here for small corps. These battles will provide experience, allow smaller units to fine tune their logistics, tactics and long term strategies. I am sure many smaller corps would be content with one District...at least in the beginning.
Getting that one District and holding it boosts morale and makes the group more appealing for potential recruits. If growth follows then maybe they move on to another District, or go for a larger one. Point is, everyone has to start somewhere. Right now no small corp can really do anything outside of Instant Battles because you need like a 40 member roster just to take and hold a District.
Either that or join an alliance. Which is fine for some, but should the game 'require' it. Shouldn't players also be able to build something from scratch and see it grow over time? Me thinks yes |
RydogV
Shadow Company HQ
458
|
Posted - 2013.10.20 14:54:00 -
[44] - Quote
I added some thoughts on the proposed future of Planetary Conquest discussed during the EVE Vegas presentation to my Original Post. Much of these ideas pushed the game mode to be 'bigger' and while I have no issue with bigger, I still feel their is significant benefit to scaling back PC to make it more accessible to smaller corporations.
As always, I welcome continued constructive discussion regarding the future of PC and more particularly those elements that will make it more accessible for larger blocks of the Dust 514 community. |
TechMechMeds
Swamp Marines Kleenex Inc.
801
|
Posted - 2013.10.20 18:32:00 -
[45] - Quote
RydogV wrote:Alabastor 'TheBlaster' Alcar wrote:how often were the old battles 8v8, couldnt u always just bring a full 16 if u had the people??
No the old Faction Warfare was strictly 8v8 battles and the only way to do corp v corp prior to PC.
What about corp battles? Lol |
TechMechMeds
Swamp Marines Kleenex Inc.
801
|
Posted - 2013.10.20 18:35:00 -
[46] - Quote
This would be excellent for doing away with dust only corps, I'd have your transports blown up and pay whoever you'd pay to counter it three times as much or just have them blown up as well lol. |
TechMechMeds
Swamp Marines Kleenex Inc.
801
|
Posted - 2013.10.20 18:39:00 -
[47] - Quote
I like the bits that would force integration. |
Den-tredje Baron
The Unholy Legion Of DarkStar DARKSTAR ARMY
235
|
Posted - 2013.10.20 19:10:00 -
[48] - Quote
RydogV wrote:[UPDATE] The recent presentation at EVE Vegas briefly discussed some future iterations on Planetary Conquest. Although no timeline was given, it seems development teams have already started map out some of these changes and how their implementation might effect game play.
The core element seems to be enhancing the War Barge to be player controlled. Meaning basically, EVE side players would be responsible for transporting clones designated for PC Battles to the necessary planet instead of the forces being deployed via NPC transport. Additional elements such as district based defense cannons (to attack War Barges in orbit) and a more developed industry system that would provide EVE players with raw materials were all discussed.
Of course the biggest changes that player controlled War Barged introduce are increased costs and increased risk for battling corporations and alliances. Player controlled War Barges will have to be purchased and the ships (and their cargo) will be vulnerable to attack by enemy forces and third parties alike. This means that ground based logistics will rely entirely on whether or not the clones can get to their destination.
This a great addition to the meta element of both Dust and EVE and will increase the connectivity of the two games significantly. But obviously based on my original post here, I have reservations. I have nothing against making the game bigger for those that can sustain those systems. Bigger scale is good but smaller scale is necessary for the game to grow and thrive.
Immediately after they started taking questions, one of the first comments from the audience was a request not to remove NPC War Barges from the game altogether. My thoughts exactly....add but don't subtract. To do so means less seats at the table, not more. And we need more seats if we are going to keep players engaged and grow the player base.
So based on this new direction I propose that eventually PC be split into two separate game modes. The first one being similar to what we now have that utilizes NCP War Barges and introduces the smaller PC matches I describe below. Obviously they could work in variations of planetary defense assets and industry into the mix. The second one can be a larger meta experiment utilizing more player controlled assets, incorporating more risk (and reward), and providing greater incentives to a more complex game play that mirrors Null Sec.
No i think they should remove the NPC warbarge moval service. Eve also had this problem with null sec. Players who wen't to null sec had to put everything or nothing into it, building stations to live in, setting up pos's to mine the moons it was an all or nothing People also said that what if you only wanted the null sec fights but didn't want to get involved into the meta game and 24/7 job it required. CCP gave them NPC null sec, null sec now governed by NPC's. Dust doesn't have this yet and we just have to wait for it. As you say the best would probably be to have two separate PC game types. One where the rewards would be less but meta level lower and other other way around.
Right now what we need is to force EVE and DUST together so that both parties can get their eyes op to the massive possibilities there are in this connection. If CCP would allow people to use the NPC warbarge people would just keep using it to make it simpler.
I do know PC isn't simple at all right now, but think about how big PC will suddenly get when both EVE and DUST have to be fighting at once !!! |
RydogV
Shadow Company HQ
466
|
Posted - 2013.10.20 21:22:00 -
[49] - Quote
Den-tredje Baron wrote:
I do know PC isn't simple at all right now, but think about how big PC will suddenly get when both EVE and DUST have to be fighting at once !!!
Of course that sounds good in theory but don't you think that level of integration is better geared toward more advanced players. I do not think it is realistic for a new Dust 514 player, especially one that has no background in the EVE Universe, to venture into such a complex game mechanic as the Planetary Conquest they are talking about.
Players need to acclimate over time to the various aspects of the game at their disposal. Academy, Public Matches, Faction Warfare and then PC. But I think going from Faction Warfare to such a complex PC system might be too big of a jump...especially when you can do all of those other things without even belonging to a Corporation.
I think their is room in the game for tiered levels of Planetary Conquest that integrate more complex features as you move up the tiers. I do not think the expanded version of PC will super successful until the overall player base for the game is larger. And to get the numbers we need game modes that are easy to access and help players evolve. |
Killar-12
The Corporate Raiders Top Men.
1513
|
Posted - 2013.10.21 00:09:00 -
[50] - Quote
I like Den's Idea... no body likes NPCs except for people who can't get eve help maybe a Low sec style thing like current PC and a 0.0 PC that takes actual effort but can vastly out-do low sec PC. |
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The Robot Devil
Molon Labe. RISE of LEGION
1067
|
Posted - 2013.10.21 04:02:00 -
[51] - Quote
Alabastor 'TheBlaster' Alcar wrote:u do know that there is only one 3 point map right?? i think it would get really boring really fast, and as for the 8v8 i dont know about that either, what ccp needs to do is bring back corp battles, where corporations looking to be competitive can specify a time, number of players and a wager, but i do agree that ccp should open a new pc region though.
Allow us to deploy to any district at any time that the district isn't in a PC battle. That would fix everything but the need for pve and market. |
Den-tredje Baron
The Unholy Legion Of DarkStar DARKSTAR ARMY
237
|
Posted - 2013.10.21 16:58:00 -
[52] - Quote
RydogV wrote:Den-tredje Baron wrote:
I do know PC isn't simple at all right now, but think about how big PC will suddenly get when both EVE and DUST have to be fighting at once !!!
Of course that sounds good in theory but don't you think that level of integration is better geared toward more advanced players. I do not think it is realistic for a new Dust 514 player, especially one that has no background in the EVE Universe, to venture into such a complex game mechanic as the Planetary Conquest they are talking about.
Yes ofcourse it's geared more towards advanced players you won't find any new player straight out of academy who could just simply jump straight into PC. Everybody gotta evolve when playing this -¦. You don't just get out academy and jump straight to proto stomping. It's the same in eve a new guy 1 week into the game isn't just gonna jump straight into a 10/10 complex out in null sec (really damm hard PVE stuff to do and null sec yeah tough space) You gotta learn stuff and evolve and at some point you think you'll bee ready for PC. A single person won't just go ahead and start a corp / alliance and just jump into PC, that would be stupid. It's usually a group of people with a lot of players behind them who go into this.
RydogV wrote:Players need to acclimate over time to the various aspects of the game at their disposal. Academy, Public Matches, Faction Warfare and then PC. But I think going from Faction Warfare to such a complex PC system might be too big of a jump...especially when you can do all of those other things without even belonging to a Corporation.
I think their is room in the game for tiered levels of Planetary Conquest that integrate more complex features as you move up the tiers. I do not think the expanded version of PC will super successful until the overall player base for the game is larger. And to get the numbers we need game modes that are easy to access and help players evolve.
Yes there is room for tiered PC ... at some point. Right now is not the time CCP gotta force this connection before anyone wants to do anything about it. You should hear the eve players they are all "ooh oohh dust dead in 5 month hier hier" and it really pisses me off because same was said about eve and look where it's at now. With the new PC deployment method corps without really good dust players will also be able to compete. If they decide to bring eve pilot and other side won't well he bad luck dust pros you lost !! |
RydogV
Shadow Company HQ
474
|
Posted - 2013.10.21 20:41:00 -
[53] - Quote
Well in my opinion nothing stunts growth and development more than exclusivity. Especially when your player base is already so small. I understand that PC requires a certain level of organization and experience with the game in order to be a realistic venture. But there are plenty of smaller corporations already established...players who have been around for awhile now, who are still shut out from the premier game mode of Dust 514.
You say now is not the time. I disagree 100%. Right now the #1 goal need not be growth but retention. Sure, create bigger for those large organizations who feel stagnant in the current depth of PC game play. But also offer smaller scale, to give the many players who still have yet had the opportunity to get involved in the first place. I would argue the development resources needed to expand PC as proposed recently are considerably greater than those needed to introduce mechanics for a scaled back version of what already exists.
It is the only way that groups of friends can become corporations and small corporations can become big corporations. This kind of grass roots growth should be able to flourish in an MMO. It should not always have to be about the established or the status quo. |
IgniteableAura
Pro Hic Immortalis
233
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Posted - 2013.10.21 21:19:00 -
[54] - Quote
Suggestion.
Also get PC into high sec. Mandate a war between the two corps whenever they attack a dust district and have the war finished when battle commences. Would allow more eve players to participate without making themselves too vulnerable. I feel a lot of people are "timid" about going into lowsec to deploy resources.
Currently I feel its weird to have PC in low sec and null sec and not in highsec. Its a jump that I feel should have started in highsec first.
Lastly with the whole idea of "more MMO in the MMO for dust" should mean larger player battles, not smaller ones. So I think it should scale clear up to 32v32 or 64v64. Perhaps scale districts accordingly. Have some districts only have 8v8, larger districts 64v64. Scale rewards accordingly. |
RydogV
Shadow Company HQ
474
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Posted - 2013.10.21 21:33:00 -
[55] - Quote
IgniteableAura wrote: Lastly with the whole idea of "more MMO in the MMO for dust" should mean larger player battles, not smaller ones. So I think it should scale clear up to 32v32 or 64v64. Perhaps scale districts accordingly. Have some districts only have 8v8, larger districts 64v64. Scale rewards accordingly.
I concur. Although I think CCP still has a lot of optimization hurdles to jump over before we'll see larger battles on the PS3. |
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