Pages: 1 2 3 [4] 5 |
61. Some ideas for the LLAV - in Feedback/Requests [original thread]
I have tried out the LLAV to see what all the fuss was about, and here are some of my thoughts: First, I picture the LLAV as an infantry support vehicle. Logibro for large groups. There are several reasons this doesn't happen and everyone just g...
- by Telleth - at 2013.07.25 05:12:00
|
62. [Suggestion] A Buff for Shield Boosters - in Feedback/Requests [original thread]
+1
- by Telleth - at 2013.07.23 21:37:00
|
63. Weapon size idea - in Feedback/Requests [original thread]
Would be a big change and need a respec, but I think it would be worth it.
- by Telleth - at 2013.07.18 22:51:00
|
64. Weapon size idea - in Feedback/Requests [original thread]
So how about medium sized weapons? Add in medium sized weapons, give logi's the ability to use light weapons and put weapons you want out of the reach of the logi role as medium. Would help differentiate between the logi and assault suit. The t...
- by Telleth - at 2013.07.18 21:58:00
|
65. Vehicle loss prevention/LAV spam alleviation - in Feedback/Requests [original thread]
Might add that the lock applies to people spawning in as well
- by Telleth - at 2013.07.18 20:38:00
|
66. [IDEA]LLAV or the first MAV's of Dust - in Feedback/Requests [original thread]
Slow it down, fix the remote repper targeting, and protect the driver more. Make it an honest MAV. Some wishful thinking would be deployable shields(orbital proof) and change the repper to an AOE effect. A hand repper can heal multiple, why not m...
- by Telleth - at 2013.07.18 20:06:00
|
67. [REQ] Squad Linking to allow corporations to sync together - in Feedback/Requests [original thread]
+1
- by Telleth - at 2013.07.18 04:58:00
|
68. (Request) squad lock for mCRU - in Feedback/Requests [original thread]
Like it says, it is so frustrating when smurfs clog up a vehicle with a mCRU in it and you can't accomplish your goal of mobile spawn point over objectives. Course the vehicle lock would be nice and accomplish this as well, but I feel like I migh...
- by Telleth - at 2013.07.18 04:08:00
|
69. Stat Tracker - in Feedback/Requests [original thread]
A lot of these things are being worked on. I think the only hold up is something with the API. https://forums.dust514.com/default.aspx?g=posts&t=93087&find=unread is about one of the projects, someone in that discussion probably knows mo...
- by Telleth - at 2013.07.18 03:53:00
|
70. [Req] Points For Active Scanner - in Feedback/Requests [original thread]
It sounds good, but would this cross over to vehicle active scanners as well? Maybe make it only work for kills not made by the scanner or some way to prevent it from just being bonus points for the player with the active scanner.
- by Telleth - at 2013.07.18 03:49:00
|
71. [Request] Hacking tool - in Feedback/Requests [original thread]
I like it +1
- by Telleth - at 2013.07.18 03:39:00
|
72. ===[Bring Back Skirmish 1.0]=== - in Feedback/Requests [original thread]
This sounds quite awesome with lots of potential for increased usage of tactics. Would love to see this brought back, and we could then hammer out what needs doing to balance it. I wouldn't mind playing a broken version for a couple of months to f...
- by Telleth - at 2013.06.23 18:45:00
|
73. Request: extend draw distant for HAV! - in Feedback/Requests [original thread]
How about a flat cap on everyone? Call it max visible distance on suit's or vehicle's sensors, only snipers and rails can see further than that. Make damage direction indicators more accurate and visible, as well as sniper and rail contrails, and ...
- by Telleth - at 2013.06.18 04:10:00
|
74. What would it take for you use an enforcer? - in Feedback/Requests [original thread]
I would use the vayru if it was cheaper, a could easily make it a cqc glass cannon, like a shotgun scout for HAV, but they are likely to blow more often than a madrugar. I want a reason to use it, but it is just too expensive for its role. Would l...
- by Telleth - at 2013.06.17 02:06:00
|
75. What would it take for you use an enforcer? - in Feedback/Requests [original thread]
Like the title says. I would use them if they were either a lot cheaper, like less than 500k or if they were a buff to rails.
- by Telleth - at 2013.06.16 20:32:00
|
76. CRU and SUPPLY DEPOTS - in Feedback/Requests [original thread]
Rachoi wrote: iv've upset many people because i take the CRU, and you know what? i'm happy i tick them off, the CRU can be an invaluable sneak around, and then circle a point and squeeze enemies away from it. a SUPPLY DEPOT is useful to EVERYO...
- by Telleth - at 2013.06.11 03:54:00
|
77. (Request) In-Game Bonus XP Achievements - in Feedback/Requests [original thread]
What about instead of a WP bonus, it was an isk bonus?
- by Telleth - at 2013.06.11 03:45:00
|
78. Vehicle Modules in Salvage - in Feedback/Requests [original thread]
I would like to see some vehicle modules in the salvage tables. Though currently it is a rare thing to get salvage after a match, I would really like to see some vehicle modules pop up every now and then, maybe even some officer variants. Maybe li...
- by Telleth - at 2013.06.09 16:45:00
|
79. HAV solutions - in Feedback/Requests [original thread]
So there are many thoughts and suggestions on balancing the SP/Isk investments of tanks vs AV, but I don't think I've heard a variation of this one which should get to the root of the issue. So the basic thought process behind the average tanker...
- by Telleth - at 2013.06.08 04:51:00
|
80. [Request] Dev Response on Armor > Shield HAVs - in Feedback/Requests [original thread]
I'll say. As a armor tanker tanker, I sweat much more when I see another armor tank on the field. They are a step up from MLT tanks, but can't cut it in an even fight against a similar armor tank with similarly skilled pilots.
- by Telleth - at 2013.06.08 04:32:00
|
Pages: 1 2 3 [4] 5 |
First page | Previous page | Next page | Last page |