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21. Large Maps - in Feedback/Requests [original thread]
We just need more players for those larger maps. The current matches are 16v16, but once the battle is started, there is usually only 5-8 people alive and running around at any one time. Kinda hard to hold multiple objectives like that.
- by Telleth - at 2013.09.13 04:05:00
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22. Supply Depots and 1.5 - in Feedback/Requests [original thread]
No one else?
- by Telleth - at 2013.09.13 03:55:00
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23. Supply Depots and 1.5 - in Feedback/Requests [original thread]
So I've been doing a bit of thinking about vehicles having finite ammo and how that will affect vehicles. One major concern I have is the lack of supply depots on maps. Currently there are very few supply depots on most maps, let alone supply depo...
- by Telleth - at 2013.09.13 01:25:00
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24. [request] GET DOWN IN THE BATTLE ROOM!!!! - in Feedback/Requests [original thread]
Prox chat would be nice, but will probably take quite a while to implement, course so would this... But it would be fun. I would still love to air guitar for ammo.
- by Telleth - at 2013.09.11 22:02:00
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25. [request] GET DOWN IN THE BATTLE ROOM!!!! - in Feedback/Requests [original thread]
Ahahaha, it would be marvelous. I would put sp into that. Call it DUST's social skills, put the moves in a command wheel past the squad orders. Hell could even make tactical use of them, a moonwalk means I need reps, air guitar means ammo, some un...
- by Telleth - at 2013.09.11 02:42:00
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26. Nerf MD against shield tank suits. - in Feedback/Requests [original thread]
I think it would be interesting to exaggerate the resists/damages between shield and armor a bit more, and then tweak (maybe lower) the damage on all rounder weapons. Could make for more varied play, adding more rock/paper/scissors to the gameplay.
- by Telleth - at 2013.09.09 22:18:00
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27. [Petition] Return the 1.3 dropship camera angle - in Feedback/Requests [original thread]
Signed, go with a translucent dropship when you aim through it. May be harder to do, but this new camera angle is rather crap
- by Telleth - at 2013.09.04 01:14:00
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28. [Feedback] Rendering in large railgun turret in tank - in Feedback/Requests [original thread]
Bump, please please fix. Watched a hostile tank be dropped, started opening fire on it, and watched it back up a bit and disappear. Insanely frustrating.
- by Telleth - at 2013.08.24 15:55:00
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29. [Suggestion] Plasma Cannon hits should cause heat spike in turrets - in Feedback/Requests [original thread]
+1 I really like
- by Telleth - at 2013.08.21 21:38:00
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30. [Suggestion] Prevent WP farming of neutral structures. - in Feedback/Requests [original thread]
Nekrokult wrote: HereGÇÖs an idea (considering Skirmish mainly): Installations (Turrets/CRU/Supply) donGÇÖt exist at all at start. What you have are hackable nodes. After a hack, you pick what type of structure should drop down (like OMS) on th...
- by Telleth - at 2013.08.21 03:39:00
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31. Salvage - in Feedback/Requests [original thread]
I would say add the whole inventory to the loot table. So many modules and weapons not included in the tables. Vehicle users don't get any sort usable salvage, which is a little extra suck seeing as they could use the help the most.
- by Telleth - at 2013.08.21 03:22:00
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32. breach forge gun.. - in Feedback/Requests [original thread]
how about reduce the direct damage of the assault, reduce the splash damage dealt by a small amount, 2 shots for scouts, but increase the splash radius. Maybe small buff to breach damage.
- by Telleth - at 2013.08.21 03:16:00
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33. [Request] New Equipment Idea for dealing with tower snipers/forgers - in Feedback/Requests [original thread]
CLONE117 wrote: how about we just add a ladder to every building..or better yet and elevator or escalator.. im tired of climbing stuff with derpships to kill snipers.. other than that im just going to troll snipers. today i killed one with a...
- by Telleth - at 2013.08.21 01:51:00
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34. [Request] New Equipment Idea for dealing with tower snipers/forgers - in Feedback/Requests [original thread]
Blessing and a curse, you can get up there, but so can shot gunners,AR's, and whoever else you don't like.
- by Telleth - at 2013.08.20 22:46:00
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35. [Request] New Equipment Idea for dealing with tower snipers/forgers - in Feedback/Requests [original thread]
Blade Masterson wrote: At op get a dropship and deal with them At Operative no just no I usually am the forge gunner on top of those towers dropped off by my dropship. Snipers usually aren't an issue up there, counter snipe and done, the prob...
- by Telleth - at 2013.08.20 21:36:00
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36. [Request] New Equipment Idea for dealing with tower snipers/forgers - in Feedback/Requests [original thread]
So here's the thought. A climbing module Figure out something fancy and sci-fi to call it... nanite gripper-ators or whatever, but its a module for scaling vertical surfaces. Would probably make this a hi slot module, making snipers/forgers cho...
- by Telleth - at 2013.08.20 13:14:00
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37. LAVs are not as Easy-mode as people make it out to be. - in Feedback/Requests [original thread]
lithkul devant wrote: Telleth wrote: Why does everyone throw AV nades at a chary, they are shield tank, AV nades do less damage against shields as well as dealing with the LLAV's naturally high resists. Have to use flux or forge to put an ...
- by Telleth - at 2013.08.20 05:02:00
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38. [Request] More stats on the fitting screen - in Feedback/Requests [original thread]
I would love to see expanded stats. Even if CCP would put them on a web page. It could be difficult to fit all the stats in a readable form in the game, but just releasing what they are would be nice. I'm particularly interested in things like tur...
- by Telleth - at 2013.08.20 01:25:00
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39. LAVs are not as Easy-mode as people make it out to be. - in Feedback/Requests [original thread]
Why does everyone throw AV nades at a chary, they are shield tank, AV nades do less damage against shields as well as dealing with the LLAV's naturally high resists. Have to use flux or forge to put an actual dent in them, though it is rather di...
- by Telleth - at 2013.08.20 01:09:00
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40. [request] new engineering equipment for logi players - in Feedback/Requests [original thread]
I think if the deployable shield is impact-able and about the size of what you are thinking, 2 or 3 mercs shoulder to shoulder, it should accomplish the same objective, just translucent and little to no "construction" time. But I really like like ...
- by Telleth - at 2013.08.18 05:31:00
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