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681. [Equipment] Temporary Personal Shield - in Feedback/Requests [original thread]
Ecshon Autorez wrote: Creates a person sized shield in front of the user. (Ya, I know deployable shield cover is coming, this is different) Random things about it Two ways to use it: 1. Possibly replaces grenades (2. or a regular equipment...
- by TechMechMeds - at 2013.11.15 21:17:00
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682. Nanite grenades. - in Feedback/Requests [original thread]
CLONE117 wrote: the chaos that would ensue from this should not happen... imagine a player just going down to his foe only for that player to throw that nanite grenade and revive himself.. ... well it might not be a good example that would h...
- by TechMechMeds - at 2013.11.14 20:57:00
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683. Nanite grenades. - in Feedback/Requests [original thread]
emm kay wrote: Hello, logibros. Have you ever seen a falen heavy in the middle of a hotzone? Well today, i bring you, the nanite grenade. The nanite grenade would be held as 2 in a pack. Once detonated, a special swarm of nanites that revives a...
- by TechMechMeds - at 2013.11.14 20:54:00
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684. [Request] MOAR weapon upgrades - in Feedback/Requests [original thread]
Cat Merc wrote: Edit: So a while has passed since I posted this. I decided to rewrite it a bit for some proper balance. I don't promise 140% balanced stuff, but better than it is currently. Got the idea from here: https://forums.dust514.com...
- by TechMechMeds - at 2013.11.14 20:50:00
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685. [Request] Nanite Injector self injection - in Feedback/Requests [original thread]
People would definitely make sure your dead every time to make sure, it wouldn't work lol.
- by TechMechMeds - at 2013.11.13 23:15:00
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686. (Request) Light machine gun - in Feedback/Requests [original thread]
Sounds ok but scrap the spool up, just keep the basic idea and stats and think a bit simpler like maybe a wide dispersion hip firing, like SMG without any skills and a large recoil rate, like ar with no skills. So it would be a niche weapon. I'd d...
- by TechMechMeds - at 2013.11.10 11:55:00
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687. [Feedback] Time-To-Kill (TTK) is still much too long. Fix it. - in Feedback/Requests [original thread]
Smooth Assassin wrote: TechMechMeds wrote: Always ohk or two hit kills on anything but haven't used it since beta. 3 shots on proto heavy when i was using STD once, you're predictions are incorrect so fear my wrath!!! ERM, maybe read w...
- by TechMechMeds - at 2013.11.09 14:19:00
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688. Bring the fun back to dust. - in Feedback/Requests [original thread]
Cosgar wrote: I miss the darker and grittier look that older builds had. Uprising feels like I should be grinding for a mount on the planet Azeroth. Hahahaha
- by TechMechMeds - at 2013.11.09 14:02:00
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689. [feedback] grenades3w - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: new suggestion. "HERO" wp 100. suicide yourself by picking up enemy grenade and taking the full force of the blast while in proximity of a friendly player within the grenades predicted blast radius. while hero grenading, fr...
- by TechMechMeds - at 2013.11.09 14:00:00
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690. [feedback] grenades3w - in Feedback/Requests [original thread]
Cosgar wrote: Roll back their "short term" buff from beta when hit detection sucked. If that doesn't help, increase the fuse time across the tiers and/or how fast nanohives and supply depots restock them. And here endeth the lesson. Cosgar ...
- by TechMechMeds - at 2013.11.09 11:43:00
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691. To ccp, pc overhaul. - in Feedback/Requests [original thread]
Take this into consideration for after 1.7 and vehicle fix, we know your busy but. Pc lags ridiculously, the mechanics of pc are a joke. Yes on the forums the wars sound great and its great publicity but the actual reality is a laggy pile of sht ...
- by TechMechMeds - at 2013.11.09 10:52:00
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692. I guess I will try it here - in Feedback/Requests [original thread]
The Robot Devil wrote: I tried putting this in General but I can't even get people to tell me I'm stupid for suggesting it. Is the post too long and needs a TL;DR? TL;DR Segregate battles by the total Meta value. Use the security status of t...
- by TechMechMeds - at 2013.11.08 14:03:00
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693. [Feedback] Time-To-Kill (TTK) is still much too long. Fix it. - in Feedback/Requests [original thread]
Always ohk or two hit kills on anything but haven't used it since beta.
- by TechMechMeds - at 2013.11.07 16:45:00
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694. Interest on Corp and Individual Wallet - in Feedback/Requests [original thread]
Makes sense seen as isk is credit, I don't know if there's a bank of new Eden though lol
- by TechMechMeds - at 2013.11.07 11:34:00
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695. CCP Statement about Time To Kill (TTK)? - in Feedback/Requests [original thread]
Cosgar wrote: God Hates Lags wrote: Soraya Xel wrote: Can CCP speak up just a little bit on this issue, which has been a problem for months? With no opinions posted by any blues, we don't even know if this is your intention, to turn it in...
- by TechMechMeds - at 2013.11.06 17:59:00
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696. [REQUEST] A voting system for patches. - in Feedback/Requests [original thread]
Sounds good but nothing would ever get released, it would be QQ 514 and people who want the game to die would just create endless ALTs to vote against everything.
- by TechMechMeds - at 2013.11.06 17:45:00
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697. Nerf grenade damage. - in Feedback/Requests [original thread]
Seymor Krelborn wrote: TechMechMeds wrote: Are we playing an fps or bomberman? I witnessed someone go 50/7 spamming grenades, sort it out quick please because its a fking joke! I doubt he got 50 kills all with nades. unless you can prov...
- by TechMechMeds - at 2013.11.06 13:23:00
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698. Nerf grenade damage. - in Feedback/Requests [original thread]
And don't give med that 'cooking it requires skill' bullsht, counting to 3 is not hard!
- by TechMechMeds - at 2013.11.06 12:48:00
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699. Nerf grenade damage. - in Feedback/Requests [original thread]
Are we playing an fps or bomberman? I witnessed someone go 50/7 spamming grenades, sort it out quick please because its a fking joke!
- by TechMechMeds - at 2013.11.06 12:45:00
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700. [Feedback] Hit detection and TTK - in Feedback/Requests [original thread]
Melchiah ARANeAE wrote: I think the majority on the forums can agree that TTK is too short across the board. And the way I would balance it is: Reduce all weapon* damage by 20%
Reduce the HP given by plates and extenders by 10% to 15% to ...
- by TechMechMeds - at 2013.11.06 11:19:00
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