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21. 32 vs 32 - in Feedback/Requests [original thread]
Dust on the ps4 is more realistic. The maps were unlocked for 24v24 ages ago but its not been implemented so if they can't get that working then 32v32 isn't going to work. Understand that mag was a very simple game in many ways and the ps3 is a ...
- by TechMechMeds - at 2014.12.06 17:08:00
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22. Rattati: This logi wants to nerf uplinks hard, please read - in Feedback/Requests [original thread]
Will trade my space crabs for your syphillis.
- by TechMechMeds - at 2014.12.06 16:36:00
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23. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
MECHANIC POINTS FOR REPAIRING INSTALLATIONS, CRUS, SUPPLY DEPOTS, TURRETS AND VEHICLES. RENAME THE TRIAGE MECHANIC AS.........MECHANIC. PUT A CAP ON IT SO IT CANT BE FARMED.
- by TechMechMeds - at 2014.12.05 17:34:00
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24. To Rattati: PS3 system variability, testing and overheating - in Feedback/Requests [original thread]
Confirmed. Defragged my ps3 once a month and cleaned all the dust out of it and it still died about 2 months ago. My ps4 also needed re pasting. In other news, my atari woodgrain runs fine. So to conclude.............Suck one SONY!.
- by TechMechMeds - at 2014.12.05 16:17:00
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25. We Should Be Allowed To Bail Off A Ladder When Climbing It Goes Bad. - in Feedback/Requests [original thread]
Hahahaha.
- by TechMechMeds - at 2014.11.27 16:09:00
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26. Dust on the Ps4 eventually petition - in Feedback/Requests [original thread]
Bump. This will save me having to re buy a ps3 lol. No dodgy cell hardware on the ps4 either.
- by TechMechMeds - at 2014.11.17 10:33:00
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27. Dust needs a 3rd person option - in Feedback/Requests [original thread]
Iv asked for this as well and its been done right in other games where its more over the shoulder so you don't gain any fov advantage. You can swap between first and third person with no fov advantage at all, you just see your avatar. Trust me it...
- by TechMechMeds - at 2014.10.31 20:40:00
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28. What would an Amarr light AV be like? - in Feedback/Requests [original thread]
Spectral Clone wrote: Heavy pulse laser rifle. Pew pew. Atiim's idea of using forge as a placeholder gets a +1. 1. Reuse scrambler rifle's mechanics (including overheat). 2. Reuse forge gun's model. 3. Name said weapon BFG. 4. Pew pew. BHG...
- by TechMechMeds - at 2014.10.31 20:35:00
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29. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Cross Atu wrote: Update: I will be creating and linking a new iteration of the proposal after patch 1.9 deploys (and we have the chance to see if it creates any unexpected side effects). Cheers, Cross Mechanic points for repairing etc, etc....
- by TechMechMeds - at 2014.10.31 20:33:00
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30. CCP how about you test 32vs32? - in Feedback/Requests [original thread]
Bright Cloud wrote: Soraya Xel wrote: I don't know, TechMechMeds. Painted wall map edges would bring back some memories. o_o I can ask if anyone knows where the heart of the bloat in DUST's limitations is, don't know if I'll get an answer, o...
- by TechMechMeds - at 2014.10.08 18:23:00
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31. CCP how about you test 32vs32? - in Feedback/Requests [original thread]
Soraya Xel wrote: Bright Cloud wrote: Sorry but 32vs32 has never beeing tested not even in closed beta. I would not assume "has not been tested publicly" equates to "has not been tested". Namely, since if it is tested, and leads to Bad Th...
- by TechMechMeds - at 2014.10.08 17:14:00
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32. 360 no scope button for sniper scouts - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: No But then if someone is shooting you, you can just push the button and it wouuld be fair lol.
- by TechMechMeds - at 2014.10.05 17:36:00
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33. 360 no scope button for sniper scouts - in Feedback/Requests [original thread]
We need this to complete scouts. Then they'd be working as intended lol.
- by TechMechMeds - at 2014.10.05 16:15:00
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34. [Request] Reworking Repair Tools - in Feedback/Requests [original thread]
Omg i am loving the idea of a charge shot heal from a rep tool
- by TechMechMeds - at 2014.10.05 15:53:00
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35. [Request] Reworking Repair Tools - in Feedback/Requests [original thread]
Quick brainfart. If we are going to have cooldowns, can we have an overcharge ability that overheats the rep tool instantly but insta heals a massive amount of hp?. Maybe that is what the focused could be. It can only charge shot for a massive a...
- by TechMechMeds - at 2014.10.05 15:51:00
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36. [CPM - Echo and Beyond] Post lvl 5 content - in Feedback/Requests [original thread]
The Chuck Norris CN0 Minmatar assault model 5 Highs and lows 4 Equipment slots 1 Light weapon slot 1 Heavy weapon slot 1 Sidearm weapon slot 20m/s Movement speed 40m/s sprint speed No shield delay at all 3k Armour and shields 300 Hp/s armour r...
- by TechMechMeds - at 2014.10.03 18:20:00
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37. Reward teams that try to take the objective - in Feedback/Requests [original thread]
A good example is when im on my alt and get a kill on a tank when using my laser rifle but it was another merc who did 99.99999999999% of the work and is actually wielding av lol.
- by TechMechMeds - at 2014.10.02 17:36:00
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38. Reward teams that try to take the objective - in Feedback/Requests [original thread]
Yes. We need more wp for hacking and being near a hacked point. Maybe we could have 25 wp for an actual hack on top of a counter hack?. also everyone within a 20 metres radius of the objective could get +50 for putting in the effort when a point...
- by TechMechMeds - at 2014.10.02 17:33:00
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39. [CPM - Echo and Beyond] Post lvl 5 content - in Feedback/Requests [original thread]
One thing that could be considered is that all post proto variants have +1% efficacy bonus to any modules that are fitted alongside their bonuses.
- by TechMechMeds - at 2014.10.02 14:59:00
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40. [CPM - Echo and Beyond] Post lvl 5 content - in Feedback/Requests [original thread]
All racial variants etc. Bastion Logistics +2% dropsuit precision per level +2% rep tool and triage hives efficacy per level +2% efficacy of shield and armour modules per level Precisely the same as the other logis but it has 1 extra module b...
- by TechMechMeds - at 2014.10.01 21:02:00
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