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The Robot Devil
Molon Labe. RISE of LEGION
1177
|
Posted - 2013.11.08 13:47:00 -
[1] - Quote
I tried putting this in General but I can't even get people to tell me I'm stupid for suggesting it. Is the post too long and needs a TL;DR?
TL;DR Segregate battles by the total Meta value.
Use the security status of the system the battle is in to determine the gear that can be used. Take all the meta ratings from everything on the the suit and add the suit meta number to get the total meta for the entire fit. Use that number to segregate battles so that mercs can choose the difficulty of battles based on suit setups.
1.0 sec status battles would have a total meta of two. I had to use two because the medic carries a meta one injector on a meta one suit. No squads and only free LAVs allowed in the sec stat one battles and with the super low meta level - just enough for starter gear - they would be an automatic training area.
0.9 sec stat would have a total meta of around five. I used five because the starter fits usually have a TM ( total meta) of one and would allow most suits to add a few new items to boost the suit. All militia gear with the exception of suits and equipment are level meta zero and as far as I know all basic gear is meta one. With a TM of 5 a merc could customize a suit with a few basic items or try out weapons that are different. No pre-battle squads, only squads made on the war barge would be allowed and only free LAVs. Mercs can squad up in the war barge but are dropped from the squad at the end.
0.8 sec stat would be around eight. Advanced weapons starts around meta five the modules and suits start around three. Mercs with low skill would know that they were going to up against similar types of suits and weapons. As an added bonus the choices made in fittings and SP would create a wider diversity of suit fit on the battle field because to try out a more advanced item we would have to sacrifice something. I may have an advanced suit with an extra slot that I can only put militia mods into but the guy in the militia suit caring an advanced AR might get me first. War barge squads that last out of battle but no pre battle squads. All militia vehicles and militia mods.
0.7 sec stat would be about 20. With the advanced suit meta at four, weapon at seven and modules at three I think 20 would be a good number. Using eight slots for the standard suit minus the 11 meta points for suit and weapon we could fit nine more meta points to the suit. That is only three advanced mods or nine basic adding to the weight of choices. Prototype gear should start to show up but it would limit module and weapon choices so even lower tier suits that with proper fits and well placed SP would do well. Pre- battle squads allowed and all advanced vehicles and mods.
0.6 sec stat would be 32. Porto suits have a meta number of seven, weapons are eight and modules are four. Suit and weapons at prototype levels would be 15 leaving 17 points to fit 10 modules. 10 proto modules at 4 points each is 40 so there would not be enough points to go around. Again sacrifices would have to be made and choices of fits and SP would have influences. All vehicles allowed.
0.5 sec stat would be 64 and allow more high tier items and better fittings but still keep total proto pub stomps. This last area would be the final stepping stone to anything goes. All of these battles would have standard payout and slavage. These battles are for players of different SP and personal skill and I tried to scale them so they would become progressively harder and pay out differently because of the the gear players use.
Low Sec battles would allow any fit and pay out better. Six man pre-battle squads allowed and all vehicle types. Aur weapon drops. All battle types.
FW battles would be set up like EVE with size of the plex influencing the type of planetary battle. The novice site creating 0.8 battles, small creating 0.7, medium creating 0.6 and large creating 0.5. These battles would payout better ISK than normal battles and drop officer gear. These battles are again segregated to allow players of different skill levels to play at the level they are at and experiment with new gear and fits.
Null battles are the final type and are totally random on the type of battle selected. These battles would also allow a full war barge team stack. After selecting a battle the merc would have a few minutes to invite as many people as they wanted on their team up to the max. They would not know who is on the other team or what type of battle they would be fighting. Regular, Aur and officer weapon drops with the best pay.
These are my ideas for the battle finder. I did not have the time to go to every suit at every tier on every frame size so some numbers will need to be adjusted and talked about. My goal was to have a system similar to EVE that encourages players to move to progressively harder battles in search of ISK and specialize in a role. Separating the battles based on a total meta number ensures that the levels of dropsuits will be similar enough to allow for experimentation.
Dr. Gonzo: I hate to say this, but this place is getting to me. I think I'm getting the Fear.
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Vanell Sin
Violent Intervention Top Men.
3
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Posted - 2013.11.08 13:56:00 -
[2] - Quote
+1 |
The Robot Devil
Molon Labe. RISE of LEGION
1178
|
Posted - 2013.11.08 13:57:00 -
[3] - Quote
Suggetions are welcome and with the change to FW I should probably change it
Dr. Gonzo: I hate to say this, but this place is getting to me. I think I'm getting the Fear.
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TechMechMeds
Swamp Marines Kleenex Inc.
1342
|
Posted - 2013.11.08 14:03:00 -
[4] - Quote
The Robot Devil wrote:I tried putting this in General but I can't even get people to tell me I'm stupid for suggesting it. Is the post too long and needs a TL;DR?
TL;DR Segregate battles by the total Meta value.
Use the security status of the system the battle is in to determine the gear that can be used. Take all the meta ratings from everything on the the suit and add the suit meta number to get the total meta for the entire fit. Use that number to segregate battles so that mercs can choose the difficulty of battles based on suit setups.
1.0 sec status battles would have a total meta of two. I had to use two because the medic carries a meta one injector on a meta one suit. No squads and only free LAVs allowed in the sec stat one battles and with the super low meta level - just enough for starter gear - they would be an automatic training area.
0.9 sec stat would have a total meta of around five. I used five because the starter fits usually have a TM ( total meta) of one and would allow most suits to add a few new items to boost the suit. All militia gear with the exception of suits and equipment are level meta zero and as far as I know all basic gear is meta one. With a TM of 5 a merc could customize a suit with a few basic items or try out weapons that are different. No pre-battle squads, only squads made on the war barge would be allowed and only free LAVs. Mercs can squad up in the war barge but are dropped from the squad at the end.
0.8 sec stat would be around eight. Advanced weapons starts around meta five the modules and suits start around three. Mercs with low skill would know that they were going to up against similar types of suits and weapons. As an added bonus the choices made in fittings and SP would create a wider diversity of suit fit on the battle field because to try out a more advanced item we would have to sacrifice something. I may have an advanced suit with an extra slot that I can only put militia mods into but the guy in the militia suit caring an advanced AR might get me first. War barge squads that last out of battle but no pre battle squads. All militia vehicles and militia mods.
0.7 sec stat would be about 20. With the advanced suit meta at four, weapon at seven and modules at three I think 20 would be a good number. Using eight slots for the standard suit minus the 11 meta points for suit and weapon we could fit nine more meta points to the suit. That is only three advanced mods or nine basic adding to the weight of choices. Prototype gear should start to show up but it would limit module and weapon choices so even lower tier suits that with proper fits and well placed SP would do well. Pre- battle squads allowed and all advanced vehicles and mods.
0.6 sec stat would be 32. Porto suits have a meta number of seven, weapons are eight and modules are four. Suit and weapons at prototype levels would be 15 leaving 17 points to fit 10 modules. 10 proto modules at 4 points each is 40 so there would not be enough points to go around. Again sacrifices would have to be made and choices of fits and SP would have influences. All vehicles allowed.
0.5 sec stat would be 64 and allow more high tier items and better fittings but still keep total proto pub stomps. This last area would be the final stepping stone to anything goes. All of these battles would have standard payout and slavage. These battles are for players of different SP and personal skill and I tried to scale them so they would become progressively harder and pay out differently because of the the gear players use.
Low Sec battles would allow any fit and pay out better. Six man pre-battle squads allowed and all vehicle types. Aur weapon drops. All battle types.
FW battles would be set up like EVE with size of the plex influencing the type of planetary battle. The novice site creating 0.8 battles, small creating 0.7, medium creating 0.6 and large creating 0.5. These battles would payout better ISK than normal battles and drop officer gear. These battles are again segregated to allow players of different skill levels to play at the level they are at and experiment with new gear and fits.
Null battles are the final type and are totally random on the type of battle selected. These battles would also allow a full war barge team stack. After selecting a battle the merc would have a few minutes to invite as many people as they wanted on their team up to the max. They would not know who is on the other team or what type of battle they would be fighting. Regular, Aur and officer weapon drops with the best pay.
These are my ideas for the battle finder. I did not have the time to go to every suit at every tier on every frame size so some numbers will need to be adjusted and talked about. My goal was to have a system similar to EVE that encourages players to move to progressively harder battles in search of ISK and specialize in a role. Separating the battles based on a total meta number ensures that the levels of dropsuits will be similar enough to allow for experimentation.
Your stupid for suggesting this lol.
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
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Ulysses Knapse
duna corp
579
|
Posted - 2013.11.08 14:26:00 -
[5] - Quote
TechMechMeds wrote:The Robot Devil wrote:I tried putting this in General but I can't even get people to tell me I'm stupid for suggesting it. Is the post too long and needs a TL;DR?
TL;DR Segregate battles by the total Meta value.
Use the security status of the system the battle is in to determine the gear that can be used. Take all the meta ratings from everything on the the suit and add the suit meta number to get the total meta for the entire fit. Use that number to segregate battles so that mercs can choose the difficulty of battles based on suit setups.
1.0 sec status battles would have a total meta of two. I had to use two because the medic carries a meta one injector on a meta one suit. No squads and only free LAVs allowed in the sec stat one battles and with the super low meta level - just enough for starter gear - they would be an automatic training area.
0.9 sec stat would have a total meta of around five. I used five because the starter fits usually have a TM ( total meta) of one and would allow most suits to add a few new items to boost the suit. All militia gear with the exception of suits and equipment are level meta zero and as far as I know all basic gear is meta one. With a TM of 5 a merc could customize a suit with a few basic items or try out weapons that are different. No pre-battle squads, only squads made on the war barge would be allowed and only free LAVs. Mercs can squad up in the war barge but are dropped from the squad at the end.
0.8 sec stat would be around eight. Advanced weapons starts around meta five the modules and suits start around three. Mercs with low skill would know that they were going to up against similar types of suits and weapons. As an added bonus the choices made in fittings and SP would create a wider diversity of suit fit on the battle field because to try out a more advanced item we would have to sacrifice something. I may have an advanced suit with an extra slot that I can only put militia mods into but the guy in the militia suit caring an advanced AR might get me first. War barge squads that last out of battle but no pre battle squads. All militia vehicles and militia mods.
0.7 sec stat would be about 20. With the advanced suit meta at four, weapon at seven and modules at three I think 20 would be a good number. Using eight slots for the standard suit minus the 11 meta points for suit and weapon we could fit nine more meta points to the suit. That is only three advanced mods or nine basic adding to the weight of choices. Prototype gear should start to show up but it would limit module and weapon choices so even lower tier suits that with proper fits and well placed SP would do well. Pre- battle squads allowed and all advanced vehicles and mods.
0.6 sec stat would be 32. Porto suits have a meta number of seven, weapons are eight and modules are four. Suit and weapons at prototype levels would be 15 leaving 17 points to fit 10 modules. 10 proto modules at 4 points each is 40 so there would not be enough points to go around. Again sacrifices would have to be made and choices of fits and SP would have influences. All vehicles allowed.
0.5 sec stat would be 64 and allow more high tier items and better fittings but still keep total proto pub stomps. This last area would be the final stepping stone to anything goes. All of these battles would have standard payout and slavage. These battles are for players of different SP and personal skill and I tried to scale them so they would become progressively harder and pay out differently because of the the gear players use.
Low Sec battles would allow any fit and pay out better. Six man pre-battle squads allowed and all vehicle types. Aur weapon drops. All battle types.
FW battles would be set up like EVE with size of the plex influencing the type of planetary battle. The novice site creating 0.8 battles, small creating 0.7, medium creating 0.6 and large creating 0.5. These battles would payout better ISK than normal battles and drop officer gear. These battles are again segregated to allow players of different skill levels to play at the level they are at and experiment with new gear and fits.
Null battles are the final type and are totally random on the type of battle selected. These battles would also allow a full war barge team stack. After selecting a battle the merc would have a few minutes to invite as many people as they wanted on their team up to the max. They would not know who is on the other team or what type of battle they would be fighting. Regular, Aur and officer weapon drops with the best pay.
These are my ideas for the battle finder. I did not have the time to go to every suit at every tier on every frame size so some numbers will need to be adjusted and talked about. My goal was to have a system similar to EVE that encourages players to move to progressively harder battles in search of ISK and specialize in a role. Separating the battles based on a total meta number ensures that the levels of dropsuits will be similar enough to allow for experimentation. Your stupid for suggesting this lol. I have to agree with your sentiment. However, it's "you're", not "your". It's fundamental, like the difference between "he's stupid" and "his stupid".
And yes, I know I'm an ass for pointing that out.
Humanity is the personification of change.
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Vyzion Eyri
The Southern Legion The Umbra Combine
1900
|
Posted - 2013.11.08 14:38:00 -
[6] - Quote
General response will be that we have an inadequate player base to sustain a constant availability of games across these levels, when the Oceanic server is already all but empty.
"..things that some people frankly don't even get the chance to do in real life, because it's poorly designed."
-Veigar
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The Robot Devil
Molon Labe. RISE of LEGION
1187
|
Posted - 2013.11.08 21:02:00 -
[7] - Quote
At least someone responded. It is either a system similar to this or keep letting pub stomps happen.
Dr. Gonzo: I hate to say this, but this place is getting to me. I think I'm getting the Fear.
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God Hates Lags
Red Star. EoN.
275
|
Posted - 2013.11.08 21:15:00 -
[8] - Quote
Vyzion Eyri wrote:General response will be that we have an inadequate player base to sustain a constant availability of games across these levels, when the Oceanic server is already all but empty.
Oceanic server is empty during the day. Which kinda actually makes sense because it's night there.
Doubles ISK
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The Robot Devil
Molon Labe. RISE of LEGION
1187
|
Posted - 2013.11.08 21:42:00 -
[9] - Quote
Screw you logic!
Dr. Gonzo: I hate to say this, but this place is getting to me. I think I'm getting the Fear.
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gbrngfol
WestSide001
2
|
Posted - 2013.11.08 22:53:00 -
[10] - Quote
God Hates Lags wrote:Vyzion Eyri wrote:General response will be that we have an inadequate player base to sustain a constant availability of games across these levels, when the Oceanic server is already all but empty. Oceanic server is empty during the day. Which kinda actually makes sense because it's night there.
You're right on this, I live in New Zealand and the Oceanic server usually has a lot more people in it around 3-7 pm local time.
Edit: I'd also like to +1 this thread and suggest that an option to enter lower security battles should be available to everyone. |
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Smooth Assassin
Stardust incorporation
342
|
Posted - 2013.11.09 02:30:00 -
[11] - Quote
You think no one looked at you're long thread cos it was long?
Assassination is my thing.
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The Robot Devil
Molon Labe. RISE of LEGION
1191
|
Posted - 2013.11.09 04:52:00 -
[12] - Quote
Smooth Assassin wrote:You think no one looked at you're long thread cos it was long?
I figured most wouldn't read it because of the length.
Dr. Gonzo: I hate to say this, but this place is getting to me. I think I'm getting the Fear.
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Thurak1
Psygod9 D.E.F.I.A.N.C.E
370
|
Posted - 2013.11.09 07:30:00 -
[13] - Quote
Its a nice idea. Not sure how well it would go with the somewhat limited player base. |
Lazy Scumbag
The Unholy Legion Of DarkStar DARKSTAR ARMY
57
|
Posted - 2013.11.09 14:30:00 -
[14] - Quote
Online population makes it nearly impossible to fill a match, but who says we need to? The matchmaking system should adjust team volume. That would be more fun. Example: proto stomping squad searches for a match and in response the matchmaker donates some of their remaining team slots to the other team. 26 players fresh out of the academy versus 6 protos would be fun to watch (worst case scenario) But the match volume stays the same. |
The Robot Devil
Molon Labe. RISE of LEGION
1192
|
Posted - 2013.11.09 14:31:00 -
[15] - Quote
Yeah that is the downside. I don't think it would cause much more QQ than the current system. Something similar was in the first closed beta but they removed it. If I remember correctly they were separated into proto/advance/standard but it wasn't enforced, a proto player could get into a standard game if they chose to go there. I would love to see the same type of system but enforced. We need something that helps with the total stomps that happen.
We can't separate people by SP or WP because those numbers don't reflect player skill or the type of gear a player uses. Just like using KDR wouldn't work because full time logis generally have lower KDRs and HAV pilots have higher KDR. Something needs to be done because it is getting worse and players don't have a way to choose. Sandboxes need choices.
Dr. Gonzo: I hate to say this, but this place is getting to me. I think I'm getting the Fear.
|
The Robot Devil
Molon Labe. RISE of LEGION
1192
|
Posted - 2013.11.09 14:37:00 -
[16] - Quote
Lazy Scumbag wrote:Online population makes it nearly impossible to fill a match, but who says we need to? The matchmaking system should adjust team volume. That would be more fun. Example: proto stomping squad searches for a match and in response the matchmaker donates some of their remaining team slots to the other team. 26 players fresh out of the academy versus 6 protos would be fun to watch (worst case scenario) But the match volume stays the same.
I have suggested lop sided matches like that but again KDR, SP and WP don't reflect skill. I have some proto gear but I am bad at this game so would I be on the proto side or the noob side? Also player skill has more to do with the game than people think, I would have a full proto suit with all the trimmings if I hadn't spread all my SP around but that doesn't make me good. A good player will be good no matter the gear just like I am bad no matter what I use.
Dr. Gonzo: I hate to say this, but this place is getting to me. I think I'm getting the Fear.
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The Robot Devil
molon labe. Public Disorder.
1507
|
Posted - 2014.01.12 16:58:00 -
[17] - Quote
Bump
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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Draco Cerberus
BurgezzE.T.F Public Disorder.
681
|
Posted - 2014.01.12 17:26:00 -
[18] - Quote
OP, until we have an Open World gameplay style in which we have choice in a few things there is no reason whatsoever for this idea. Security levels don't matter until you reach null sec in eve and they most certainly don't matter in dust either. I don't think they need to at this point either, do you really want some police force looking over your shoulder?
LogiGod earns his pips
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The Robot Devil
molon labe. Public Disorder.
1510
|
Posted - 2014.01.12 20:15:00 -
[19] - Quote
There is no other way for a players with low skills to be able fight others in thier skill range or gear level. I think it is the best answer to the problems. Some fights are not going to be full and some areas may not even have enough players to generate a battle. If that is the case then the merc either nerfs to move up in security status to find a fight in low level gear or step up and try a harder battle.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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Talos Vagheitan
Ancient Exiles.
394
|
Posted - 2014.01.12 20:25:00 -
[20] - Quote
Great idea. Let's create a system where all the games top players are able to deliberately enter game modes where all the newest players are forced to enter. That would be very balanced
Who cares what some sniper has to say
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Maciej Szambelan
Made in Poland...
21
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Posted - 2014.01.12 20:48:00 -
[21] - Quote
If you bring that kind of "balance" to the game it wouldn't allow fresh players to squad up with experienced players etc. New players learn a lot joining experienced squads. Also you learn when you fight better players, you don't have any progress playing on the same level with people equally good or bad :-P Also, if they change matchmaking they will have to do something about statistics, because the guys in first 100 on the killboard have been killing blueberries for a year or so, and now, if the rules change people will not be getting easy kills no more and no one will never reach these guys in first 100.. |
devonus durga
P.L.A.N. B
81
|
Posted - 2014.01.14 01:17:00 -
[22] - Quote
Maciej Szambelan wrote:If you bring that kind of "balance" to the game it wouldn't allow fresh players to squad up with experienced players etc. New players learn a lot joining experienced squads. Also you learn when you fight better players, you don't have any progress playing on the same level with people equally good or bad :-P Also, if they change matchmaking they will have to do something about statistics, because the guys in first 100 on the killboard have been killing blueberries for a year or so, and now, if the rules change people will not be getting easy kills no more and no one will never reach these guys in first 100..
Sure they could, unless their experienced friends are douche bags who refuse to sink to " meta level 5 nooberry suits". Experience would be better as well BC as it is, I learn nothing watching proto players. Their ttk, skill setup, suits, etc are nothing in the same league as mine.the only thing I learn from experienced players is that, A: I'm a noon for skilling assault and not slayer lodgy, B: I need proto rail rifles, and c: I need to stack damage mods and armor.
All well and good but only hold relevance for something I don't have now, gear oriented training and experience doesn't need to be demonstrated. The things more relevant to less experienced players is tactics, team work, and gear builds for the meta level they have.
So what effect does this have on experianed players out being able to help newer players? Oh that their dicks and won't run lesser suits? Only some are.
Also they would still run against more experienced players and get better from it. I learn very little from getting killed by a proto who's kills me in 3 seconds. I learn a lot dancing strafing and dealing with experienced players similarly equipped who can still beat me. All I learn from protos is stack damage mods and when dealing with lesser equipped players, you can just tank 2 lesser equipped players without trying.
Newbiest newberry to ever spawn a 8 page debate, and still growing!
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Maciej Szambelan
Made in Poland...
22
|
Posted - 2014.01.14 01:50:00 -
[23] - Quote
devonus durga wrote:Maciej Szambelan wrote:If you bring that kind of "balance" to the game it wouldn't allow fresh players to squad up with experienced players etc. New players learn a lot joining experienced squads. Also you learn when you fight better players, you don't have any progress playing on the same level with people equally good or bad :-P Also, if they change matchmaking they will have to do something about statistics, because the guys in first 100 on the killboard have been killing blueberries for a year or so, and now, if the rules change people will not be getting easy kills no more and no one will never reach these guys in first 100.. Sure they could, unless their experienced friends are douche bags who refuse to sink to " meta level 5 nooberry suits". Experience would be better as well BC as it is, I learn nothing watching proto players. Their ttk, skill setup, suits, etc are nothing in the same league as mine.the only thing I learn from experienced players is that, A: I'm a noon for skilling assault and not slayer lodgy, B: I need proto rail rifles, and c: I need to stack damage mods and armor. All well and good but only hold relevance for something I don't have now, gear oriented training and experience doesn't need to be demonstrated. The things more relevant to less experienced players is tactics, team work, and gear builds for the meta level they have. So what effect does this have on experianed players out being able to help newer players? Oh that their dicks and won't run lesser suits? Only some are. Also they would still run against more experienced players and get better from it. I learn very little from getting killed by a proto who's kills me in 3 seconds. I learn a lot dancing strafing and dealing with experienced players similarly equipped who can still beat me. All I learn from protos is stack damage mods and when dealing with lesser equipped players, you can just tank 2 lesser equipped players without trying. Well, I guess you have a point here.. From the other hand, people running proto have earned it and it's theirs to use it.. |
The Robot Devil
molon labe. Public Disorder.
1549
|
Posted - 2014.01.14 02:07:00 -
[24] - Quote
They are free to run all the prototype gear they want as long as it fits into the total meta of the battle and all of the SP they have invested still helps, even if they are in 1.0 battles. I think that the good players are good and will do well in any suit they use, it gives the battlefields some more variaty, foucuses the battle more on skill, fit, and teamwork, prevents protostomping and allows players a chance to progress at their own pace.
The down sides are the limited player numbers, players who are unwillling to spend the time to figure out the best fits for what sec stat, empty and lop sided battles and increases the chances of a group boosting each other. The limited numbers I don't have an answer for. Players who are unwilling to change their fir or switch to lower tier items can fight the same people over and over in lower sec battles because that is really what we are doing now. Empty and lop sided battles are going to happen but if you don't like it then move up or down in sec status. Boosting is an expolit and should be reported and the parties involved punished, it happens now but my system would make it easier.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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Maciej Szambelan
Made in Poland...
23
|
Posted - 2014.01.14 02:15:00 -
[25] - Quote
Very well, but the doors shouldn't be closed forever for mixed experienced players, there should still be an option for everybody to play on the same battlefield.. |
The Robot Devil
molon labe. Public Disorder.
1549
|
Posted - 2014.01.14 02:19:00 -
[26] - Quote
Maciej Szambelan wrote:Very well, but the doors shouldn't be closed forever for mixed experienced players, there should still be an option for everybody to play on the same battlefield..
There is,
Low Sec battles would allow any fit and pay out better. Six man pre-battle squads allowed and all vehicle types. Aur weapon drops. All battle types.
Null battles are the final type and are totally random on the type of battle selected. These battles would also allow a full war barge team stack. After selecting a battle the merc would have a few minutes to invite as many people as they wanted on their team up to the max. They would not know who is on the other team or what type of battle they would be fighting. Regular, Aur and officer weapon drops with the best pay.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
|
deepfried salad gilliam
Sanguine Knights
375
|
Posted - 2014.01.14 04:25:00 -
[27] - Quote
no, you put to much faith in the community. alot of people would max out core skills to go kd/r padding in 1.0 to many divisions for small player base i dont agree on gear limitations anyway
Proud Christian
one of the most essential parts of eve is left out of dust: freedom, exploration, open-world gameplay.
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The Robot Devil
molon labe. Public Disorder.
1550
|
Posted - 2014.01.14 04:45:00 -
[28] - Quote
deepfried salad gilliam wrote:no, you put to much faith in the community. alot of people would max out core skills to go kd/r padding in 1.0 to many divisions for small player base i dont agree on gear limitations anyway
They can go do that but it won't be with gear that blows them out of the water. It will take skill but there is no other way to do it. Without something similar we will never be able to get rid of protostomping. I am not for restrictions either but if we can't choose where to go then it is not fair. When I say fair I mean like a high school baseball team against the NY Yankees kind of not fair. It shouldn't be fair across the board but new player, low skill players and scrubs like me need a place to go where we can at least compete.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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The Robot Devil
Molon Labe. General Tso's Alliance
1820
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Posted - 2014.03.05 03:12:00 -
[29] - Quote
Talos Vagheitan wrote:Great idea. Let's create a system where all the games top players are able to deliberately enter game modes where all the newest players are forced to enter. That would be very balanced
At least they would be in Starter fits. Now it is proto against noobs and we all complain, can't be much worse.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
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Paul Ellinas
Molon Labe. General Tso's Alliance
37
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Posted - 2014.03.05 04:19:00 -
[30] - Quote
We have already 3 types of contracts made for the different tiers. The problem is:
That one who gives enough ISK payout to run proto fitting is broken and accessible only to a small elite. Opening it up for all proto players would fix it. The first idea to do this is taking the timer from 24h to 1-5 hours. ( yes thats PC ) join conversation for changing PC here : https://forums.dust514.com/default.aspx?g=posts&t=145067&find=unread
The other one is totally misunderstood from the community and full of solo noobs crying that corps are qsyncing. Most players don't understand the meaning of having a high standing or the ISK - LP exchange rate. This can be fixed by making the LP market accept only LP currency and increasing the LP payout a little. Team deploy would be nice also for this mode. ( yes FW where you here ppl saying "o man on the enemy side is a full squad of a corp I'm leaving battle" )
I Belive fixing this game modes will free pubs for basic fitting players and make dust more attractive to new players.
I don't believe a game like dust needs a matchmaker outside of pub matches. Don't forget we have a lobby and we know with who we are squaring up. |
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