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141. Match Making when? - in Feedback/Requests [original thread]
When i log on, it gets boring very quickly having to face a stacked team constantly. This doesn't seem to be as much of an issue for ambush and domination but skirmish is for me, 9/10 times completely one sided. This is part of the reason i have n...
- by TechMechMeds - at 2014.09.03 14:36:00
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142. An over the shoulder camera view? - in Feedback/Requests [original thread]
It would be nice to see my actual model. This would need to have field of view reductions so it doesn't give an edge. Again, over the shoulder, not third person. Go.
- by TechMechMeds - at 2014.09.03 14:30:00
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143. [Feedback] Missile turrets - in Feedback/Requests [original thread]
That and the fact that it has a 12 round mag when there are 14 rocket tubes in the actual turret itself.
- by TechMechMeds - at 2014.09.02 02:43:00
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144. The scrambler lance - in Feedback/Requests [original thread]
Animations for those two? The regular re toss for the shurikens and the one handed slice from the nova knife that alternates with the stab for a bit of variation from the nova knife animation, for the sword. Might look sht but hey, content!.
- by TechMechMeds - at 2014.09.01 21:59:00
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145. The scrambler lance - in Feedback/Requests [original thread]
Dreis Shadowweaver wrote: Only if I get my Nova Sword and Nova Shurikens. Enlarged nova knife with some trimming taken off whatever model would supply a piece suitable for a swords haft. Done. Nova shurikens?..........2 RE's placed on top...
- by TechMechMeds - at 2014.09.01 21:56:00
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146. Petition to STOP AMARR SENTINEL NERF from changing HMG profile - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: IF I USE CAPS LOCK ENOUGH DOES THAT MAKE ME RIGHT?! NO!. BUT IT DOES FOR ME.
- by TechMechMeds - at 2014.09.01 21:50:00
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147. The scrambler lance - in Feedback/Requests [original thread]
Maiden selena MORTIMOR wrote: PUT IN DUST NOW!
- by TechMechMeds - at 2014.09.01 21:48:00
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148. Petition to STOP AMARR SENTINEL NERF from changing HMG profile - in Feedback/Requests [original thread]
Maiden selena MORTIMOR wrote: bamboo x wrote: Monkey MAC wrote: TTK Cal Sent (-15% Shields +15% Armour) - 1.8 Seconds Min Sent (-15% Shields +15% Armour) -1.7 Seconds Gal Sent (-15% Shields + 5% Armour) - 2.0 Seconds Amr Sent (-15% Shield...
- by TechMechMeds - at 2014.09.01 21:42:00
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149. Petition to STOP AMARR SENTINEL NERF from changing HMG profile - in Feedback/Requests [original thread]
Maiden selena MORTIMOR wrote: TBh I kinda agree I don't run cal sent but I do run minnie sentinel ..and amar..The resistance profiles does make a difference But beyond that what blows my mind about this is..Caldari will have better resistance....
- by TechMechMeds - at 2014.09.01 21:39:00
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150. GREAT TEAMKILL IDEA FIX!!! - in Feedback/Requests [original thread]
This will see the tkers running in front of people firing and jumping on grenades. Trust me.
- by TechMechMeds - at 2014.09.01 13:35:00
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151. The Scrambler rifle....and proposed changes to it. - in Feedback/Requests [original thread]
I tried using the scr on my amarr alt with no damage mods and the std and it was pretty weak actually. Damage mods and proto variants vs mlt/std newbs is blurring the lines. Try stacking 3 complex damage mods on any gun with prof 3+, it becomes...
- by TechMechMeds - at 2014.09.01 13:17:00
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152. The Scrambler rifle....and proposed changes to it. - in Feedback/Requests [original thread]
Atiim wrote: Zindorak wrote: ScR is fine end of disscusion *Less dispersion than AR, yet designed for long range. *Outperforms all Conventional Rifles. *RoF that can't be reached by humans. If this is fine, may I have my pre-nerf Tactical...
- by TechMechMeds - at 2014.09.01 13:12:00
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153. The Scrambler rifle....and proposed changes to it. - in Feedback/Requests [original thread]
Atiim wrote: Vitharr Foebane wrote: Adipem Nothi wrote: * cap RoF at human limits * increase hipfire dispersion how does a laser get dispersion? Would you rather have falloff damage? Just be quiet and let it be lol.
- by TechMechMeds - at 2014.09.01 13:11:00
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154. Adding an overheat to rep tools - in Feedback/Requests [original thread]
I also didn't read any of this thread lol.
- by TechMechMeds - at 2014.09.01 13:10:00
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155. Adding an overheat to rep tools - in Feedback/Requests [original thread]
Lower the cost of repair tools at adv and proto and you have a deal. Also, plane tside 2 is that way>
- by TechMechMeds - at 2014.09.01 13:09:00
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156. Resistance plates and shield modules for drop suits - in Feedback/Requests [original thread]
That's it yeah, lower the requirements or add some hp i think.
- by TechMechMeds - at 2014.09.01 12:30:00
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157. Resistance plates and shield modules for drop suits - in Feedback/Requests [original thread]
Ripley Riley wrote: Logi Bro wrote: I like it, but two things come to mind. First, what skill multiplier would the two new skills be? Second, what would the module fitting costs be? Pretty high, I'd imagine. I would say the skill needs...
- by TechMechMeds - at 2014.09.01 12:01:00
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158. Resistance plates and shield modules for drop suits - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: TechMechMeds wrote: Vulpes Dolosus wrote: They'd be worthless on anything but an already overly bricked heavy. that is a weak troll attempt. 1/10 It's not a troll attempt, it's math. A Cal heavy with 3 Cplx p...
- by TechMechMeds - at 2014.09.01 11:57:00
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159. Resistance plates and shield modules for drop suits - in Feedback/Requests [original thread]
BL4CKST4R wrote: DarthJT5 wrote: Sure, if tanks get their resistance mods back, im all for it. You do have resistance mods. He means the passive mods.
- by TechMechMeds - at 2014.08.30 13:32:00
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160. Resistance plates and shield modules for drop suits - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: They'd be worthless on anything but an already overly bricked heavy. that is a weak troll attempt. 1/10
- by TechMechMeds - at 2014.08.29 16:39:00
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