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381. Lengthen academy time considerably - in Feedback/Requests [original thread]
Stuff.
- by TechMechMeds - at 2014.02.11 13:56:00
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382. Lengthen academy time considerably - in Feedback/Requests [original thread]
Les Soldats wrote: I'm a newbie and I like this game but I'm pissed a little that I die a lot. Almost tooo much :) After 6 days I'm quite proud that I almost have 1 kill per 2 death.....0.5 ratio I agree completely that there should be more a...
- by TechMechMeds - at 2014.02.11 13:00:00
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383. Lengthen academy time considerably - in Feedback/Requests [original thread]
Les Soldats wrote: I'm a newbie and I like this game but I'm pissed a little that I die a lot. Almost tooo much :) After 6 days I'm quite proud that I almost have 1 kill per 2 death.....0.5 ratio I agree completely that there should be more a...
- by TechMechMeds - at 2014.02.11 12:58:00
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384. Lengthen academy time considerably - in Feedback/Requests [original thread]
That doesn't need explaining but I'd like to touch on Something. In every mmo I have played since 1996, bashing nubs is unacceptable and theres no excuse for it, in fact hunting these deprived gimps was always fun in a maxed char. Well in dust t...
- by TechMechMeds - at 2014.02.11 12:30:00
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385. Isk gain alternatives please - in Feedback/Requests [original thread]
NEO Arbiter wrote: You can always beg for isk through messaging players after each match, the funnier the more successful. I did make a reasonable post in the war room, seen as many corps are 'bored' and have billions I stated that swamp cou...
- by TechMechMeds - at 2014.02.11 10:53:00
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386. Isk gain alternatives please - in Feedback/Requests [original thread]
Maken Tosch wrote: TechMechMeds wrote: Maken Tosch wrote: The player-to-player secondary market is really suitable as a secondary source of revenue. People like me who have experience with market trading will be making boat loads of ISK w...
- by TechMechMeds - at 2014.02.11 10:50:00
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387. Isk gain alternatives please - in Feedback/Requests [original thread]
Stuff.
- by TechMechMeds - at 2014.02.10 23:02:00
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388. Isk gain alternatives please - in Feedback/Requests [original thread]
CLONE117 wrote: note to self.... make sure im on other team when this happens. Its all on designated alts. Mondays and Fridays, you'll know by the shared corp name which is also hilarious.
- by TechMechMeds - at 2014.02.10 21:32:00
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389. Isk gain alternatives please - in Feedback/Requests [original thread]
Maken Tosch wrote: The player-to-player secondary market is really suitable as a secondary source of revenue. People like me who have experience with market trading will be making boat loads of ISK without even going into a battle while others ...
- by TechMechMeds - at 2014.02.10 21:04:00
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390. Isk gain alternatives please - in Feedback/Requests [original thread]
Maken Tosch wrote: The player-to-player secondary market is really suitable as a secondary source of revenue. People like me who have experience with market trading will be making boat loads of ISK without even going into a battle while others ...
- by TechMechMeds - at 2014.02.10 20:59:00
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391. Isk gain alternatives please - in Feedback/Requests [original thread]
This also guarantees between 139k - 207k. The guys that try get about the same or less, each alt also got officer salvage a few times. So can we have the dust only market please or at least player trading? Because this is the most efficient way ...
- by TechMechMeds - at 2014.02.10 20:58:00
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392. Isk gain alternatives please - in Feedback/Requests [original thread]
6 man alt squad. Ambush repeatedly with a high tax rate. All 6 suicide repeatedly cutting the match down to less than 5 mins, sometimes just shy of 3 mins 30 seconds. 29.8 million isk genetrated in 6 hours roughly. Relatively speaking, that's a...
- by TechMechMeds - at 2014.02.10 20:48:00
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393. Quality feedback for ccp - in Feedback/Requests [original thread]
Varjac Theobroma Montenegro wrote: Arrrgh! Wtf! I want to get rid of stacks n stacks of worthless crap from my inventory! Fudge the judge this blows hard hard and I can't take it any more! Ahhhhhhhhhhhhhhhhhhhhhh! *that any better?* That ...
- by TechMechMeds - at 2014.02.10 19:20:00
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394. Quality feedback for ccp - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: People must really take r@pe lightly to compare it to video game virtual economics. EDIT: for some reason I can't type the actual word, yet past tense (raped) is not blocked. Cool, you just beat dust. Congratul...
- by TechMechMeds - at 2014.02.10 17:43:00
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395. Quality feedback for ccp - in Feedback/Requests [original thread]
Varjac Theobroma Montenegro wrote: TechMechMeds wrote: Varjac Theobroma Montenegro wrote: Sure is not. Neither is current map design though. Ok lol What about ghost RDVs?! I haven't gotten hit lately, but a couple of weeks ago they...
- by TechMechMeds - at 2014.02.10 17:42:00
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396. Quality feedback for ccp - in Feedback/Requests [original thread]
Varjac Theobroma Montenegro wrote: Sure is not. Neither is current map design though. Ok lol
- by TechMechMeds - at 2014.02.10 16:26:00
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397. Quality feedback for ccp - in Feedback/Requests [original thread]
2 years and no trade or dust only market is not cool
- by TechMechMeds - at 2014.02.10 16:17:00
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398. Quality feedback for ccp - in Feedback/Requests [original thread]
Schwing.
- by TechMechMeds - at 2014.02.10 15:57:00
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399. Quality feedback for ccp - in Feedback/Requests [original thread]
At least a trade option no? Is that also too much to consider? 2 years and not even a basic trade between player function? WTF!
- by TechMechMeds - at 2014.02.10 12:50:00
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400. Quality feedback for ccp - in Feedback/Requests [original thread]
And with the market, please add a trash sell function on items where you can quickly sell items at half the price.
- by TechMechMeds - at 2014.02.10 12:41:00
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