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61. Hotfix: ADS Community Respec - in Feedback/Requests [original thread]
Denchlad 7 wrote: (Im a pilot.) No respec. 10% increase in ROF per level was obscene, compared to other bonuses in the game. Simple as. Its been used and abused. I have both, a lot of SP "lost" some would say - no. A lot of SP spent on somethi...
- by TechMechMeds - at 2014.09.23 23:03:00
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62. Hotfix: ADS Community Respec - in Feedback/Requests [original thread]
Breakin Stuff wrote: TechMechMeds wrote: Will you marry me?. You are not a real person. Your existence depends upon flimsy data transfer. So no. Lol.
- by TechMechMeds - at 2014.09.23 23:02:00
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63. Prototype suit bpos - in Feedback/Requests [original thread]
Now if you could all just edit what you have typed and sign the thread then that would be grand lol.
- by TechMechMeds - at 2014.09.23 22:38:00
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64. Prototype suit bpos - in Feedback/Requests [original thread]
Breakin Stuff wrote: Oh if you're going by the "no f**ks given" metric than yeah all for it. Problem is... easy mode. There is no spoon.
- by TechMechMeds - at 2014.09.23 22:37:00
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65. Prototype suit bpos - in Feedback/Requests [original thread]
Atiim wrote: TechMechMeds wrote: Atiim wrote: It removes the risks and consequences of using and loosing a high-end dropsuit. All bpos remove risk. Let's take a BPO fitting that I currently have. As you can see, every item fitted o...
- by TechMechMeds - at 2014.09.23 22:27:00
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66. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Cross Atu wrote: I have a couple specific questions I would like a re-focus on. 1. Current status of fittings resources (CPU/PG) per race from each player who runs them. In other words where do you see shortfalls and why? Does any aspect seem ...
- by TechMechMeds - at 2014.09.23 22:22:00
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67. Hotfix: ADS Community Respec - in Feedback/Requests [original thread]
Breakin Stuff wrote: 1. Swarm changed to 4 per volley - Higher alpha damage less impact time We're sorry, this waaahmbulance ride was unwarranted. Base damage of the four shot proto swarm is now 75 less than the six missile vomiting monster....
- by TechMechMeds - at 2014.09.23 21:51:00
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68. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
JUST A REMINDER THAT WE NEED MECHANIC POINTS FOR REPAIRING VEHICLES, CRUS, SUPPLY DEPOTS AND TURRETS. COPY & PASTE TRIAGE AND RENAME IT. THANK YOU.
- by TechMechMeds - at 2014.09.23 21:35:00
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69. Prototype suit bpos - in Feedback/Requests [original thread]
Atiim wrote: It removes the risks and consequences of using and loosing a high-end dropsuit. All bpos remove risk. If they priced it right, then it wouldn't be half as common as you think.
- by TechMechMeds - at 2014.09.23 21:22:00
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70. Prototype suit bpos - in Feedback/Requests [original thread]
Breakin Stuff wrote: because this totally wouldn't remove any impetus to actually play the game. That is completely subjective. Try again.
- by TechMechMeds - at 2014.09.23 21:16:00
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71. Prototype suit bpos - in Feedback/Requests [original thread]
Can we have these. I'm am ready lol. Just don't mention the imaginary economy that we never had.
- by TechMechMeds - at 2014.09.23 19:33:00
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72. Why Rattati? flaylock questioning. - in Feedback/Requests [original thread]
I'm fine with 1.5 metres if it actually was 1.5 metres. Bad hit detection and the fact we all dance makes it a bit of a joke. Then take into account that its got the radius of a firecracker and you have yourself a joke weapon that looks and sound...
- by TechMechMeds - at 2014.09.23 15:35:00
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73. Why Rattati? flaylock questioning. - in Feedback/Requests [original thread]
Chief-Shotty wrote: I disagree, the flaylock was completely overpowered with both large splash and damage. We want the return of the flaylock but there was a reason it was nerfed in the first place. I think the consistent splash is just fine ...
- by TechMechMeds - at 2014.09.23 15:28:00
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74. Shield rep tool for Echo? - in Feedback/Requests [original thread]
Signed. Some kind of shield rep tool though, not one that heals both shields and armour.
- by TechMechMeds - at 2014.09.23 15:01:00
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75. Why Rattati? flaylock questioning. - in Feedback/Requests [original thread]
So basically, we will be better of farting in the enemies general direction. The metres in this game are tiny as well and seem much more like feet.
- by TechMechMeds - at 2014.09.23 04:29:00
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76. Why Rattati? flaylock questioning. - in Feedback/Requests [original thread]
CCP Rattati wrote: Sinboto Simmons wrote: Foundation Seldon wrote: What are you even talking about? Its got its splash radius back and extra damage. The only other tweak to its base performance is faster projectile speed. 'It got it's s...
- by TechMechMeds - at 2014.09.23 04:25:00
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77. Why Rattati? flaylock questioning. - in Feedback/Requests [original thread]
Sinboto Simmons wrote: Foundation Seldon wrote: What are you even talking about? Its got its splash radius back and extra damage. The only other tweak to its base performance is faster projectile speed. 'It got it's splash radius back' -no...
- by TechMechMeds - at 2014.09.23 04:24:00
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78. Hotfix Delta - proposed flaylock change is a huge dissapointment - in Feedback/Requests [original thread]
Its a fun weapon but its not to be taken seriously at all. Michael Jackson style strafing with skew whiff hit detection moots the whole 'its a skill shot weapon' argument. No explosives are skill shot weapons. The flaylock fails with its radius ...
- by TechMechMeds - at 2014.09.22 21:12:00
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79. Hotfix Delta - proposed flaylock change is a huge dissapointment - in Feedback/Requests [original thread]
I'm pretty sure firecrackers have a larger blast radius.......... It could be fixed by simply increasing this. The blast radius increase would mean that its more likely that that huge 3 round clip will actually count. And iv seen people saying t...
- by TechMechMeds - at 2014.09.22 21:08:00
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80. Dropships: Eject Cargo Button - in Feedback/Requests [original thread]
I support this purely for the deep redline ejection. +1.
- by TechMechMeds - at 2014.09.21 20:26:00
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