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161. Resistance plates and shield modules for drop suits - in Feedback/Requests [original thread]
Ripley Riley wrote: TechMechMeds wrote: Shields and armour plates with less hp than normal, quite a lot less but offer resistances to whatever type of weapon you wish. Shields are the higher HP values. STD - 4% 15HP/25HP ADV - 8% 30HP/45HP...
- by TechMechMeds - at 2014.08.29 13:37:00
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162. Resistance plates and shield modules for drop suits - in Feedback/Requests [original thread]
Shields and armour plates with less hp than normal, quite a lot less but offer resistances to whatever type of weapon you wish. Shields are the higher HP values. STD - 4% 15HP/25HP ADV - 8% 30HP/45HP Proto - 10% 45HP/50HP Separate ones for eith...
- by TechMechMeds - at 2014.08.29 13:01:00
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163. Sticky:[Feedback] Ambush vs Ambush OMS - in Feedback/Requests [original thread]
Happy Violentime wrote: Meh, maps so big too much walking can we remove HAV and ADS from Ambush OMS but keep LAV and non-assault drop ships? This is good, i like this.
- by TechMechMeds - at 2014.08.28 14:28:00
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164. Sticky:[Feedback] Ambush vs Ambush OMS - in Feedback/Requests [original thread]
B for me.
- by TechMechMeds - at 2014.08.28 14:27:00
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165. Large missile turrets show 14 rockets loaded - in Feedback/Requests [original thread]
The-Errorist wrote: I support having the number of missiles per magazine match the number of missiles the turret model shows it has. If that happens, then the damage per missile should go down, so that the damage per mag stays the same. Yea...
- by TechMechMeds - at 2014.08.25 12:25:00
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166. Large missile turrets show 14 rockets loaded - in Feedback/Requests [original thread]
Yet it has 12 per mag. Please fix. Yes, I'd like them extra 2 per mag and the turret itself justifies it.
- by TechMechMeds - at 2014.08.23 21:04:00
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167. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Cross Atu wrote: TechMechMeds wrote: Ah cross, CROOOSSS!. If logis get hp buffs, please forward it that it should be relative to the racial philosophies. Ill cry if my logi gets an armour buff and in fact, the hp we have now could do with ...
- by TechMechMeds - at 2014.08.22 18:17:00
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168. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Ah cross, CROOOSSS!. If logis get hp buffs, please forward it that it should be relative to the racial philosophies. Ill cry if my logi gets an armour buff and in fact, the hp we have now could do with some addressing. My min logi has more armou...
- by TechMechMeds - at 2014.08.22 18:03:00
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169. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
zzZaXxx wrote: Survivability needs to be addressed one way or another. A smaller hit box and more speed would work. More EHP would work too. I also strongly feel that logis' precision should be lowered to 40. This would enable logis to get th...
- by TechMechMeds - at 2014.08.22 17:17:00
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170. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
We need speed and a hp buff but nothing silly. A regen buff would be just as good as a hp buff maybe. Equipment costs need to go down as well. It is silly that it costs so much for something that is used to help others as it is. I dont want som...
- by TechMechMeds - at 2014.08.22 16:04:00
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171. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Cross Atu wrote: TechMechMeds wrote: Cross Atu wrote: Alena Ventrallis wrote: Cross, what's your opinion on making Logistics be like scout suits, with their current low health, better suit ewar and faster speed than assaults? I really ...
- by TechMechMeds - at 2014.08.22 15:50:00
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172. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Cross Atu wrote: Alena Ventrallis wrote: Cross, what's your opinion on making Logistics be like scout suits, with their current low health, better suit ewar and faster speed than assaults? I really feel like this keeps them from being "slaye...
- by TechMechMeds - at 2014.08.22 15:31:00
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173. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
SponkSponkSponk wrote: TechMechMeds wrote: I run full proto equipment, raising the fitting cost means that I won't be able to do so......... OK, if your proto equipment totals 100CPU+20PG normally, your logistics bonus would turn that int...
- by TechMechMeds - at 2014.08.22 02:39:00
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174. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
SponkSponkSponk wrote: I think some tweaks like * Lowered prices for proto equipment (in line with nanite injector cost) * Increase the fitting cost of most proto equipment * increase the logistics fitting bonus to compensate then we'd see a ...
- by TechMechMeds - at 2014.08.22 01:30:00
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175. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Cross Atu wrote: John Demonsbane wrote: You're insane, Cross. Thank you, I'm glad we established that John Demonsbane wrote: p.s. I read and made a few minor contributions to the whole "support actions" thread long ago, as you prob...
- by TechMechMeds - at 2014.08.22 00:03:00
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176. True KD - in Feedback/Requests [original thread]
i'd support this if A. We weren't put in matches that are already a lost cause or nearly finished. B. We didn't have to be teamed up with painfully awful players. The kind that see's myself at the forefront of combat, constantly in the right pla...
- by TechMechMeds - at 2014.08.21 21:56:00
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177. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Whats the experience is like right now provided you are not a brick tanked logi and you are one who really does care about supporting. heres some thoughts that regularly urinate in my cornflakes often. My teams awful, im screwed. Caught off g...
- by TechMechMeds - at 2014.08.21 20:53:00
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178. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
PLEASE CAN WE GET MECHANIC POINTS FOR REPAIRING VEHICLES,TURRETS, CRUS AND SUPPLY DEPOTS. JUST APPLY THE TRIARGE MECHANIC AND RENAME IT, MECHANIC. BEEN SAYING THIS FOR OVER A YEAR NOW. SOME OF US GO THE EXTRA MILE SORRY FOR CAPS.
- by TechMechMeds - at 2014.08.21 20:31:00
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179. [Feedback] Stamina/Melee mods should be combined into one - in Feedback/Requests [original thread]
Hehe, and the special myofibral stims, forgot what they are called. I have kept every single shiny, suit, officer weapon etc from beta. I have 186 back eagle suits for example. No quafe scout suits, oh actually we got some recently ish didn't w...
- by TechMechMeds - at 2014.08.21 01:39:00
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180. Adding extra information to the tutorial and may extending the acade... - in Feedback/Requests [original thread]
Bump. I don't think matchmaking is a fix at all with the player count we have. Especially with 3 games modes and 4 different factions to choose from in factional warfare. Then there's planetary conquest as well. That's a lot of game modes/option...
- by TechMechMeds - at 2014.08.20 19:37:00
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