Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
201. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: Tebu Gan wrote: Harpyja wrote: Tebu Gan wrote: I wonder, why run a DHAV? UHAV would actually be a better tank killer if fit with all rails AND be extremely effective against infantry. Unless of course DHAV are ...
- by Tebu Gan - at 2015.02.06 00:05:00
|
202. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Harpyja wrote: Tebu Gan wrote: I wonder, why run a DHAV? UHAV would actually be a better tank killer if fit with all rails AND be extremely effective against infantry. Unless of course DHAV are one shot wonders (exaggerating here), but in th...
- by Tebu Gan - at 2015.02.05 22:28:00
|
203. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
DeathwindRising wrote: Missiles are being nerfed while armor is buffed at the same time? This none sense sounds familiar. Should leave turrets alone until AFTER the hull changes Agreed
- by Tebu Gan - at 2015.02.05 22:12:00
|
204. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: However, I'm in a Gallente UHAV. I'm slow, my defenses suck, and my blaster has limited range. Someone engages me from up high with a swarm launcher. Well out of my range so I can't retaliate, my defenses are weak so I hav...
- by Tebu Gan - at 2015.02.05 22:07:00
|
205. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Lot of interesting conversation going around. I like harpyj idea, as it was the very first thought that came to mind when I first read of the proposals. I am just a little confused on why some assume that it HAS to have higher defenses to deal w...
- by Tebu Gan - at 2015.02.05 22:02:00
|
206. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Harpyja wrote: I don't see how people are missing this. My support goes to a weaker UHAV and stronger DHAV in terms of defenses. The UHAV will have to rely on its infantry fighting capabilities to defend itself from infantry AV, whereas the DH...
- by Tebu Gan - at 2015.02.05 18:57:00
|
207. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
MINA Longstrike wrote: Spkr4theDead wrote: MINA Longstrike wrote: Spkr4theDead wrote: words Go away. If you don't like what I have to say, then just block me on here, problem solved. You're essentially covering your ears and say...
- by Tebu Gan - at 2015.02.05 18:42:00
|
208. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Spkr4theDead wrote: CCP Rattati wrote: First Turret Proposal is up in the spreadsheet, just to have a foundation to discuss. Blaster DPS Missiles in Clip down Heat on Rails up Check out the ratios calculated for comparison. Attempting to...
- by Tebu Gan - at 2015.02.04 18:46:00
|
209. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: 5) New skills - Faction UHAV (Ultra Heavy Assault Vehicle) - Highly armored, slow, fewer slots, with damage and bonuses to small turrets 6) New skills - Faction DHAV (Destroyer Heavy Assault Vehicle) - Very fast, lightly a...
- by Tebu Gan - at 2015.02.04 17:32:00
|
210. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Fox Gaden wrote: CCP Rattati wrote: Vell0cet wrote: CCP Rattati wrote: Vell0cet wrote: All kinds of EVE things My opinion is that active and passive fitting is perfect for vehicle combat in an FPS. Don't forget, EVE does not hav...
- by Tebu Gan - at 2015.02.04 17:06:00
|
211. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
CCP Rattati wrote: Yet again, this thread is derailing. True, let's take a look back to your original OP. CCP Rattati wrote: Guidance Principles Missile Launcher Alpha is too extreme Railgun is too good at everything Blaster is not goo...
- by Tebu Gan - at 2015.02.02 18:40:00
|
212. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Godin Thekiller wrote: Tebu Gan wrote: Godin Thekiller wrote: 1: That is only valid on flat surfaces with no cover AT ALL. That simply doesn't exist. On top of that, Rail alpha will be high, but DPS low, so missing (which is a thing) wil...
- by Tebu Gan - at 2015.02.02 01:55:00
|
213. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Doc DDD wrote: I wouldn't mind seeing the large rails have a penalty to the hulls movement speed when charging up, similar to breach forge but not as drastic, would be a huge buff to blasters and Missle at short range and cut back on rail melee...
- by Tebu Gan - at 2015.02.02 01:45:00
|
214. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Godin Thekiller wrote: 1: That is only valid on flat surfaces with no cover AT ALL. That simply doesn't exist. On top of that, Rail alpha will be high, but DPS low, so missing (which is a thing) will hurt it. It's not superior in every circums...
- by Tebu Gan - at 2015.02.02 00:03:00
|
215. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Godin Thekiller wrote: Tebu Gan wrote: Godin Thekiller wrote: EDIT: Also, why should HAV's be based around killing Infantry, or killing other HAV's? What is the point of that? What is it that you are saying then? Are you saying the la...
- by Tebu Gan - at 2015.02.01 23:49:00
|
216. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Godin Thekiller wrote: EDIT: Also, why should HAV's be based around killing Infantry, or killing other HAV's? What is the point of that? What is it that you are saying then? Are you saying the large turret should be focused on killing HAV's...
- by Tebu Gan - at 2015.02.01 23:16:00
|
217. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Godin Thekiller wrote: Tebu Gan wrote: Point is, I see the blaster for what it is (Decent AI support with Good AV capabilities), understand it's advantages and disadvantages and use all of this to succeed with it. Though when it comes to ta...
- by Tebu Gan - at 2015.02.01 23:01:00
|
218. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Godin Thekiller wrote: Breakin Stuff wrote: Godin Thekiller wrote: And a rail or missile can't break a Maddy in 30 seconds? closer to 3 My point. ?? Can you please elaborate so I understand your point a bit better? You go abou...
- by Tebu Gan - at 2015.02.01 18:11:00
|
219. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: Doc DDD wrote: Blasters mess shields up fast. Unless they get two hardeners on before you get the first shot. The only chance you have is that a blue hits them with something to break their regen. Interesting, I nev...
- by Tebu Gan - at 2015.01.31 21:27:00
|
220. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Breakin Stuff wrote: The point. You missed it. I'm not a tanker. I'm helping get them fixed. So get off your high horse. The blaster isn't the cause, it just doesn't improve the armor tanks in any way In fact currently the blaster is out...
- by Tebu Gan - at 2015.01.31 19:17:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
First page | Previous page | Next page | Last page |