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161. Idea! Emergency repairer/recharger (grenade replacement) - in Feedback/Requests [original thread]
Komodo Jones wrote: I support that, throwable or just turn yourself into a walking scanner? hope we get smoke grenades too, just to throw that in throwable. that way you can leave one on a bridge and find out when people try getting in you...
- by Talos Alomar - at 2013.11.08 04:54:00
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162. Idea! Emergency repairer/recharger (grenade replacement) - in Feedback/Requests [original thread]
I like it. It would be cool if the grenade slot could be used for new items that have utility on the battlefield for uses other than killing things, or even as a penalty to using active modules on infantry (which is happening, right CCP?) I reall...
- by Talos Alomar - at 2013.11.08 04:33:00
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163. [Feedback] Plasma & scrambler weapons should have different color shots/flash - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Zeylon Rho wrote: Since making an EVE account, one of the things I've really liked about the Amarr was the variety in laser colors with the various crystals. I even mounted every one of them to a destroyer for gi...
- by Talos Alomar - at 2013.11.08 00:44:00
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164. [Feedback] 2 Complex Reactive plates vs. 1 Enhanced Plate and armor repper (new) - in Feedback/Requests [original thread]
Draco Cerberus wrote: Zeylon Rho wrote: Reactive plates give you 15 more hp, 1% faster move speed, and 0.15 more repair at a cost of 17 more CPU and 21 more PG . For reference the total PG of a MLT Gallente Frame is 25 PG; so, just th...
- by Talos Alomar - at 2013.11.07 16:34:00
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165. [Feedback] Grenade indicators need improvements - in Feedback/Requests [original thread]
Awry Barux wrote: +1 for yes. However, this is definitely not a substitute for an adjustment to grenade damage/radius, as 'skilled' players cook the grenades to the point of air-bursting anyway. That I have less of a problem with than not kn...
- by Talos Alomar - at 2013.11.07 13:21:00
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166. [Feedback] Grenade indicators need improvements - in Feedback/Requests [original thread]
I like it. Let's give grenades a signature so if they're in range of a passive scan they'll get pinged.
- by Talos Alomar - at 2013.11.07 02:49:00
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167. request. - in Feedback/Requests [original thread]
The words, the words they hurt me.
- by Talos Alomar - at 2013.11.07 02:43:00
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168. Can we make Reactive Plates fit in both high and low slots? - in Feedback/Requests [original thread]
I-Shayz-I wrote: I'd rather see some sort of enhancement module for armor in the high slots. Something like a resistance to explosions or faster repair rate. I've always thought that a mod that reduces armor damage taken or makes the armor...
- by Talos Alomar - at 2013.11.07 01:21:00
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169. Bring the fun back to dust. - in Feedback/Requests [original thread]
Sinboto Simmons wrote: I-Shayz-I wrote: Ragdoll was causing issues with the nanite injector. The community agreed that we'd rather have a working revive system than ragdolls. Them have it for only explosive kills. Or any kill that just...
- by Talos Alomar - at 2013.11.07 01:20:00
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170. [Feedback] Plasma & scrambler weapons should have different color shots/flash - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Furthermore, loooooook , I want that on my scrambler. sploosh I still really want lasers to be more neon and blaster weaponry to look less real-gunish. Let's have some more bright blues and greens for blast...
- by Talos Alomar - at 2013.11.07 00:53:00
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171. Do you want my money CCP? here's how to get it. - in Feedback/Requests [original thread]
I don't really care about getting a stack of aur gear that will disappear. I will not buy virtual goods that break. These packs are good for starting out, but that's not how you will get people who've been playing for longer than a month to buy a ...
- by Talos Alomar - at 2013.11.06 14:30:00
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172. Buff Armor Reppers - in Feedback/Requests [original thread]
The problem with armor repair buffs is that it'd be REALLY easy to break the amarr logi. A single mod giving 10 hps would let the actual bonus per mod be a constant 15 hps plus 5 hps for the logi bonus. 20 hps matches or beats the shield regen of...
- by Talos Alomar - at 2013.11.06 04:30:00
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173. [Request] New Infantry Shield Extender Variants - in Feedback/Requests [original thread]
This wouldn't make shields better than armor provided we get two new armor plate types too. preferably one that adds both armor and regen while the other would provide a usable bit of armor with no speed penalty. To bad there's nothing useful tha...
- by Talos Alomar - at 2013.11.05 21:58:00
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174. I have solved the problem of proto stomping. - in Feedback/Requests [original thread]
CLONE117 wrote: and so why shouldnt this be allowed? _____________________________________________________________ its always the fit.... when it comes to proto. What would it do when you got into a match that had a max meta level of 5 an...
- by Talos Alomar - at 2013.11.05 21:44:00
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175. BPOs and the future - in Feedback/Requests [original thread]
All CCP needs to do is to stop selling them. I don't think they have to take any further steps. As more people start playing, or people run more expensive gear that there isn't a BPO of, people will be consuming goods that need the market. I d...
- by Talos Alomar - at 2013.11.02 22:50:00
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176. [Feedback] Grinding for prototype suits takes too much time - in Feedback/Requests [original thread]
+1. Lowering the barrier of entry into a prototype racial spec will help stop newbies from getting frustrated and quitting. I'd say basic frame should be lowered to 4x and racial spec should be 6x.
- by Talos Alomar - at 2013.10.31 19:50:00
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177. [Feedback] Fewer slots for a speed hit and slight hp boost needs to be looked at. - in Feedback/Requests [original thread]
Magnus Amadeuss wrote: I just wanted to throw in my support. For being the best armor buffer tanks in eve, this is pretty wrong. either give amarr back their missing slot, or seriously boost the innate ehp advantage. It is ridiculous that we g...
- by Talos Alomar - at 2013.10.31 07:14:00
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178. what reason is there really to run anything but a logi suit? - in Feedback/Requests [original thread]
Seymor Krelborn wrote: A LOGI SUIT CAN COVER ALMOST EVERY ROLE IN THE GAME MAKING IT THE ONLY SUIT TRULLY WORTH SPENDING SP ON. AND IT CAN'T DO IT AS WELL AS A MORE SPECIALIZED SUIT. It can be a brick tank with a massive buffer, but the...
- by Talos Alomar - at 2013.10.30 17:59:00
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179. [suggestion] A new light frame spec - the medic/triage suit. - in Feedback/Requests [original thread]
emtbraincase wrote: Talos Alomar wrote: The idea behind this suit spec is to have a dedicated medic class that trades offensive firepower for an unrivaled ability to provide support to the team. Here's the basic specs I've thought of so far ...
- by Talos Alomar - at 2013.10.30 12:13:00
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180. what reason is there really to run anything but a logi suit? - in Feedback/Requests [original thread]
This thread again... 1. a purely brick tanked suit is not the best suit in the game. You're sacrificing DPS and speed to have a higher number, not to mention the fact that a high buffer is not always the best buffer. Stacking all platers with no...
- by Talos Alomar - at 2013.10.30 03:31:00
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