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61. The Amarr Assault : a focused examination. - in Feedback/Requests [original thread]
Zeylon Rho wrote: Mordecai Sanguine wrote: The problem is than CCP REALLY think than giving 30 more armor base ehp make the Amarr an armor brick unit And they sacrifice a slot for these ****** 30ehp...... Gallente are the SAME than Amar...
- by Talos Alomar - at 2014.03.05 19:05:00
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62. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
We've been saying this for a while... More of my thoughts on the matter. At least I can spec Caldari heavy if I feel like playing around with shields. As far as the Amarr changes go, I went ahead and started a thread for us nitpickers to f...
- by Talos Alomar - at 2014.03.05 15:50:00
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63. The Amarr Assault : a focused examination. - in Feedback/Requests [original thread]
So the Amarr Assault suit is being changed to be armor centric. I'm sure the RP'ers out there love the fact the amarr suits are going to be armor focused just like the ships, but IMO it will leave the AA in a really odd place. It's now a dedicat...
- by Talos Alomar - at 2014.03.05 15:47:00
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64. [Request] make all armor types cost as much PG/CPU as regular ones - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: -1 armor is already op side note: i always use reactives Armor isn't OP, TTK is too low. Once CCP does the much needed TTK fix then the lower buffer and faster recharge of shields will be much more useful. Rig...
- by Talos Alomar - at 2014.03.04 03:53:00
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65. [Feedback] 2 Complex Reactive plates vs. 1 Enhanced Plate and armor repper (new) - in Feedback/Requests [original thread]
Zeylon Rho wrote: BORK BORK BORK So does that mean you've given up?
- by Talos Alomar - at 2014.03.04 01:29:00
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66. Giving actual flavor to the different weapon types. - in Feedback/Requests [original thread]
I'll bump this.
- by Talos Alomar - at 2014.03.01 20:19:00
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67. The upcoming Caldari Assault bonus... - in Feedback/Requests [original thread]
medomai grey wrote: This is... actually a pretty good idea. But the charge times will have to increase to balance them out. That sounds like a good plan. If the Cal bonus just brought the RR back to where it is now that would still be a goo...
- by Talos Alomar - at 2014.03.01 20:17:00
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68. The upcoming Caldari Assault bonus... - in Feedback/Requests [original thread]
The new cal assault bonus (5% per level to reload speed) is by far the weakest of all the racial variants. It's rendered completely and totally redundant by the fact you can just switch to a sidearm. Reload speed means nothing if everyone is dead ...
- by Talos Alomar - at 2014.03.01 19:40:00
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69. Giving actual flavor to the different weapon types. - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I strongly agree on the weapon flash/tracer color variety; I even made two threads about it myself ( this , and this ) Scramblers are indeed electrolasers (laser induced plasma channels) so they should indeed shoot...
- by Talos Alomar - at 2014.02.26 19:14:00
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70. [Feedback] 2 Complex Reactive plates vs. 1 Enhanced Plate and armor repper (new) - in Feedback/Requests [original thread]
Zeylon Rho wrote: Remember these? Imagine if people wanted to use Reactives... I say raise the PG cost on them. Nobody should ever use them.
- by Talos Alomar - at 2014.02.26 13:58:00
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71. Remove WP for destroying yellow installation - in Feedback/Requests [original thread]
I hate turrets on principal. If you've ever been sniped by an unmanned turret you can see why. The auto turrets should be disabled, until then **** turrets. Kill em all. Most of them are in terrible positions, anyway. They're just there to may...
- by Talos Alomar - at 2014.02.25 02:43:00
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72. Giving actual flavor to the different weapon types. - in Feedback/Requests [original thread]
Currently the weapons of dust 514 are wildly diverse technological marvels. But you'd never know any of that if you skip reading the weapon descriptions. I've got a few suggestions on how to make the different weapons have the feel that they are...
- by Talos Alomar - at 2014.02.23 23:47:00
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73. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
I'd support a refund for the dropsuit command tree. I'd love to see more people in the new suits right away instead of the slow trickle of people earning SP to skill into it. I know most of us vets are sitting on a pile of SP, but I want to see a ...
- by Talos Alomar - at 2014.02.17 23:44:00
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74. Bi-weekly update. - in Feedback/Requests [original thread]
I think the chinese new year got in the way.
- by Talos Alomar - at 2014.02.15 10:48:00
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75. Prototype Breach Scrambler Pistol? - in Feedback/Requests [original thread]
The breach is a fun pistol to use. it's pretty fun to drop a fool with one head shot. I just wish it had more range. I lean on the ScP pretty hard when I'm running my laser fits and I need the extra range, so all my pistols tend to be either the...
- by Talos Alomar - at 2014.01.31 14:40:00
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76. Increase Sniper Rifle Damage - in Feedback/Requests [original thread]
Variable scopes are more important, imo. That would let snipers be useful at different ranges. Part of the reason you mostly see snipers on the redline is that The fixed scope is only useful at certain ranges, so you might as well hang out in an o...
- by Talos Alomar - at 2014.01.31 14:31:00
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77. Battlefield is too clean. - in Feedback/Requests [original thread]
Tallen Ellecon wrote: Lt Royal wrote: There's a lore behind it. Our bodies and vehicles don't just disappear, the nanites built into our suits and vehicles combust the gear into embers so to not give our racial technology to our enemies, go...
- by Talos Alomar - at 2014.01.31 14:22:00
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78. Passive armour rep skill - in Feedback/Requests [original thread]
I've always liked the idea of a skill/mod that increased the number of rep cycles a second. For example we take a suit with 10 hp/s regen. A complex mod plus passive skill boosts to "Repair system overclockers" provides a total bonus of 66% to t...
- by Talos Alomar - at 2014.01.31 14:18:00
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79. CPM Query Regarding Aurum and Racial Parity: - in Feedback/Requests [original thread]
Yes, I'd love to be able to change my spare dragonfly suits into something I'd use.
- by Talos Alomar - at 2014.01.30 13:55:00
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80. Heavy Sentinels Light Weapons - in Feedback/Requests [original thread]
"oh no this gun is too light! I can't carry it!" Restricting heavy and light weapon slots only to weapons that fit exactly in the weight range makes no sense. I used to run a heavy with a laser all the time. Why? Because I was able to get a lot...
- by Talos Alomar - at 2014.01.29 13:19:00
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