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121. Request: Remove scanners from HAVs and LAVs - in Feedback/Requests [original thread]
NDA Approved wrote: Maybe instead of removing the ability outright, increase the fitting costs for scanner modules, but give the dropship skill tree a bonus to fitting costs of scanners. This I like. Buff the hell out of vehicle scanners a...
- by Talos Alomar - at 2013.12.22 20:27:00
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122. [Feedback/Request] The commando - in Feedback/Requests [original thread]
Artificer Ghost wrote: Ok, I'll just skill into ADV (If I have SP leftover after I get Boundless CBRs and Boundless Mass Drivers, which I probably will), and if I want to try Proto, I'll grind out LP in Amarr FW. God, I hate Amarr FW. oh god ...
- by Talos Alomar - at 2013.12.21 20:39:00
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123. [Feedback/Request] The commando - in Feedback/Requests [original thread]
Artificer Ghost wrote: Hm... Can't tell if someone is trying to trick me into proto-commando or it's actually worth the 2.1 million SP... I skilled adv and now run an Imperial Proto. it doesn't feel like a total waste anymore. 2 light da...
- by Talos Alomar - at 2013.12.21 20:32:00
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124. [Request] Rebuild the laser rifle post-1.7 - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: The increased viable range would make up for not being able to engage multiple targets. I guess it would be cool to have a variant of the laser rifle have damage build up on the beam instead of the person. But...
- by Talos Alomar - at 2013.12.21 18:31:00
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125. Making FW payouts work better - A suggestion on items that should be added to th... - in Feedback/Requests [original thread]
Bump!
- by Talos Alomar - at 2013.12.21 18:19:00
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126. [Request] Rebuild the laser rifle post-1.7 - in Feedback/Requests [original thread]
Maybe the higher tiers of LR should do less damage to the user when they OH? In any case the LR for all practical effect has just one tier right now, there needs to be massive changes to the weapon's progression. It should have the same bump in ba...
- by Talos Alomar - at 2013.12.21 02:58:00
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127. Making FW payouts work better - A suggestion on items that should be added to th... - in Feedback/Requests [original thread]
Currently FW is a massive ISK sink, even running basic gear it's easy to run through piles of ISK. That's why I think there should be items in the store that only require LP so you can buy them with just your LP winnings. I have the understanding...
- by Talos Alomar - at 2013.12.20 23:13:00
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128. [REQUEST]: Abiltiy to Join a Deployed Squad. - in Feedback/Requests [original thread]
Sounds reasonable. +1
- by Talos Alomar - at 2013.12.20 01:16:00
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129. [Request] Reduce Base Reload Time of all Sidearms. - in Feedback/Requests [original thread]
Holy **** this is an old thread. But I actually have something to say about this subject now, so here goes. Sidearms should not be by default faster to reload (excpet the CR/SMG relationship because :lore:) but instead the reload skills should ...
- by Talos Alomar - at 2013.12.19 06:25:00
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130. Remove Multi-Q for Factional Contracts. - in Feedback/Requests [original thread]
There could be a more elegant solution with making standings have an effect on the matchmaking. i.e.- Between standing levels 0-2 you are in general FW matches where literally anyone can join and fight for anyone. From standing levls 3 and up ...
- by Talos Alomar - at 2013.12.19 06:18:00
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131. [request] Leadership skills - in Feedback/Requests [original thread]
Cass Caul wrote: I wish they came out with the Commander instead of the Commando... Most of us do.
- by Talos Alomar - at 2013.12.19 06:08:00
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132. The problem with Tanks verses AV - in Feedback/Requests [original thread]
Garth Mandra wrote: Solo AV infantry should be able to take down a tank. Not every time but it should be at least possible. The tanker needs to F up really bad for a solo swarm to be able to destroy it. A single AV guy should be able to r...
- by Talos Alomar - at 2013.12.19 06:07:00
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133. [request] Leadership skills - in Feedback/Requests [original thread]
I like this, Dust needs more distinct roles.
- by Talos Alomar - at 2013.12.19 05:57:00
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134. request aur refund on defective"broken" products - in Feedback/Requests [original thread]
Herman Hardon wrote: Maken you sure you dont work for ccp? You seem to defend there unfair custmer relations practices whole heartily. I do know to send it to support, and I did. Your telling me that before I buy an item in market I need to com...
- by Talos Alomar - at 2013.12.18 13:45:00
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135. [Feedback] Rifle balance doesn't make sense - in Feedback/Requests [original thread]
Aeon Amadi wrote: TTK is way too short for there to be any significant difference in the efficiency against armor/shields - this is why the Assault Scrambler Rifle, when used against armor, feels like an Assault Rifle. High damage is high dam...
- by Talos Alomar - at 2013.12.18 03:57:00
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136. [Request] Fixing uplink spam... with lore! - in Feedback/Requests [original thread]
I-Shayz-I wrote: Or, just have a way to tell how many uplinks a player has already dropped, and remove any after 3 have been placed. I'd prefer to only have one type of uplink active from a single player. Say a player tosses down two r-9...
- by Talos Alomar - at 2013.12.18 03:32:00
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137. [Feedback] Rifle balance doesn't make sense - in Feedback/Requests [original thread]
I'm not sure the AR needs a big buff. I'd say just upping the capacity of the AR to 80 would be enough so that it can keep going while any other rifle would need to stop to reload. The AR's niche is mid-close engagements with shield tankers. It ...
- by Talos Alomar - at 2013.12.17 20:24:00
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138. [Request] Fixing uplink spam... with lore! - in Feedback/Requests [original thread]
I think the death comes from cancer. And as much as I'd love to see "(Leukemia)Talos Alomar" on the kill board I don't think it acts fast enough to matter on the field. I agree uplink spam is a problem but I think a more elegant solution would be...
- by Talos Alomar - at 2013.12.17 19:14:00
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139. [Request] Convert Flaylock into a proper A/V sidearm - in Feedback/Requests [original thread]
I say only one thing needs to be changed - You know how whenever you point at a tank with your weapon you can see your effectiveness? bring that up so that there is no modifier for the flaylock or mass driver. no actual boost in damage so their int
- by Talos Alomar - at 2013.12.17 11:38:00
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140. Modules: Heavy Neutral - in Feedback/Requests [original thread]
Even better still. Give us more heavy weapons. Right now the only heavy weapons we have are either long range forge guns or short range HMGs. Giving the heavies options for mid-long range would actually be an extremely meaningful addition to the g...
- by Talos Alomar - at 2013.12.16 03:59:00
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