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381. Forge Guns need a nerf. Not their damage. Prepared for QQ - in Feedback/Requests [original thread]
ladwar wrote: Talos Alomar wrote: ladwar wrote: 2.caused by motion. source a slug made by motion or air if you would have it. these weapons actually have very short ranges but are powerful at those short ranges. its not meant to be ...
- by Talos Alomar - at 2013.08.09 20:45:00
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382. Forge Guns need a nerf. Not their damage. Prepared for QQ - in Feedback/Requests [original thread]
ladwar wrote: 2.caused by motion. source a slug made by motion or air if you would have it. these weapons actually have very short ranges but are powerful at those short ranges. its not meant to be the "heavy sniper platform" is meant to ...
- by Talos Alomar - at 2013.08.09 17:16:00
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383. (Request) Terminal 'Firewall' - in Feedback/Requests [original thread]
Oso Peresoso wrote: Talos Alomar wrote: I'd like to have a booby trap that you can place on objectives that go off automatically after a certain amount of time, so you'd need some skills into systems hacking or code breaker mods to get the h...
- by Talos Alomar - at 2013.08.09 17:15:00
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384. Forge Guns need a nerf. Not their damage. Prepared for QQ - in Feedback/Requests [original thread]
CommanderBolt wrote: CLONE117 wrote: all that needs to be down is to have some stair cases or ladders added to those rooftop that derpships can only reach... that way any1 with ars can crawl up those ladders and take out eh forgesniper and...
- by Talos Alomar - at 2013.08.09 16:59:00
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385. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
Bittersteel the Bastard wrote: but what if the user starts panic spamming and actually kills you. :/ then that'd be awesome.
- by Talos Alomar - at 2013.08.09 16:50:00
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386. [request] Tired of the AR Spam - in Feedback/Requests [original thread]
Buster Friently wrote: Adding new weapons isn't going to make the current AR any less OP than now. That's true, but it'll be easier to see exactly where the AR should be and what it's exact role is. Any changes CCP would make right now wo...
- by Talos Alomar - at 2013.08.09 16:35:00
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387. (Request) Terminal 'Firewall' - in Feedback/Requests [original thread]
I'd like to have a booby trap that you can place on objectives that go off automatically after a certain amount of time, so you'd need some skills into systems hacking or code breaker mods to get the hack without getting blown up.
- by Talos Alomar - at 2013.08.09 16:32:00
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388. Forge Guns need a nerf. Not their damage. Prepared for QQ - in Feedback/Requests [original thread]
Rail guns are supposed to have massive range. This isn't a ball of electricity - It's a physical slug. Besides, you didn't establish WHY this is problem, instead of just being something that you don't like. Rail guns are supposed to deal mass...
- by Talos Alomar - at 2013.08.09 02:22:00
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389. Scout feedback - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Also, Scouts should have 2 equipment slots. First of all, yes to the TY. Secondly, why doesn't anyone remember Type II Scouts! [/quote] The type 2 scout is the only reason I specced into scouts last build. A super ...
- by Talos Alomar - at 2013.08.08 22:56:00
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390. More Vehicles - Suggestions - in Feedback/Requests [original thread]
logan Feim wrote: something something water combat Projectiles would still work decently enough, and missiles would be fine (we're assuming that they've been swapped out for torpedoes. Energy weapons might have a bit of a range issue (wat...
- by Talos Alomar - at 2013.08.08 06:11:00
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391. More Vehicles - Suggestions - in Feedback/Requests [original thread]
Anything Amarr or Minmatar would be nice....
- by Talos Alomar - at 2013.08.08 06:06:00
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392. CCP are you trying to break dust - in Feedback/Requests [original thread]
Meeko Fent wrote: Until then, I am playing through my collection of my MGS's. just about to finsh MGS1 with no stealth camp in 5 hours of in game time. And just like that I have an urge to go back through some MGS. I think I'll skip right...
- by Talos Alomar - at 2013.08.08 05:23:00
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393. Omega Boosters - in Feedback/Requests [original thread]
You will make gobs of moneys, CCP. I guarantee you that.
- by Talos Alomar - at 2013.08.08 04:50:00
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394. CCP are you trying to break dust - in Feedback/Requests [original thread]
Is it 1.4 or 1.5 that's going to be adding the overhauled matchmaking? either way, The game needs it badly adn I don't think there is a point CCP can set the WP at for graduating the Academy that will help much.
- by Talos Alomar - at 2013.08.08 04:46:00
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395. Scout feedback - in Feedback/Requests [original thread]
I still think scouts should get an extra equipment slot to let them act as sort of a medic, or any other use a stealthy unit can find for an extra equipment slot. I'd also like to see a new light frame spec too. Maybe a skirmisher that trades it'...
- by Talos Alomar - at 2013.08.08 04:35:00
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396. [request] Tired of the AR Spam - in Feedback/Requests [original thread]
I'd be okay with the Gallente AR keeping it's crazy high DPS as long as the other racial AR's outrange it. The plasma rifle should make you crap yourself a little bit and make you do everything in your power to keep it away from you, kinda like ...
- by Talos Alomar - at 2013.08.08 04:17:00
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397. Elemental weaponry/ammunition - in Feedback/Requests [original thread]
I'd like to different ammo types but I don't want to have ice rounds simply for the sake of them being cool, with that said I can see how elemental ammo could make sense without being silly. incendiary/ fire rounds - High thermal damage makes the...
- by Talos Alomar - at 2013.08.08 00:08:00
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398. [request] Tired of the AR Spam - in Feedback/Requests [original thread]
Justine Oma-Lyndel wrote: Buster Friently wrote: The AR is currently way too desirable. Nerf is needed. Ok just think for a second, in war real war. What weapon is usually used most on the field? Why? it's easy to use, and accessible=C...
- by Talos Alomar - at 2013.08.05 22:31:00
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399. [request] Tired of the AR Spam - in Feedback/Requests [original thread]
semperfi1999 wrote: some very valid points. The aSCR Is a freaking beast. There's no denying that. Nerfing the AR hard at this point will only turn the aSCR into another tacAR situation. I generally only bring up the "AR is OP" argument ...
- by Talos Alomar - at 2013.08.05 14:08:00
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400. [request] Tired of the AR Spam - in Feedback/Requests [original thread]
XV1 wrote: The AR seems to ignore HP stacking in every way. I have an idea lower RoF or Damage per round. Problem solved. Or even make it harder to aim..... EDIT: Hey someone post the base damage of AR round and multiply it by 750/60. Now t...
- by Talos Alomar - at 2013.08.04 19:02:00
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