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721. Scout Suit Broke Yo! - in Feedback/Requests [original thread]
Ok, There are many valid points in this thread but the scout suit is good if you use it right. If you spec into scanning skills you can see through walls and slip around rather unnoticed. I've also seen no mention of the type-2 scout suit. It ha...
- by Talos Alomar - at 2013.03.04 05:08:00
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722. [Feedback] Why Skirmish is Bad (objective spawning) - in Feedback/Requests [original thread]
Baal Roo wrote: but the strategic implications would add quite a bit to the game, making the choice of "do we hack the objective or the CRU first" (and defenders would have to make similar choices) much more important. It would also add the...
- by Talos Alomar - at 2013.03.03 23:51:00
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723. [request] How to PROPERLY balance/nurf the laser rifle - in Feedback/Requests [original thread]
Berserker007 wrote: What about u keep everything as is, and change one aspect to make it more of a skill weapon... Require u to stay on target to increase damage. This will kill the prefire heat up that many do, and make people track targets i...
- by Talos Alomar - at 2013.03.03 23:41:00
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724. ( request)corporation failsafe - in Feedback/Requests [original thread]
slap26 wrote: so your stealing from your corporate wallet to fund your tanking habits???? tisk......tisk Are you saying there is something wrong with embezzlement? This is New Eden. Embezzling from your corporation isn't just acceptable, i...
- by Talos Alomar - at 2013.03.03 23:31:00
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725. [request] How to PROPERLY balance/nurf the laser rifle - in Feedback/Requests [original thread]
I keep saying this - the best way to balance the weapons is to fix the damage mods stacking penalties. Once we stop having LRs and ARs with +33% things will be a little bit more sane. CCP should do nothing with any weapon or suit until they put t...
- by Talos Alomar - at 2013.03.01 18:34:00
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726. [request] an organized listing of corporation members. - in Feedback/Requests [original thread]
Whenever I need to go into the corp tools to manage the members currently in corp a piece of me dies a little bit. There is no discernible organisation to the members list. It appears to be completely random, and with a corporation the size of Sub...
- by Talos Alomar - at 2013.02.27 04:22:00
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727. [ Feedback ] HMG biggest noob-cannon in history - in Feedback/Requests [original thread]
I love it when someone using the type two assault and a gek says something is overpowered and needs a nerf. Pot calling the kettle black, anyone? edit - ran some numbers. gek-38 base damage is 32.5. 32.5* 1.15 (from having weaponry 5) it comes ...
- by Talos Alomar - at 2013.02.26 05:10:00
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728. [Request] anti swarm defenses for vehicles - in Feedback/Requests [original thread]
Why not just have chaff? The dropship can launch it just like it would be activating a module. There should a limited amount and/or cooldown timer to prevent spam, but it would serve its purpose of defeating homing missiles but leaving dumb-fire...
- by Talos Alomar - at 2013.01.30 07:43:00
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729. [suggestion] a possible solution to making weapons balanced - in Feedback/Requests [original thread]
The AR is already stupidly versatile. It needs less range, not more. Change the name of the AR to the "hybrid rifle" and halve its range, and change the tac rifle and burst rifle to a new weapon type - the caldari "rail carbine"
- by Talos Alomar - at 2013.01.26 05:57:00
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730. Initial Impressions: Fair and Balanced (not a good thing) - in Feedback/Requests [original thread]
I'm all but sure that this is going to be unfair in the future, and that's a good thing. Picture it now - Being completely surrounded by an enemy force that's preventing any supplies from coming in. Every fit will have become irreplaceable and y...
- by Talos Alomar - at 2013.01.16 00:34:00
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731. Pink Dropsuits - in Feedback/Requests [original thread]
The Quafe suit is a very fabulous pink.
- by Talos Alomar - at 2013.01.15 00:53:00
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732. We need a reason to skill Dropsuits! - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Talos Alomar wrote: I think the fat suit should add 50 hp for advanced and 100 more hp on proto and keep the slots the same. that extra bit of buffer is all the suit needs to make proto worth it without breaking it. I...
- by Talos Alomar - at 2013.01.14 05:31:00
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733. We need a reason to skill Dropsuits! - in Feedback/Requests [original thread]
I think the fat suit should add 50 hp for advanced and 100 more hp on proto and keep the slots the same. that extra bit of buffer is all the suit needs to make proto worth it without breaking it. I don't think the other suits need too much tweak...
- by Talos Alomar - at 2013.01.14 03:21:00
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734. Headshot ? - in Feedback/Requests [original thread]
Could be cool. if they add something it should be a just a quiet little notation on the killfeed, though.
- by Talos Alomar - at 2013.01.14 03:10:00
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735. [Suggestion] Weapon: Heavy Sniper Rifle - in Feedback/Requests [original thread]
Maybe a forge-gun variant with reduced damage and little to no splash damage but with a basic zoom function.
- by Talos Alomar - at 2013.01.08 08:05:00
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736. Eliminate "Roadkill" deaths - in Feedback/Requests [original thread]
My 900 hp of armor heavy suit should do more than slow down a lav. it should stop it and do some decent damage to the lav, unless the lav had a module to increase it's effectiveness in melee combat. I agree with KEROSIINI-TERO that there needs to...
- by Talos Alomar - at 2013.01.07 23:48:00
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737. [Request] Rise of the (proto) heavy - in Feedback/Requests [original thread]
Tech Ohm Eaven wrote: Agreed but heavy suits need heavy only armor plates that add more HP. 60 or so hp is ok on a scout or assault or logi but lolsterskates on a 800 hp heavy since each plate adds ten percent penalty to movement speed on a sl...
- by Talos Alomar - at 2012.12.31 06:19:00
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738. Make Inertia Dampeners Tactical - in Feedback/Requests [original thread]
I want to be able to activate inertial dampeners any time i'd take fall damage, and the impact of the dampener being able to kill or severely wound most dropsuits. think of it as a falling melee attack.
- by Talos Alomar - at 2012.12.31 01:14:00
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739. Deaths - in Feedback/Requests [original thread]
Why not have a three-way stat? kill/KO's/deaths would let you see not just how many players you downed and how many times you were downed but also being able to see how many suits and clones you lost. Maybe revives could be counted as well becau...
- by Talos Alomar - at 2012.12.28 06:27:00
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740. [Big Request] Class Specific Bonuses - in Feedback/Requests [original thread]
i'd love for an Amarr suit to have bonuses to lasers/ energy weapons.
- by Talos Alomar - at 2012.12.28 06:18:00
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