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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Coyskurk
3dge of D4rkness SoulWing Alliance
39
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Posted - 2012.12.22 11:08:00 -
[31] - Quote
Veronika Pollard wrote:Tinodi wrote:Garrett Blacknova wrote:
The "problem" this thread is describing is something which everyone deals with equally, and for which there are in-built counters already in the game. It's also a problem which has been acknowledged by CCP, has been worked on and improved, and is continuing to be improved. If you aren't using the tools provided, that isn't the game's fault. If you're using the proper tools, but the enemy are still spawn camping your team, then you got outplayed. Either they found your Uplink and are camping that too, or they destroyed it to camp the other spawn locations (fixed or random)
So... it's not a problem, but CCP has acknowledged it's a problem and has constantly been improving the problem... that isn't a problem. You seem to be playing both sides of the fence here. Either it is a problem, criticism is valid, but it's getting better... or it isn't a problem, and they need to HTFU. But the two are pretty mutually exclusive. Otherwise it's pretty silly to tell someone to HTFU for pointing out an acknowledged issue. I don't like HTFU on the principle that it's a spiteful thing to say - the assumption is that the target of the comment is soft and "unworthy". I don't think anyone needs to "HTFU", but rather the people who feel the need to use such hasty and degrading terms need to "GTFU". G = Grow You can argue that it's not all you like, the bottom line is that people are going to be offended by saying such a thing, and if you don't know that or can't understand why, well I'm afraid ignorance is no defence for ignorance or general dickiness. I think we should all settle down and stay on topic :D this isn't constructive at all |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.22 11:12:00 -
[32] - Quote
Tinodi wrote:So... it's not a problem, but CCP has acknowledged it's a problem and has constantly been improving the problem... that isn't a problem. You seem to be playing both sides of the fence here. Either it is a problem, criticism is valid, but it's getting better... or it isn't a problem, and they need to HTFU. But the two are pretty mutually exclusive. Otherwise it's pretty silly to tell someone to HTFU for pointing out an acknowledged issue. It isn't a severe problem, because there are workarounds for it in place already, but they're still trying to fix the remaining minor issues with the system.
"HTFU" is a valid response for the claims that it's "unfair" to be spawn-camped, because there's already a way to avoid that, and because everyone has the same "unfair" problem to deal with, which negates the claim completely. |
Tinodi
Doomheim
39
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Posted - 2012.12.22 11:13:00 -
[33] - Quote
Veronika Pollard wrote:[quote=Tinodi] I don't like HTFU on the principle that it's a spiteful thing to say - the assumption is that the target of the comment is soft and "unworthy". I don't think anyone needs to "HTFU", but rather the people who feel the need to use such hasty and degrading terms need to "GTFU".
G = Grow
You can argue that it's not all you like, the bottom line is that people are going to be offended by saying such a thing, and if you don't know that or can't understand why, well I'm afraid ignorance is no defence for ignorance or general dickiness. FWIW, I think the HTFU and image-building, waxing on Eden's ethos is absolutely ridiculous. This is a video game, I'm here to have fun, not commit to some deep-seated principle in a fictional world. I don't know why, but so many EVE players walk around with a chip on their shoulder. I think maybe it's less people needing to HTFU, and more people needing to LightenTFU. |
Tinodi
Doomheim
39
|
Posted - 2012.12.22 11:16:00 -
[34] - Quote
Garrett Blacknova wrote:Tinodi wrote:So... it's not a problem, but CCP has acknowledged it's a problem and has constantly been improving the problem... that isn't a problem. You seem to be playing both sides of the fence here. Either it is a problem, criticism is valid, but it's getting better... or it isn't a problem, and they need to HTFU. But the two are pretty mutually exclusive. Otherwise it's pretty silly to tell someone to HTFU for pointing out an acknowledged issue. It isn't a severe problem, because there are workarounds for it in place already, but they're still trying to fix the remaining minor issues with the system. "HTFU" is a valid response for the claims that it's "unfair" to be spawn-camped, because there's already a way to avoid that, and because everyone has the same "unfair" problem to deal with, which negates the claim completely. So your whole complaint was over semantics? Why not just acknowledge that it is a problem, it's being worked on, and move on? |
Veronika Pollard
Algintal Core Gallente Federation
102
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Posted - 2012.12.22 11:17:00 -
[35] - Quote
Garrett Blacknova wrote:Tinodi wrote:So... it's not a problem, but CCP has acknowledged it's a problem and has constantly been improving the problem... that isn't a problem. You seem to be playing both sides of the fence here. Either it is a problem, criticism is valid, but it's getting better... or it isn't a problem, and they need to HTFU. But the two are pretty mutually exclusive. Otherwise it's pretty silly to tell someone to HTFU for pointing out an acknowledged issue. It isn't a severe problem, because there are workarounds for it in place already, but they're still trying to fix the remaining minor issues with the system. "HTFU" is a valid response for the claims that it's "unfair" to be spawn-camped, because there's already a way to avoid that, and because everyone has the same "unfair" problem to deal with, which negates the claim completely.
At the start of just about every match I've been in today, I've been spawned, right at the start, in front of a stack of enemies. Sometimes I escape, sometimes enemies get spawned in front of me, but most of the time, I die. All within the first 10-30 seconds. Tell me, where was my opportunity for tis "workaround" you speak of?
HTFU is never a valid response, it's rude, and childish, and unconstructive. It's also antagonistic - how on earth do you expect someone to respond to that? "Oh sorry sir, I do now realise that I'm a softcock and need to HTFU, although my problem still remains completely unresolved within the simplicity of such a broad statement, I guess I'll just have to rethink all my core values and adjust to suit your standards of ability."
Yeah, like that's gonna happen. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.22 11:25:00 -
[36] - Quote
Tinodi wrote:So your whole complaint was over semantics? Why not just acknowledge that it is a problem, it's being worked on, and move on? My "complaint" wasn't a complaint.
It was advice for someone who sounded like they were taking another person's "HTFU" comment far too seriously.
I think the "LTFU" comment from your previous post is probably a more helpful response to all involved (myself included, unfortunately. Consider me suitably chastised).
Also, +1 to the LTFU comment. Lastly, I don't play EVE. I was providing an explanation for the term being less about actually insulting anyone and more about emphasising that New Eden is always going to be cruel and horrible. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.22 11:38:00 -
[37] - Quote
Veronika Pollard wrote:At the start of just about every match I've been in today, I've been spawned, right at the start, in front of a stack of enemies. Sometimes I escape, sometimes enemies get spawned in front of me, but most of the time, I die. All within the first 10-30 seconds. Tell me, where was my opportunity for tis "workaround" you speak of? The sheer fact that it's a "workaround" and not a complete solution should tell you that it's not perfect and that there's still a need for work to be done on the systems currently in place. For the record, while it's sometimes REALLY bad, the worst moments are MUCH fewer than they used to be, even compared with Codex, and especially when compared with some previous builds.
Quote:HTFU is never a valid response, it's rude, and childish, and unconstructive. It's also antagonistic - how on earth do you expect someone to respond to that? "Oh sorry sir, I do now realise that I'm a softcock and need to HTFU, although my problem still remains completely unresolved within the simplicity of such a broad statement, I guess I'll just have to rethink all my core values and adjust to suit your standards of ability." As I said in my previous post, and as I tried to explain at first, "HTFU" isn't an insulting term. It's advice about how the game developers intend for it to be played. The game universe is MEANT to be harsh and brutal, and you're meant to have to live with the consequences. When things are going wrong, for the most part, you just have to deal with it.
Quote:Yeah, like that's gonna happen. You're right. Nobody will appreciate the concept. Because EVE Online hasn't lasted 9 years with almost exactly that attitude. |
Heinz Doofenshertz
BetaMax.
360
|
Posted - 2012.12.22 11:39:00 -
[38] - Quote
don't forget it's also full of evil people wanting to steal everything you own, just because they can. |
Veronika Pollard
Algintal Core Gallente Federation
102
|
Posted - 2012.12.22 12:09:00 -
[39] - Quote
Garrett Blacknova wrote:Veronika Pollard wrote:At the start of just about every match I've been in today, I've been spawned, right at the start, in front of a stack of enemies. Sometimes I escape, sometimes enemies get spawned in front of me, but most of the time, I die. All within the first 10-30 seconds. Tell me, where was my opportunity for tis "workaround" you speak of? The sheer fact that it's a "workaround" and not a complete solution should tell you that it's not perfect and that there's still a need for work to be done on the systems currently in place. For the record, while it's sometimes REALLY bad, the worst moments are MUCH fewer than they used to be, even compared with Codex, and especially when compared with some previous builds. Quote:HTFU is never a valid response, it's rude, and childish, and unconstructive. It's also antagonistic - how on earth do you expect someone to respond to that? "Oh sorry sir, I do now realise that I'm a softcock and need to HTFU, although my problem still remains completely unresolved within the simplicity of such a broad statement, I guess I'll just have to rethink all my core values and adjust to suit your standards of ability." As I said in my previous post, and as I tried to explain at first, "HTFU" isn't an insulting term. It's advice about how the game developers intend for it to be played. The game universe is MEANT to be harsh and brutal, and you're meant to have to live with the consequences. When things are going wrong, for the most part, you just have to deal with it. Quote:Yeah, like that's gonna happen. You're right. Nobody will appreciate the concept. Because EVE Online hasn't lasted 9 years with almost exactly that attitude.
I've been playing EVE myself for a long time now. I'm not unfamiliar with the concepts behind it, which is why I'm not complaining about the game being "too hard" or anything like like that. I'm merely raising the issue of a mechanic that has apparently been acknowledged to be not as well tuned as CCP would like, but is improving. I know exactly how EVE works, but I personally prefer the phrase "working as intended" to "HTFU" - the latter contains derogatory and potentially antagonistic connotations that sometimes, people simply won't respond to very well, particularly if it's regarding a legitimate problem with game mechanics.
I've learned, through playing this game, that it does indeed have the EVE flavour to it, and I won't shy away from a good fight. Or even an unfair one. If I've got multiple people trying to gun me down, why not try to take them with me with a grenade? I don't complain on the forums about OP weapons that frequently kill me, I learn how to counter them. I don't complain on the forums that my first expensive gunship (and I could only afford one) got blown sky high the moment it was deployed before I got an opportunity to even fly it, because that's EVE. That's the risk you take in deploying it.
It seems, though, that if the intended risk you take in deploying into battle at all is that there's a chance you will die a lot without even getting the chance to shoot back.... there's an issue there. If this is working as intended, then I at least want someone to attempt to justify it. Are we spawning wherec we do because that's where we land in our drop suits, and there's a chance we'll land amongst the enemy? Mind you, I've been going into battle my last few times fully aware of this, now, and am taking measures where I can to counter the problem, and even take advantage of it myself. But it is a problem that needs to be fixed. |
Grimmiers
ZionTCD Legacy Rising
158
|
Posted - 2012.12.22 12:27:00 -
[40] - Quote
perhaps the squad commander suits will have a spawn system built in. It could be useful as long as the timer is always 20 seconds for it. |
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GM Vegas
Game Masters C C P Alliance
298
|
Posted - 2012.12.22 14:24:00 -
[41] - Quote
Guys, please respect each other and keep the conversation as constructive as possible and on topic.
I cleared up the thread a bit. |
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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.12.22 15:01:00 -
[42] - Quote
Wow, this thread derailed pretty quick.
Anyways, I have to sympathize with Veronika on this. The spawn system really does need more work. Skirmish spawns are ok and I have no problem with that system. Ambush however is not ok because 90% of the time I get killed instantly before I get my bearings even if I emerge from a drop uplink. Even uplinks that I personally placed tend to get camped eventually because I'm not the only one trying to look for hiding spots in the game. Of course, my own uplinks are not the problem because at least I know they are safer than default spawns because I know where to properly put them. It's the default spawns in ambush that I worry about.
Remember that 80% of the time I enter a match that is already in progress even for ambush. Usually there is about 7-10 minutes left on the clock. That means that I have missed the critical first 5 minutes of the match where default spawning is at its safest because everyone is still trying to get their bearings and organize. And since we currently have no option yet to select pending matches or filter out matches in progress, I am almost constantly thrown into a match in progress that is more than 5 minutes in or less than 5 minutes left on the clock.
I propose two options for CCP to look into:
1. Allow the players the option to ignore matches in progress and give them the option to select a pending match instead. In addition, these pending matches should stay pending until both teams are filled to capacity so that the match is even from the start. This would allow us the ability to quickly and safely place drop uplinks during the critical first 5 minutes of the match so that we don't have to worry much about spawn camping later on. In the mean time, while we wait in the warbarge, the computer lady would remind everyone to fit a drop uplink in a throw-away dropsuit as a precaution.
2. Rearrange the spawn positions so that they are not so close to each other. I noticed that most of the default spawn points are too close together or are concentrated in a single compound while there is still a vast open area outside that can force both teams to disperse if they want to spawn camp.
I was thinking about a third option that involves a dynamic spawn system in which the default spawn points move according to where your team mates are most concentrated. But I felt that such a system will only bring an unnecessary load on the server and we have enough lag to worry about as it is. |
G Torq
ALTA B2O
88
|
Posted - 2012.12.22 16:00:00 -
[43] - Quote
Veronika Pollard wrote:When will spawning be fixed so we don't appear alone in front of a group of six people armed with HMGs and die instantly?
+1
I manage to randomly spawn into a hail of HMG bullets, 3 times in a row; even trying to run is not an option, as I was dead-on-arrival Every Single Time.
Based on impressions from last night, even perfectly random spawning would have resulted in better spawns than the current system.
@CCP: I would suggest either completely random spawning, or using a weighted map (or heat map) to spawn players relatively closer to blue dots than to red ones. |
Makuta Miserix
Better Hide R Die
33
|
Posted - 2012.12.22 16:23:00 -
[44] - Quote
G Torq wrote:Veronika Pollard wrote:When will spawning be fixed so we don't appear alone in front of a group of six people armed with HMGs and die instantly? +1 I manage to randomly spawn into a hail of HMG bullets, 3 times in a row; even trying to run is not an option, as I was dead-on-arrival Every Single Time. Based on impressions from last night, even perfectly random spawning would have resulted in better spawns than the current system. @CCP: I would suggest either completely random spawning, or using a weighted map (or heat map) to spawn players relatively closer to blue dots than to red ones.
Absolutly agree with this. Far to many times I spawn and am killed by a HMG right away with no chance to retreat even for a second.
Randomized spawns would work better then the current system. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.12.22 17:14:00 -
[45] - Quote
Why is it always an HMG that's killing people who spawn? Are the HMG user mapping out the location of every possible spawn point? |
Leovarian L Lavitz
Tritan-Industries Legacy Rising
278
|
Posted - 2012.12.22 18:28:00 -
[46] - Quote
Maken Tosch wrote:Why is it always an HMG that's killing people who spawn? Are the HMG user mapping out the location of every possible spawn point? It only seems that way |
Makuta Miserix
Better Hide R Die
33
|
Posted - 2012.12.22 18:31:00 -
[47] - Quote
Leovarian L Lavitz wrote:Maken Tosch wrote:Why is it always an HMG that's killing people who spawn? Are the HMG user mapping out the location of every possible spawn point? It only seems that way
Definetly seems that way... |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.22 18:40:00 -
[48] - Quote
TLDR;
The spawn system needs some work but you are making it worse with your gameplay.
Stop dieing. You will need to spawn much less.
Look around and move constantly especially when you spawn in. The number of people I shoot in the side/back of the head because of their poor mobility and tactical sense is comedic.
Stop filling the forums with crying. There are only some many bits on the internets and you have used yours up. |
Rendiff Jurr
Black Omega Industrial
21
|
Posted - 2012.12.22 19:28:00 -
[49] - Quote
There has been more then one occasion where I used the "default spawn" and was spawned 10 feet in front of someone. I was killed literally the second I spawned, not even enough time to aim and shot back. Let alone figure out where I was and move for cover. |
Sytonis Auran
Valor Coalition RISE of LEGION
52
|
Posted - 2012.12.22 22:09:00 -
[50] - Quote
Random spawns is a particular problem to ambush, one of the reasons I don't play it too much. Spawns on skirmish are in a much better place due to the number of controllable objectives and base spawns. If you chose to spawn on a flashy objective or one you've just died near its your decision. The random spawn near the objective is much better than the old one.
I'll leave red lining for another discussion. |
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Anyanka Shadowmane
Sanmatar Kelkoons Minmatar Republic
80
|
Posted - 2012.12.22 23:02:00 -
[51] - Quote
Sytonis Auran wrote:Random spawns is a particular problem to ambush, one of the reasons I don't play it too much. Spawns on skirmish are in a much better place due to the number of controllable objectives and base spawns. If you chose to spawn on a flashy objective or one you've just died near its your decision. The random spawn near the objective is much better than the old one.
I'll leave red lining for another discussion. I totally agree. This is why I don't often play ambush without a squad. It's much less of a problem on Skirmish. Worst case scenario you can spawn in the base or on the MCC. Getting redlined can be a slight problem, but at least with that you get the opportunity to play your way out of it. I've seen teams concentration so hard on trying to redline us that once we managed to sneak past their perimeter, we had no obstacle taking a few objectives. |
Maffia- Thug
3dge of D4rkness SoulWing Alliance
62
|
Posted - 2012.12.22 23:11:00 -
[52] - Quote
I have noticed that this problem seems like it is only on Ambush. I feel also, that because of the way that some maps are laid out and setup in Ambush and Skirmish are problems as well.
Uplinks are great and I use them alot but, when you are getting shot from the moment you spawn, it's hard to think about deploying an uplink in an optimal position. |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.12.22 23:28:00 -
[53] - Quote
Iskandar Zul Karnain wrote:Was no one on your team using drop uplinks?
Because no one camps uplinks do they, this is not the solution ccp need to work this out it's been on going long enough |
Sytonis Auran
Valor Coalition RISE of LEGION
52
|
Posted - 2012.12.22 23:34:00 -
[54] - Quote
Anyanka Shadowmane wrote:Sytonis Auran wrote:Random spawns is a particular problem to ambush, one of the reasons I don't play it too much. Spawns on skirmish are in a much better place due to the number of controllable objectives and base spawns. If you chose to spawn on a flashy objective or one you've just died near its your decision. The random spawn near the objective is much better than the old one.
I'll leave red lining for another discussion. I totally agree. This is why I don't often play ambush without a squad. It's much less of a problem on Skirmish. Worst case scenario you can spawn in the base or on the MCC. Getting redlined can be a slight problem, but at least with that you get the opportunity to play your way out of it. I've seen teams concentration so hard on trying to redline us that once we managed to sneak past their perimeter, we had no obstacle taking a few objectives.
Yeh, I chose to leave out red lining as though its a spawn issue, its not really the same issue as discussed by OP. |
Dr Debo Galaxy
GunFall Mobilization Covert Intervention
190
|
Posted - 2012.12.23 02:04:00 -
[55] - Quote
The spawn mechanic is fixed. If you spawn into a situation like the one you explained in the OP, then you have alternate avenues to spawn in. In other shooters you don't really have this option. Also you can spawn back in your camp so that you can not get killed by the enemy.
P.s. play a game through before saying something broke. One situation or bad move on your part doesn't mean it's broken just you have not found the counterattack. They give everyone the power of a god, it's up to you what you do with it. |
Baal Roo
Subdreddit Test Alliance Please Ignore
809
|
Posted - 2012.12.23 02:22:00 -
[56] - Quote
IMO, the ONLY problem with the current spawning mechanics in Ambush is the very first spawn at the beginning of the match. This initial spawn should put everyone on one team in one spot, with each team on opposite ends of the map. After that initial spawn, random spawns + drop uplinks is perfectly fine. It's just irritating when on that first spawn you have to go random and are basically rolling the dice on whether you'll end up in a nest of reds.
With my suggestion, once the match has started and your whole team is right there together you have a FRONT and it's your logistics guys' responsibility to keep uplinks safely behind the front, and the squads' job to defend their spawn points.
I honestly think that initial random spawn is the problem because with that first spawn scattering the players throughout the map you're left WITHOUT BATTLEFRONTS, and thus it's extremely difficult to get a bearing and work cohesive as a team and create/identify staging areas. |
G Torq
ALTA B2O
88
|
Posted - 2012.12.23 17:14:00 -
[57] - Quote
Telcontar Dunedain wrote:TLDR;
The spawn system needs some work but you are making it worse with your gameplay.
Stop dieing. You will need to spawn much less.
Look around and move constantly especially when you spawn in. The number of people I shoot in the side/back of the head because of their poor mobility and tactical sense is comedic.
Stop filling the forums with crying. There are only some many bits on the internets and you have used yours up.
Interesting - If I cannot move when spawning due to spawning in a hail of bullets, how do I then move?
Basically, I've managed to repeatedly spawn while holding the stick forward, and NOT GETTING ANYWHERE BEFORE I'M DEAD.
Am not crying, but your suggestion is beyond useless. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.12.23 18:34:00 -
[58] - Quote
Ambush is a casual game mode for new players. It is a player's early intro drop in and play a quick, fun match option this game is said to offer. Spawning needs to be painless and easy, in the ways that have been mentioned in this thread. All of the other tactical and player driven solutions should be important and necessary in more advanced versions of ambush (merc contract battles, faction warfare) but the mechanic really needs to improve for quick match ambush. |
Sytonis Auran
Valor Coalition RISE of LEGION
52
|
Posted - 2012.12.23 23:27:00 -
[59] - Quote
Dr Debo Galaxy wrote:The spawn mechanic is fixed. If you spawn into a situation like the one you explained in the OP, then you have alternate avenues to spawn in. In other shooters you don't really have this option. Also you can spawn back in your camp so that you can not get killed by the enemy.
P.s. play a game through before saying something broke. One situation or bad move on your part doesn't mean it's broken just you have not found the counterattack. They give everyone the power of a god, it's up to you what you do with it.
Was this written from the perspective of Skirmish only? If so, I'd largely agree, but Ambush has problems. |
Maffia- Thug
3dge of D4rkness SoulWing Alliance
62
|
Posted - 2012.12.24 03:19:00 -
[60] - Quote
Coyskurk wrote:Veronika Pollard wrote:Tinodi wrote:Garrett Blacknova wrote:
The "problem" this thread is describing is something which everyone deals with equally, and for which there are in-built counters already in the game. It's also a problem which has been acknowledged by CCP, has been worked on and improved, and is continuing to be improved. If you aren't using the tools provided, that isn't the game's fault. If you're using the proper tools, but the enemy are still spawn camping your team, then you got outplayed. Either they found your Uplink and are camping that too, or they destroyed it to camp the other spawn locations (fixed or random)
So... it's not a problem, but CCP has acknowledged it's a problem and has constantly been improving the problem... that isn't a problem. You seem to be playing both sides of the fence here. Either it is a problem, criticism is valid, but it's getting better... or it isn't a problem, and they need to HTFU. But the two are pretty mutually exclusive. Otherwise it's pretty silly to tell someone to HTFU for pointing out an acknowledged issue. I don't like HTFU on the principle that it's a spiteful thing to say - the assumption is that the target of the comment is soft and "unworthy". I don't think anyone needs to "HTFU", but rather the people who feel the need to use such hasty and degrading terms need to "GTFU". G = Grow You can argue that it's not all you like, the bottom line is that people are going to be offended by saying such a thing, and if you don't know that or can't understand why, well I'm afraid ignorance is no defence for ignorance or general dickiness. I think we should all settle down and stay on topic :D this isn't constructive at all
Diddo! |
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