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281. Requests: Let's do something with kill farmers - in Feedback/Requests [original thread]
Certainly I'm not the only one who noticed a decrease of team-play actions in recent weeks. People play in this game as if it was a single player. I'm talking here about new-ones. It's look like they care only about kills - even on skirmish map's...
- by Sylwester Dziewiecki - at 2013.02.21 19:48:00
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282. 1, 2, 3, 4... [yet another "please balance" thread] - in Feedback/Requests [original thread]
xxwhitedevilxx M wrote: Tanks. Tanks everywhere. Since yesterday every skirmish pub match you join is full of tanks; The real problem is when you have against you 4 well fitted tanks. Av grenades, tier 2 swarm launchers, Flux Grenades seems to ...
- by Sylwester Dziewiecki - at 2013.02.16 19:12:00
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283. vehicle controls - in Feedback/Requests [original thread]
oh.. I play this game for some time and no other but this one, and yet driving is pissing me off. Sticks not always responding on what I want to do with my vehicle - sometimes when I push it "forward" then "left"/"right" and "backward" vehicle is ...
- by Sylwester Dziewiecki - at 2013.02.11 22:22:00
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284. Possible "fix" to heavies - in Feedback/Requests [original thread]
Heavy suit(except meta 2+) are ok, HMG are ok to. I like your idea with angle-thing I wish I could hurt Assault in leg, so he can't hide from me or disrupt Scouts radar systems, so I see where is he hiding from me.
- by Sylwester Dziewiecki - at 2013.02.11 02:18:00
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285. Voting:Removing < 1k kills from KDR leaderboard - in Feedback/Requests [original thread]
Evicer wrote: There is alot of clutter on the KDR leader board.People that have made alts and killed 20 people with a sniper rifle have 20.0 KDRS and they just stay up there.This is no way depreciates that accomplishment but the reality is is t...
- by Sylwester Dziewiecki - at 2013.02.05 23:48:00
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286. We need redline sniping fixed. - in Feedback/Requests [original thread]
Y0UR NAME HERE wrote: This has gotten ridiculous. Yes, I'm mad lol. I just played a game, with I'd say 7 people doing objectives the rest sniping in the redline. It's recorded too :P Its just extremely annoying atm, Yes I can switch out to a...
- by Sylwester Dziewiecki - at 2013.02.05 22:55:00
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287. larger groups...PLEASE - in Feedback/Requests [original thread]
BISHOP 005 wrote: 4 man squads are getting tired.. players are starting to join corps.. or people jus want to play with some buddies. 4 man squads will not fulfill most our party up desires.... Point is.. I want to play on the same team with my...
- by Sylwester Dziewiecki - at 2013.02.05 21:34:00
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288. Player list before fight - in Feedback/Requests [original thread]
Drass Freeman wrote: I think that showing who you will be fighting against before the match might be a bad idea. If you see a squad of imperfects or betamax you already know you will lose so no point playing and leave Thoughts? Whateve...
- by Sylwester Dziewiecki - at 2013.02.03 22:59:00
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289. [Request] Notify players when they hit a limit - in Feedback/Requests [original thread]
I completely agree, many time friends that skip rewarding screen ask them self same question "Did I hit the cap?".
- by Sylwester Dziewiecki - at 2013.01.30 08:56:00
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290. Heavies are OP - in Feedback/Requests [original thread]
Sontie wrote: In the spirit of the Micro-Balance vs Macro-Balance thread here I want to address something that might indeed make a heavy with an HMG OP. LAV's. As it stands, a Heavy can enter and exit a LAV instantly. This gives them amazing...
- by Sylwester Dziewiecki - at 2013.01.27 21:05:00
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291. [Suggestion] After clones depleted, don't end the game until MCC is destroye... - in Feedback/Requests [original thread]
Auriel Aedean wrote: So, after having an insanely close round where we were winning, however, our clone count, wasn't. So, my suggestion was, instead of ending the game when clones are depleted, end it when all players on the team are killed, o...
- by Sylwester Dziewiecki - at 2013.01.27 02:26:00
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292. vote to whether HMG is op or not - in Feedback/Requests [original thread]
HMG are ok in general. Burst version need graphic indicator(same as Forge Gun)telling "when another burst will be ready to be fired" and that's it. Beside that, AR are way more useful on this maps - HMG are strong in narrow corridors - when CCP i...
- by Sylwester Dziewiecki - at 2013.01.27 02:22:00
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293. (Feedback) Forge Guns are OP--Nerf Them! - in Feedback/Requests [original thread]
Harpyja wrote: When compared to the railguns, forge guns are clearly overpowered . Now after the recent update, the best forge gun is more powerful than the best railgun. How is a portable hand held device more powerful than a specialized HAV ...
- by Sylwester Dziewiecki - at 2013.01.26 10:22:00
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294. Thermal or Night Vision - in Feedback/Requests [original thread]
hershman001 wrote: So since you guys have done a great job with adding dynamic weather/lighting to these maps, you should maybe add this feature down the road. Have Equipment slot items like "Night Vision Goggles" or "Thermal Imaging Scope" T...
- by Sylwester Dziewiecki - at 2013.01.21 11:29:00
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295. [Feedback] High End Heavies need more Armor - in Feedback/Requests [original thread]
I run as Heavy since May now, and I think that present self-armor repairing modules are meant for Logistics and Assult classes, if we boost them they will be immortal. As Heavy it's more wise to use green biotics, or armor plates to extend armor b...
- by Sylwester Dziewiecki - at 2013.01.21 11:27:00
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296. Requests: Ability to switch Dropsuit type in fitting screen - in Feedback/Requests [original thread]
Everyone has a favorite fit. Every time we upgrade racial dropsuit skill and we have a better one to fit, that would be cool to use fit from previous one to fit that new dropsuit in 1-2second.
- by Sylwester Dziewiecki - at 2013.01.19 09:15:00
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297. (Feedback) I think the Militia Forge Gun should be removed Or require Forge Gun ... - in Feedback/Requests [original thread]
I have nothing to MForge gun, they could have lower direct and splash dmg. As for Forge gun in general, I would be happy if the wp reward was distributed on the basis of the damage you done to target. Many times when deal 99% of damage to enemy v...
- by Sylwester Dziewiecki - at 2013.01.04 22:31:00
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298. {Request} Assists for others using your vehicles - in Feedback/Requests [original thread]
Ssensei Nakagawa wrote: When someone uses your resource i.e. Tank, LAV, Dropship I think you should get WP for there action; you are the reason they got the kill in the first place. This would also help you feel less crappy when the go off and ...
- by Sylwester Dziewiecki - at 2013.01.04 22:08:00
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299. [Request] Triage and Heavys - in Feedback/Requests [original thread]
2xH & 2xL with proto RTool - I need to test it
- by Sylwester Dziewiecki - at 2012.12.25 01:52:00
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300. (REQUEST) CPU & PG MODULE!!!! - in Feedback/Requests [original thread]
You don't have to die when you are using proto(or when you die, someone cane pick you up). In eve, we have special slots for this kind of things - rigs: http://wiki.eveonline.com/en/wiki/Rigs Ydubbs81 RND wrote: Who cares that there isn't on...
- by Sylwester Dziewiecki - at 2012.12.25 01:35:00
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