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441. Logis aren't OP - in General Discussions [original thread]
My biggest problem with the logi suits is without a doubt the bonuses; they simply make no sense for a support unit. I know CCP has said before they want to give the logis more equipment based bonuses, so I'm just kinds waiting for that. But I've ...
- by Summ Dude - at 2013.11.29 00:40:00
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442. Sticky:Interview questions for CCP FlyingScotsman - Friday 15th November - in General Discussions [original thread]
Aeon Amadi wrote: CCP Reykjavik has it right and it's amazing. CCP Shanghai, on the other hand... Not so much. Fair enough. I don't play Eve.
- by Summ Dude - at 2013.11.27 18:10:00
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443. Sticky:Interview questions for CCP FlyingScotsman - Friday 15th November - in General Discussions [original thread]
Celus Ivara wrote: CCP Blowout, thank you very much for the communication and access you've been providing us with. :) ...Relatedly I'd like to offer a bit of ...."advice" sounds arrogant to say, let's go with "an observation". There is a diff...
- by Summ Dude - at 2013.11.27 14:54:00
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444. We all know logistics will be getting something done... - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Which is why I gave the suggestion to remove the 10% buff from all weapons. At assault 5, the normal ttk would be back, while everyone else would have a longer ttk. The justification is every suit class gives up somethi...
- by Summ Dude - at 2013.11.27 08:47:00
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445. We all know logistics will be getting something done... - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Which is why I suggested the 2% buff per level. Assault gets damage, logis get survivability. Trade one for the other. The issue now is logis can get the best of both worlds, which is less the logis being OP and assault ...
- by Summ Dude - at 2013.11.26 09:32:00
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446. We all know logistics will be getting something done... - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Assault needs more damage output, that I do not question. But how can the assaults kill if they're support goes down? Plus, increasing range on tools and hives won't help them rep, because they still have to put them w...
- by Summ Dude - at 2013.11.26 00:31:00
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447. We all know logistics will be getting something done... - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Because support characters have to run around the battlefield, reviving, healing, scanning, resupplying, uplinking, and other such things that are not killing the enemy. Thus, they need the health to survive, since takin...
- by Summ Dude - at 2013.11.25 22:31:00
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448. We all know logistics will be getting something done... - in Feedback/Requests [original thread]
SirManBoy wrote: Support logi here. Proof: 2.3 mil WP/11K kills. I need all of you people who are proposing logi nerfs to STFU. Seriously. Your hate of assault oriented logis is going to uber screw us support types. Stop this BS now! How i...
- by Summ Dude - at 2013.11.25 22:18:00
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449. Heavies and the AR >Question for my Fat Cousins< - in General Discussions [original thread]
So lately, I've been having more and more trouble having fun playing my heavy, so I've just been running around in my Dragonfly suit with a Toxin AR. Basically just derpin around, building up some ISK and SP, whatever. But when Winter Carnage came...
- by Summ Dude - at 2013.11.25 11:06:00
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450. Sticky:Interview questions for CCP FlyingScotsman - Friday 15th November - in General Discussions [original thread]
Kovinis Sparagas wrote: crazy space 1 wrote: hello assholes at ccp anyone home? It's a little bit rude, don't you think? Yea it kinda is, but he's got a point, CCP does seem to have been getting especially quiet lately.
- by Summ Dude - at 2013.11.25 10:48:00
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451. We all know logistics will be getting something done... - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: Why not just remove 1 low slot and 1 high slot Or change the armor rep bonus, that's why people prefer they don't have to waste armor slots on a repper Also it makes far more sense to make dmg mods incompatible in...
- by Summ Dude - at 2013.11.25 10:35:00
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452. We all know logistics will be getting something done... - in Feedback/Requests [original thread]
I just don't get why a support suit would need more module slots than an assault suit. Like, why does that even make sense? Shouldn't the [i][assault/i] suit be able to have more damage, hp, and slightly more speed than the support guys? I don't k...
- by Summ Dude - at 2013.11.21 21:27:00
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453. CCP please buff HMG range with 1.7!! - in Feedback/Requests [original thread]
Megaman Trigger wrote: The problem with the HMG isn't so much the range as much as it is the dispersion of the bullets. They spread so much that anything over 25m counts for little. One of my corp-mates told me CCP said they were going to look...
- by Summ Dude - at 2013.11.17 04:34:00
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454. CCP please buff HMG range with 1.7!! - in Feedback/Requests [original thread]
Text Grant wrote: shameless self-plug Seriously, grow up. OP, you're absolutely right. It would seem (with the proposed new AR ranges) that CCP is trying to make this a somewhat more long-ranged game for the most part. Of course I would hope...
- by Summ Dude - at 2013.11.16 23:35:00
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455. Amusingly ironic. - in General Discussions [original thread]
Oswald Rehnquist wrote: I would image the reference would be that he normally would not like seeing scouts die so fast / all the time, but seeing this event with terribad scout players is making him "smirk" That....still doesn't really work....
- by Summ Dude - at 2013.11.14 07:39:00
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456. Amusingly ironic. - in General Discussions [original thread]
You don't know what 'ironic' means, do you?
- by Summ Dude - at 2013.11.14 07:10:00
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457. The Heavy machine gun, Accuratly inacurate - in General Discussions [original thread]
Yea I kinda thought this was common knowledge, at least among HMG users. But I won't complain about having video evidence. Although I recall that among every single thread that has brought this problem up, there's been literally zero blue tags in ...
- by Summ Dude - at 2013.11.13 04:15:00
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458. sentinels should get a built in armor/ shield harderner - in General Discussions [original thread]
Or just make the Sentinel bonus 2-3% passive damage resistance per level. Seems way more appropriate. Especially since CCP apparently wants to make having waves of usefulness vehicles' thing.
- by Summ Dude - at 2013.11.08 19:18:00
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459. [Request/Petition] HMG Sharpshooter Skill - in Feedback/Requests [original thread]
Rynoceros wrote: The problem is that in order to make that off-target damage of any consequence the on-target DPS is going to be ridiculously OP. I'm confused by what you mean. Why must this be so? Can't you just have something like 70% of y...
- by Summ Dude - at 2013.11.08 01:04:00
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460. [Request/Petition] HMG Sharpshooter Skill - in Feedback/Requests [original thread]
So I'm an HMG user, and I actually think I'd rather just see the weapon fixed to work as intended, which would sort of clash with a sharpshooter skill. As I've always understood it, the point of the HMG was to fire a cone of bullets, filling up th...
- by Summ Dude - at 2013.11.08 00:31:00
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