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121. [Feedback] Drop Uplink Spawn Invulnerability - in Feedback/Requests [original thread]
Dustbunny Durrr wrote: I'm confused, you're complaining that the game mechanic implemented to stop the cheap tactic you were using was working with intended results? Now I'm confused, shooting enemies that spawn in is a cheap tactic? If you ...
- by Summ Dude - at 2014.01.25 03:50:00
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122. Amarr Commando has same ground speed as Amarr Sentinel? - in Feedback/Requests [original thread]
The Commando has 385 listed, while the Sentinel has 365. I think the '6's and '8's just look far too similar in that font. The Amarr Commando does however have the same base HP as the Caldari and Gallente, despite being slower, which is actually a...
- by Summ Dude - at 2014.01.25 03:49:00
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123. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
So, I just noticed that none of the Commando bonuses are listed as "per level". They are all per level, right?
- by Summ Dude - at 2014.01.23 20:48:00
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124. [Request] Range buff - in Feedback/Requests [original thread]
Thurak1 wrote: Fizzer94 wrote: The HMG just got fixed, heavies recently got 300+ more HP, and you are getting huge resistance bonuses in 1.8 that translate to "roughly 200 more HP at prototype" The HMG is fine. Heavy suits are fine. You'll ...
- by Summ Dude - at 2014.01.23 20:34:00
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125. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
TunRa wrote: Wait why are the gallente not the most armor tanking of the sentinels? I just want to have 1500 gallente sentinel... They're trying to follow the Eve racial styles more. So Amarr are about massive buffer armor tanking, and Gal...
- by Summ Dude - at 2014.01.22 06:53:00
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126. [Request] Range buff - in Feedback/Requests [original thread]
PEW JACKSON wrote: Again my gripe is people's ability to back up out of HMG fire. I can engage someone at 15-20m and they'll be able to run out of the weapon's range due to dispersion and how laughable the HMG's optimal range is to begin with....
- by Summ Dude - at 2014.01.22 00:08:00
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127. [Request] Range buff - in Feedback/Requests [original thread]
PEW JACKSON wrote: Summ Dude wrote: PEW JACKSON wrote: I'm a scout who used the LR for months on end before it got outclassed in 1.7. I'm pretty good at judging range. The problem is the HMG not having enough. Um, I'm not sure what usin...
- by Summ Dude - at 2014.01.21 22:33:00
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128. [Request] Range buff - in Feedback/Requests [original thread]
Fizzer94 wrote: PEW JACKSON wrote: GET ATMESON wrote: No range just nerfd the RR crazy range a little. Why not? So it's fine for another player to essentially back up a few steps then gun you down? I've gone up against Logi slayers...
- by Summ Dude - at 2014.01.21 20:53:00
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129. [Request] Range buff - in Feedback/Requests [original thread]
PEW JACKSON wrote: I'm a scout who used the LR for months on end before it got outclassed in 1.7. I'm pretty good at judging range. The problem is the HMG not having enough. Um, I'm not sure what using the LR has to do with using the HMG prop...
- by Summ Dude - at 2014.01.21 20:45:00
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130. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
I just really hope that the Gallente Sentinel and Commando end up with more armor reps than the Scout.
- by Summ Dude - at 2014.01.21 20:35:00
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131. [Request] Range buff - in Feedback/Requests [original thread]
So yea, I'm in love with my HMG ever since they fixed it. And I've got prof 5 on it, so I mean maybe I'm biased, but uh...no. Hell no. The HMG is (to me at least) exactly where it's supposed to be right now. It's meant to be a close-range weapon; ...
- by Summ Dude - at 2014.01.21 06:29:00
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132. Dear CCP: What is accuracy? - in Feedback/Requests [original thread]
Artificer Ghost wrote: Hip-Fire Spread. :P This is sort of what I've always taken it to mean, with a higher number meaning less dispersion. But yea, an actual answer from the devs would be great. And while we're at it, how about adding in wa...
- by Summ Dude - at 2014.01.20 07:51:00
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133. Make H stand for H and nothing else. - in Feedback/Requests [original thread]
bogeyman m wrote: summ dude wrote: Anyway, now that the HMG works again, I don't get why I still see heavies up close using ARs and CRs. The HMG is waaaaaay more lethal in it's optimal. Of course I can understand just wanting to mix it up o...
- by Summ Dude - at 2014.01.20 02:01:00
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134. Make H stand for H and nothing else. - in Feedback/Requests [original thread]
The Terminator T-1000 wrote: Because of balance is that I don't think heavies should be able to carry light weapons. Everything in this game has a purpose or least it is supposed to. The purpose of the heavy should be to carry heavy weapons. I ...
- by Summ Dude - at 2014.01.20 00:05:00
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135. [Request] Limit the H slot to weapons with the H tag - in Feedback/Requests [original thread]
Sgt Buttscratch wrote: As for the RR, its not just the RR, people are trying to distort my post, re directing it to their issue, i don't care what AR varient it is, it cheap, bull **** and removes all tactic game, heavies can't fight at range i...
- by Summ Dude - at 2014.01.19 23:55:00
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136. [Request] Limit the H slot to weapons with the H tag - in Feedback/Requests [original thread]
Meee One wrote: I'll agree with this after the new commandos come out (1.8). I think it's stupid that wielding light weapons is a commandos speciality and they even give up armor to do so,while regular heavies who have sacrificed nothing can do...
- by Summ Dude - at 2014.01.19 23:52:00
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137. Make H stand for H and nothing else. - in Feedback/Requests [original thread]
Arx Ardashir wrote: Asha Starwind wrote: I was highlighting that an extra light weapon slot instead does not offset the shortcomings when compared to the sentinel suit that players are using as a commando. But the whole Commando shtick is ...
- by Summ Dude - at 2014.01.19 20:09:00
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138. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Crimson Cerberes wrote: Summ Dude wrote: Crimson Cerberes wrote: Why is a MINMATAR suit getting a bonus to a CALDARI weapon? Because they're currently the only knives in the game. Can people please stop asking this now? Wrong answer...
- by Summ Dude - at 2014.01.19 19:05:00
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139. Announcement:Feedback Request: Weapon Stats and Ranges! - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: Curious to hear from the community on their thoughts about the charge up times and functions for the new sidearms. Generally I think the charge up mechanic is a good idea in some circumstances...the RR for instance it wo...
- by Summ Dude - at 2014.01.19 07:18:00
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140. Announcement:Feedback Request: Weapon Stats and Ranges! - in Feedback/Requests [original thread]
Roy Ventus wrote: What type of damage does the MagSec do? Railgun.
- by Summ Dude - at 2014.01.19 05:35:00
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