Pages: 1 2 [3] 4 5 6 7 8 9 10 |
41. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
BioClone Ax-45 wrote: Now that we will get All heavy suits, will The amarr ones move more into Heavy Dropsuit based on armor, instead on the current ones that mix Armor and shields (as I think more than they should)? Yes, all the 1.8 suits ar...
- by Summ Dude - at 2014.03.15 03:39:00
|
42. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
KalOfTheRathi wrote: IgniteableAura wrote: --- snip dust is not EVE QQ --- I mean HOW are we to know if the logi suits are getting a hack bonus, or if that was already innate.Ugh --- snip other stuff --- No logi suits get a hack bonus. T...
- by Summ Dude - at 2014.03.13 02:34:00
|
43. Giving the Assault Suit a More Defined Role Post-1.8 - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: honestly i think that cals should have a shield bonus and gals an armor bonus While those would in some way be useful for the suits, I don't think they really do anything to reinforce the central role of the Ass...
- by Summ Dude - at 2014.03.09 05:15:00
|
44. Giving the Assault Suit a More Defined Role Post-1.8 - in Feedback/Requests [original thread]
I'd also like to redirect everyone to this thread , as apparently everyone just reads General Discussions.
- by Summ Dude - at 2014.03.09 04:48:00
|
45. Giving the Assault Suit a More Defined Role Post-1.8 - in Feedback/Requests [original thread]
Hagintora wrote: AmlSeb wrote: Summ Dude wrote: AmlSeb wrote: That for sure but that's not how it should be. I mean flexibility on the field, quickly switch targets or retreat easily but like you're presenting it you mean flexibility i...
- by Summ Dude - at 2014.03.09 04:47:00
|
46. Giving the Assault Suit a More Defined Role Post-1.8 - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: I always thought of the assaults as pawns on a chessboard. They go were needed and is the first to make a move. Assaults are used over other suits because; Scouts spend a lot of time flanking. dealing with logis, and ca...
- by Summ Dude - at 2014.03.08 20:58:00
|
47. Giving the Assault Suit a More Defined Role Post-1.8 - in Feedback/Requests [original thread]
AmlSeb wrote: That for sure but that's not how it should be. I mean flexibility on the field, quickly switch targets or retreat easily but like you're presenting it you mean flexibility in fitting which is the role of basic frames. Actually I...
- by Summ Dude - at 2014.03.08 20:47:00
|
48. Giving the Assault Suit a More Defined Role Post-1.8 - in Feedback/Requests [original thread]
AmlSeb wrote: The Assault is going to be the slayer suit: High damage output and high mobility but a glass cannon. That description of it being the versatile suit is a last remain of the early Closed BETA where there were only a scout, a logi, ...
- by Summ Dude - at 2014.03.08 09:17:00
|
49. Giving the Assault Suit a More Defined Role Post-1.8 - in Feedback/Requests [original thread]
With the new dropsuit stats released for 1.8, people are worrying more than ever that the Assault suit will be heavily overshadowed by other suits. We're all aware of the current problem with Slayer Logis, and while I'm still greatly excited for i...
- by Summ Dude - at 2014.03.08 08:10:00
|
50. Announcement:Feedback Request: Weapon Stats and Ranges! - in Feedback/Requests [original thread]
Jack McReady wrote: haha MagSec outdamages AR and has similar range too good job CCP ... NOT Basic Magsec does 388.89 DPS and has 40m optimal/55m effective ranges. Basic AR (1.8 stats) does 375 DPS and has 37m optimal/65m effective rang...
- by Summ Dude - at 2014.03.05 21:09:00
|
51. [Weapon Idea] : Caldari Aether Hive - in Feedback/Requests [original thread]
Kilo Shells wrote: To be fair you should make a Galente sniper rifle ;) *cough* *cough* and *cough* *cough*
- by Summ Dude - at 2014.03.05 07:47:00
|
52. As a tanker, I kind of hate 1.7. - in Feedback/Requests [original thread]
+1
- by Summ Dude - at 2014.03.04 22:21:00
|
53. [Weapon Idea] Gallente Neutron Rifle - in Feedback/Requests [original thread]
Cat Merc wrote: Good concept art for the gun: http://img4.wikia.nocookie.net/__cb20131116015744/halo/images/0/01/H4_beamrifle_trans.png Actually Cat: this.
- by Summ Dude - at 2014.03.04 22:02:00
|
54. [Weapon Idea] Gallente Neutron Rifle - in Feedback/Requests [original thread]
Aeon Amadi wrote: Quick update: I still really hate the short effective range and the one-shot aspect of it. If it's only got one shot and doing only 400 damage, it definitely needs a strong headshot modifier to encourage skill, otherwise I'm m...
- by Summ Dude - at 2014.03.03 19:09:00
|
55. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Beren Hurin wrote: Asha Starwind wrote: CCP Saberwing wrote: Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. - Gallente Assault: 5...
- by Summ Dude - at 2014.02.28 19:03:00
|
56. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Myron Kundera wrote: *Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level* Im convinced that changing it to giving a 5% increase to optimal range on hybrid - blaster light/sidearm per level w...
- by Summ Dude - at 2014.02.28 18:57:00
|
57. Reasonable RE fix - in Feedback/Requests [original thread]
God Hates Lags wrote: As a heavy, I don't mind dying to remote explosives when they're well placed and people lure me into them. Honestly I should have known better and they played well. What I do mind is that anyone can rush a heavy with remot...
- by Summ Dude - at 2014.02.27 22:28:00
|
58. Equipment Skill changes for future Builds? - in Feedback/Requests [original thread]
+1. In general I think (at some point) that every skill needs a passive bonus of some sort. Dead levels acquired purely for the sake of unlocking something are incredibly boring.
- by Summ Dude - at 2014.02.25 16:43:00
|
59. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Thrydwulf Khodan wrote: I did pick the role I want to be the best at. I'm a Logibro. Let's use logic here. What if I told you that you're "not meant to be as efficient as you are" Let's say you skilled into a couple weapons to level 5. And ...
- by Summ Dude - at 2014.02.25 16:35:00
|
60. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Thrydwulf Khodan wrote: Summ Dude wrote: Well, you can always refill equipment at a Supply Depot. But overall it sounds like these changes will encourage Logis to think carefully about where to place equipment instead of just spamming it eve...
- by Summ Dude - at 2014.02.25 03:16:00
|
Pages: 1 2 [3] 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |