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81. Sniper Rifle Tagging - in Feedback/Requests [original thread]
killertojo42 wrote: Are you asking for a spotting system similar to battlefield games? Because if you are than active scanners would be near useless unless everyone was underground and scanners scan abilities should be reduced by things such as...
- by Summ Dude - at 2014.02.12 12:22:00
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82. Sniper Rifle Tagging - in Feedback/Requests [original thread]
Xaviah Reaper wrote: Summ Dude wrote: I'm pretty sure this has been mentioned here and there around the forms, but searching didn't turn up anything specific, so here goes. I think a very interesting feature to add to Sniper Rifles would be ...
- by Summ Dude - at 2014.02.12 10:59:00
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83. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Hm... Maybe Logibro meant that the total number of slots will be the same, but they'll actually have different placement? Maybe?
- by Summ Dude - at 2014.02.12 09:42:00
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84. Sniper Rifle Tagging - in Feedback/Requests [original thread]
killertojo42 wrote: As if active scanners weren't bad enough, for this to be active scanners need to be removed first I don't really see how that's necessary. They both offer different inherent strengths and weaknesses.
- by Summ Dude - at 2014.02.12 09:39:00
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85. Sniper Rifle Tagging - in Feedback/Requests [original thread]
Awry Barux wrote: +1, I mentioned a similar system in Gen Disc in a conversation with Arkena recently. I support this 1000% Gen Disc?
- by Summ Dude - at 2014.02.12 07:54:00
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86. Sniper Rifle Tagging - in Feedback/Requests [original thread]
Bump.
- by Summ Dude - at 2014.02.12 07:24:00
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87. [Weapon Idea] Gallente Neutron Rifle - in Feedback/Requests [original thread]
Asha Starwind wrote: The proficiency skill seems well ...silly. Skill changes projectile speed? Other than that bit seems pretty solid. It would be useful if the projectile was slow enough to actually require some target-leading. Although ...
- by Summ Dude - at 2014.02.12 06:14:00
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88. A DMR would be nice? - in Feedback/Requests [original thread]
RINON114 wrote: Ghermard-ol Dizeriois wrote: Summ Dude wrote: Just to clear a few things up: The Precision Rifle is generally believed to be the Minmatar sniper rifle, and as such would be a projectile weapon. The Rail Rifle was never de...
- by Summ Dude - at 2014.02.12 00:54:00
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89. Sniper Rifle Tagging - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: Summ Dude wrote: DeadlyAztec11 wrote: I think only one Sniper Rifle should do this. It should be the Gallante. What makes you think this? I feel like the Caldari SR would be kinda better for scouting anyway, given i...
- by Summ Dude - at 2014.02.11 14:28:00
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90. Sniper Rifle Tagging - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: I think only one Sniper Rifle should do this. It should be the Gallante. What makes you think this? I feel like the Caldari SR would be kinda better for scouting anyway, given it's range. But if we did get a sniper rifle ...
- by Summ Dude - at 2014.02.11 14:04:00
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91. Sniper Rifle Tagging - in Feedback/Requests [original thread]
I'm pretty sure this has been mentioned here and there around the forms, but searching didn't turn up anything specific, so here goes. I think a very interesting feature to add to Sniper Rifles would be the ability to tag enemies. So basically whe...
- by Summ Dude - at 2014.02.11 11:57:00
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92. Medium suits, Assaults bonuses in 1.8 and the racial weapon ties. - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Caldari: +3% optimal range of hybrid-rail weapons per level. Gallente: +1% rate of fire & 5% ammo reserves of hybrid-blaster weapons per level. Assuming the weapons are balance, I think these would go well. Th...
- by Summ Dude - at 2014.02.10 20:11:00
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93. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Ryme Intrinseca wrote: Summ Dude wrote: Ryme Intrinseca wrote: This, Min assault+MD+FP is obviously the next FOTM if things stay as they are. Don't you guys remember how much everyone HATED the previous explosive spam builds? But that ...
- by Summ Dude - at 2014.02.10 13:05:00
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94. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Ryme Intrinseca wrote: KAGEHOSHI Horned Wolf wrote: KAGEHOSHI Horned Wolf wrote: CCP Saberwing wrote: hoo! (pt 2 of 2) EDIT: Now, with something useful: Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault...
- by Summ Dude - at 2014.02.10 10:11:00
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95. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
John Demonsbane wrote: xSir Campsalotx wrote: Why not 25% more ammo capacity (for gal blaster weapons,for cal rail weapons) or 25% reduction to spool time 25%? Yeah, that's not OP at all. I think he meant 5% per level, so 25% at max, ...
- by Summ Dude - at 2014.02.09 21:20:00
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96. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Donn Cuailgne wrote: Summ Dude wrote: It was actually a neat little quirk. But I guess it doesn't really have much to do with the second-line suppression role of the Commando. I've always thought of it as a built-in sidearm. The only extr...
- by Summ Dude - at 2014.02.09 06:53:00
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97. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Donn Cuailgne wrote: Why lower the Commando's melee damage? It's one of the more interesting features of the suit. Sucker punching the guy trying to rush you or the poor cat you've caught in a corner is glorious. It was actually a neat littl...
- by Summ Dude - at 2014.02.09 05:58:00
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98. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
DeathwindRising wrote: Charlotte O'Dell wrote: CCP Saberwing wrote: hoo! (pt 2 of 2) EDIT: Now, with something useful: Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid ra...
- by Summ Dude - at 2014.02.09 05:28:00
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99. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Awry Barux wrote: CCP Saberwing wrote: hoo! (pt 2 of 2) EDIT: Now, with something useful: Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per lev...
- by Summ Dude - at 2014.02.09 04:37:00
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100. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Meee One wrote: I don't use assaults but....11 rounds per magazine for a mass driver seems a little insane. I do however use Gal logi. Do you know what i forsee? You give a bonus for a nerfed item,THEN they're outclassed using ALL other eq. Do...
- by Summ Dude - at 2014.02.08 21:13:00
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