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221. npc corp tax - in Feedback/Requests [original thread]
But this would also just drain 5% of a noob's income for a while.... I don't think the game needs to be any harder for them than it already is.
- by Summ Dude - at 2013.08.25 07:26:00
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222. Forge Gun Reticle Lies to Me - in Feedback/Requests [original thread]
Breakin Stuff wrote: the reason why you are seeing long range misses is that forge guns do not have perfect straight aiming. there is a deviation on the shots, giving you a margin for error and a fair chance at missing anything smaller than an ...
- by Summ Dude - at 2013.08.25 07:21:00
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223. Forge Gun Reticle Lies to Me - in Feedback/Requests [original thread]
Um....what? Ignoring the blatant disregard for how language works, I don't believe you're referring to the same thing as me. In the situation I'm talking about, I've been able to just move slightly, line up the shot, and then hit them. It's just a...
- by Summ Dude - at 2013.08.25 01:56:00
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224. Forge Gun Reticle Lies to Me - in Feedback/Requests [original thread]
Not sure if there's been a thread about this yet, but yea basically what the title says. Sometimes while aiming at a stationary target (a sniper for example), I'll line up my shot, get my reticle red....and then I miss. Neither direct nor splash d...
- by Summ Dude - at 2013.08.25 01:33:00
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225. Get Ready to Troll... - in Feedback/Requests [original thread]
Yea these complaints always seem to come back to the same thing: "Forge gunners are above me so they're splash damage is more effective." But as has already been stated, that's a map issue, not a weapon issue. You shouldn't be so mad that players ...
- by Summ Dude - at 2013.08.25 00:19:00
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226. CCP Nothin: the weekly skill cap and the implications of it [UPDATE PLEASE] - in Feedback/Requests [original thread]
Yea this new system really would be nice to have. On the subject of removing the cap, that would probably be a bit extreme. I pretty much always hit my cap, but I understand it's necessity. I wouldn't want only the no-lives (such as myself) to be ...
- by Summ Dude - at 2013.08.12 03:27:00
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227. Fix Splash Damage. - in Feedback/Requests [original thread]
Super +1. Really this should be obvious. But then, CCP logic.
- by Summ Dude - at 2013.08.12 03:07:00
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228. CCP are you even reading the AR nerf threads? - in Feedback/Requests [original thread]
How exactly are AR's OP? I'm a heavy, so I never use em really. But going against them a lot, I don't really see it. I would say maybe just knock the effective range down a bit (probably excluding the TAR); they seem to shred me just a little bit ...
- by Summ Dude - at 2013.08.12 03:05:00
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229. Lets talk about a change on how armor plates and shield extenders work. - in Feedback/Requests [original thread]
It's an interesting idea, but what exactly is the intention? Like, what are you trying to change about how people use extenders/plates? Another thing, if this was done, they'd need to make sure that shield extenders still give smaller percentages...
- by Summ Dude - at 2013.08.11 20:56:00
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230. Heavy Suits - in Feedback/Requests [original thread]
"Forlorn Destrier wrote: The next release, 1.4, is an infantry based release; we should be getting this in a couple of weeks so check the release notes to see if they are included. If not, 1.5 is a vehicle overhaul so if it isn't in 1.5, the ea...
- by Summ Dude - at 2013.08.09 21:45:00
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231. Forge Guns need a nerf. Not their damage. Prepared for QQ - in Feedback/Requests [original thread]
SponkSponkSponk wrote: I regularly get forge-sniped at ranges of 130m+, especially this one guy from nyain san. I think that maybe you (and anyone else thinking this) should try and think back to how many times you've actually been forge fun...
- by Summ Dude - at 2013.08.09 07:52:00
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232. [Request] dual pistols - in Feedback/Requests [original thread]
I had an idea for something like this, only with a suit instead of just another sidearm option that anyone can use. I was thinking a light suit, so they could run and jump around and be acrobatic. But it would also be able to wield two different s...
- by Summ Dude - at 2013.08.09 03:47:00
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233. [Feedback] HMG hit detection - in Feedback/Requests [original thread]
"Master Jaraiya" wrote: I don't understand why you say these percentages are to high. The rounds disperse inside the cone right? So if 100% of the rounds are inside the cone, and I have 25% of the cone on a target, then it makes perfect sense...
- by Summ Dude - at 2013.08.09 03:31:00
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234. Possible hacker or crazy invisibility bug? - in Feedback/Requests [original thread]
Yes, it's a very exploitable bug, not a hacker. Had it happen to me too. Kinda need really specific circumstances for it to happen though.
- by Summ Dude - at 2013.07.12 19:02:00
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