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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Exile Code
Immortal Guides
0
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Posted - 2014.01.18 14:06:00 -
[61] - Quote
When will uprising 1.8 going to be released?
Ironic, I kill people with the Exile assault rifle.
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Ld Collins
Titans of Phoenix Legacy Rising
102
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Posted - 2014.01.18 18:21:00 -
[62] - Quote
Will the Gallente commando skill bonus apply to the ion pistol and plasma cannon? |
Reav Hannari
Red Rock Outriders
2640
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Posted - 2014.01.18 18:56:00 -
[63] - Quote
Exile Code wrote:When will uprising 1.8 going to be released?
They haven't decided yet but they are focused on making a solid release so probably sometime in March.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Broonfondle Majikthies
Dogs of War Gaming Zero-Day
732
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Posted - 2014.01.18 22:03:00 -
[64] - Quote
Ld Collins wrote:Will the Gallente commando skill bonus apply to the ion pistol and plasma cannon? Description states "Light hybrid - blaster weapons" so I'm sorry to say it looks like it will do nothing to sidearms
The Min bonus looks interesting though "..and to explosive weapons" - i.e ALL(?)
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8159
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Posted - 2014.01.18 22:37:00 -
[65] - Quote
Ion pistol According to some people who have read a more detailed description of the ion pistol, it overheats after every charge shot. This is a bad idea in my opinion, no one will ever use it f it means they'll be unable to run or switch weapons.
An alternative would be to have the charge shot use up 3 rounds, this way you run out ammo faster and need t reload sooner. No further balancing would be needed after that, since the charge time balances it.
Another option is to make it have a normal heat system like the HMG or scrambler rifle, and just make a charge shot fill the overheat gauge 90%, so the next shot after a charge shot will cause overheat.
That's it
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Dexter307
The Unholy Legion Of DarkStar
726
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Posted - 2014.01.18 23:11:00 -
[66] - Quote
KAGEHOSHI Horned Wolf wrote:Ion pistol According to some people who have read a more detailed description of the ion pistol, it overheats after every charge shot. This is a bad idea in my opinion, no one will ever use it f it means they'll be unable to run or switch weapons.
An alternative would be to have the charge shot use up 3 rounds, this way you run out ammo faster and need t reload sooner. No further balancing would be needed after that, since the charge time balances it.
Another option is to make it have a normal heat system like the HMG or scrambler rifle, and just make a charge shot fill the overheat gauge 90%, so the next shot after a charge shot will cause overheat.
That's it What if it had the headshot multiplier of the crambler pistol? One shot any suit to the head with a charged headshot! |
NK Scout
Storm Wind Strikeforce Caldari State
6
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Posted - 2014.01.18 23:27:00 -
[67] - Quote
KAGEHOSHI Horned Wolf wrote:Ion pistol According to some people who have read a more detailed description of the ion pistol, it overheats after every charge shot. This is a bad idea in my opinion, no one will ever use it f it means they'll be unable to run or switch weapons.
An alternative would be to have the charge shot use up 3 rounds, this way you run out ammo faster and need t reload sooner. No further balancing would be needed after that, since the charge time balances it.
Another option is to make it have a normal heat system like the HMG or scrambler rifle, and just make a charge shot fill the overheat gauge 90%, so the next shot after a charge shot will cause overheat.
That's it Inb4cloakedionpistolheadshot |
Arron Rift
Better Hide R Die
209
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Posted - 2014.01.19 02:26:00 -
[68] - Quote
Great job guys! Pumped to see a new update so soon after the last one! :D |
Roy Ventus
Foxhound Corporation General Tso's Alliance
917
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Posted - 2014.01.19 03:14:00 -
[69] - Quote
What type of damage does the MagSec do?
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
690
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Posted - 2014.01.19 04:11:00 -
[70] - Quote
Curious to hear from the community on their thoughts about the charge up times and functions for the new sidearms.
Generally I think the charge up mechanic is a good idea in some circumstances...the RR for instance it works very well. I know there is much discussion about the length of the charge time and I make no secret of my opinion that the RR is fine where it's at. That said, I go to my SMG quite a bit to offset the disadvantages of the weapon when things up close.
That said...I would like to know what you guys think of sidearm weapons with a charge up function. With the rail it keeps you honest about staying at optimal range. When you close the gap it seems like the charge up for non-alpha damage weapons can really leave you holding the bag.
For weapons that charge up damage or deliver major first round damage I like the function. It's very much like the options i had with the SCR.
For weapons that deal flat rate damage in short range / CQC the charge up time seems to run very counter to purpose.
"Third star to the right...straight ahead 'till morning."
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Summ Dude
OSG Planetary Operations Covert Intervention
114
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Posted - 2014.01.19 05:35:00 -
[71] - Quote
Roy Ventus wrote:What type of damage does the MagSec do?
Railgun.
Not just a laymen, but the laymen.
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Summ Dude
OSG Planetary Operations Covert Intervention
125
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Posted - 2014.01.19 07:18:00 -
[72] - Quote
Jaysyn Larrisen wrote:Curious to hear from the community on their thoughts about the charge up times and functions for the new sidearms.
Generally I think the charge up mechanic is a good idea in some circumstances...the RR for instance it works very well. I know there is much discussion about the length of the charge time and I make no secret of my opinion that the RR is fine where it's at. That said, I go to my SMG quite a bit to offset the disadvantages of the weapon when things up close.
That said...I would like to know what you guys think of sidearm weapons with a charge up function. With the rail it keeps you honest about staying at optimal range. When you close the gap it seems like the charge up for non-alpha damage weapons can really leave you holding the bag.
For weapons that charge up damage or deliver major first round damage I like the function. It's very much like the options i had with the SCR.
For weapons that deal flat rate damage in short range / CQC the charge up time seems to run very counter to purpose.
Personally, I'd like to see the RR's charge-up time increased to 0.5 seconds, after which I think the Magsec SMG and Bolt Pistol's charge-ups would be more in line as sidearms. I really have no idea how the Magsec's gonna end up, so I guess I'll just have to wait and see for that one. As for the Bolt Pistol, I think the charge-up and small clip size will be the perfect balancing factors for it's range and very high damage per shot (although honestly I'm still a little worried it might be the new OP sidearm).
Not just a laymen, but the laymen.
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Maken Tosch
Edimmu Warfighters Gallente Federation
6508
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Posted - 2014.01.20 04:27:00 -
[73] - Quote
KAGEHOSHI Horned Wolf wrote:Ion pistol According to some people who have read a more detailed description of the ion pistol, it overheats after every charge shot. This is a bad idea in my opinion, no one will ever use it f it means they'll be unable to run or switch weapons.
An alternative would be to have the charge shot use up 3 rounds, this way you run out ammo faster and need t reload sooner. No further balancing would be needed after that, since the charge time balances it.
Another option is to make it have a normal heat system like the HMG or scrambler rifle, and just make a charge shot fill the overheat gauge 90%, so the next shot after a charge shot will cause overheat.
That's it
The Plasma Pistol in Halo overheats after each charged shot and it worked just fine in the game.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
96
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Posted - 2014.01.20 11:54:00 -
[74] - Quote
mag seems like it's going to be op.
Unofficial D.A.R.K.L.E.G.I.O.N team mascot.
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The-Errorist
464
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Posted - 2014.01.20 18:10:00 -
[75] - Quote
Duvolle Assault Rifle DPS: 467.5 Damage per shot: 37.4 RoF: 750rpm Charge time: 0s Magazine size: 60 Damage per magazine: 2,244 Time to empty magazine: 4.8s Reload time: 3s PG/CPU: 13/90 Optimal/Effective/Absolute Ranges: 45.0/78.0/250.0
Magsec SMG DPS: 427.78 Damage per shot: 38.5 RoF: 666.67rpm Charge time: 0.3s Magazine size: 54 Damage per magazine: 2079 Time to empty magazine: 5.16s Reload time: 3.2 PG/CPU: 12/61 Optimal/Effective/Absolute Ranges: 48/66/?
Compared to the proto AR, a proto Magsec SMG has 1.1 higher damage per shot 39.72 lower DPS, 88.33 lower rpm, 3m higher optimal range, 12m lower effective range, 165 lower damage per magazine, 0.3s higher charge time, 0.36s longer to empty the magazine, and if you didn't count the charge up time, it would be only 0.06s longer to empty the magazine.
Based on this, it is not underpowered, but I'm not sure if its overpowered. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1982
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Posted - 2014.01.20 20:52:00 -
[76] - Quote
KAGEHOSHI Horned Wolf wrote:Ion pistol According to some people who have read a more detailed description of the ion pistol, it overheats after every charge shot. This is a bad idea in my opinion, no one will ever use it f it means they'll be unable to run or switch weapons. That's it
The charge shot seems like a "very high risk high reward" weapon so I think there will still be quite a few people using it as is. Looking at the stats it seems like it'd one shot most medium suits with one pop so people who rely on sidearms for cqc would have a weapon that can end fights before they start.
Try to kill it all you want CCP, I still <3 my laser.
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Bojo The Mighty
L.O.T.I.S.
2841
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Posted - 2014.01.20 23:36:00 -
[77] - Quote
So.....you list stats for scrambler pistols at tiers where they don't exist.....is that a hint?
Check out latest BSOTT Guide
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NK Scout
Storm Wind Strikeforce Caldari State
41
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Posted - 2014.01.21 06:06:00 -
[78] - Quote
NK Scout wrote:KAGEHOSHI Horned Wolf wrote:Ion pistol According to some people who have read a more detailed description of the ion pistol, it overheats after every charge shot. This is a bad idea in my opinion, no one will ever use it f it means they'll be unable to run or switch weapons.
An alternative would be to have the charge shot use up 3 rounds, this way you run out ammo faster and need t reload sooner. No further balancing would be needed after that, since the charge time balances it.
Another option is to make it have a normal heat system like the HMG or scrambler rifle, and just make a charge shot fill the overheat gauge 90%, so the next shot after a charge shot will cause overheat.
That's it Inb4cloakedionpistolheadshot
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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
277
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Posted - 2014.01.21 08:04:00 -
[79] - Quote
Where is the flaylock data because the stats in game are curently crazy https://forums.dust514.com/default.aspx?g=posts&t=135872&find=unread
Director:
Diplomat
Search DL514 to apply, include some character details
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Dremel wp
Shadow Company HQ
11
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Posted - 2014.01.21 17:48:00 -
[80] - Quote
I have a few ADS questions.
Will burst and tactical ScP's gain a sight/scope?
Will SMG and Breach SMG lose their sights and go to 'iron' sights? |
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Maciej Szambelan
Made in Poland... E-R-A
34
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Posted - 2014.01.21 17:51:00 -
[81] - Quote
Nerf CR and RR! Rifles in assault suits will be getting 10% bonus to ROF, that means CR is gonna have 1320 RPM! C'mon, where is the balance? |
GVGMODE
WorstPlayersEver
114
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Posted - 2014.01.22 03:33:00 -
[82] - Quote
The range on each of the weapons is hilarious... Seriously CCP. You need to get you act together regarding the ranges of your weapons.
RR is king, CR is queen, Magsec SMG and Bolt Pistol are their babies on steroids... Where does this leaves the rest of your weapons? |
Maciej Szambelan
Made in Poland... E-R-A
34
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Posted - 2014.01.22 03:45:00 -
[83] - Quote
GVGMODE wrote:The range on each of the weapons is hilarious... Seriously CCP. You need to get you act together regarding the ranges of your weapons.
RR is king, CR is queen, Magsec SMG and Bolt Pistol are their babies on steroids... Where does this leaves the rest of your weapons? So true! Why new weapons are always OP? I've put 3 mln sp in to AR and now it's nothing compering to new rifles, can I have a respec, as I don't think it's right? |
KA24DERT
TeamPlayers Negative-Feedback
442
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Posted - 2014.01.22 05:31:00 -
[84] - Quote
The-Errorist wrote:Duvolle Assault Rifle DPS: 467.5 Damage per shot: 37.4 RoF: 750rpm Charge time: 0s Magazine size: 60 Damage per magazine: 2,244 Time to empty magazine: 4.8s Reload time: 3s PG/CPU: 13/90 Optimal/Effective/Absolute Ranges: 45.0/78.0/250.0
Kalakiota Magsec SMG DPS: 427.78 Damage per shot: 38.5 RoF: 666.67rpm Charge time: 0.3s Magazine size: 54 Damage per magazine: 2079 Time to empty magazine: 5.16s Reload time: 3.2 PG/CPU: 12/61 Optimal/Effective/Absolute Ranges: 48/66/?
Six Kin Submachine Gun DPS: 421.67 Damage per shot: 25.3 RoF: 1,000rpm Charge time: 0s Magazine size: 80 Damage per magazine: 2,024 Time to empty magazine: 3.6s Reload time: 3 PG/CPU: 10/57 Optimal/Effective/Absolute Ranges: ?/44/125
Compared to the proto AR, a proto Magsec SMG has/takes up 2 more PG & 4 more CPU 13.2 higher damage per shot 6.11 lower DPS, 88.33 lower rpm, 3m higher optimal range, 12m lower effective range, 165 lower damage per magazine, 0.3s higher charge time, 0.36s longer to empty the magazine, and if you didn't count the charge up time, it would be only 0.06s longer to empty the magazine.
Compared to the proto SMG, a proto Magsec SMG has 1less PG & 29 less CPU 13.2 higher damage per shot 39.72 higher DPS, 333.33 lower rpm, 22m higher effective range, 55 higher damage per magazine, 0.3s higher charge time, 0.36s longer to empty the magazine, and if you didn't count the charge up time, it would be only 0.06s longer to empty the magazine.
Based on this, it's not underpowered, nor overpowered.
The Duvolle AR is still overpowered, and can still drop most suits in a second with skills and mods. Less than a second with headshots.
All this shows is that CCP is putting off raising the TTK till another patch, and in the meanwhile we all have new and fun ways to insta-gib each other.
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DeadlyAztec11
Ostrakon Agency Gallente Federation
3457
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Posted - 2014.01.22 06:53:00 -
[85] - Quote
Assault SMG! Where are you baby!
Don't take away ny baby ;_;
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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Flint Beastgood III
GunFall Mobilization Covert Intervention
475
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Posted - 2014.01.22 10:34:00 -
[86] - Quote
Zeylon Rho wrote:What exactly does the Rate of Fire number represent (the in-game metric is Rounds Per Minute iirc)? What is the "max range modifier" variable about? Are the damage stats here representative of the downward adjustments being made to weapon stats to help TTK (since changing weapon stats was mentioned), or are these stats kept at some parity with current weapons for comparison?
The rate of fire listed on the charts is the time (in secs) between shots.
Gÿó +¦ +¦ Gÿó
Trained Skills
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Bradric Banewolf
D3M3NT3D M1NDZ The Umbra Combine
48
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Posted - 2014.01.22 19:39:00 -
[87] - Quote
Thank you! Now I may be able to defend myself effectively when swarming ::)
"Anybody order chaos?"
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bamboo x
Eternal Beings Proficiency V.
24
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Posted - 2014.01.23 15:07:00 -
[88] - Quote
Are we getting a weapon respec (oh please god) |
Flix Keptick
Red Star. EoN.
3347
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Posted - 2014.01.24 04:42:00 -
[89] - Quote
caldari scout with a cloak, magsec smg and nova knives!!!!! CALDARI FTW!!!
The community is the worst thing that ever happened to this game.
Tank driver // specialized tank destroyer
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Emo Skellington
The Neutral Zone
0
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Posted - 2014.01.24 16:46:00 -
[90] - Quote
I really think other than the obvious nerfs of the rail and combat rifle, we should be able to tell if we hit something or someone with our explosives.
When using the plasma cannon, mass driver, or grenades of any sort we should have a hit marker appear when we have given damage out. Whether it be 1 HP or a kill.
The range on the Laser rifle is fairly bad. You only have a very certain range you can put enough dam=age to kill someone at. After a certain point , I think 20m it starts giving damage and at 50-60 its just about stops. That's a small window for a kill. The effective range should be a little bit longer. I understand that the range for minimum is fairly long and I know the reason why so please don't change the minimum effective range.
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