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141. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Crimson Cerberes wrote: Why is a MINMATAR suit getting a bonus to a CALDARI weapon? Because they're currently the only knives in the game. Can people please stop asking this now?
- by Summ Dude - at 2014.01.19 03:44:00
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142. [Request] New AR variant - in Feedback/Requests [original thread]
No, I think you misunderstand Banjo. The idea is that each race has their assault rifle, with it's base variant depending on race. So it goes Gallente: Plasma Rifle (Assault), Caldari: Rail Rifle (Breach), Minmatar: Combat Rifle (Burst), Amarr: Sc...
- by Summ Dude - at 2014.01.19 03:20:00
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143. My Random Idea for Balancing Logis - in Feedback/Requests [original thread]
SteelheadPep wrote: So you want to nerf the logis and buff the assaults.The current TTK and the new uber weapons makes this game more like COD and you still want more killing power for the assaults while gimping the logis .This topic has been a...
- by Summ Dude - at 2014.01.02 00:55:00
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144. My Random Idea for Balancing Logis - in Feedback/Requests [original thread]
Someone's gonna need to explain this to me, but why shouldn't Assault suits out damage, tank, and speed Logis? Really, why not? Where's the logic? Why should the supportive/healer character have more HP than the frontline soldier? Why does that ma...
- by Summ Dude - at 2013.12.31 05:22:00
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145. My Random Idea for Balancing Logis - in Feedback/Requests [original thread]
I know not many people bring up the "Slayer Logi" problem a whole lot these days, but I just had a sudden thought on a possible solution, so here we go. Apologies if someone already suggested something similar to this in the past. And since I know...
- by Summ Dude - at 2013.12.31 00:03:00
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146. it would be interesting - in Feedback/Requests [original thread]
I'm sure CCP actually already has that data. I wouldn't expect to see if any time soon though.
- by Summ Dude - at 2013.12.29 21:45:00
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147. please fix the issue with gun not firing... - in Feedback/Requests [original thread]
I've encountered similar problems, sometimes also after throwing a grenade. Also something strange, sometimes it auto switches my weapons twice, back to what I originally switched from.
- by Summ Dude - at 2013.12.27 02:20:00
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148. the sound added to the killboard - in Feedback/Requests [original thread]
All of the +1s. At the very least, stop the bs where by quickly going from that page to a different one, the sound goes on infinitely until I come back and watch the circles slowly finish their business. Like a toddler screaming for attention.
- by Summ Dude - at 2013.12.25 00:38:00
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149. Request: Gender based bonuses - in Feedback/Requests [original thread]
I'm pretty sure that the future spaceland Iron Man suits everyone's running around in pretty much completely negate any physical attributes the wearer might have. You don't run faster because you spent a lot of time training to physically run fast...
- by Summ Dude - at 2013.12.22 04:11:00
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150. We all know logistics will be getting something done... - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Which is why I gave the suggestion to remove the 10% buff from all weapons. At assault 5, the normal ttk would be back, while everyone else would have a longer ttk. The justification is every suit class gives up somethi...
- by Summ Dude - at 2013.11.27 08:47:00
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151. We all know logistics will be getting something done... - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Which is why I suggested the 2% buff per level. Assault gets damage, logis get survivability. Trade one for the other. The issue now is logis can get the best of both worlds, which is less the logis being OP and assault ...
- by Summ Dude - at 2013.11.26 09:32:00
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152. We all know logistics will be getting something done... - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Assault needs more damage output, that I do not question. But how can the assaults kill if they're support goes down? Plus, increasing range on tools and hives won't help them rep, because they still have to put them w...
- by Summ Dude - at 2013.11.26 00:31:00
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153. We all know logistics will be getting something done... - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Because support characters have to run around the battlefield, reviving, healing, scanning, resupplying, uplinking, and other such things that are not killing the enemy. Thus, they need the health to survive, since takin...
- by Summ Dude - at 2013.11.25 22:31:00
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154. We all know logistics will be getting something done... - in Feedback/Requests [original thread]
SirManBoy wrote: Support logi here. Proof: 2.3 mil WP/11K kills. I need all of you people who are proposing logi nerfs to STFU. Seriously. Your hate of assault oriented logis is going to uber screw us support types. Stop this BS now! How i...
- by Summ Dude - at 2013.11.25 22:18:00
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155. We all know logistics will be getting something done... - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: Why not just remove 1 low slot and 1 high slot Or change the armor rep bonus, that's why people prefer they don't have to waste armor slots on a repper Also it makes far more sense to make dmg mods incompatible in...
- by Summ Dude - at 2013.11.25 10:35:00
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156. We all know logistics will be getting something done... - in Feedback/Requests [original thread]
I just don't get why a support suit would need more module slots than an assault suit. Like, why does that even make sense? Shouldn't the [i][assault/i] suit be able to have more damage, hp, and slightly more speed than the support guys? I don't k...
- by Summ Dude - at 2013.11.21 21:27:00
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157. CCP please buff HMG range with 1.7!! - in Feedback/Requests [original thread]
Megaman Trigger wrote: The problem with the HMG isn't so much the range as much as it is the dispersion of the bullets. They spread so much that anything over 25m counts for little. One of my corp-mates told me CCP said they were going to look...
- by Summ Dude - at 2013.11.17 04:34:00
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158. CCP please buff HMG range with 1.7!! - in Feedback/Requests [original thread]
Text Grant wrote: shameless self-plug Seriously, grow up. OP, you're absolutely right. It would seem (with the proposed new AR ranges) that CCP is trying to make this a somewhat more long-ranged game for the most part. Of course I would hope...
- by Summ Dude - at 2013.11.16 23:35:00
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159. [Request/Petition] HMG Sharpshooter Skill - in Feedback/Requests [original thread]
Rynoceros wrote: The problem is that in order to make that off-target damage of any consequence the on-target DPS is going to be ridiculously OP. I'm confused by what you mean. Why must this be so? Can't you just have something like 70% of y...
- by Summ Dude - at 2013.11.08 01:04:00
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160. [Request/Petition] HMG Sharpshooter Skill - in Feedback/Requests [original thread]
So I'm an HMG user, and I actually think I'd rather just see the weapon fixed to work as intended, which would sort of clash with a sharpshooter skill. As I've always understood it, the point of the HMG was to fire a cone of bullets, filling up th...
- by Summ Dude - at 2013.11.08 00:31:00
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