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1341. Snipers need more counters to be balanced - in Feedback/Requests [original thread]
gbghg wrote: then go with the last two points, use cover and zig zag when you have to cross open terrain, don't give him opputtunities to target you and if you have to make it as hard for him as you can, snipers are an obstacle to be worked aro...
- by Stefan Stahl - at 2013.03.17 21:24:00
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1342. Snipers need more counters to be balanced - in Feedback/Requests [original thread]
gbghg wrote: I hope this is a troll but in case it isn't your counters are counter sniping dropships railguns/forge guns cover zig-zagging and everything you described was a sniper doing its job Just like in dealing with an HAV there are many...
- by Stefan Stahl - at 2013.03.17 20:58:00
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1343. Railgun Installations best weapon in the game easily. - in General Discussions [original thread]
If you were a dropship pilot there would be no sarcasm to this thread...
- by Stefan Stahl - at 2013.03.17 12:17:00
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1344. I'm a Pilot - If I want my team to Lose I spawn a CRU Drop Ship - in General Discussions [original thread]
Judge Rhadamanthus wrote: (I did shout really loudly once so I could hear myself feedback through their mic, so I know at least sometimes I was heard) That cracked me up, real dedication right there. I actually think some players don't know h...
- by Stefan Stahl - at 2013.03.17 12:08:00
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1345. [Request] "Useless" skills - in Feedback/Requests [original thread]
I couldn't agree more.
- by Stefan Stahl - at 2013.03.16 23:23:00
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1346. [Feedback/Request] Active Fuel Injector & Dropships - in Feedback/Requests [original thread]
It's a shame. So many things they could've improved with a hotfix and instead they chose to screw dropships up - without telling us even. Way to go CCP.
- by Stefan Stahl - at 2013.03.16 23:15:00
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1347. Saboteurs Plant Blinding Pacifism Sickness Virus in Clones! - in General Discussions [original thread]
Any Genolution spokesperson available for comment on the issue?
- by Stefan Stahl - at 2013.03.16 17:21:00
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1348. a advise for Devs and GM's - in General Discussions [original thread]
I don't really bother about the ninja-fixes. That's alright. But what aggravates me is that they deploy a hotfix to turn one feature from bad to worse while not looking into fixing what needs to be addressed the most. Without comment at that.
- by Stefan Stahl - at 2013.03.16 16:28:00
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1349. Doe's guide to 'llente dropships - in Rookie Training Grounds [original thread]
From a theoretical point of view I prefer buffer fits. Swarms are rather laughable anyways, so I'm mostly concerned about those moments where I'm targeted by forgeguns, tanks or rail-installations. I've had times where I lost some 5000 eHP within ...
- by Stefan Stahl - at 2013.03.16 14:22:00
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1350. Active fuel injector - in General Discussions [original thread]
Knight SoIaire wrote: Remember the dropship roadkilling? This is still a viable tactic.
- by Stefan Stahl - at 2013.03.16 13:59:00
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1351. Active fuel injector - in General Discussions [original thread]
This needs tweaking. Not a lot, but it doesn't work well right now. I'd suggest leaving the magnitude of the afterburner effect as it is right now but applying it for the whole duration of the module. That'd give us a continuous speed boost inste...
- by Stefan Stahl - at 2013.03.16 13:30:00
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1352. Vehicular stupidity - in Feedback/Requests [original thread]
Turrets have a lot of progression between tiers and get bonuses from both the vehicle and turret operator. That means prototype turrets with skilled pilots and turret operators will be sort-of useful. But not in the same sense as other prototype e...
- by Stefan Stahl - at 2013.03.13 21:15:00
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1353. The Return Of The Missile Turret! LET'S DO THIS! - in General Discussions [original thread]
iceyburnz wrote: I think missile turrets should be lock on and seeking like the swarm launcher. There I said it. I think small missile launchers should be guided towards whatever bit of dirt you were pointing at when you launched them. That m...
- by Stefan Stahl - at 2013.03.13 21:05:00
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1354. Research survey for our final thesis in psychology - Participants needed - in General Discussions [original thread]
Loved the question about important aspects in games. Apparently framerate is the only thing I care for in games. ... Must ... play ... Pong! ... So fluid!
- by Stefan Stahl - at 2013.03.12 17:55:00
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1355. PG/CPU on dropships - in General Discussions [original thread]
Garrett Blacknova wrote: We've already moved on from that point Drommy. No, the Proto Dropship ISN'T worse than the Advanced - if you plan on fitting a CRU, it's better. If you don't, it can't fill OTHER roles as effectively. It's more special...
- by Stefan Stahl - at 2013.03.10 16:32:00
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1356. [Suggestion] Different Nanohives give different color glows - in Feedback/Requests [original thread]
I actually think there should be an additional visual effect for armor repairing modules. Something in the yellow-orange-brown color spectrum that is associated with armor to signify that there's something additional going on here, not just your b...
- by Stefan Stahl - at 2013.03.10 12:11:00
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1357. DEV Topic/Discussion: Orbital Drop Spawns - in General Discussions [original thread]
I'm on the fence about this. Yes, awesome, yes, useful, but also yes, takes away from the rest of the game. One big issue with Dust right now is that it's very difficult to maintain map ownership. This is mostly because the map design isn't as aw...
- by Stefan Stahl - at 2013.03.09 21:57:00
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1358. Sniper is the "perfect way" to play Dust for the average blueberry pla... - in General Discussions [original thread]
There are two issues here that immediately come to my mind: Firstly, because winning the match is of no value, the player-skill to ingame-power ratio of sniping is completely wrong. Snipers can't hack objectives, but since those are useless in sk...
- by Stefan Stahl - at 2013.03.09 21:17:00
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1359. PG/CPU on dropships - in General Discussions [original thread]
gbghg wrote: The Cobra Commander wrote: I was flying yesterday and another pilot was in a Myron decked out in shields. A forge gunner hit him and rocked him into the side of a building in one shot....down he went. yeah i switched over to g...
- by Stefan Stahl - at 2013.03.09 20:41:00
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1360. PG/CPU on dropships - in General Discussions [original thread]
I don't see the issue with dropship survivability. A properly fit one tanks a couple of forgegun shots, shrugs off tons of swarms and fits an AB to get out if AV gets too strong. If it weren't for their inability to hurt people they'd be OP, to be...
- by Stefan Stahl - at 2013.03.09 13:28:00
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