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841. Aim assist for scrambler rifle vs AR - in Feedback/Requests [original thread]
Oswald Rehnquist wrote: I don't know the multiplier on the SCR, its not 4x but it is clearly noticeable over other non scrambler weapons. all rifles do +50% damage on headshots.
- by SponkSponkSponk - at 2013.11.03 10:46:00
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842. How to leave blueprints while not trashing the economy - in General Discussions [original thread]
Did I mention that if advanced and prototype weapons require a standard weapon to manufacture, that would dilute the market and sideline blueprints even more?
- by SponkSponkSponk - at 2013.11.03 10:24:00
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843. BPOs and the future - in Feedback/Requests [original thread]
I have a suggestion to solve this already.
- by SponkSponkSponk - at 2013.11.03 08:18:00
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844. Announcement:Dev Blog: Battlefield Creation of DUST 514 - in General Discussions [original thread]
CCP Stiffneck wrote: CCP LogicLoop wrote: Skyboxes we refer to as "moods". They are actually a separate level that is streamed in. They are working on more. Don't worry. We know we have a lot of various planet types and day / night cycles an...
- by SponkSponkSponk - at 2013.11.01 06:17:00
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845. Fixing matchmaking: 1 simple change - in Feedback/Requests [original thread]
Are you doing FW or instant battles? because it's a lot easier to queue sync with FW.
- by SponkSponkSponk - at 2013.11.01 04:34:00
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846. Announcement:Dev Blog: Battlefield Creation of DUST 514 - in General Discussions [original thread]
CCP Stiffneck wrote: Aero Yassavi wrote: ^Conquest on the Craters map would be awesome if say you start out on Border Gulch, head over to Fractured Road, then everyone takes a mad dash down the crater side into Impact Ridge. Yes, you have...
- by SponkSponkSponk - at 2013.11.01 04:13:00
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847. Announcement:Dev Blog: Battlefield Creation of DUST 514 - in General Discussions [original thread]
CCP Stiffneck wrote: We MIGHT have WATER in the future but we currently don't have mechanics to support this feature. So relax~~ I don't care about swimming - even puddles would be fine.
- by SponkSponkSponk - at 2013.11.01 04:12:00
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848. Announcement:Dev Blog: Battlefield Creation of DUST 514 - in General Discussions [original thread]
I don't recognise some of those maps.
- by SponkSponkSponk - at 2013.11.01 01:42:00
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849. Request - Idea for better coordination and navigation - in Feedback/Requests [original thread]
Just allow non-squadleaders to use the orders menu for stuff, like "need ammo here" or "target this" (no extra war points)
- by SponkSponkSponk - at 2013.10.31 23:52:00
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850. [Request] Dropship First Person Display - in Feedback/Requests [original thread]
That would be so nice.
- by SponkSponkSponk - at 2013.10.31 00:41:00
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851. Removing cap for newberries till X million SP - in The Council's Chamber [original thread]
Easiest way to do it 1. Make the active SP cap roll over between weeks, up to * x amount *. 2. New players enter the game with their SP bucket filled up, so they can grind as soon as their boots hit the ground.
- by SponkSponkSponk - at 2013.10.30 22:52:00
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852. Make dropships in 3rd person view transparent - in Feedback/Requests [original thread]
Yeshua Saliot wrote: In-Flight HUD Quite a lot like that, although tbh I would expect something akin to the tactical view in Eve, which inherited from Homeworld-style games .
- by SponkSponkSponk - at 2013.10.30 22:49:00
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853. Make dropships in 3rd person view transparent - in Feedback/Requests [original thread]
Obligatory post about in-flight instrumentation
- by SponkSponkSponk - at 2013.10.30 05:14:00
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854. A Modest Proposal - Looting Vehicles - in Feedback/Requests [original thread]
Abu Stij wrote: Is it possible to get an update on this concept? Is Blam still working for CCP?
- by SponkSponkSponk - at 2013.10.30 03:24:00
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855. Pilot suit - Sidearm only, Extra Equipment Slot - in Feedback/Requests [original thread]
Sargon Akkadi wrote: I'm not sure this has been discussed before, but rather than making a pilot suit "weapon optional" make it a sidearm only suit. In RL, pilots only carry pistols. +1
- by SponkSponkSponk - at 2013.10.30 03:22:00
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856. Welcome to Dust Scussions. On Skype. Join us! - in The Council's Chamber [original thread]
Skype is hard; will start with IRC.
- by SponkSponkSponk - at 2013.10.29 11:41:00
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857. Increasing the Cap - in The Council's Chamber [original thread]
+1 for rollover, don't care about cap size
- by SponkSponkSponk - at 2013.10.29 11:40:00
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858. CPM Weekly Activity Reports - in The Council's Chamber [original thread]
So, now what?
- by SponkSponkSponk - at 2013.10.29 11:03:00
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859. Sticky:Uprising 1.6 Patch Notes - in General Discussions [original thread]
I wonder if the turret fix is for the weirdness between zoomed and unzoomed speed.
- by SponkSponkSponk - at 2013.10.29 10:03:00
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860. Domination and Corporations - in Domination Gamemode [original thread]
I like pub dominations because the focus on a single control point means that blueberries will actually be facing the right direction when your squad makes a push. In skirmish, a single squad can lock down one, maybe two control points, but relyi...
- by SponkSponkSponk - at 2013.10.29 02:06:00
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