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821. BUG: Tournament Bug - in Technical Support/Bugs [original thread]
Patrick57 wrote: :( You sound like a robot, not a real person. CCP SoxFour's personality is why everyone likes him. You sound like a robot :( Actually, Overrainbow just sounds like someone for whom English is a second language, so cut them...
- by SponkSponkSponk - at 2013.11.05 06:15:00
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822. blueprint question - in Rookie Training Grounds [original thread]
Awry Barux wrote: :( please allow us to trade BPOs between our toons. I've bought all 3 packs, but they're not all on the same account. GO GO GADGET P2P MARKET raise a petition - I've moved blueprints between characters before.
- by SponkSponkSponk - at 2013.11.05 04:22:00
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823. How much do you play Dust? - in General Discussions [original thread]
This will be the second week in a row that I haven't come within 50k SP of capping out.
- by SponkSponkSponk - at 2013.11.05 04:15:00
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824. Equipment Exclusion Zones - in Feedback/Requests [original thread]
SponkSponkSponk wrote: If using an uplink wiped out any friendly uplinks within 20m, you'd see a lot more strategic use of uplinks. If using an uplink wiped out all uplinks within 20m, I'd also be okay with that.
- by SponkSponkSponk - at 2013.11.05 04:14:00
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825. Equipment Exclusion Zones - in Feedback/Requests [original thread]
If using an uplink wiped out any friendly uplinks within 20m, you'd see a lot more strategic use of uplinks.
- by SponkSponkSponk - at 2013.11.05 03:37:00
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826. D3M3NT3D M1NDZ PFC - in The War Room [original thread]
The latest PFC rules suggest that in-alliance ringers are fine when notification is given. /thread
- by SponkSponkSponk - at 2013.11.05 03:29:00
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827. Hey I know you! - in General Discussions [original thread]
I only know you guys from the forums, since we're in different timezones.
- by SponkSponkSponk - at 2013.11.05 01:36:00
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828. How to leave blueprints while not trashing the economy - in General Discussions [original thread]
Shattered Mirage wrote: Still, as it is now.... blueprints cause no real problems with our so called "economy". In the future, when we have a player-driven market then, they might cause some problems; Look at T2 Blueprint Originals, they don...
- by SponkSponkSponk - at 2013.11.05 00:09:00
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829. How to leave blueprints while not trashing the economy - in General Discussions [original thread]
Yeah, that's right.
- by SponkSponkSponk - at 2013.11.04 23:55:00
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830. How to leave blueprints while not trashing the economy - in General Discussions [original thread]
Shattered Mirage wrote: I didn't even know we had an economy yet in the first place.... It's a very primitive monopoly: CCP spawns weapons, players buy them (or have blueprints so they don't have to buy them)
- by SponkSponkSponk - at 2013.11.04 23:52:00
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831. Hast minthchip gone? - in General Discussions [original thread]
General John Ripper wrote: I miss logibro and mintchip tooo aww
- by SponkSponkSponk - at 2013.11.04 23:49:00
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832. How to leave blueprints while not trashing the economy - in General Discussions [original thread]
Fire of Prometheus wrote: But what would happen to the 51+ Copies of a raven assault suit fitting I have? Or the 30+ copies of my Templar fittings? Then each downtime you get an extra 800 suits. There's no difference between you having 51 ...
- by SponkSponkSponk - at 2013.11.04 23:46:00
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833. External Dust Applications (Maybe iOS) - in General Discussions [original thread]
jenza aranda wrote: Crash Monster wrote: Is that CREST API fully available yet? its not quite yet available for the public but watch this space. I would pay Aurum for a commander app on a tablet. Then I'd have to buy a tablet.
- by SponkSponkSponk - at 2013.11.04 23:44:00
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834. How to leave blueprints while not trashing the economy - in General Discussions [original thread]
Yeah exactly.
- by SponkSponkSponk - at 2013.11.04 23:39:00
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835. How to leave blueprints while not trashing the economy - in General Discussions [original thread]
Beren Hurin wrote: What do you mean it would dilute the market? There would be an elastic demand on standard weapons if they were components in the advanced manufacturing process. The demand for standard weapons is currently of size X, and ...
- by SponkSponkSponk - at 2013.11.04 13:35:00
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836. PRO Disbanded - in The War Room [original thread]
Badgerr Rager wrote: Fibbss.. Theres a squad of them right now recruiting -.- Makes sense; they're 800 characters fewer than yesterday.
- by SponkSponkSponk - at 2013.11.04 06:16:00
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837. D3M3NT3D M1NDZ PFC - in The War Room [original thread]
stateproperty07 wrote: I would not get too interested in our business, could be your home next Veiled threads are not productive.
- by SponkSponkSponk - at 2013.11.04 05:42:00
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838. If the logistics suit were to get a nerf, what would you prefer it be? - in General Discussions [original thread]
Sgt Kirk wrote: There needs to be a penalty for racial suits to tank outside of their specialization. That can be done via tanking modules themselves, rather than via suits.
- by SponkSponkSponk - at 2013.11.04 03:14:00
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839. elite pack question - in Rookie Training Grounds [original thread]
You can petition to move blueprints around between characters if you make a mistake, but only on the same PSN account.
- by SponkSponkSponk - at 2013.11.04 01:41:00
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840. [Request] New Infantry Shield Extender Variants - in Feedback/Requests [original thread]
Melchiah ARANeAE wrote: Actually, to make the difference between standard, advanced and proto the same as armour plates, it should be 42, 54 and 66. GǪwhich I suggest is the wrong way of doing it. IMO, a 22/44/66 progression for shield ex...
- by SponkSponkSponk - at 2013.11.03 11:09:00
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