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301. Team Balancing with Solo Players and The Lack of Team Play - in Feedback/Requests [original thread]
CommanderBolt wrote: Players can at any point leave the squad if they are 'anti-squad' for any reason and at the end of the battle it might get people talking with one and other. So, players like myself should be forced to, every match, paus...
- by Soraya Xel - at 2014.09.25 19:29:00
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302. Team Balancing with Solo Players and The Lack of Team Play - in Feedback/Requests [original thread]
SoTa Senpai wrote: and your assuming people want the full Dust experience in a mostly casual game. This.
- by Soraya Xel - at 2014.09.25 19:23:00
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303. Team Balancing with Solo Players and The Lack of Team Play - in Feedback/Requests [original thread]
Thor, I don't agree that a good thing for DUST is to take your personal preference and auto-apply it to everyone. I'm sorry, we're not going to see eye to eye on this one. SirManBoy would probably be all over this though.
- by Soraya Xel - at 2014.09.25 19:07:00
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304. Team Balancing with Solo Players and The Lack of Team Play - in Feedback/Requests [original thread]
Bradric Banewolf wrote: If we're facing a 16 with 2 full squads in it solo players usually only help the enemy team?! And here's the problem. Here's why this idea is dumb and doesn't solve it. Right now, matchmaking has been fixed to avoid ...
- by Soraya Xel - at 2014.09.25 18:59:00
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305. Review for ADS post delta - in Feedback/Requests [original thread]
Standard forge guns are superior to swarms in almost every way. 1. They do more damage. 2. They're a lot more likely to actually hit their target. 3. They hit faster. 4. They can fire further. 5. They can't be outrun or dodged. 6. They can be cha...
- by Soraya Xel - at 2014.09.25 18:35:00
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306. Review for ADS post delta - in Feedback/Requests [original thread]
La Lore Sleipnier wrote: And the nerf of a 70% in a VERY expensibe skill is not a joke, is a bullshit. Very expensive skills like weapon proficiencies (5x, I believe) offer like 3% damage increase per level. Rate of fire is fairly comparable...
- by Soraya Xel - at 2014.09.25 18:32:00
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307. Review for ADS post delta - in Feedback/Requests [original thread]
501st Headstrong wrote: Guys, we should be discussing ways to make balance again, not just argue with them. Raise the bonus slightly Rattati, see if they engage it more. The thing is, we are probably much more balanced now. ADS pilots aren'...
- by Soraya Xel - at 2014.09.25 18:10:00
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308. Review for ADS post delta - in Feedback/Requests [original thread]
Demandred Moores wrote: It isn't that people shouldn't be able to shoot down an ads but that an ads can't even defend itself against swarms. A swarmer can defend himself against infantry though. How is this fair at all. A swarmer can't defen...
- by Soraya Xel - at 2014.09.25 17:52:00
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309. Team Balancing with Solo Players and The Lack of Team Play - in Feedback/Requests [original thread]
Alaika Arbosa wrote: There is also the thought that if this were to be implemented, there would be nothing stopping CCP from adding a solo only game mode (or version of each game mode). There's a lot stopping the creation of a solo only game...
- by Soraya Xel - at 2014.09.25 17:48:00
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310. Review for ADS post delta - in Feedback/Requests [original thread]
GVGMODE, why should ADSes be able to kill infantry if infantry can't kill ADSes? Why is the main goal of every class to generally kill other players, but you think people shouldn't be able to kill you?
- by Soraya Xel - at 2014.09.25 16:22:00
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311. Team Balancing with Solo Players and The Lack of Team Play - in Feedback/Requests [original thread]
Alaika Arbosa wrote: I would view it more as saying "you want to play a squad based game, so be in a squad or don't play the game". So, if say, 50% of players were playing DUST solo (I actually have no idea what the number on this would be, ...
- by Soraya Xel - at 2014.09.25 16:15:00
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312. Team Balancing with Solo Players and The Lack of Team Play - in Feedback/Requests [original thread]
I don't think the possibility of an orbital issued to an arbitrary solo player is a justifiable reason to force soloers to squad. Entering a vehicle sooner is more a sign of a systemic problem with vehicle locking being a thing.
- by Soraya Xel - at 2014.09.25 15:55:00
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313. Review for ADS post delta - in Feedback/Requests [original thread]
GVGMode, you can spot an ADS from a long distance, but you need a vehicle of your own to keep up with one or get in range of one. Swarms have a pitifully short lock range, and the forge is still a far superior AV.
- by Soraya Xel - at 2014.09.25 15:53:00
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314. Damage WP for installations - in Feedback/Requests [original thread]
I can ask, ResistanceGTA, but I'm both unsure it's hotfixable and unsure it's necessary. The new higher survivability of turrets makes killing neutrals rarely worth it. I killed one last night because it was opposite the turret I was using, and I ...
- by Soraya Xel - at 2014.09.25 15:53:00
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315. Team Balancing with Solo Players and The Lack of Team Play - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Breakin Stuff wrote: I'd just drop and squad I was allocated to. If I must suffer the presence of pubbies in my squad they will be pubbies of my choosing. What if dropping squad dropped you out of the match? Isn't t...
- by Soraya Xel - at 2014.09.25 15:49:00
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316. Damage WP for installations - in Feedback/Requests [original thread]
It's abusable, and actually not something I think should be particularly encouraged. I'd rather people hack them and keep them on the field if possible. Also, with a decent forge gun, turrets are still fairly easy to destroy, especially because st...
- by Soraya Xel - at 2014.09.25 15:38:00
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317. Team Balancing with Solo Players and The Lack of Team Play - in Feedback/Requests [original thread]
Automatically placing players in squads doesn't solve any problems. It tries to obscure the problem. The problem is organized, coordinated squads being matched against solo players. Auto-shoving them into a squad doesn't make six solo players o...
- by Soraya Xel - at 2014.09.25 15:33:00
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318. Review for ADS post delta - in Feedback/Requests [original thread]
Espeon Bons wrote: It's beyond annoying to skill into something, dedicate time, effort and ISK into becoming decent in the craft to have it become complete garbage from one day to the other. Only an idiot would ever go lvl 5 in caldari/gallente...
- by Soraya Xel - at 2014.09.25 13:59:00
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319. Review for ADS post delta - in Feedback/Requests [original thread]
ResistanceGTA wrote: Then you should have brought this to the community at least so we could debate. Numbers are great, but real world use is where its at. CCP Rattati didn't run it by us, I don't think. I think if he did, I'd remember it. O...
- by Soraya Xel - at 2014.09.25 02:55:00
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320. Review for ADS post delta - in Feedback/Requests [original thread]
ResistanceGTA wrote: Still strange Judge isn't around during this. Convenient timing. It'd be really nice if he was here. I usually don't agree with him, but he has a lot of logic to his arguments, and I think he would really raise the bar o...
- by Soraya Xel - at 2014.09.25 01:13:00
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