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801. I'm not the only one that thinks cloaks in Dust are Ridiculous , Right? - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Sole Fenychs wrote: knight of 6 wrote: Draxus Prime wrote: Ive been training by playing crysis 3 and the hidden crysis 2's multiplayer was so much better giving dedicated energy amounts to the different subsy...
- by Sole Fenychs - at 2013.12.31 19:26:00
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802. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
CCP Wolfman wrote: Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? I would love it. Dropships might need some sway to make aiming less easy, thou...
- by Sole Fenychs - at 2013.12.31 13:26:00
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803. I'm not the only one that thinks cloaks in Dust are Ridiculous , Right? - in General Discussions [original thread]
knight of 6 wrote: Draxus Prime wrote: Ive been training by playing crysis 3 and the hidden crysis 2's multiplayer was so much better giving dedicated energy amounts to the different subsystems was a mistake. I played the **** out of that ...
- by Sole Fenychs - at 2013.12.31 12:38:00
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804. ccp please answer - in General Discussions [original thread]
The thing about these things is that no one is looking at them objectively. I come from a competitive RTS background. Generally, the scrubs would instantly whine after every balance change, while the actual pros would take at least a week to form ...
- by Sole Fenychs - at 2013.12.30 20:31:00
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805. [Request] UI inprovements: visible player statuses (online, in squad, etc) + not... - in Feedback/Requests [original thread]
How about chat notifications during the battle, if we can't simply have the chat text appear on-screen? Not everyone has a mic. But definitely +1.
- by Sole Fenychs - at 2013.12.30 18:58:00
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806. [Request] Bring Back the Scout Type-II - in Feedback/Requests [original thread]
Timothy Reaper wrote: For those of you who were not in closed beta, the Scout Type-II sacrificed the Sidearm slot for an extra Equipment slot. I have a scout fit made for sneaking up on tanks, and I would love to be able to carry more REs! You ...
- by Sole Fenychs - at 2013.12.30 18:47:00
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807. [Request] Allow Nanite Injector to work on enemies - in Feedback/Requests [original thread]
Talos Vagheitan wrote: The Nanite Injector should not be limited to use on teammates. And there are several valid reasons for this - 1.) Reviving a downed enemy over and over will prevent them from spawning, forcing the enemy to play short-ha...
- by Sole Fenychs - at 2013.12.30 18:37:00
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808. List of Improvements and changes needed soon - in Feedback/Requests [original thread]
The scope of your suggestions went out of bounds. You are supposed to make one thread per suggestion, though I guess just assembling UI/HUD stuff would be helpful for the devs. Maybe we should get a HUD master thread? There's clearly some room fo...
- by Sole Fenychs - at 2013.12.30 18:32:00
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809. Flying 200 meters through the air unassisted to secure a 5-cap within minutes - in General Discussions [original thread]
ChribbaX wrote: That flying is so smooth compared to my all over the place-crashing-into-****... skills help much? You just have unlearn all of your knowledge about how flying vehicles in videogames should behave.
- by Sole Fenychs - at 2013.12.30 18:13:00
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810. Who Actually USES Those Turrets, Anyway? - in General Discussions [original thread]
Definitely voting for this. This is the kind of thing that I think about when thinking of customization. Not a small passive damage/health/whatever boost. It would have a very fascinating effect on gameplay... Once the lock timer is removed/becom...
- by Sole Fenychs - at 2013.12.30 18:00:00
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811. Snipers.. do you still hate them - in General Discussions [original thread]
DildoMcnutz wrote: Now this doesn't apply to all snipers but why do i hate 90% of the snipers i see? One of the most useful things a sniper can do imo is to counter snipe, yet they never do it, its like all snipers have an agreement to ignore e...
- by Sole Fenychs - at 2013.12.29 11:50:00
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812. dream Tech3 weapon - in General Discussions [original thread]
Aizen Intiki wrote: 1: Notice that all of us is talking about weapons A nice suit can amplify your offensive force greatly. It's not a weapon, but it's something that raises your performance to new levels. Not to mention that there's no t3 ...
- by Sole Fenychs - at 2013.12.28 16:24:00
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813. a few possibilities to make infantry fun again - in Feedback/Requests [original thread]
RED FARM wrote: One hypenated word: Jet-Packs. That's the solution. Make infantry agile. Give us parcour, jetpacks, cloaking, etc. Bam, suddenly vehicles are far less appealing.
- by Sole Fenychs - at 2013.12.28 15:38:00
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814. dream Tech3 weapon - in General Discussions [original thread]
Tech 3 dropsuit. Give me truly unique abilities. Maybe just steal powered armor from other games - Nanosuits, Section 8 dropsuits, etc. THAT would be glorious fun.
- by Sole Fenychs - at 2013.12.28 15:28:00
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815. Snipers.. do you still hate them - in General Discussions [original thread]
It's a shame that communication in this game is so hard. The fact that snipers are far away means that they have good insight into the situation of the battlefield. The game needs some kind of tagging mechanic or something, which would allow snipe...
- by Sole Fenychs - at 2013.12.28 13:07:00
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816. Display Scan profile along with other statistics. - in Feedback/Requests [original thread]
The absence of this feature is truly baffling.
- by Sole Fenychs - at 2013.12.27 14:29:00
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817. [Request] Time Machine Active Module - in Feedback/Requests [original thread]
As someone who seriously considers the idea of multiplayer bullet time because of how insanely unlikely it is to work, I really hope that your post is just meant to be a joke. Otherwise, you seem to not understand reality.
- by Sole Fenychs - at 2013.12.27 14:27:00
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818. [Suggestion] Improving restocking - in Feedback/Requests [original thread]
So, basically, you want to restock to instead of restocking by ?
- by Sole Fenychs - at 2013.12.27 14:25:00
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819. [Idea] Shield Flux Capacitor - in Feedback/Requests [original thread]
That's actually a decent idea. It would need to lower your total shield HP to be balanced, though. It is, after all, a very strong boost to regeneration. So staying power would be the factor to suffer from it.
- by Sole Fenychs - at 2013.12.27 14:23:00
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820. [Idea] Emergency Armor Capacitor - in Feedback/Requests [original thread]
This is weird. When I read OP post, I thought about how underpowered it would be because of the slowdown... And everyone else complains about it being overpowered? I guess I'm the only one who actually tries to take cover when my health is low. ...
- by Sole Fenychs - at 2013.12.27 14:18:00
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