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Thread Statistics | Show CCP posts - 2 post(s) |
Night 5talker 514
Freek Coalition Freek Alliance
182
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Posted - 2014.02.10 06:28:00 -
[91] - Quote
CCP Android wrote:This is something that we plan to look at.
What would you like to see added?, other than rough outlines of the buildings, which I agree is a good idea
For the mini map as well as the HUD I'd like to see squad member equipment the same greenish colour as the squad icons. Also for the HUD (slightly off topic) is to bring back some animation to know you're being remote repaired.
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Raylon Mortien
Eternal Beings Proficiency V.
22
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Posted - 2014.02.10 11:48:00 -
[92] - Quote
CCP Android wrote:This is something that we plan to look at.
What would you like to see added?, other than rough outlines of the buildings, which I agree is a good idea
All Cardinal and intermediate directions or some increment of degrees or mils. Maybe a mix of both Cardinal driections and degrees... something more than the N.
Maybe a way to identify squad mates better, have diiferent emblems for each role a "greenberry" is playing so if you know you have a heavy and your the logi you can just look on the mini map to see which way he ran away from his reps.....
"Sir, we are surrounded!"
"Excellent, now we can attack in any direction!"
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hgghyujh
Expert Intervention Caldari State
271
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Posted - 2014.02.10 12:10:00 -
[93] - Quote
CCP Android wrote:This is something that we plan to look at.
What would you like to see added?, other than rough outlines of the buildings, which I agree is a good idea
an option for a fixed north minimap, makes direction calling soooooooooomuch easier. |
Cross Atu
OSG Planetary Operations Covert Intervention
1918
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Posted - 2014.02.11 12:47:00 -
[94] - Quote
CCP Android wrote:This is something that we plan to look at.
What would you like to see added?, other than rough outlines of the buildings, which I agree is a good idea Beyond the suggestions in the OP (which I support) the ability to color code your squad (or even team) mates as a squad lead would be amazing. I know that may take some work outside of just the minimap but for PC or FW having your squad know "our heavies are purple" or "the guys with injectors in the squad will be teal" etc would contribute a lot to player driven communication that's more than just the vox system. Adding color code options for SL would also give players who are off comms a way to communicate more effectively, and team wide comms would (in theory ) have less reason to be cluttered by random chatter.
0.02 ISK Cross
Edit: Oh and some elevation indicators would be great, even if only for Uplink spawn ins (though having it for more would be useful as well)
SupportSP Rollover & an improved Recruting System
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shaman oga
Nexus Balusa Horizon
1707
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Posted - 2014.03.04 18:15:00 -
[95] - Quote
Time for another bump before 1.8. I want to add this, equipments and enemies should be showed on the minimap in a different tone of red dark/light, because a lot of time equipment spam show them as unique red blob.
1.8 it's so secret that nobody know what will be in it, even after patch notes...
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Mahal Daj
Mahal Tactical Enterprises
36
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Posted - 2014.03.04 21:02:00 -
[96] - Quote
Mordecai Snake wrote:Teammates with a repair tool equipped should appear as a cross.
+> Instead of o>
I think this idea should be expanded to include all gear.
And I support the specific marking of heavy-suits on the minimap!
Boost your squad's points by 40%, learn to use the Squad Wheel!
I provide training: 1M isk: 90 Minutes of Basic Command
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Meeko Fent
Kirkinen Risk Control Caldari State
1902
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Posted - 2014.03.04 23:09:00 -
[97] - Quote
CCP Android wrote:This is something that we plan to look at.
What would you like to see added?, other than rough outlines of the buildings, which I agree is a good idea Height indicators on enemy berries.
A little up arrow on the Berrie if above, a little down arrow if it is down.
I hate how it says I'm RIGHT on top of the guy, but he's above me because the map design.
Because you Wanted to be Something your Not.
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jaksol returns
highland marines IMMORTAL REGIME
8
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Posted - 2014.03.05 00:58:00 -
[98] - Quote
CCP Android wrote:This is something that we plan to look at.
What would you like to see added?, other than rough outlines of the buildings, which I agree is a good idea
like when I walk over a tunnel can I see the outline (faintly of course) of the tunnel beneath me?
Bunny hoping stair heavy?!? THE END IS NEAR!!!!
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jaksol returns
highland marines IMMORTAL REGIME
8
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Posted - 2014.03.05 01:06:00 -
[99] - Quote
cSRT4 wrote:Something so easy it's brainless to never have had or to leave it out... when an enemy fires his/her weapon, that enemy should show up. PERIOD! The suits may have dampening and such but the weapons don't have silencers. One of MY biggest pet peeves with DUST. Seriously. NO gun has a silencer. Whether the enemy is firing at you or someone total opposite direction, they should show up on the minimap. You could then reduce the amount of time said enemy stays on the minimap according to their suit but be realistic. Guns make noise. Loud noise. All of them.
ok and while we at it how about we just remove scout suits from the game! if i am terrorizing a raspberry squad with my shotgun and I fire a shot they wait know exactly were to find me?? great idea let me just fight off 5 more players with a shortrange weapon and less then 180 hp. no bro you just got to listen to your Sound and try to pinpoint it with direction is coming from
Bunny hoping stair heavy?!? THE END IS NEAR!!!!
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jaksol returns
highland marines IMMORTAL REGIME
9
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Posted - 2014.03.05 01:22:00 -
[100] - Quote
Halador Osiris wrote:CCP Android wrote:This is something that we plan to look at.
What would you like to see added?, other than rough outlines of the buildings, which I agree is a good idea I'd like objectives to show up all the way to the flight ceiling. This would make it easier for dropships with a CRU to maintain a presence somewhere without being tank bait.
I want to be able to use my cru above flight ceiling so I just don't get crushed buy a player thinking? oh look a dropship! free points! time to bring out my sica
Bunny hoping stair heavy?!? THE END IS NEAR!!!!
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Banjo Robertson
Bullet Cluster Legacy Rising
84
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Posted - 2014.03.05 19:48:00 -
[101] - Quote
Fix the minimap in position so that north is always the top, dont make it spin around when you spin around. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
225
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Posted - 2014.03.05 20:42:00 -
[102] - Quote
What? No. Nonono.
You can make it an option, but don't enforce it. |
smartlayer
What The French
51
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Posted - 2014.03.16 08:32:00 -
[103] - Quote
With the scanner change in 1.8 this modification is very needed now https://forums.dust514.com/default.aspx?g=posts&m=1941285#post1941285 |
IAmDuncanIdaho II
R 0 N 1 N
267
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Posted - 2014.03.16 09:37:00 -
[104] - Quote
BL4CKST4R wrote:deepfried salad gilliam wrote:cSRT4 wrote:Something so easy it's brainless to never have had or to leave it out... when an enemy fires his/her weapon, that enemy should show up. PERIOD! The suits may have dampening and such but the weapons don't have silencers. One of MY biggest pet peeves with DUST. Seriously. NO gun has a silencer. Whether the enemy is firing at you or someone total opposite direction, they should show up on the minimap. You could then reduce the amount of time said enemy stays on the minimap according to their suit but be realistic. Guns make noise. Loud noise. All of them. our scanners dont find where gunshots are ,they only look for scan signature. if our scanners don't detect sound then why the he'll do they measure in dB. The decibel is commonly used in-áacoustics-áas a unit of-ásound-ápressure level, for a reference pressure of 20-ámicropascals-áin air[24]-áand 1 micropascal in water.
Dude, the decibel is a measurement for several different and separate physical properties, sound is one of them, electronic signatures is another. Our scanners are based on electronic signatures. I see no reason whatsoever that your *suit* becomes detectable because you made a noise. Scanners work on your suit's profile.
I think appearing on some scan because you made a noise is an incredibly bad idea, even without the poor logic behind people's reasoning. Any noise alerts you already, but you don't get to have pinpoint scanner data too.
Jason Pearson wrote:CCP Android wrote:This is fantastic feedback,
I-¦m thinking about this from the point off view of how we can technically pull this off. But this thread is really interesting and I would love some more ideas.
How would you see skills play into this. For example, if I were a pilot and I wanted to train skills that would increase the usefulness of my mini-map. If I then were to switch over to infantry the information on my mini-map would be less useful, unless I was specialized in infantry type of battle analysis
Same goes with modules, maybe we could introduce some sort of a tactical module that can be customized with something similar to EVE module scripts
What do you think?
(I'm stepping a bit outside of my area off expertise here so this is mostly just brainstorming) For Pilots, I know two things that would be great (Especially in a Aerial vehicle) Larger Minimap Lock on Missiles displayed So, when I'm flying I'm able to see the swarms on the minimap that are tailing me.
This, plus also, identification of turrets and their direction on the map. I don't play with dropships any more because I can't afford to due to having no counter to railgun turrets. Not sure if this, as I've put it, would be balanced but something to help us stay in the air when the rails are out. |
bamboo x
Eternal Beings Proficiency V.
249
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Posted - 2014.03.16 11:13:00 -
[105] - Quote
CCP Android wrote:This is something that we plan to look at.
What would you like to see added?, other than rough outlines of the buildings, which I agree is a good idea
Yeah a lot of people have dumb moments "East I mean West!"
Putting all four cardinal directions will promote players to start using the compass more in comms strategy.
You have no idea how many times this conversation has happened:
"I just got sniped!"
Me: From where?
"Uhm... in the mountains!"
Me: Which direction on the compass?
"Compass? Oh, um... I don't know!"
hackable ladders ftw
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
453
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Posted - 2014.03.16 12:18:00 -
[106] - Quote
What everyone else says. I just want to be able to customize it.
Have an option for terrain or not, heat mapping as someone put it, directions, etc etc. We should be able to change our HUD/minimap
Let us turn on the 3 dimensional HUD and arrange the HUD as we choose. That goes beyond the minimap itself.
Assigning your own colors to different icons in the minimal and the color of the HUD itself.
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
811
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Posted - 2014.03.16 15:31:00 -
[107] - Quote
CCP Android wrote:This is something that we plan to look at.
What would you like to see added?, other than rough outlines of the buildings, which I agree is a good idea
For my .02 ISK worth...
- tanks, LAVs, and dropships should pretty much always show inside someone's scan radius based on their signature...fight now tanks have better cloaking than scouts.
- add all cardinal directions to minimap and make them a bit more visible
- add the alphanumeric grid reference system to the overhead map screen
They these steps first then evaluate what further upgrades might be warranted.
"Endless money forms the sinews of War." - Cicero
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shaman oga
Nexus Balusa Horizon
1850
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Posted - 2014.04.10 18:47:00 -
[108] - Quote
2014 Fanfest build?
Hope to see some improvments
The unnamed new build it's so secret that nobody know what will be in it, even after patch notes..
\o/ summon me
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Eko Sol
Strange Playings
152
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Posted - 2014.04.10 19:20:00 -
[109] - Quote
CCP Android wrote:This is something that we plan to look at.
What would you like to see added?, other than rough outlines of the buildings, which I agree is a good idea
I think if a team mate is firing a weapon or getting fired upon they should glow brighter. Sometimes you hear a shotgun and you know someone is merc'ing people around but there is no way to know who and in what direction.
I also think it would be cool if there was some kind of effect for grenades.
I would REALLY like something to indicate elevation as well. If an enemy is in the floor above it would be nice if there was a better indicator. |
JIMvc2
UNREAL WARRIORS
73
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Posted - 2014.04.10 19:38:00 -
[110] - Quote
CCP Android wrote:This is something that we plan to look at.
What would you like to see added?, other than rough outlines of the buildings, which I agree is a good idea
The mini map from private beta was awesome.
If you run proto gear, prepare to suffer the consequences. You've been warned.
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low genius
The Sound Of Freedom Dirt Nap Squad.
1459
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Posted - 2014.04.10 23:50:00 -
[111] - Quote
CCP Android wrote:This is something that we plan to look at.
What would you like to see added?, other than rough outlines of the buildings, which I agree is a good idea
make it look like the closed beta hud. make it different for each race, and make it shake when you run. that was nice.
and (of course) terrain outlines.
eatsbabies cienfuegos
steward of the renegade alliance.
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a brackers
Vanguardian Remnant
11
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Posted - 2014.04.11 23:26:00 -
[112] - Quote
Don't know if it has already been mentioned but I think best is a view of your local area from full zoom in view on tactnet thing, overlaid with red and blue dots and installations etc
Proto dropship pilot
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