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221. Ambush pointers for the morons that don't listen to the SL in pi... - in Feedback/Requests [original thread]
Eko Sol wrote: 9) If you get revived and die it counts as a death you ******* moron. So everytime you revive me twice or three times in the line of fire my K/D goes to **** b/c of you you moron. STOP REVIVING PPL THAT ARE ONLY GOING TO GET KILL...
- by Sole Fenychs - at 2014.02.01 13:44:00
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222. HAV Operation Like a LAV - in Feedback/Requests [original thread]
Tebu Gan wrote: And what are tanks for, why to fight other tanks of course. I RARELY ever focus on infantry. Since this new build, my goal has been to kill tanks. I suggest that light turrets do the job of AI the best, so that a tank requires a...
- by Sole Fenychs - at 2014.02.01 08:54:00
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223. request: Minmatar dropsuit balance - in Feedback/Requests [original thread]
Gavr1lo Pr1nc1p wrote: they currently need more speed on the scout suit, as it is worse in every way than the gallant scout Is it? I thought the base speed was higher. The current issue is that the engine simply can't handle proper sprint s...
- by Sole Fenychs - at 2014.02.01 08:32:00
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224. HAV Operation Like a LAV - in Feedback/Requests [original thread]
Tebu Gan wrote: Tanks are for killing tanks, or at least I think they should be AV focused, not infantry focused. Tankers should SUPPORT infantry, or in other words "SUPPLEMENT" not outright own them. Small turrets are there for AI purposes. ...
- by Sole Fenychs - at 2014.01.31 23:02:00
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225. request: Minmatar dropsuit balance - in Feedback/Requests [original thread]
Wait, you are saying that Minmatar aren't glass cannons as they are supposed to be, and thus you want to give them more tanking? Minmatar should have high shield regeneration, but also a high delay. Why? Because it encourages hit and run. Low del...
- by Sole Fenychs - at 2014.01.31 22:43:00
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226. FEEDBACK: LAV's and roadkill - in Feedback/Requests [original thread]
Mordecai Sanguine wrote: => Damage received by the gunner is reduced by 25%. That's silly. Just add armor plating to the model of the LAV, in order to physically shrink the hitbox of the gunner. If you really want LAVs to kill with the ...
- by Sole Fenychs - at 2014.01.31 22:24:00
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227. NPE: What would you add? - in Feedback/Requests [original thread]
- Better starter fits (Make the "medic" into a two-slot Logi with rep tool + injector, for example) - Racially align the starter fits (Really helps immersion to actually have the correct rifle for your race) - Militia versions of everything - A hu...
- by Sole Fenychs - at 2014.01.31 22:21:00
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228. Increase Sniper Rifle Damage - in Feedback/Requests [original thread]
Mobius Kaethis wrote: Sniper rifles should just be removed from the game until CCP can make snipers actually useful to the team. As it is the only things snipers do better than any other class is annoy people, which really isn't the mark of a u...
- by Sole Fenychs - at 2014.01.31 19:34:00
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229. Wp reward kill streaks - in Feedback/Requests [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: Warpoints are a reward for taking an action that helps your team win a match. Kills help your team win. Killing two people helps twice as much, and is worth twice the warpoints. It doesn't help any less if you di...
- by Sole Fenychs - at 2014.01.31 19:30:00
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230. HAV Operation Like a LAV - in Feedback/Requests [original thread]
Chesyre Armundsen wrote: Why does the HAV allow the driver to operate and fire the main cannon at the same time? Perhaps an addition to satisfy both HAV operators and those who feel HAV operation should be a team effort would be to have a driv...
- by Sole Fenychs - at 2014.01.31 19:19:00
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231. Battlefield is too clean. - in Feedback/Requests [original thread]
Lt Royal wrote: There's a lore behind it. Our bodies and vehicles don't just disappear, the nanites built into our suits and vehicles combust the gear into embers so to not give our racial technology to our enemies, go look it up :) Then why...
- by Sole Fenychs - at 2014.01.31 19:06:00
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232. [Request] EVE damage types - in Feedback/Requests [original thread]
Personally, I'd be in favor of removing the damage types almost completely. Explosive has secondary effects (clone termination) that should stay, though. Actually, I would like if all damage types had secondary effects. The bonuses to shield/armo...
- by Sole Fenychs - at 2014.01.29 20:46:00
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233. [Request] FIX ASSAULT DROPSHIPS! - in Feedback/Requests [original thread]
By the way, the ADS was almost removed because the current condition of vehicles is a total revamp. They scaled it down to basics and simply didn't consider that normal dropships are basically pointless, in contrast to ADS. By the way, I want nor...
- by Sole Fenychs - at 2014.01.29 20:40:00
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234. Heavy Sentinels Light Weapons - in Feedback/Requests [original thread]
Oh god, not another of these threads. I'm starting to fear that CCP will actually listen to those idiots. It already seems like they are intending to take away Jihad Jeeps and the ability to explode REs while bleeding out. Does no one care about ...
- by Sole Fenychs - at 2014.01.29 20:35:00
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235. Request: Corp Logo on suits option - in Feedback/Requests [original thread]
And don't forget the ability to use the squad command wheel to paint the corp logo onto any flat surface. Takes me right back to the days of Counter-Strike.
- by Sole Fenychs - at 2014.01.29 20:26:00
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236. The First Fauna - in Feedback/Requests [original thread]
How about first giving us terrain before we implement living beings? The terrain that we currently have is painful to navigate. I don't want to know what happens if trees or something are implemented, even if bushes would have nice tactical value....
- by Sole Fenychs - at 2014.01.28 20:16:00
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237. Add protostomper game mode - in Feedback/Requests [original thread]
CLONE117 wrote: this sounds like an excuse to just rip apart mlt noobs and buff kd/rs Exactly. Protostompers can have their fun by ripping apart less coordinated players. They will surely appreciate that feeling of empowerment. The other p...
- by Sole Fenychs - at 2014.01.28 14:25:00
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238. Add protostomper game mode - in Feedback/Requests [original thread]
Yes, it sounds silly, but hear me out: Take a 16 vs 16 battle. Then reduce one team to a squad. 6 members. This team HAS to be a squad. The other team gets stocked up to 26 people. (Might be too much) Team one is required to run proto gear. Team ...
- by Sole Fenychs - at 2014.01.28 13:50:00
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239. [BUG] character select screen - in Feedback/Requests [original thread]
I also had to agree to the EULA. Did anyone else have this happen?
- by Sole Fenychs - at 2014.01.28 13:10:00
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240. Change the name of the assault rifle - in Feedback/Requests [original thread]
Now that we have all four rifle variants, it's nonsensical for the AR to be named after the class of weapons that it represents. The name should state its nature - A blaster/plasma weapon. Currently, you wouldn't be surprised if less informed pla...
- by Sole Fenychs - at 2014.01.27 20:28:00
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