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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
145
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Posted - 2014.01.31 22:43:00 -
[31] - Quote
Wait, you are saying that Minmatar aren't glass cannons as they are supposed to be, and thus you want to give them more tanking?
Minmatar should have high shield regeneration, but also a high delay. Why? Because it encourages hit and run. Low delay is better for prolonged combat, as Caldari are supposed to do. Minmatar shield regen delay and regen speed, as well as armor regen, should be synched in order to allow them to have both values topped up at around the same time after an engagement. This means that avoiding engagements after a fight is the way to go, because otherwise the shield regen timer is reset and you are at only half HP. Their speed is there to allow them to actually make use of that healing. Run away and live to see another kill. Meanwhile, do something with lower risk, like running cloaked to the next objective.
Armor plates slow them down, meaning that this concept is interfered with. Shield extenders/regulators, meanwhile, would be the to go thing for them. This leaves open low slots for profile dampeners, which I imagine to be very useful for a hit and run kind of playstyle and movement modules, but makes tanking a tradeoff with damage modules. I don't know much about the shield modules, but are the extender/regulators based on percentages? The shield delay modification might actually be something to consider with this version of Minmatar, in contrast to what I heard about the laughably low attribute change for Caldari.
Anyway, take my suggestions together and Minmatar would be the perfect lone wolfs. Run around the battlefield, assault undefended objectives or defend hacked objectives. The long time between attacks would be enough to heal up, but would cause death in larger battles. Mediums would be heavy on flanking and dynamically reinforcing the team even across larger areas. I don't have enough imagination for heavies. Now, how fluffy is that kind of playstyle? Does "lone wolf" fit the Minmatar mentality? |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
366
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Posted - 2014.02.01 01:34:00 -
[32] - Quote
Sole Fenychs wrote:Wait, you are saying that Minmatar aren't glass cannons as they are supposed to be, and thus you want to give them more tanking?
Minmatar should have high shield regeneration, but also a high delay. Why? Because it encourages hit and run. Low delay is better for prolonged combat, as Caldari are supposed to do. Minmatar shield regen delay and regen speed, as well as armor regen, should be synched in order to allow them to have both values topped up at around the same time after an engagement. This means that avoiding engagements after a fight is the way to go, because otherwise the shield regen timer is reset and you are at only half HP. Their speed is there to allow them to actually make use of that healing. Run away and live to see another kill. Meanwhile, do something with lower risk, like running cloaked to the next objective.
Armor plates slow them down, meaning that this concept is interfered with. Shield extenders/regulators, meanwhile, would be the to go thing for them. This leaves open low slots for profile dampeners, which I imagine to be very useful for a hit and run kind of playstyle and movement modules, but makes tanking a tradeoff with damage modules. I don't know much about the shield modules, but are the extender/regulators based on percentages? The shield delay modification might actually be something to consider with this version of Minmatar, in contrast to what I heard about the laughably low attribute change for Caldari.
Anyway, take my suggestions together and Minmatar would be the perfect lone wolfs. Run around the battlefield, assault undefended objectives or defend hacked objectives. The long time between attacks would be enough to heal up, but would cause death in larger battles. Mediums would be heavy on flanking and dynamically reinforcing the team even across larger areas. I don't have enough imagination for heavies. Now, how fluffy is that kind of playstyle? Does "lone wolf" fit the Minmatar mentality? they currently need more speed on the scout suit, as it is worse in every way than the gallant scout
Kills- Archduke Ferdinand
Help Shields
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
147
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Posted - 2014.02.01 08:32:00 -
[33] - Quote
Gavr1lo Pr1nc1p wrote: they currently need more speed on the scout suit, as it is worse in every way than the gallant scout
Is it? I thought the base speed was higher.
The current issue is that the engine simply can't handle proper sprint speeds. I also wish that Minmatar would be far faster. |
zibathy numbertwo
Nox Aeterna Security
344
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Posted - 2014.02.01 09:57:00 -
[34] - Quote
+1 for good points but
No armor repair for you, get over it. the scout only has 70 armor anyways, why the hell would you even want that.
Long Live Freedom; Long Live the Federation.
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
368
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Posted - 2014.02.01 16:35:00 -
[35] - Quote
Sole Fenychs wrote:Gavr1lo Pr1nc1p wrote: they currently need more speed on the scout suit, as it is worse in every way than the gallant scout
Is it? I thought the base speed was higher. The current issue is that the engine simply can't handle proper sprint speeds. I also wish that Minmatar would be far faster. A gallente scout doesn't need a profile dampener so they have 4 low slots open, while a minmitar only has 2. The gallente can put on 1 adv plate, 3x kin cats, a damage mod, a shield extender, an adv shotgun, a SMG, a cloak, and a stable active scanner. The minmitar can't even fit a cloak if they use 2x kin cats, the same weapons, 3x shield extenders, and a profile dampener. And, the gallant is faster, has more HP, and does more damage, has innate armor regen, all the while being able to fit a cloak. therefore, i want a buff to minmitar scout speed stats so that if the gallant wants to be faster than a minmitar scout with 2x kin cats, they would need to sacrifice all four of their lows, greatly reducing their tanking abilities. I want an increased stacking penalty on kin cats in addition to more speed on a minmitar scout so that at level 5 biotics with 2x proto kin cats they move at 10.7 m/s or greater
Kills- Archduke Ferdinand
Help Shields
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D legendary hero
Ultramarine Corp
1413
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Posted - 2014.02.01 18:13:00 -
[36] - Quote
Gavr1lo Pr1nc1p wrote:Sole Fenychs wrote:Wait, you are saying that Minmatar aren't glass cannons as they are supposed to be, and thus you want to give them more tanking?
Minmatar should have high shield regeneration, but also a high delay. Why? Because it encourages hit and run. Low delay is better for prolonged combat, as Caldari are supposed to do. Minmatar shield regen delay and regen speed, as well as armor regen, should be synched in order to allow them to have both values topped up at around the same time after an engagement. This means that avoiding engagements after a fight is the way to go, because otherwise the shield regen timer is reset and you are at only half HP. Their speed is there to allow them to actually make use of that healing. Run away and live to see another kill. Meanwhile, do something with lower risk, like running cloaked to the next objective.
Armor plates slow them down, meaning that this concept is interfered with. Shield extenders/regulators, meanwhile, would be the to go thing for them. This leaves open low slots for profile dampeners, which I imagine to be very useful for a hit and run kind of playstyle and movement modules, but makes tanking a tradeoff with damage modules. I don't know much about the shield modules, but are the extender/regulators based on percentages? The shield delay modification might actually be something to consider with this version of Minmatar, in contrast to what I heard about the laughably low attribute change for Caldari.
Anyway, take my suggestions together and Minmatar would be the perfect lone wolfs. Run around the battlefield, assault undefended objectives or defend hacked objectives. The long time between attacks would be enough to heal up, but would cause death in larger battles. Mediums would be heavy on flanking and dynamically reinforcing the team even across larger areas. I don't have enough imagination for heavies. Now, how fluffy is that kind of playstyle? Does "lone wolf" fit the Minmatar mentality? they currently need more speed on the scout suit, as it is worse in every way than the gallant scout
Its not just the scout. The minmatar suit is worse in everyway to every suit of the same tier. and the stats for 1.8 dnt look too promising either. all I am asking for is for shield recharge, shorter recharge delay and an innate regen of some quantity above 1 but below 4hp/s. thats not a lot to ask.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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D legendary hero
Ultramarine Corp
1413
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Posted - 2014.02.01 18:15:00 -
[37] - Quote
zibathy numbertwo wrote:+1 for good points but
No armor repair for you, get over it. the scout only has 70 armor anyways, why the hell would you even want that.
it makes a difference over time. but in head on combat in wont
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
371
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Posted - 2014.02.01 21:50:00 -
[38] - Quote
agreed with this all, +1 to the OP
Kills- Archduke Ferdinand
Help Shields
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D legendary hero
Ultramarine Corp
1417
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Posted - 2014.02.02 01:35:00 -
[39] - Quote
bumpular
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
374
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Posted - 2014.02.02 01:37:00 -
[40] - Quote
minmitar stats- EHP-fine speed-needs 5% more at least Shield regen/delay-needs at least a 10-15% bonus
that is all.
Kills- Archduke Ferdinand
Help Shields
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
383
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Posted - 2014.02.02 04:49:00 -
[41] - Quote
ill give this one a bump
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
383
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Posted - 2014.02.02 21:29:00 -
[42] - Quote
bump
Kills- Archduke Ferdinand
Balance!
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D legendary hero
Ultramarine Corp
1419
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Posted - 2014.02.03 03:38:00 -
[43] - Quote
bump
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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D legendary hero
Ultramarine Corp
1460
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Posted - 2014.02.05 15:28:00 -
[44] - Quote
bump
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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D legendary hero
Ultramarine Corp
1471
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Posted - 2014.02.05 23:01:00 -
[45] - Quote
minmatar suit should have the folowing stats in this order. minmatar scout = shield recharge delay 1.5 sec, shield recharge 45hp/s. inate armor rep 3hps
minmatar medium frame (assault and logi) = shield recharge delay 2 seconds, sheild recharge 35hp/s. innate armor rep. 2hp/s
minmatar heavy frame = shield recharge delay 2.5 seconds, shield recharge 45 hp/s. innate armor rep 2hp/s
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
457
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Posted - 2014.02.06 04:51:00 -
[46] - Quote
i agree, except innate armor should be only 1/sec shields are good, thats what they are good at. Speed though, especially strafe, needs to be looked at for a buff, especially for scout and assault frames
Kills- Archduke Ferdinand
Balance!
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D legendary hero
Ultramarine Corp
1491
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Posted - 2014.02.07 18:00:00 -
[47] - Quote
bump
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D legendary hero
Ultramarine Corp
1540
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Posted - 2014.02.10 21:18:00 -
[48] - Quote
sign +1
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Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
288
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Posted - 2014.02.10 23:58:00 -
[49] - Quote
This sounds very reasonable considering how long we have endured the weakest suits, i look forward to seeing my brothers in rust rise up using the gear of their people instead of having to rely on the gear of other races or use a armor tanked logi to have a hope in hell at assualting and winning.
I might even return to Dust to see it for myself if they make our suits on par with the other races, also these sort of bonuses would make us better at our actual primary role hit and run as we would not need to hide as long to get our strength back right now once your shield is down your kinda screwed unless your like 70m away behind cover if your trying to dodge around cover at close range the enemy will always be able to rush you before your shield comes back.
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
510
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Posted - 2014.02.11 06:02:00 -
[50] - Quote
Minmitar for speed! thats why i specced them, and thats what i want
Kills- Archduke Ferdinand
Balance!
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D legendary hero
Ultramarine Corp
1556
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Posted - 2014.02.12 04:07:00 -
[51] - Quote
minmatar suit should have the folowing stats in this order. minmatar scout = shield recharge delay 3 sec, shield recharge 45hp/s. inate armor rep 2hps
minmatar medium frame (assault and logi) = shield recharge delay 3.5 seconds, sheild recharge 35hp/s. innate armor rep. 1.5hp/s
minmatar heavy frame = shield recharge delay 3.5 seconds, shield recharge 45 hp/s. innate armor rep 1hp/s
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Johnny Guilt
Algintal Core
502
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Posted - 2014.02.12 05:16:00 -
[52] - Quote
signed,give minmatar hit and run viability
A strange game.
The only winning move is
not to play.
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D legendary hero
Ultramarine Corp
1575
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Posted - 2014.02.14 22:35:00 -
[53] - Quote
we need help to make this suit useful.
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D legendary hero
Ultramarine Corp
1585
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Posted - 2014.02.16 20:47:00 -
[54] - Quote
The flaylock will never get buffed. People keep moving to nerf everything that is minmatar. They are going to nerf SMGs, they want to cripple the CR, the HMG is already garbage, mass drivers are a joke, and flaylocks are laughable at best. Minmatar assult suits are garbage, minmatar logi's are pathetic, minmatar scouts have no purpose and the minmatar heavy is goingt o be the weakest with no actual difference in movement speed among the heavies.
all in all, the minmatar as a race are inferior to every other race in just about every regard in dust. This isn't entirely CCP's fault. CCP gave minmatar weakness many glaring weakness but tried to balance those weaknesses with wonderful advantages...
The community as a whole continues to complain about every advantage something minmatar has until it gets nerfed. Now, the minmatar race is inferior in every regard to the other races (primarily galente and caldari, but also amar in most respscts).
So, if the minmatar are going to be so bad, and we have to try that much harder to get the same results, they should eliminate the race and give back SP. My idea is this. If something minmatar is weak, ask to have it buffed. if the community refuses to let it get buffed to an efficient level, then remove the weapon/suit and refund the SP. its only fair.
I hope that this thread will get the minnie suit buffed to something useful. Otherwise, it should be removed and sp refunded.
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D legendary hero
Ultramarine Corp
1605
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Posted - 2014.02.17 22:59:00 -
[55] - Quote
balance minmatar suits. make them the best healers/shield rechargers, while amar are the best tankers
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Boot Booter
Omega Elite Mercs INC.
272
|
Posted - 2014.02.18 00:00:00 -
[56] - Quote
I think CCP will be changing the shield recharge and delay in 1.8 for medium minmatar. I looked over the other suit stats they released and minmatar will have shield regen abilities slightly lower than caldari but higher than the other two races. Currently they are the lowest. This is speculation but they did say they were making changes to dropsuit stats. Seems most lijely to me. I think this buff will go a long way. The buffs you mention might be a little op. Especially with the removal of caldari shield extender bonus and an increase in ttk.
Yes I do and always have played min assault. |
D legendary hero
Ultramarine Corp
1612
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Posted - 2014.02.18 00:33:00 -
[57] - Quote
Boot Booter wrote:I think CCP will be changing the shield recharge and delay in 1.8 for medium minmatar. I looked over the other suit stats they released and minmatar will have shield regen abilities slightly lower than caldari but higher than the other two races. Currently they are the lowest. This is speculation but they did say they were making changes to dropsuit stats. Seems most lijely to me. I think this buff will go a long way. The buffs you mention might be a little op. Especially with the removal of caldari shield extender bonus and an increase in ttk.
Yes I do and always have played min assault.
The suggestions I made can always be altered but the principle must remain the same.
EHP recover (shield recharge, delay and innate armor reps):
minmatar > galente > caldari > amar
Highest eHP:
amar > caldari > galente > minmatar
we have the lowest ehp. so, we should recover the fastest.
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Dremel wp
Shadow Company HQ Lokun Listamenn
22
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Posted - 2014.02.18 14:45:00 -
[58] - Quote
Looking at the proposed new suits in the feedback forum, I predict that the Caldari and Minmatar assault slot layouts will be swapped after 1.8. Caldari will be changing to mirror opposite the gallente slot layout, and Minmatar will have a near balanced slot layout.
Meaning: Where as the Caldari Assault was the most versatile due to layout and dual tanking, the Minmatar will take over this role post 1.8. (PREDICTION*)
http://i.imgur.com/sDVthSP.gif
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D legendary hero
Ultramarine Corp
1631
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Posted - 2014.02.18 18:37:00 -
[59] - Quote
Dremel wp wrote:Looking at the proposed new suits in the feedback forum, I predict that the Caldari and Minmatar assault slot layouts will be swapped after 1.8. Caldari will be changing to mirror opposite the gallente slot layout, and Minmatar will have a near balanced slot layout.
Meaning: Where as the Caldari Assault was the most versatile due to layout and dual tanking, the Minmatar will take over this role post 1.8. (PREDICTION*)
thats nice, but the shield delay and recover and the innate armor reps are vital to minmatar fighting stlye.
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D legendary hero
Ultramarine Corp
1666
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Posted - 2014.02.21 17:23:00 -
[60] - Quote
minmatar logi: The minmatar logi will become the most worthless suit in the game. its the logi with the lowest, ehp, only marginally higher speed (.3 extra m/s ..ohhhhhh) which is neutralized when you put on armor plates to have any actually ehp. now it gets a bonus to armor repair tools. Great! except the rep tool is being nerfed into the ground so, there is no point to it. at proficiency you get less range and rep rate than you have now. Most minmatar suits dnt have enough armor to be repaired anyway. galente heavies could use the rep, but they have innate reps anyway, and their are better suits that can use rep tools. all and all the hack speed is gone, the rep tool is broke (gonna have half the range in 1.8), and minmatar logi is garbage, like all the other minmatar suits. So, this is reason enough for a respec itself.
minmatar scout: The minmatar scout will get the hack speed bonus, but besides that nova knives? really? Besides being papaer thin, its got absolutely no advantage on the battlefield.
Minmatar assault: the minmatar assault suit gets a bonus to minmatar weapons and ammo size, but the low ehp means you probably won't survive long enough to take advantage of that. hint: using minmatar weapons at range =/= kills. Basically anyother medium frame assualt suit is better. in fact you might as well run a gallente suit with minmatar weapons. you move at about the same rate.
Minmatar commando: the minmatar commando may be useful. but again its a commando suit, with same ehp at proto as a standard caldari or galente frame. its really, slow, and will have a hugh hit box. it will do more damage, that could make a difference.... could if the suit itself wasn't so terrible.
the minmatar sentinel: the minmatar heavy is literally a slower medium frame wth lower ehp potential than a galente and caldari standard frame, a larger hit box than said frames and slower speed. But it can carry an hmg!... Ugh moving at 4.08m/s its not even the fastest heavy. so, it is the second worst suit in the game. the first being the minma logi, third worst as scout then minma assault.
TL;DR
minmatar suit should have the folowing stats in this order. minmatar scout = shield recharge delay 2 sec, shield recharge 45hp/s. innate armor rep 2hps
minmatar medium frame (assault and logi) = shield recharge delay 3 seconds, sheild recharge 40hp/s. innate armor rep. 2hp/s
minmatar heavy frame = shield recharge delay 3.5 seconds, shield recharge 40 hp/s. innate armor rep 2hp/s
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