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341. Petition for DUST to run in 1080p - in Feedback/Requests [original thread]
You misunderstand, people aren't disagreeing with the idea of 1080p, they're disagreeing with your idea that it's something the devs either forgot to implement or have deliberately avoided for some reason. Technically, if the game isn't a coding ...
- by Snaps Tremor - at 2013.04.16 13:43:00
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342. Little Things to improve DUST 514 - in Feedback/Requests [original thread]
This is what happens when you look at the forum straight after playing. 1) Ever had one of those situations where you go kill a sniper, sweep his area for uplinks, then get shot in the back by the recently respawned sniper because the uplink didn...
- by Snaps Tremor - at 2013.04.16 12:01:00
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343. carrying fallen comrades - in Feedback/Requests [original thread]
Feature request: Magnetic tow rope attached to back of LAV for rapid and occasionally fatal relocation of wounded soldiers.
- by Snaps Tremor - at 2013.04.16 11:47:00
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344. Do you agree? - in General Discussions [original thread]
If you can't grasp even the most basic technical details about the game and the platform it's running on, please don't throw your cap in the ring about what the devs 'need' to do. (Your cap has 'derp' written on the front. Sorry for the rudeness,...
- by Snaps Tremor - at 2013.04.16 11:37:00
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345. Petition for DUST to run in 1080p - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: CCP told something about improved graphics in Uprising update. All trailers look definitely more than 720 res. Someone in the other thread made a remark about poor graphics in beta is to optimize frequent patches u...
- by Snaps Tremor - at 2013.04.16 11:35:00
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346. Petition for DUST to run in 1080p - in Feedback/Requests [original thread]
Brilliant idea! I have no idea why the devs are holding out on opening the secret PS3 menu in UDK and ticking the "cel proceling" box so we can play at 1080p/60, but it's time for them to pull the trigger! Fire up the blast processing!!
- by Snaps Tremor - at 2013.04.16 11:33:00
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347. Community Topic 4/14/2013: How much are you willing to pay? - in General Discussions [original thread]
Iron Wolf Saber wrote: 1. What items do you feel is absolutely need or want to spend Aurum on? Give reasons on current, or even new options if you need to. None, and it's essential that it is kept that way so the game stays on the legit side ...
- by Snaps Tremor - at 2013.04.15 07:10:00
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348. Plasma Image Retention: Need HUD Transparency Settings! - in Technical Support/Bugs [original thread]
Same issue, huge pain in the ass. The ammo/health circles retained so bad I had to bring my monitor through to play Dust a week ago, and they're still visible on-screen. You can temporarily get around it by changing the screen size, but it just b...
- by Snaps Tremor - at 2013.04.12 21:41:00
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349. The 4 Layered Issue - in Technical Support/Bugs [original thread]
Not getting this with the Pulse (aka Official Headset v2), does anyone have a v1 Official Headset and NOT get this issue? It'd help narrow down if a combination of things are causing it.
- by Snaps Tremor - at 2013.04.03 15:23:00
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350. I made a spelling mistake in my name - in Technical Support/Bugs [original thread]
You don't need to assume database structures to understand why names can't be changed on a whim. If you have 100 devs and 100,000+ players setting a precedent where one person gets their name changed on request can tie up GMs and devs in all sorts...
- by Snaps Tremor - at 2013.04.01 15:16:00
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351. Scout suit is underestimated. - in General Discussions [original thread]
XeroTheBigBoss wrote: DUST Fiend wrote: I think there is a serious lack of appreciation for the scouts mobility , not necessarily its speed. The ability to quickly jump over hindering terrain to disappear is a godsend. Running two enhanced ...
- by Snaps Tremor - at 2013.03.30 20:36:00
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352. 41-5 with a militia scrambler pistol = disgusting - in General Discussions [original thread]
So, why is everyone using DPS as a measurement again? It's meant for MMOs and games with long math-driven engagements you are locked into. Specifically, what use is calculating the DPS of a gun that can expend its entire clip before the first S, ...
- by Snaps Tremor - at 2013.03.30 20:25:00
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353. Inertia Dampener - in General Discussions [original thread]
Yeva Kalsani wrote: I wish I could use it on any jump just for the cool animation... Jump off something high. Wishes come true!!
- by Snaps Tremor - at 2013.03.23 17:07:00
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354. I need some help - in General Discussions [original thread]
USB hubs are the answer, but the power from a single port will only go so far. If you're just plugging in one extra thing, an unpowered hub will do, but for more than that (or power hungry USB devices) you'll need a powered hub that plugs into a s...
- by Snaps Tremor - at 2013.03.23 17:04:00
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355. For those who dont follow tweeter, here's some pics about the graphics work ... - in General Discussions [original thread]
2100 Angels wrote: Himiko Kuronaga wrote: 2100 Angels wrote: not sure what you guys are so pessimistic about, graphics look like an infinite improvement. cant wait for the update! Someone isn't paying attention. You aren't getting tho...
- by Snaps Tremor - at 2013.03.22 11:01:00
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356. For those who dont follow tweeter, here's some pics about the graphics work ... - in General Discussions [original thread]
Bear in mind that once they press the "Push to PS3" button those textures will be reduced to 16x16, with an optional 32x32 streamable texture to display dynamically when staring directly at the floor for three to five minutes.
- by Snaps Tremor - at 2013.03.22 08:35:00
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357. [bug] Everything gets less fluid and more choppy the longer you play - in Technical Support/Bugs [original thread]
This is one of those things that is so universal that nobody really bothers to mention it any more. The players know, CCP knows, and we all very much hope they can stabilise the engine to run at something resembling a consistent 30fps, no matter h...
- by Snaps Tremor - at 2013.03.21 18:10:00
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358. Finally see a use for Proximity Chat - in General Discussions [original thread]
I'm going to go out on a limb and say everyone shouting down proximity chat hasn't had the pleasure of getting deep into a game that supported it. It's such a flexible and useful feature if implemented well. For your own team it lets you yell con...
- by Snaps Tremor - at 2013.03.19 01:44:00
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359. No Respect for Devs - in General Discussions [original thread]
Until you actually start looking where you're spawning, that's going to keep happening. Don't blame the devs because they took your training wheels off and you crashed into a bin.
- by Snaps Tremor - at 2013.03.17 16:57:00
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360. [Bug] Nanohives Don't Work Half The Time - in Technical Support/Bugs [original thread]
Regardless of TacNet, the drop uplink is a physical object on the ground. I'm not talking about the radar at all here, I'm talking about the actual item on the floor going from invisible to visible after ten seconds of looking directly at the spot...
- by Snaps Tremor - at 2013.03.17 05:26:00
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